Sign in

Andrew Oaten - Project Eris

@oatmealink.bsky.social
483 followers 151 following 190 posts

Game Dev & 3D Hobbyist

PostsRepliesMedia
Andrew Oaten - Project Eris @oatmealink.bsky.social · 03/09/2026
I stripped it out as the lock-on pan tilt code I made entered up working differently to the original Cinemachine pan-tilt one.
100
Andrew Oaten - Project Eris @oatmealink.bsky.social · 02/09/2026
Exactly. The component in question is a custom CinemachinePanTilt script for LockOn logic. The issue came from a snippet of code from the original script. It multiplied the forward by the parent rotation. Turns out that was incompatible with the rest of my new code. Removing fixed it.
A screenshot depicting the following commented out code:

var parent = VirtualCamera.transform.parent;
if (parent != null)
    fwd = parent.rotation * fwd;
110
Andrew Oaten - Project Eris @oatmealink.bsky.social · 01/09/2026
Yeh, it wasn't the state machine. Fixed it now though. The culprit was a the VCams parent rotation. I had re-parented them to Eris... so when ever she rotated, the forward would constantly change... Caused both bugs.
110
Andrew Oaten - Project Eris @oatmealink.bsky.social · 01/09/2026
It's a state machine style setup. Fixed most of them. Just two to address later: 1. Activating manual aim does not always inherit the current forward facing direction. 2. Manual aiming + lock on makes the character spin (both trying to control the camera) They used to work though... classic.
100
Andrew Oaten - Project Eris @oatmealink.bsky.social · 01/09/2026
The main bugs are related to the manual bow aiming. Just some hindsight situations where you use it in conjunction with other abilities. Fixable, but a distraction for later.
100
Andrew Oaten - Project Eris @oatmealink.bsky.social · 01/09/2026
Wall running and kick jump animations finally finished. Just need to reuse the kick launch animation for wall run jumping. I've also unfortunately been finding bugs as I implement, but those can wait till I finish all the animations.... #indiedev #gamedev #indiegame #blender #unity3d
2587
Reposted by Andrew Oaten - Project Eris
CloudyFocus · Wishlist Adamant Heart @cloudyfocus.bsky.social · 25/08/2026
Just reached 2k wishlists on Steam since January! Thanks to everyone who is supporting this little passion project. Let's see where it leads to! #steamgames
25918
Andrew Oaten - Project Eris @oatmealink.bsky.social · 19/08/2026
Good call out on the bow string. Definitely shaking too much in hindsight.
010
Andrew Oaten - Project Eris @oatmealink.bsky.social · 19/08/2026
Slow progress update. Hooked up the character and new animations to the controller. Working pretty well. Also did a few more passes on the run cycles as I wasn't fully happy with it. Still need to update most of the action animations like climbing etc. #indiedev #gamedev #indiegame #blender #unity3d
515230
Andrew Oaten - Project Eris @oatmealink.bsky.social · 12/08/2026
Pseudoregalia is what made me jump on the bandwagon of indie development. Even though you consider it a PoC, it's a fantastic game. Looking forward to what you cook up next.
010
Andrew Oaten - Project Eris @oatmealink.bsky.social · 06/08/2026
Finished refining the strafe cycles and added some diagonal variations. One of the reasons I wanted to get custom properties to work was to handle foot step timings with blended animations (event blending were not reliable in my previous attempts). #indiedev #gamedev #indiegame #blender #unity3d
0394
Andrew Oaten - Project Eris @oatmealink.bsky.social · 03/08/2026
Still tinkering away with redoing the animations. I lost some time as I couldn't get animated custom properties to export at all. So I ended up applying them to extra bones and wrote a post process script to convert them to animator variable tracks. #indiedev #gamedev #indiegame #blender #unity3d
0433
Reposted by Andrew Oaten - Project Eris
GRALAM @gralam.bsky.social · 23/07/2026
i had some thoughts about timed aiming in my platformer game so i kinda low key fixed it. it has a logic of: tap to snap to target hold to stop time and pull out a setsquare red/green was supposed to predict if the pin will be in grapple range but work like 8 times out of 10
625653
Andrew Oaten - Project Eris @oatmealink.bsky.social · 22/07/2026
Hmmm the crossbow idea could definitely work, but I unfortunately already have my heart set on a long bow (her sword can already split into a bow form).
010
Andrew Oaten - Project Eris @oatmealink.bsky.social · 21/07/2026
Walk and Run Cycles done. Will need to make a spreadsheet to track all of the animations I need to do. Also I removed the quiver as it just looked too big on her back. Perhaps I'll make her pluck her hair to form arrows.. 🤔 #indiedev #gamedev #indiegame #blender #unity3d
313037
Reposted by Andrew Oaten - Project Eris
g3bsoft @g3bsoft.bsky.social · 21/07/2026
angel essence is releasing tomorrow!! i'm so excited :')
36718
Andrew Oaten - Project Eris @oatmealink.bsky.social · 19/07/2026
It's gotten cooler over here which means I finally have energy to work on the animations for the new model. First up is a WIP walk cycle. Quite happy with the lower body. Just gotta refine her toes and then do the upper body... #indiedev #gamedev #indiegame #blender #unity3d
1588
Reposted by Andrew Oaten - Project Eris
🎃Tomycase👻 @tomycase.bsky.social · 15/07/2026
Cyber Soul
91166450
Reposted by Andrew Oaten - Project Eris
dori dori 🌻Milki Delivery out Nov 17! 🐮🚲 @blibloop.bsky.social · 14/07/2026
Hey #PortfolioDay! I'm Doriane, I make games with my partner and draw stuff (mostly Zelda related)! 🌱 If you like cute hand drawn games with a nostalgic feel, this might be for you! 🌻
023558
Andrew Oaten - Project Eris @oatmealink.bsky.social · 13/07/2026
All textures are finally finished. Just need to fix a small shader bug with the realtime shadows and then on to updating the animations. #indiedev #gamedev #indiegame #blender #unity3d
06713
Andrew Oaten - Project Eris @oatmealink.bsky.social · 10/07/2026
Thankfully it's still early in visual development for me. I was previously moving on to environment design, but Eris's previous style was too detailed to work with.
100
Andrew Oaten - Project Eris @oatmealink.bsky.social · 09/07/2026
Almost finished the specular mask texture (sub arms still need finishing). Made a quick shader test to see what it looks like in engine. Extremely happy with this new style. #indiedev #gamedev #indiegame #blender #unity3d
618562
Reposted by Andrew Oaten - Project Eris
TateOfTot @tateoftot.bsky.social · 08/07/2026
i modeled annelisse 🪱👽 unfortunately, the arm rig doesnt work very well for many necessary movements due to the weird anatomy (and my lack of experience), so i dont think theres much i can do with this model. worth a shot 🤷‍♂️
302131325
Andrew Oaten - Project Eris @oatmealink.bsky.social · 07/07/2026
Now that is a trip down memory lane! I can see what you mean
010
Andrew Oaten - Project Eris @oatmealink.bsky.social · 07/07/2026
I had to reformat my PC due to a disk error that crashed my PC 100% when a file tried to be read... So that was a wasted day with backing up etc... All fixed now and so I finished Eris's body textures. Just equipment and specular to go. #indiedev #gamedev #indiegame #blender
618944
Andrew Oaten - Project Eris @oatmealink.bsky.social · 02/07/2026
Began working on the textures. So much nicer to paint bolder lines. #indiedev #gamedev #indiegame #blender
0285
Andrew Oaten - Project Eris @oatmealink.bsky.social · 26/06/2026
You hit the nail on the head for what inspired me!
110
Andrew Oaten - Project Eris @oatmealink.bsky.social · 26/06/2026
Just some test poses showing off the main reason I gave Eris a full set of opposable toes on her feet. I'd like her to be able to interact with things with her feet in addition to her hands, like opening chests and even attacking with her sword. #indiedev #gamedev #indiegame #blender
25010
Andrew Oaten - Project Eris @oatmealink.bsky.social · 25/06/2026
Almost finished with her equipment. Just need to refine the bow form and remodel the scabbard. Also contemplating putting the quiver on her back next to the scabbard instead of on her waist. #indiedev #gamedev #indiegame #blender
0202
Andrew Oaten - Project Eris @oatmealink.bsky.social · 23/06/2026
Thanks, the title screen design has been sitting on my harddrive for like 8 years now... Though still not fully happy with it 😅
000
Andrew Oaten - Project Eris @oatmealink.bsky.social · 23/06/2026
Rig is ready and working. Now to redesign/model her equipment (shield, sword & quiver) to match the new look. I also shortened her arms ever so slightly as I realised they looked too long in an idle pose. #indiedev #gamedev #indiegame #blender
0305
Reposted by Andrew Oaten - Project Eris
James_R_Millar @jamesrmillar.bsky.social · 21/06/2026
I've posted this design, but I don't -think- I've posted it with this colourscheme on bsky before? If I was going to redesign it, that little sensor array on the manubrium would be an eyeball for sure.
427460
Andrew Oaten - Project Eris @oatmealink.bsky.social · 19/06/2026
Rig weighting complete. Just the IK/FK setup to go. Another part of Eris's redesign is to give her four digits to match her hands. Whilst she walks, the outer two are curled up. Small detail, but I liked the idea of it. #indiedev #gamedev #indiegame #blender
1245
Andrew Oaten - Project Eris @oatmealink.bsky.social · 18/06/2026
Finished the body mesh and now working on an updated rig based on my past learnings. One feature I never showed off before that was also present in the previous model is that she has extra claws on her body (mostly for idle animations). #indiedev #gamedev #indiegame #blender
1417
Andrew Oaten - Project Eris @oatmealink.bsky.social · 18/06/2026
Yep, her name is Eris and she is the main character in a game i'm making. Hack and slash adventure with Zelda and Shadow of the Colossus being the two main inspirations (for now).
110
Reposted by Andrew Oaten - Project Eris
ORU/オル @0ruru0ru95.bsky.social · 18/06/2026
Those Feathers…
031483
Andrew Oaten - Project Eris @oatmealink.bsky.social · 18/06/2026
Her body is almost fully complete. Just her back sub arms and equipment to model now and then to rigging/texturing. So happy with how she has turned out. The bolder black lines are much easier to work with compared to the fine detail of her old model. #indiedev #gamedev #indiegame #blender
46711
Andrew Oaten - Project Eris @oatmealink.bsky.social · 16/06/2026
Absolutely loving your designs. They are a very unique and refreshing take on mecha.
110
Andrew Oaten - Project Eris @oatmealink.bsky.social · 12/06/2026
Nearly finished the torso mesh. She is getting quite spiky. #indiedev #gamedev #indiegame #blender
1211
Andrew Oaten - Project Eris @oatmealink.bsky.social · 11/06/2026
Much appreciated. Makes her redesign all the more worth it.
010
Andrew Oaten - Project Eris @oatmealink.bsky.social · 10/06/2026
Finished the block out and did a second pass on the orthographic drawings to refine the details/shapes. Now to properly model the mesh. #indiedev #gamedev #indiegame #blender
1213
Reposted by Andrew Oaten - Project Eris
Charlie Wagner - Wishlist Netherspire! @ccharnul.bsky.social · 10/06/2026
Uploaded a quick showcase of my environment art work on Hypogea to artstation :) Might do another post at some point for the animation / tech art stuff www.artstation.com/artwork/1Nd2dq
artstation.com
Hypogea - Environment Art, Charlie WAGNER
Some of the 3D Environment art I did for Hypogea (2025). Hypogea is an atmospheric 3D platformer I solo-developped in Unity. The game is available here : https://s.team/a/2980260/ Levels were a mix o...
03310
Andrew Oaten - Project Eris @oatmealink.bsky.social · 08/06/2026
This is where I began from before I began adding volume to her. Already liking the new proportions and simpler detail so much more.
050
Andrew Oaten - Project Eris @oatmealink.bsky.social · 08/06/2026
Finally found the energy and motivation to begin modelling the new design. Modelling this one from scratch, starting with the side silhouette (hence why the front looks strange). This is just a block out which I will then refine from. #indiedev #gamedev #indiegame #blender
2374
Andrew Oaten - Project Eris @oatmealink.bsky.social · 01/06/2026
Slowly hacking away at the orthographic drawings. Happy with the side profile. Forcing myself to use a thicker brush is definitely helping (by preventing her from getting too detailed). Just the front and arms to go and then to modelling tomorrow. #indiedev #gamedev #indiegame
0328
Andrew Oaten - Project Eris @oatmealink.bsky.social · 29/05/2026
Finished her feet. I added two extra toes that are curled back whilst she is walking/running. I plan for her to uncurl them and use all four digits whilst wall running/climbing. She will still have her back limbs, but will draw those when I work on the orthographic drawings.
2121
Andrew Oaten - Project Eris @oatmealink.bsky.social · 28/05/2026
Refined the design a bit more in the direction I'm after. Essentially I'm going for less segmentation and detail across the board so that I can mass produce other character designs more easily. So far I like it this new look. Just need to finish the feet... #indiedev #gamedev #indiegame
0257
Andrew Oaten - Project Eris @oatmealink.bsky.social · 28/05/2026
Have been ill for like 2 weeks + we had a heatwave here so I have struggled to find any energy. I did however spent some time experimenting with tweaking Eris's design (again), to have more alien proportions, but also simplify her details for easier mass production down the line. Nothing final yet.
0131
Andrew Oaten - Project Eris @oatmealink.bsky.social · 10/05/2026
Last wall run related update. Added support to wall run moving/rotating surfaces. Climbing also works on such surfaces too. #indiedev #gamedev #indiegame
0164
Andrew Oaten - Project Eris @oatmealink.bsky.social · 10/05/2026
I do plan for surfaces to vary in their properties. Like some drain more stamina to climb. Some are more slippery etc or not climbable/runnable at all. Want to mix environmental parkour with giant enemies (Think Shadows of Colossus).
010