Sign in

Andrew Oaten - Project Eris

@oatmealink.bsky.social
482 followers 151 following 190 posts

Game Dev & 3D Hobbyist

PostsRepliesMedia
Andrew Oaten - Project Eris @oatmealink.bsky.social · 01/09/2026
Wall running and kick jump animations finally finished. Just need to reuse the kick launch animation for wall run jumping. I've also unfortunately been finding bugs as I implement, but those can wait till I finish all the animations.... #indiedev #gamedev #indiegame #blender #unity3d
2587
Reposted by Andrew Oaten - Project Eris
CloudyFocus · Wishlist Adamant Heart @cloudyfocus.bsky.social · 25/08/2026
Just reached 2k wishlists on Steam since January! Thanks to everyone who is supporting this little passion project. Let's see where it leads to! #steamgames
25918
Andrew Oaten - Project Eris @oatmealink.bsky.social · 19/08/2026
Slow progress update. Hooked up the character and new animations to the controller. Working pretty well. Also did a few more passes on the run cycles as I wasn't fully happy with it. Still need to update most of the action animations like climbing etc. #indiedev #gamedev #indiegame #blender #unity3d
515230
Andrew Oaten - Project Eris @oatmealink.bsky.social · 06/08/2026
Finished refining the strafe cycles and added some diagonal variations. One of the reasons I wanted to get custom properties to work was to handle foot step timings with blended animations (event blending were not reliable in my previous attempts). #indiedev #gamedev #indiegame #blender #unity3d
0394
Andrew Oaten - Project Eris @oatmealink.bsky.social · 03/08/2026
Still tinkering away with redoing the animations. I lost some time as I couldn't get animated custom properties to export at all. So I ended up applying them to extra bones and wrote a post process script to convert them to animator variable tracks. #indiedev #gamedev #indiegame #blender #unity3d
0433
Reposted by Andrew Oaten - Project Eris
GRALAM @gralam.bsky.social · 23/07/2026
i had some thoughts about timed aiming in my platformer game so i kinda low key fixed it. it has a logic of: tap to snap to target hold to stop time and pull out a setsquare red/green was supposed to predict if the pin will be in grapple range but work like 8 times out of 10
625653
Andrew Oaten - Project Eris @oatmealink.bsky.social · 21/07/2026
Walk and Run Cycles done. Will need to make a spreadsheet to track all of the animations I need to do. Also I removed the quiver as it just looked too big on her back. Perhaps I'll make her pluck her hair to form arrows.. 🤔 #indiedev #gamedev #indiegame #blender #unity3d
313037
Reposted by Andrew Oaten - Project Eris
g3bsoft @g3bsoft.bsky.social · 21/07/2026
angel essence is releasing tomorrow!! i'm so excited :')
36718
Andrew Oaten - Project Eris @oatmealink.bsky.social · 19/07/2026
It's gotten cooler over here which means I finally have energy to work on the animations for the new model. First up is a WIP walk cycle. Quite happy with the lower body. Just gotta refine her toes and then do the upper body... #indiedev #gamedev #indiegame #blender #unity3d
1588
Reposted by Andrew Oaten - Project Eris
🎃Tomycase👻 @tomycase.bsky.social · 15/07/2026
Cyber Soul
91167452
Reposted by Andrew Oaten - Project Eris
dori dori 🌻Wishlist Milki Delivery! 🐮🚲 @blibloop.bsky.social · 14/07/2026
Hey #PortfolioDay! I'm Doriane, I make games with my partner and draw stuff (mostly Zelda related)! 🌱 If you like cute hand drawn games with a nostalgic feel, this might be for you! 🌻
023558
Andrew Oaten - Project Eris @oatmealink.bsky.social · 13/07/2026
All textures are finally finished. Just need to fix a small shader bug with the realtime shadows and then on to updating the animations. #indiedev #gamedev #indiegame #blender #unity3d
06713
Andrew Oaten - Project Eris @oatmealink.bsky.social · 09/07/2026
Almost finished the specular mask texture (sub arms still need finishing). Made a quick shader test to see what it looks like in engine. Extremely happy with this new style. #indiedev #gamedev #indiegame #blender #unity3d
618562
Reposted by Andrew Oaten - Project Eris
TateOfTot @tateoftot.bsky.social · 08/07/2026
i modeled annelisse 🪱👽 unfortunately, the arm rig doesnt work very well for many necessary movements due to the weird anatomy (and my lack of experience), so i dont think theres much i can do with this model. worth a shot 🤷‍♂️
302119325
Andrew Oaten - Project Eris @oatmealink.bsky.social · 07/07/2026
I had to reformat my PC due to a disk error that crashed my PC 100% when a file tried to be read... So that was a wasted day with backing up etc... All fixed now and so I finished Eris's body textures. Just equipment and specular to go. #indiedev #gamedev #indiegame #blender
618944
Andrew Oaten - Project Eris @oatmealink.bsky.social · 02/07/2026
Began working on the textures. So much nicer to paint bolder lines. #indiedev #gamedev #indiegame #blender
0285
Andrew Oaten - Project Eris @oatmealink.bsky.social · 26/06/2026
Just some test poses showing off the main reason I gave Eris a full set of opposable toes on her feet. I'd like her to be able to interact with things with her feet in addition to her hands, like opening chests and even attacking with her sword. #indiedev #gamedev #indiegame #blender
25010
Andrew Oaten - Project Eris @oatmealink.bsky.social · 25/06/2026
Almost finished with her equipment. Just need to refine the bow form and remodel the scabbard. Also contemplating putting the quiver on her back next to the scabbard instead of on her waist. #indiedev #gamedev #indiegame #blender
0202
Andrew Oaten - Project Eris @oatmealink.bsky.social · 23/06/2026
Rig is ready and working. Now to redesign/model her equipment (shield, sword & quiver) to match the new look. I also shortened her arms ever so slightly as I realised they looked too long in an idle pose. #indiedev #gamedev #indiegame #blender
0305
Reposted by Andrew Oaten - Project Eris
James_R_Millar @jamesrmillar.bsky.social · 21/06/2026
I've posted this design, but I don't -think- I've posted it with this colourscheme on bsky before? If I was going to redesign it, that little sensor array on the manubrium would be an eyeball for sure.
427460
Andrew Oaten - Project Eris @oatmealink.bsky.social · 19/06/2026
Rig weighting complete. Just the IK/FK setup to go. Another part of Eris's redesign is to give her four digits to match her hands. Whilst she walks, the outer two are curled up. Small detail, but I liked the idea of it. #indiedev #gamedev #indiegame #blender
1245
Andrew Oaten - Project Eris @oatmealink.bsky.social · 18/06/2026
Finished the body mesh and now working on an updated rig based on my past learnings. One feature I never showed off before that was also present in the previous model is that she has extra claws on her body (mostly for idle animations). #indiedev #gamedev #indiegame #blender
1417
Reposted by Andrew Oaten - Project Eris
ORU/オル @0ruru0ru95.bsky.social · 18/06/2026
Those Feathers…
031483
Andrew Oaten - Project Eris @oatmealink.bsky.social · 18/06/2026
Her body is almost fully complete. Just her back sub arms and equipment to model now and then to rigging/texturing. So happy with how she has turned out. The bolder black lines are much easier to work with compared to the fine detail of her old model. #indiedev #gamedev #indiegame #blender
46711
Andrew Oaten - Project Eris @oatmealink.bsky.social · 12/06/2026
Nearly finished the torso mesh. She is getting quite spiky. #indiedev #gamedev #indiegame #blender
1211
Andrew Oaten - Project Eris @oatmealink.bsky.social · 10/06/2026
Finished the block out and did a second pass on the orthographic drawings to refine the details/shapes. Now to properly model the mesh. #indiedev #gamedev #indiegame #blender
1213
Reposted by Andrew Oaten - Project Eris
Charlie Wagner - Wishlist Netherspire! @ccharnul.bsky.social · 10/06/2026
Uploaded a quick showcase of my environment art work on Hypogea to artstation :) Might do another post at some point for the animation / tech art stuff www.artstation.com/artwork/1Nd2dq
artstation.com
Hypogea - Environment Art, Charlie WAGNER
Some of the 3D Environment art I did for Hypogea (2025). Hypogea is an atmospheric 3D platformer I solo-developped in Unity. The game is available here : https://s.team/a/2980260/ Levels were a mix o...
03310
Andrew Oaten - Project Eris @oatmealink.bsky.social · 08/06/2026
Finally found the energy and motivation to begin modelling the new design. Modelling this one from scratch, starting with the side silhouette (hence why the front looks strange). This is just a block out which I will then refine from. #indiedev #gamedev #indiegame #blender
2374
Andrew Oaten - Project Eris @oatmealink.bsky.social · 01/06/2026
Slowly hacking away at the orthographic drawings. Happy with the side profile. Forcing myself to use a thicker brush is definitely helping (by preventing her from getting too detailed). Just the front and arms to go and then to modelling tomorrow. #indiedev #gamedev #indiegame
0328
Andrew Oaten - Project Eris @oatmealink.bsky.social · 29/05/2026
Finished her feet. I added two extra toes that are curled back whilst she is walking/running. I plan for her to uncurl them and use all four digits whilst wall running/climbing. She will still have her back limbs, but will draw those when I work on the orthographic drawings.
2121
Andrew Oaten - Project Eris @oatmealink.bsky.social · 28/05/2026
Refined the design a bit more in the direction I'm after. Essentially I'm going for less segmentation and detail across the board so that I can mass produce other character designs more easily. So far I like it this new look. Just need to finish the feet... #indiedev #gamedev #indiegame
0257
Andrew Oaten - Project Eris @oatmealink.bsky.social · 28/05/2026
Have been ill for like 2 weeks + we had a heatwave here so I have struggled to find any energy. I did however spent some time experimenting with tweaking Eris's design (again), to have more alien proportions, but also simplify her details for easier mass production down the line. Nothing final yet.
0131
Andrew Oaten - Project Eris @oatmealink.bsky.social · 10/05/2026
Last wall run related update. Added support to wall run moving/rotating surfaces. Climbing also works on such surfaces too. #indiedev #gamedev #indiegame
0164
Andrew Oaten - Project Eris @oatmealink.bsky.social · 10/05/2026
Added the ability to enter wall run from a free climb and vice versa. With that the wall run logic is finally complete. Does need animations to provide the feeling of momentum, but this will do for now. #indiedev #gamedev #indiegame
1175
Andrew Oaten - Project Eris @oatmealink.bsky.social · 07/05/2026
Core parts of wall running are almost fully complete. Added Wall jumping and refined some parameters. Now it just needs some entry velocity checks and then potentially some optional features like action to action compatibility. I.e climbing -> wall run -> climbing.
070
Andrew Oaten - Project Eris @oatmealink.bsky.social · 06/05/2026
Fixed the bug where Eris got stuck on certain angles, but I maaaay have broke the upwards direction check... Oh the joy of programming! #indiedev #gamedev #madeinunity
0142
Andrew Oaten - Project Eris @oatmealink.bsky.social · 05/05/2026
Bumpy surfaces now mostly work. Does break on that one corner with the bumpy surface, but I can fix that. Wonder if I should add support to wall run from a free climb... #indiedev #gamedev #madeinunity
0183
Andrew Oaten - Project Eris @oatmealink.bsky.social · 03/05/2026
Added support for running along curved surfaces. The run will auto-exit if the forward curve is too steep, if the upward angle becomes too flat or if the direction is obstructed. Need to run more tests with more natural stone wall like surfaces next. #indiedev #gamedev #madeinunity
0171
Andrew Oaten - Project Eris @oatmealink.bsky.social · 02/05/2026
Working on abilities again. This time wall running. Got the core mechanics in place. Now to work on the ability to run along uneven walls like the free climb ability... No animations yet as I plan to re-rig Eris in the future, so not much point in animating it. #indiedev #gamedev #madeinunity
0102
Reposted by Andrew Oaten - Project Eris
Charlie Wagner - Wishlist Netherspire! @ccharnul.bsky.social · 15/11/2025
Sorry, been busy fixing bugs... Is it too late for a release trailer? 😬 Get it on steam here; s.team/a/2980260, I've heard people say it's good! #gamedev #indiedev
1131875
Andrew Oaten - Project Eris @oatmealink.bsky.social · 28/04/2026
For my game, I'm contemplating an inverse approach, where you are inside the planet and by looking up you can see the rest of the world in the distance. Made a dirty test concept with geo nodes. Still need to think on how this would impact levels etc as I really don't want to mess with gravity...
070
Andrew Oaten - Project Eris @oatmealink.bsky.social · 26/04/2026
Lost time due to preparing for D&D sessions, but the dialogue logic and UI is now mostly working! Next I need to fix a few bugs and add audio. I'll also eventually add actor and camera animations support, but that's a task for further down in development. #indiedev #gamedev #madeinunity
092
Andrew Oaten - Project Eris @oatmealink.bsky.social · 19/04/2026
Slowly getting there with the dialogue system. Upgraded the editor system to use Unity Localisation instead of my old system. Just need to fix and then fully test some editor UI bits and then I can move on to in-game dialogue UI. #indiedev #gamedev #madeinunity
1102
Andrew Oaten - Project Eris @oatmealink.bsky.social · 12/04/2026
Copied over my old dialogue code... and that's a lot of errors to fix. Mostly localisation and animation related so it seems worse than it is. The editor code will be the biggest pain to update. I'd roll up my sleeves if I had any.
140
Andrew Oaten - Project Eris @oatmealink.bsky.social · 12/04/2026
Decided to put together another list, but of some of my favourite games and in one word/sentence... why. Some repeats from the previous one, but mostly new ones.
030
Andrew Oaten - Project Eris @oatmealink.bsky.social · 12/04/2026
Joining in on the trend. Tough picking each one as so many games can content in each one for me... Alt text has my oppinions.
1. Favourite Game: Vagrant Story - I can easily go back and play this again.
2. Best Story: Expedition 33 -  The story really hit me hard.
3. Favourite Art Style: Megaman Legends 2 - The cel shaded style is just beautiful.
4. Biggest Personal Impact: Digital Devil Saga - Tthe devil designs just really engrained into me.
5. Best Combat: Sekiro - TTough one. This one just came to mind.
6. Overhated: Dark Souls 2 - I feel like hating a game because it's not as good or faithful as the precursor is too harsh.
7. Overrated: Final Fantasy 7 Rebirth - When I played this, I felt... annoyed? Not even comparing it to the original. Just too much bloat. Clouds issues where obvious and ignored for "plot"...
8. Underrated: Zone of the Enders - Do feel this doesn't get as much love as it needs (personal oppinion).
9. Needs a Remake: Digital Devil Saga - (Again) I did replay them recently and I think giving it the remake love that P3 got would be amazing.
10. Criminally overlooked: Breath of Fire IV - The game is beautiful and potientally the best BoF game. 
11. Favourite Protagonist: Final Fantasy IX - Not Zidane or Garnet... but Vivi! I loved the little guy so much.
12. Favourite Antagonist: Final Fantasy XII - Gabranth... (I am a sucker for armor...)
13. Best Soundtrack: Nier Automata - I still listen to this to this day.
14. Best Multiplayer: Abiotic Factor - I had some good fun playing this.
15. Not usually my thing: Crypt of the Necrodancer - I don't usually play rhythm games, but this is soo good. Was a close second for music too.
16. Turn my brain off: Risk of Rain 2 - I usually play this solo whilst watching/listening to something else.
17. Best with Friends: Barotrauma - Currently playing
18. Best Retro: Vagrant Story - Best PS1 game imo.
19. Nostalgic Game: Final Fantasy IX - I fell in love with the world when I was young.
20. Game everyone should play: Pseudoregalia - This game plays really well and just gives me feelings of nostaligia that not many games managed to do.
4110
Andrew Oaten - Project Eris @oatmealink.bsky.social · 10/04/2026
Icon now displays for free climbing and blocks. I do plan to limit what you can free climb on in a future task (I.e moss, vines etc). This is so the icon isn't always in your face and also allows me to better refine the climbable surfaces. Now to move on to dialogue. #indiedev #gamedev #madeinunity
0184
Andrew Oaten - Project Eris @oatmealink.bsky.social · 09/04/2026
Added an interactable description label. Works well on ladders. Though I need to make some changes to my grabbable block and wall climb logic to support it fully. #indiedev #gamedev #madeinunity
0182
Reposted by Andrew Oaten - Project Eris
Pink Sakura Studios @pink-sakura-studio.bsky.social · 07/04/2026
And I know I will do it again... Wishlist Death's Intern on steam, or join our discord! discord.gg/Rq6jChecEG store.steampowered.com/app/4483690/... Tags: #gamedev #indiedev #indiegame #devlog #wip #papersplease #simulation #gamedesign #unity #minigames #gaming #indiegamedev
0226
Andrew Oaten - Project Eris @oatmealink.bsky.social · 07/04/2026
Applied the icons to the mappings and made an input test to try them out. Works perfectly! In the recording you can see me start off with keyboard+mouse and then switch to a Switch controller and then finally to a PS5 controller. #indiedev #gamedev #madeinunity
094