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Nicolas Violante

@nviolante.bsky.social
28 followers 56 following 9 posts

Postdoc at Imagine, ENPC Previously PhD at GraphDeco Inria

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Nicolas Violante @nviolante.bsky.social · 18/06/2026
Many thanks to my amazing collaborators @grgkopanas.bsky.social @linusfranke.bsky.social Julien Philip, and George Drettakis 🔗Project: repo-sam.inria.fr/nerphys/dot3d 💻Code: github.com/graphdeco-in... 4/4
repo-sam.inria.fr
Lighting-Consistent Object Transfer Across Radiance Fields
Lighting-Consistent Object Transfer Across Radiance Fields
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Nicolas Violante @nviolante.bsky.social · 18/06/2026
Then we consolidate the individually harmonized views into a multi-view consistent 3DGS representation 3/4
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Nicolas Violante @nviolante.bsky.social · 18/06/2026
We train a harmonization diffusion model that corrects the object's illumination in every view after insertion, and adds shadows and reflections to match the new scene 2/4
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Nicolas Violante @nviolante.bsky.social · 18/06/2026
📢Ever wanted to insert objects from one 3DGS scene into another? Check out our paper, "Lighting-Consistent Object Transfer Across Radiance Fields", which I'll be presenting at EGSR! 🔗Project: repo-sam.inria.fr/nerphys/dot3d 💻Code: github.com/graphdeco-in... 1/4 🧵
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Reposted by Nicolas Violante
Alexander Mai @alexandertmak.bsky.social · 04/12/2025
Introducing the new fastest and most flexible view synthesis method: Radiance Meshes. RMs are volumetric triangle meshes that can be thrown into any game engine, rendered at ~200 FPS@1440p on a RTX4090, and edited using conventional tools. Here's a demo running on my desktop:
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Reposted by Nicolas Violante
Marzia Riso @marziarice.bsky.social · 12/08/2025
In our #SIGGRAPH2025 paper “Interactive Optimization of Scaffolded Procedural Patterns”, we introduce a new way to define and optimize procedural patterns in a sketch-based interactive design workflow.
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Reposted by Nicolas Violante
Berend Baas @berendbaas.nl · 02/07/2025
Moving to sustainable manufacturing requires new computational design tools. We show how to make new objects from old "trash". 🚮 Presented on Thursday at SGP 2025 in the Fabrication session.
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Reposted by Nicolas Violante
Zhenjun Zhao @ericzzj.bsky.social · 10/06/2025
Splat and Replace: 3D Reconstruction with Repetitive Elements @nviolante.bsky.social, @andreasmeuleman.bsky.social, @albangauthier.bsky.social, Frédo Durand, @thibaultgroueix.bsky.social, George Drettakis arxiv.org/abs/2506.06462
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Reposted by Nicolas Violante
Andreas Meuleman @andreasmeuleman.bsky.social · 07/05/2025
We are very excited to announce our work "On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Images", to be presented at #SIGGRAPH2025! Learn more: repo-sam.inria.fr/nerphys/on-t... 1/3
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Nicolas Violante @nviolante.bsky.social · 14/05/2025
Thank you! Yes!
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Nicolas Violante @nviolante.bsky.social · 14/05/2025
Thanks! Yes, hope to see you there!
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Nicolas Violante @nviolante.bsky.social · 13/05/2025
Grateful to the amazing collaborators on this project: @andreasmeuleman.bsky.social, Alban Gauthier, Fredo Durand, @thibaultgroueix.bsky.social and George Drettakis Funded by the European Research Council (ERC) Advanced Grant NERPHYS, number 101141721 project.inria.fr/nerphys. 3/3
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Nicolas Violante @nviolante.bsky.social · 13/05/2025
TL;DR: Our environment often has plenty of repetitive elements, and we propose to leverage those repetitions to improve the reconstruction of low-quality parts of the scene due to poor coverage and occlusions in the capture. 2/3
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Nicolas Violante @nviolante.bsky.social · 13/05/2025
Excited to share our paper, "Splat and Replace: 3D Reconstruction with Repetitive Elements", which I'll be presenting at #SIGGRAPH2025! Project page: repo-sam.inria.fr/nerphys/spla... 1/3
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