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nothke

@nothke.bsky.social
1.2K followers 125 following 26 posts

Indie gamedev. Making physicsy games, and custom engine in C++ and zig

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nothke @nothke.bsky.social · 03/10/2026
Are you using Unity? And using physics? If so just make small rigidbodies use speculative collision detection and that eliminates tunneling
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Exhibit:Play @exhibitplay.com · 26/09/2026
New Exhibit:Play Curation Series 𝐏𝐫𝐨𝐜𝐞𝐝𝐮𝐫𝐚𝐥 𝐆𝐞𝐧𝐞𝐫𝐚𝐭𝐢𝐨𝐧: 𝐋𝐨𝐟𝐢 𝐏𝐥𝐚𝐧𝐞𝐭 𝐄𝐱𝐩𝐥𝐨𝐫𝐚𝐭𝐢𝐨𝐧 Curated by @farfama.bsky.social Explore procedurally generated planets in a lofi aesthetic Games from @santaragione.com, @nothke.bsky.social, @trevixx.bsky.social, XRNZ (Emmanuel Schmuck), Alessandro Ghignola
exhibitplay.com
Procedural Generation: Lofi Planet Exploration
Explore procedurally generated planets in a lofi aesthetic.
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D.W.A.P. (Ben) @andwap.bsky.social · 24/09/2026
When your gamedev friend shows you progress on their new engine.
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Sos "Buy Lazy Kickers" Sosowski @sosowski.bsky.social · 13/06/2026
If you’re wondering how are there so many clones nowadays, this just popped in my Google Alerts
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dalia☕️🍂 comms open! @cozydalia.bsky.social · 16/05/2026
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Michel Ziegler @dasmirts.bsky.social · 23/03/2026
I'm currently working on my SECOND GAME. Please support real 100% human-made weird fucking shit! pls share and give us a follow and together with me wonder where this one fucking lands... All the weird is lovingly hallucinated in my human brain!
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Michel Ziegler @dasmirts.bsky.social · 06/04/2026
It's not a Hidden Fields game without a huge talking head. How would that even work?! 🫡Zardoz🫡
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nothke @nothke.bsky.social · 24/07/2025
What happened??
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nothke @nothke.bsky.social · 21/06/2025
Yep ❤️❤️
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nothke @nothke.bsky.social · 21/06/2025
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nothke @nothke.bsky.social · 21/06/2025
Library of Blabber mentioned!
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nothke @nothke.bsky.social · 17/02/2025
Deleting social media from my phone for at least a week. See ya in hell.
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nothke @nothke.bsky.social · 01/01/2025
It's also because it's young. I can see it easily descend into what Twitter is now in coming years
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nothke @nothke.bsky.social · 31/12/2024
Through fog to new year
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nothke @nothke.bsky.social · 28/12/2024
First pass of Tsubasa tarmac rims done on stream last night. Missing some brakes 😉 #ShakedownGame
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nothke @nothke.bsky.social · 27/12/2024
Live now: www.twitch.tv/nothke?sr=a
twitch.tv
nothke - Twitch
Working on Shakedown Really - C++ and 3D
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nothke @nothke.bsky.social · 27/12/2024
Hi all, back to #ShakedownGame dev for a bit, I am left to model Tsubasa wheels, since right now they are using 2017 spec ones. Starting on stream in about 10 minutes
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nothke @nothke.bsky.social · 23/12/2024
It's the best!! And most addictive 🥰😋🤤
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nothke @nothke.bsky.social · 08/12/2024
I'm live on Twitch, come hang out! www.twitch.tv/nothke?sr=a
twitch.tv
nothke - Twitch
Working on Shakedown Really - C++ and 3D
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nothke @nothke.bsky.social · 08/12/2024
I'm slowly finishing an update for #ShakedownGame and (surprise!) going back to streaming! Starting now, I will be going over whats new, adding those missing menu items and making Tsubasa wheels :) See ya.
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nothke @nothke.bsky.social · 08/12/2024
Adding some dithering to #ShakedownGame, it both breaks up posterization banding and adds painterly A E S T H E T I C S ♥ Thx to Bumbadida on my Discord for suggesting it and doing an initial implementation
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nothke @nothke.bsky.social · 04/12/2024
It's good that you have kept that secret until now (at least I only saw behind the scenes now). That is incredibly impressive! 👏
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nothke @nothke.bsky.social · 03/12/2024
Wait I had no ideas these were toys!! Great job fooling me 👏
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PlayStation Park @playstationpark.bsky.social · 02/12/2024
Snow Road 'Colin McRae Rally 2.0' PlayStation
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nothke @nothke.bsky.social · 23/11/2024
First time testing #Yugodot in local multiplayer with newbies. So far so good. #screenshotsaturday #GodotEngine
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nothke @nothke.bsky.social · 23/11/2024
@thiefthecircle.bsky.social is that you?
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nothke @nothke.bsky.social · 08/11/2024
3. And I'll be doing a fireside chat about my indie gamedev life so far at Gamescon in Belgrade on 22nd Hope all goes well. I'll notify you if any of those will be streamed, I am not sure yet 😊
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nothke @nothke.bsky.social · 08/11/2024
Unusually, in November I'm doing 3 talks 😱 1. "Don't be afraid of pointers" on 12th, about why, how, what are pointers, from raw memory to how modern languages "hide" them 2. "30 reasons to use Zig" on 20th at mathematical faculty in Belgrade, redoing my #ziglang intro talk..
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nothke @nothke.bsky.social · 05/11/2024
Did exactly the same kind of stuff in Trails of Tenere, worked quite well
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nothke @nothke.bsky.social · 04/11/2024
Raw autumn on the road
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nothke @nothke.bsky.social · 29/10/2024
✅ Touch grass
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Sos "Buy Lazy Kickers" Sosowski @sosowski.bsky.social · 26/10/2024
Ahh I’m away in the mountains and forgot to update the #0hgame website! But hey, you can just stay up until 3am and make game and not tell anyone! (jk, don’t do this get some sleep instead :P) I’ll be somewhere in Sudeten if anyone needs me. Zero Hour Game Jam remains the worst organised game jam.
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nothke @nothke.bsky.social · 25/10/2024
Hi 👋
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nothke @nothke.bsky.social · 24/10/2024
Tonight at 8:20pm CEST I'm doing live 3D modeling workshop at DC Krov - "How to PhotoSlap™️a Yugo!" - making trashy but functional models from photos. Here's a similar thing I did with a Moskvitch a year ago. Will try to stream too :) #gameart #gamedev
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Black 🇬🇱🏳️‍⚧️Site @unseenops.bsky.social · 18/10/2023
Starfield reminded me when I used to go onto the NASA archives and find all the photos that were never published on the main site because they weren't topical, just hardware bathed in stark orbital light
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Return of the Murk @jezbecker.bsky.social · 19/10/2023
Io, a couple of days ago... (Credit: NASA / JPL-Caltech / SwRI / MSSS / Kevin M. Gill / CC BY 3.0)
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