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nothke

@nothke.bsky.social
1.2K followers 125 following 27 posts

Indie gamedev. Making physicsy games, and custom engine in C++ and zig

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nothke @nothke.bsky.social · 21/06/2025
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nothke @nothke.bsky.social · 31/12/2024
Through fog to new year
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nothke @nothke.bsky.social · 28/12/2024
First pass of Tsubasa tarmac rims done on stream last night. Missing some brakes 😉 #ShakedownGame
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nothke @nothke.bsky.social · 27/12/2024
Hi all, back to #ShakedownGame dev for a bit, I am left to model Tsubasa wheels, since right now they are using 2017 spec ones. Starting on stream in about 10 minutes
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nothke @nothke.bsky.social · 08/12/2024
I'm slowly finishing an update for #ShakedownGame and (surprise!) going back to streaming! Starting now, I will be going over whats new, adding those missing menu items and making Tsubasa wheels :) See ya.
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nothke @nothke.bsky.social · 08/12/2024
Adding some dithering to #ShakedownGame, it both breaks up posterization banding and adds painterly A E S T H E T I C S ♥ Thx to Bumbadida on my Discord for suggesting it and doing an initial implementation
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nothke @nothke.bsky.social · 23/11/2024
First time testing #Yugodot in local multiplayer with newbies. So far so good. #screenshotsaturday #GodotEngine
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nothke @nothke.bsky.social · 23/11/2024
@thiefthecircle.bsky.social is that you?
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nothke @nothke.bsky.social · 05/11/2024
Did exactly the same kind of stuff in Trails of Tenere, worked quite well
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nothke @nothke.bsky.social · 04/11/2024
Raw autumn on the road
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nothke @nothke.bsky.social · 24/10/2024
Tonight at 8:20pm CEST I'm doing live 3D modeling workshop at DC Krov - "How to PhotoSlap™️a Yugo!" - making trashy but functional models from photos. Here's a similar thing I did with a Moskvitch a year ago. Will try to stream too :) #gameart #gamedev
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