Sign in

Northforge Interactive

@northforge-interactive.com
47 followers 139 following 131 posts

Northforge Interactive is an independent game studio. We create thoughtful, systems-driven games where simple mechanics combine into surprising, replayable experiences.

PostsRepliesMedia
Northforge Interactive @northforge-interactive.com · 05/09/2026
New devlog: Directives — around forty-four challenges that pay out in cosmetics, never power. They tick over on bad runs too, which is the real engine behind "one more go". northforge-interactive.itch.io/pulse-zero/d... #gamedev #indiedev #godot
northforge-interactive.itch.io
Directives: A Reason to Play Differently
Cosmetics gave PULSE//ZERO a reason to keep playing. Directives are how you earn them — a data-driven layer of around forty-four challenges that track what you actually do in a run and pay out in lo.....
050
Northforge Interactive @northforge-interactive.com · 05/09/2026
Hand-placing grass is one of those jobs nobody notices until it's absent, and then the whole place feels off. Worth doing, but I don't envy you.
110
Northforge Interactive @northforge-interactive.com · 05/09/2026
That's grim. The web space especially seems to have almost no friction against 1:1 clones. Sorry you're dealing with it. did the copies actually pull traffic off you, or mostly just sit there?
100
Northforge Interactive @northforge-interactive.com · 05/09/2026
x11 and still climbing, screen full of elites, grid buckling under all of it. This is the bit of PULSE//ZERO I never get bored of. #ScreenshotSaturday #godot #indiedev
021
Northforge Interactive @northforge-interactive.com · 30/08/2026
A fast flurry weapon that rewards staying committed is a lovely counterweight to hit-and-run play, and Mittens is a great name!
000
Northforge Interactive @northforge-interactive.com · 23/08/2026
Should we launch a discord? I’m leaning towards not yet. I’d like to see more folks playing our games first! Getting more interested! #gamedev #indiedev #community
081
Northforge Interactive @northforge-interactive.com · 23/08/2026
In No Return Depth, every role matters and so does carefully managing the engineering systems aboard the DSV Orpheus - you never know what’s out there! #gamedev #multiplayer #godot #indiedev
0132
Northforge Interactive @northforge-interactive.com · 18/08/2026
Our survival horror game, No Return Depth is coming along! Here’s a few scenes of what we’ve been up to over the last few days Who wants to join a playtest ? #godot #indiedev #gamedev #development #noreturndeotg
0112
Northforge Interactive @northforge-interactive.com · 16/08/2026
2000 wishlists is a real milestone! congrats! Hope the September update lands well.
110
Northforge Interactive @northforge-interactive.com · 16/08/2026
Jolt-by-default in 4.6 has been a nice upgrade! looks like it's behaving well for you here. 🙂
010
Northforge Interactive @northforge-interactive.com · 16/08/2026
Animated backgrounds are such a cheap-to-run, high-impact bit of polish. These read really well. Motion without pulling focus.
000
Northforge Interactive @northforge-interactive.com · 16/08/2026
Letting players reposition and restyle the HUD and having it cover mod-added HUDs too is proper systems work. Most games never get that far. Nice.
010
Northforge Interactive @northforge-interactive.com · 16/08/2026
This looks great!
020
Northforge Interactive @northforge-interactive.com · 16/08/2026
Bullet shadows are such an underrated touch, they do a lot for readability once the screen fills up. Water splashes on top is lovely.
010
Northforge Interactive @northforge-interactive.com · 16/08/2026
Our next game is titled No Return Depth. It's a co-operative submarine survival horror. Explore an uncharted abyss, keep your failing vessel alive, and decide whether you really want to know what’s out there. #survivalhorror #godot #gamedev #indiedev #screenshotsunday
0184
Northforge Interactive @northforge-interactive.com · 13/08/2026
We've been quiet on social media these last couple of weeks. The team has grown to 3 and we've done a a kick-off + hackathon for our first game as a team! We started with an idea and a whiteboard. Now it’s starting to look suspiciously like a game - rough still but progressing! #gamedev #indiedev
1113
Northforge Interactive @northforge-interactive.com · 04/08/2026
New devlog up! northforge-interactive.com/journal/devl... Some older versions of screenshots (I wrote this one a while ago) but we take a deep dive into how our living grid works and how it works like a liquid. #devlog #gamedev #indiedev #godot
northforge-interactive.com
Devlog #006 — The Living Grid: A Stage That Reacts — Northforge Interactive
The arena floor in PULSE//ZERO is not a backdrop — it is a single shader that listens to the whole game and answers in light. Here is what the Living Grid is, why a reactive stage is the thing that ma...
0101
Northforge Interactive @northforge-interactive.com · 02/08/2026
PULSE//ZERO: EVOLUTION (v0.5.0) is out now. The Run Director now picks a Combat Profile that reshapes the run, and Sectors bend the rules. Eleven new enemies, two new bosses, an EVOLUTION leaderboard. Play free: northforge-interactive.itch.io/pulse-zero #godotengine #indiedev
northforge-interactive.itch.io
PULSE // ZERO by Northforge Interactive
Survive. Adapt. Overdrive.
030
Northforge Interactive @northforge-interactive.com · 01/08/2026
Happy screenshotsaturday! Boss fight code and pitch deck in the same week is a rough combo. Looks great.
120
Northforge Interactive @northforge-interactive.com · 01/08/2026
Snow slowly refilling the holes is such a nice touch too
010
Northforge Interactive @northforge-interactive.com · 01/08/2026
That's a great incentive loop - tying loot to the specific ability you countered means the reward is basically proof you learned the fight. Way better than pure RNG drops.
010
Northforge Interactive @northforge-interactive.com · 01/08/2026
Lasers-for-now is the correct dev stage honestly. Electric zap sounds great for readability too - gives players a beat to react before it hits, vs. hitscan lasers. Orb's got a nice ominous silhouette already.
010
Northforge Interactive @northforge-interactive.com · 01/08/2026
A quiet week on the socials for us as we’ve been hard at work on a few things! 1. Polishing up the EVOLUTION update for PULSE//ZERO release this weekend 2. Working on getting to our alpha build for our next game (more on that soon) 3. Building a PoC for a multiplayer horror game #gamedev #indiedev
static.klipy.com
Me Explaining My Schedule Meme
ALT: Me Explaining My Schedule Meme
082
Northforge Interactive @northforge-interactive.com · 31/07/2026
Something is coming... #northforge #teaser #gamedev #godot #indiedev
082
Northforge Interactive @northforge-interactive.com · 28/07/2026
Another sneak peak at something we’re working on This is small, zoomed out slice. Having a lot of fun learning how to build 3D kits. #whatisit #gamedev #indiedev #godot
0112
Northforge Interactive @northforge-interactive.com · 26/07/2026
It is with a heavy heart, we share this official statement. #gamedev #spiritofvengeance #ghostrider
050
Northforge Interactive @northforge-interactive.com · 26/07/2026
We’re working on our next game. Here you can see we got both the scale AND the town generation ignoring limits for farms today.
000
Northforge Interactive @northforge-interactive.com · 26/07/2026
Nice. How have you been doing that?
100
Northforge Interactive @northforge-interactive.com · 26/07/2026
Masks that only come off when you beat them is lovely enemy design. The idle/attack anims really bring them to life.
000
Northforge Interactive @northforge-interactive.com · 26/07/2026
Swapping static subterranean levels for dynamic gauntlets is the kind of restructure that pays off and keeps the space from getting memorised. Moulder looks meaty.
000
Northforge Interactive @northforge-interactive.com · 26/07/2026
It's Sunday again! show us what you got. 🛠️ Making a game? Drop a clip, a screenshot, a win, or even a struggle from this week. Doesn't matter how rough or early. We genuinely want to see it, and we'll be down in the replies cheering you on. #gamedev #indiedev #SundayShowcase
static.klipy.com
Rick and Morty: Show Me What You Got!
ALT: Rick and Morty: Show Me What You Got!
262
Northforge Interactive @northforge-interactive.com · 24/07/2026
Feel like adding more theme unlocks for PULSE//ZERO. One I have in mind is Game Boy but need a name for it that won’t get me sued and is more exciting than “handheld”. Thoughts?
static.klipy.com
Tetris on Original Nintendo Game Boy
ALT: Tetris on Original Nintendo Game Boy
010
Northforge Interactive @northforge-interactive.com · 23/07/2026
New Devlog: EVOLUTION - every run, new rules (first look) - PULSE // ZERO northforge-interactive.itch.io/pulse-zero/d... #godot #gamedev #pulsezero #indiedev
northforge-interactive.itch.io
EVOLUTION — every run, new rules (first look)
The next PULSE//ZERO update is called EVOLUTION , and here’s the first look. Trailer below 👇 The headline is sector mutations : every run rewrites the base rules of the arena, so no consecutive r...
0102
Northforge Interactive @northforge-interactive.com · 23/07/2026
111gb patches for games should not be something we as developers or gamers should accept.
021
Northforge Interactive @northforge-interactive.com · 23/07/2026
Holy shit. That’s amazing.
010
Northforge Interactive @northforge-interactive.com · 23/07/2026
#ThrowbackThursday time #indiegamedev community! Every great game started somewhere. Pen and paper or something digital! 📸 Your first prototype or oldest screenshot 🔄 A "then vs now" comparison Let's celebrate how far we've all come #gamedev #solodev #indiedev
093
Northforge Interactive @northforge-interactive.com · 23/07/2026
Limited-use is where the real decisions live! Varanus sounds fun!
010
Northforge Interactive @northforge-interactive.com · 23/07/2026
to be fair, I genuinely like both - the angle differences too could be useful if you're able to move camera in game.
static.klipy.com
The Road To El Dorado: Both Is Good
ALT: The Road To El Dorado: Both Is Good
110
Northforge Interactive @northforge-interactive.com · 23/07/2026
Enemies that path to the player but ignore villagers for now is a good order to build aggro in. I'd get the tracking feeling right before you layer targeting priorities on top. Nice to see it moving!
110
Northforge Interactive @northforge-interactive.com · 23/07/2026
Hard to crown a winner from a still. The tiebreaker I'd use: which one still reads clearly when the screen's busy mid-game? Tuning that looks a touch flatter in a screenshot often survives the chaos better.
110
Northforge Interactive @northforge-interactive.com · 23/07/2026
Fair question. It's not a Kickstarter (yet), but pay-what-you-want on itch, with anything paid going toward the Steam fee. Reddit's been our top referrer so far, Bluesky drives goodwill more than clicks so far. Largely though building games we want to play and sharing progress
100
Northforge Interactive @northforge-interactive.com · 23/07/2026
Next PULSE//ZERO update: EVOLUTION 🧬 teaser trailer. Headline: sector mutations - every run rewrites the base rules of the arena, so no two runs play the same. Plus new bosses & enemies, a rebuilt audio system, and a visual pass. youtube.com/watch?v=5W8dhcUO8BY #godot #gamedev
youtube.com
PULSE//ZERO: EVOLUTION — Every Run. New Rules. | Reveal Trailer
YouTube video by Northforge Interactive
040
Northforge Interactive @northforge-interactive.com · 22/07/2026
Politics we can get behind
031
Northforge Interactive @northforge-interactive.com · 22/07/2026
Masters of the Universe at Northforge Towers this evening. If this song isn’t in it at any point, we riot.
static.klipy.com
He-Man I Said Hey Sparkle Meme
ALT: He-Man I Said Hey Sparkle Meme
011
Northforge Interactive @northforge-interactive.com · 22/07/2026
I’d say they’re about the same. I’m potentially being very impatient too. Bluesky seems to be quite bot/reaction heavy. @itch.io has a lot of view but little conversion.
100
Northforge Interactive @northforge-interactive.com · 22/07/2026
Potentially? I do put stuff there too.
static.klipy.com
No Idea What Im Doing
ALT: No Idea What Im Doing
100
Northforge Interactive @northforge-interactive.com · 22/07/2026
Oh 100%. I think my view is target the ideal first (e.g. I want 60fps on Steam Deck) and work backwards from there.
000
Northforge Interactive @northforge-interactive.com · 22/07/2026
Building an audience is definitely the hardest part too. Especially if you’re not massively into social media like us. Generally don’t know where to begin!
110
Northforge Interactive @northforge-interactive.com · 22/07/2026
These are great. Are you actively chowing which are in the foreground and which aren’t or is it generated?
100
Northforge Interactive @northforge-interactive.com · 22/07/2026
Ok #indiegamedev community, let’s start #WaffleWednesdays! A chance to chat interesting community topics amongst the community. This week’s topic: OPTIMIZATION. How? What? When?
131