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Northforge Interactive

@northforge-interactive.com
47 followers 139 following 131 posts

Northforge Interactive is an independent game studio. We create thoughtful, systems-driven games where simple mechanics combine into surprising, replayable experiences.

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Northforge Interactive @northforge-interactive.com · 05/09/2026
x11 and still climbing, screen full of elites, grid buckling under all of it. This is the bit of PULSE//ZERO I never get bored of. #ScreenshotSaturday #godot #indiedev
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Northforge Interactive @northforge-interactive.com · 23/08/2026
In No Return Depth, every role matters and so does carefully managing the engineering systems aboard the DSV Orpheus - you never know what’s out there! #gamedev #multiplayer #godot #indiedev
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Northforge Interactive @northforge-interactive.com · 18/08/2026
Our survival horror game, No Return Depth is coming along! Here’s a few scenes of what we’ve been up to over the last few days Who wants to join a playtest ? #godot #indiedev #gamedev #development #noreturndeotg
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Northforge Interactive @northforge-interactive.com · 16/08/2026
Our next game is titled No Return Depth. It's a co-operative submarine survival horror. Explore an uncharted abyss, keep your failing vessel alive, and decide whether you really want to know what’s out there. #survivalhorror #godot #gamedev #indiedev #screenshotsunday
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Northforge Interactive @northforge-interactive.com · 13/08/2026
We've been quiet on social media these last couple of weeks. The team has grown to 3 and we've done a a kick-off + hackathon for our first game as a team! We started with an idea and a whiteboard. Now it’s starting to look suspiciously like a game - rough still but progressing! #gamedev #indiedev
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Northforge Interactive @northforge-interactive.com · 31/07/2026
Something is coming... #northforge #teaser #gamedev #godot #indiedev
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Northforge Interactive @northforge-interactive.com · 28/07/2026
Another sneak peak at something we’re working on This is small, zoomed out slice. Having a lot of fun learning how to build 3D kits. #whatisit #gamedev #indiedev #godot
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Northforge Interactive @northforge-interactive.com · 26/07/2026
It is with a heavy heart, we share this official statement. #gamedev #spiritofvengeance #ghostrider
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Northforge Interactive @northforge-interactive.com · 26/07/2026
We’re working on our next game. Here you can see we got both the scale AND the town generation ignoring limits for farms today.
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Northforge Interactive @northforge-interactive.com · 21/07/2026
In other things we've been working on, some huge UI improvements as part of the EVOLUTION update for PULSE//ZERO. New menu, arena mutations, more graphic polish. Get it now with the DISTORTION update: northforge-interactive.itch.io/pulse-zero
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Northforge Interactive @northforge-interactive.com · 21/07/2026
Just a little peak at some other things we're working on Really early proof-of-concept/tinkering right now 🚜 #farming #godot #indiedev #gamedev
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Northforge Interactive @northforge-interactive.com · 20/07/2026
Fruits of today's labour... a new potential main menu for PZ
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Northforge Interactive @northforge-interactive.com · 19/07/2026
Our next PULSE//ZERO update is called EVOLUTION. Still a work in progress, but you can expect: - Better visuals - Proper touchpad support on macOS - Sector mutations - every run changes the base rules for the arean - New audio system and soundtrack - New bosses and enemy types #gamedev #godot
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Northforge Interactive @northforge-interactive.com · 19/07/2026
We’ve had an exceptionally productive week at Northforge, first up, we’ve been working on some PoCs for what could become our next game. Here’s a peek at one of those PoCs.
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Northforge Interactive @northforge-interactive.com · 17/07/2026
We open-sourced the tempo-locked adaptive music system from PULSE//ZERO's next update. One 0–1 intensity dial blends the layers; section changes crossfade on the bar line, so a boss theme switches in without a tempo clash. github.com/Northforge-Interactive/adaptive-music-godot #godot #gamedev
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Northforge Interactive @northforge-interactive.com · 17/07/2026
If you'd like to support development: PULSE//ZERO is free, and anything you pay goes toward bringing it to Steam. New today — supporters at $10+ get their name in the in-game credits under Community Supporters. northforge-interactive.itch.io/pulse-zero
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Northforge Interactive @northforge-interactive.com · 16/07/2026
PULSE//ZERO — DISTORTION is out now. A systems update, not more clutter: Overdrive is an earned charge -> spend burst, combos go to x32, bosses read the fight and reshape the arena, and the run paces to how you play. Play: northforge-interactive.itch.io/pulse-zero #godot #indiedev
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Northforge Interactive @northforge-interactive.com · 14/07/2026
Oh hey! Didn’t see you there because we’ve been busy building unlockable themes for PULSE//ZERO such as this fetching little number #indiedev #gamedev #madewithgodot
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Northforge Interactive @northforge-interactive.com · 12/07/2026
A quick preview of work in progress!
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Northforge Interactive @northforge-interactive.com · 12/07/2026
Next up is DISTORTION - it adds a new anomalies system, visual changes and polish, along with more boss enhancements. Take a look at the roadmap 👇👇
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Northforge Interactive @northforge-interactive.com · 12/07/2026
Just some another proof-of-concept we’re working on #indiedev #gamedev #godot
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Northforge Interactive @northforge-interactive.com · 12/07/2026
I’d say for only being available on @itch.io for just over a couple of weeks and fumbling our way through marketing, I feel like these numbers aren’t too bad?
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Northforge Interactive @northforge-interactive.com · 12/07/2026
FWIW this is what I'm currently working on as part of the DISTORTION update for PULSE//ZERO. A polish of the UI and the living grid. Not sure how I feel about it just yet. Thoughts?
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Northforge Interactive @northforge-interactive.com · 10/07/2026
We've just shipped PULSE//ZERO v0.3.0 - Clear Signal. That isn't the finish line! Here's the roadmap we're building towards as we work our way to v1.0. Every update has a clear theme and builds on the last. 🚀 Survive. Adapt. Overdrive. #gamedev #indiedev #GodotEngine #buildinpublic
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Northforge Interactive @northforge-interactive.com · 08/07/2026
🚨 Coming Soon: PULSE//ZERO v0.3.0 — CLEAR SIGNAL This update brings: ⚡ Online & Offline Leaderboards ♿ Accessibility Improvements 👁️ The Void Titan Boss 🎯 Smarter Spawn System Offline first. Online optional. Survive. Adapt. Overdrive. 🎮 northforge-interactive.itch.io/pulse-zero
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Northforge Interactive @northforge-interactive.com · 06/07/2026
Want to see what else we're up to for PULSE // ZERO? Sneaky peak at one of our big boss concepts below...
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Northforge Interactive @northforge-interactive.com · 06/07/2026
PULSE//ZERO remains an offline-first arcade shooter. Global leaderboards, badges and private competitions are coming — but only for players who choose them. Survive. Adapt. Overdrive.
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Northforge Interactive @northforge-interactive.com · 06/07/2026
Online features are being built as opt-in only. If you enable them, PULSE//ZERO can connect to Northforge Nexus for global leaderboards and future community features. If you don’t, nothing is uploaded and the game is entirely playable offline.
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Northforge Interactive @northforge-interactive.com · 06/07/2026
Local leaderboards are now in. The game records your most recent 100 runs locally and ranks them by score. No account. No server. No connection required.
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Northforge Interactive @northforge-interactive.com · 06/07/2026
PULSE//ZERO progress update: We’ve been working on the bridge between arcade purity and community features as part of the v0.3.0 update landing later this week. The rule is simple: the full game must work offline.
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Northforge Interactive @northforge-interactive.com · 05/07/2026
We've spent time this week enhancing the visibility of the player ship and improving out accessibility options in PULSE//ZERO. There's now a void that moves as a wake of the ship in the grid, and you can toggle high-vis mode to put a ring around your ship. Take a look and let us know your thoughts
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Northforge Interactive @northforge-interactive.com · 04/07/2026
We shipped a quick hotfix this morning for PULSE // ZERO that resolved admittedly, TOO MUCH neon in the menus. Though along with that, we finally made the big beta is here post! northforge-interactive.itch.io/pulse-zero/d...
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