Reposted by NoradexNeptune @neptune-npn013.bsky.social · 11hMade a new P3P PC mod that aims to restore many of the original fonts and UI stylings from the PSP version gamebanana.com/mods/725361 0111
Noradex @noradex.bsky.social · 16hive been slowly chipping away at a version of custom sub menu for persona 3 portable it's current scope is wayyyyyyyyyyyy too big for little ol me to test by myself, so i'm putting the code up on github please report actual bugs on the page itself enjoy! github.com/BonQerss/p3p...github.comGitHub - BonQerss/p3ppc.expandedsubmenu: Expands the sub menu with configurable options.Expands the sub menu with configurable options. Contribute to BonQerss/p3ppc.expandedsubmenu development by creating an account on GitHub. 031
Noradex @noradex.bsky.social · 08/10/2026gamebanana.com/mods/724943 P3F Tiredness System is out!gamebanana.comP3F Tiredness System Mod for Persona 3 Portable (PC) | P3P PC ModsA Persona 3 Portable (PC) (P3P PC) Mod in the Other/Misc category, submitted by Dexxtrip2 051
Noradex @noradex.bsky.social · 08/10/2026gamebanana.com/mods/714980 multiple weapons is out!gamebanana.comMultiple Weapons Mod for Persona 3 Portable (PC) | P3P PC ModsA Persona 3 Portable (PC) (P3P PC) Mod in the Other/Misc category, submitted by Dexxtrip2 02310
Noradex @noradex.bsky.social · 07/10/2026is it entirely possible to develop dyslexia randomly later in life because how the hell did i not notice my new thumbnail had 3 s's 000
Noradex @noradex.bsky.social · 07/10/2026oh my god mid rant i actually just fell for some ai post about fnaf in fortnite i think i'm gonna puke 020
Noradex @noradex.bsky.social · 07/10/2026and like sure, ai can do whatever the hell it can do now and make stuff real but at what point did we start normalizing making memes glazing work that is essentially 100% unreleasable like you are speaking so highly over something you physically cannot consume nor actually interact with 130
Noradex @noradex.bsky.social · 07/10/2026somewhere along the way i think everyone lost all critical thinking skills 10 years ago if someone told me they added master chief to smash for wii u, and i couldn't go to gamebanana and download it myself, i would just disregard it as fake and move on how is that not the consensus still 120
Noradex @noradex.bsky.social · 07/10/2026the worst part about is that i can't even find any actual info on it 17 different sources are saying 49 different things about how it actually works and they're all saying something different how are you supposed to believe that is an actual genuine mod and not some convoluted scheme 😔 120
Noradex @noradex.bsky.social · 07/10/2026oh my actual god that ai game merging nonsense i am constantly seeing is genuinely some of the most disheartening stuff ever as someone who makes mods the way people are talking so highly over it online actually has me worried for the future 140
Noradex @noradex.bsky.social · 06/10/2026gamebanana.com/mods/605406 version 3.0.0 is out! enjoy the update!gamebanana.comKotone UI Overhaul Mod for Persona 3 Portable (PC) | P3P PC Modsit's giving kotone... A Persona 3 Portable (PC) (P3P PC) Mod in the Other/Misc category, submitted by Dexxtrip2 040
Noradex @noradex.bsky.social · 06/10/2026took way too long but i finally worked out the main menu background recoloring look out for the kotone ui overhaul update in a little bit! 141
Noradex @noradex.bsky.social · 05/10/2026i’d assume the typical calling the current floor would just handle all the cleanup itself with no issues, but i’ll do some testing with it later 000
Noradex @noradex.bsky.social · 05/10/2026definitely struggling with the last 25% if a battle ends with a different swapped party member than you started with, they won’t appear on the field, and the next battle crashes the game should i iron that out properly, or just use a simple flowscript mod to force a field reload? 100
Noradex @noradex.bsky.social · 04/10/2026persona 3 fes tiredness system backport for once in a blue moon, my actual thought process behind the mod was actually as simple in execution the game actually retains 90% of the needed systems, just basically needed to restore the end of battle endurance reduction 062
Noradex @noradex.bsky.social · 04/10/2026fixed the crash! i'd say it's about 75% of the way there now, just need to iron out some more issues 041
Noradex @noradex.bsky.social · 30/09/2026working on yu's personas to also go with joker's personas should i try to add the signature skills too? 021
Noradex @noradex.bsky.social · 29/09/2026also oml this highlight video is awful i will record a better one later 020
Noradex @noradex.bsky.social · 29/09/2026work in progress assist button mod instantly switches to the persona with an applicable weakness hit 171
Noradex @noradex.bsky.social · 25/09/2026something about this is off but i can't quite put my finger on it 011
Noradex @noradex.bsky.social · 23/09/2026if anyone has suggestions for color themes to include, drop them below currently have one based off every persona game, restoring makoto blue, and the various colors used in the p3r.femc project 040
Noradex @noradex.bsky.social · 22/09/2026more yellow also experimenting with logging in order to print any other instances of color mapped assets 081
Noradex @noradex.bsky.social · 22/09/2026ok i might be getting too deep into improving kotone ui overhaul 182
Noradex @noradex.bsky.social · 19/09/2026FES Knockdown System literally flipped a bit from 1 to 0 which passes their turn on get up lol 141
Noradex @noradex.bsky.social · 19/09/2026added system message and mitsuru variations to the warning too 031
Noradex @noradex.bsky.social · 19/09/2026hey y'all, been a minute slowly working on some smaller patches while still chipping away at multiple weapons rare chest warning, always reveal treasure, p3r shuffle time, instant invigorate/regenerate/spring of life 131
Noradex @noradex.bsky.social · 10/09/2026a complete hard crash, but progress! chipping away at some QOL mods for P3P (sprinting, party member swapping, stair warping from square) 041
Reposted by NoradexShrineFox ⛩️🦊 @shrinefox.com · 30/07/2026A few nights ago, I brought my cat Ozzy to an emergency vet clinic for immediate life-saving urinary blockage intervention. Thankfully, he's stable now & has a treatment plan to prevent this from happening again. Any help toward costs is welcome and very appreciated. ❤ ko-fi.com/shrinefox/go... 12820
Noradex @noradex.bsky.social · 07/09/2026@bubbleteacore.bsky.social since i saw you highlighted the P3R version of multiple weapons 000
Noradex @noradex.bsky.social · 04/09/2026oh my actual god the amount of ai slop github repos i'm seeing for adding DLSS5 slop to any game is actually mind boggling how does anyone look at it in use and not think it ruins any and all creative art direction 020
Noradex @noradex.bsky.social · 04/09/2026weirdly easy actually its weirdly like making a function itself in flowscript? except you still route the input and outputs through the normal hooked flowscript functions, and then add it as a valid function shoutout to movie player for the basis will update upgrade from chests with this later 021
Noradex @noradex.bsky.social · 04/09/2026challenging myself to see how doable creating a custom flowscript function is for P3P trying to optimize upgrade from chests so it doesn't use a gazillion arrays 021
Noradex @noradex.bsky.social · 31/08/2026very jank but also work in progress shifting needs a looooooooooooooooooooot of polish but sorta there 021
Noradex @noradex.bsky.social · 31/08/2026ok now follow up attack logic works plus i figured out how to do custom attack ranges and speeds so now bows and fists are closer to how they are in P3F 131
Noradex @noradex.bsky.social · 31/08/2026if you're interested in testing, please drop your discord handle below this and ill send the files through there 000
Noradex @noradex.bsky.social · 31/08/2026adding extra polish in preparation for a public beta on here stay tuned! 110
Noradex @noradex.bsky.social · 30/08/2026working follow up attack logic gonna quickly test yukari's bow to make sure it's working 041
Noradex @noradex.bsky.social · 30/08/2026after 5 billion years, working gloves spent too long digging through ghidra to find where the attack ending frame was hardcoded, it's not.... all of the data was in enemy.bin the whole time :/ 051
Noradex @noradex.bsky.social · 29/08/2026got gloves to show up + model.tbl research had to write a custom patch for the gloves logic since the loading of the _L.gmo and _R.gmo were hardcoded to only work with aigis and akihiko also working on a 010 editor template for MODEL.TBL (thus the size) 041