nohost @nohost.bsky.social · 26/01/2026i wanna make swamp tennis. with a rotund little frog as the ball 110
nohost @nohost.bsky.social · 07/01/2026Flugel_here on twitter did the art! The text logo was fiverr tho 020
nohost @nohost.bsky.social · 07/01/2026I announced my game BREKEKEKEX - a frog hunting combat game inspired by Naruto and Smash Bros. Wishlist: store.steampowered.com/app/4012150/... www.youtube.com/watch?v=rOyX... #indiedev #gamedevyoutube.comBREKEKEKEX - Announcement TrailerYouTube video by nohost_dev 23218
nohost @nohost.bsky.social · 25/12/2025Has anyone got any character designer starter packs? Interested in like manga/shonen/fantasy/creatures stuff 030
Reposted by nohostAaron - Thorgi's Haunted Arcade @thorgisarcade.bsky.social · 25/12/2025Since there's a big rush of new artists showing up, I'm going to repose my Starter Packs to help everyone find folks. First up, here's the start pack for artists who draw lots of fighting game related art go.bsky.app/RNJYddc 6199106
nohost @nohost.bsky.social · 09/11/2025i wont normally repost things here but i just made an account there and unclear if it needs a jumpstart or somethin 000
nohost @nohost.bsky.social · 27/07/2025added grabs! still thinking of combat in terms of fighting game concepts even though it isnt pvp #indiedev 412717
nohost @nohost.bsky.social · 19/07/2025interested composers hmu if you can make weird lofi breakcore swampy battle music #indiedev 25811
nohost @nohost.bsky.social · 11/07/2025sir there's a frog in the grass outside #indiedev #gamedev 3346
nohost @nohost.bsky.social · 30/06/2025Yeah I wanted to develop the combat ai more and decided to try to put a small game around it 100
nohost @nohost.bsky.social · 09/06/2025Nope, side project. I'll probably add him or some other character from this game to project shikai when I get back to it though 000
nohost @nohost.bsky.social · 09/06/2025i am looking for collaborators btw. need help with music, environment art, concept designs... capsule art... 020
nohost @nohost.bsky.social · 03/02/2025yeah! gonna need a good clank sound for the shovel melee attack lol 010
nohost @nohost.bsky.social · 02/02/2025WIP on the new zoner character model. can you guess what sort of powers she'll have? #b3d 1210
nohost @nohost.bsky.social · 29/01/2025🚨Project Shikai is now wishlistable on Steam!🚨 • Combo-based 𝗳𝗶𝗿𝘀𝘁-𝗽𝗲𝗿𝘀𝗼𝗻 fighter • Expressive movement and defensive play • 𝗥𝗼𝗹𝗹𝗯𝗮𝗰𝗸 𝗻𝗲𝘁𝗰𝗼𝗱𝗲👁️ store.steampowered.com/app/2283230/... #indiegame #gamedev #FGC 24412
nohost @nohost.bsky.social · 24/01/2025I'm open to either, this game was not really conceived with any specific lore or world in mind. Though I'm trying to avoid just making a generic magical girl with a staff and calling it a day 110
nohost @nohost.bsky.social · 24/01/2025Yeah that'd be cool! I have in mind a move where the barricade has a forward slant so it can be used for anti airing too potentially 010
nohost @nohost.bsky.social · 24/01/2025I'm more struggling with coming up with a coherent design and theme for the character. Mechanics wise they'd play like a zoner 110
nohost @nohost.bsky.social · 24/01/2025open ended really. im seeking inspiration for an arena fighter. 100
nohost @nohost.bsky.social · 24/01/2025anyone have ideas for a magical combat character they really want to tell me about 320
nohost @nohost.bsky.social · 23/01/2025ripping my eyes out waiting on steam to approve of a store page 080
nohost @nohost.bsky.social · 11/01/2025desktop mate would be crazy for productivity if the waifu started angrily yelling at you whenever you go off task 010
nohost @nohost.bsky.social · 07/01/2025Steam page coming soon! I rarely show what it looks like to just walk around, so here is a chiller update #indiegamedev 0243
nohost @nohost.bsky.social · 03/01/2025UI work is pain but a tournamant mode is basically functional! Lots of refactoring but now I can easily swap in other lobby formats like round robin or king of the hill. Can also swap in other game modes (besides deathmatch) whenever I create more. 030
nohost @nohost.bsky.social · 01/01/2025Goals for January: - steam store page - single elimination tournament mode - do more cardio 050
nohost @nohost.bsky.social · 29/12/2024* added heavy knockback special * mana bar now displays gains/losses - playtester suggested! #indiegamedev #fgc 1181
nohost @nohost.bsky.social · 27/12/2024400 followers - thanks! 3D melee PvP might be a pretty niche genre, but I think it's ripe for innovation. Super excited to wrap on an initial moveset soon and invite more people to try it out! 060
nohost @nohost.bsky.social · 27/12/2024Added two new moves for closing distance! * rushing uppercut * two-hit jump in attack Still struggling to finalize a moveset tbh. Lots of trial and error, but we're gettin there... #indiegamedev #fightinggame 0205
nohost @nohost.bsky.social · 23/12/2024In case you just got here via starter pack, here's the game i'm making! I'm going for uniquely first-person, competitive, melee focused gameplay 0101
nohost @nohost.bsky.social · 19/12/2024Some human playtesting! The mind games add a new dynamic you just don't get with the bot #indiedev #fightinggame 1185
nohost @nohost.bsky.social · 19/12/2024game jam idea: replace traditional rankings with a pass/fail vote. Each jam can define more stringent/lax passing criteria. Competition can be discouraging imo, and this way everyone gets a shot at that sweet sweet dopamine hit of community approval 030
nohost @nohost.bsky.social · 18/12/2024playtesting against an actual human opponent really opens ur eyes to how no one else knows the secret combo strings 060
nohost @nohost.bsky.social · 16/12/2024I see I see, thanks for this! I definitely need to use stylized framerates and smears more 000
nohost @nohost.bsky.social · 16/12/2024I'm not sure what you mean here. Do you mean slow-mo? Hitstop sort of approximates that effect. The game will support more than just 1v1s duels too, so I'm hesitant to use slow-mo too liberally 000
nohost @nohost.bsky.social · 16/12/2024I probably wont get around to doing the animation like that until I can start on the next character though 000
nohost @nohost.bsky.social · 16/12/2024I've mostly decided that I will want to do a stylized framerate. When I was just blocking out rough animations for another character I didn't interpolate and I think the effect is kinda cool. Kill la Kill IF does this really well. x.com/nohost_dev/s...x.comx.com 100