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nohost

@nohost.bsky.social
670 followers 1K following 134 posts

amateur gamedev. i wanna do collabs nohost_dev on twitter.

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nohost @nohost.bsky.social · 26/01/2026
i wanna make swamp tennis. with a rotund little frog as the ball
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nohost @nohost.bsky.social · 07/01/2026
amazing stuff
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nohost @nohost.bsky.social · 07/01/2026
Flugel_here on twitter did the art! The text logo was fiverr tho
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nohost @nohost.bsky.social · 07/01/2026
I announced my game BREKEKEKEX - a frog hunting combat game inspired by Naruto and Smash Bros. Wishlist: store.steampowered.com/app/4012150/... www.youtube.com/watch?v=rOyX... #indiedev #gamedev
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BREKEKEKEX - Announcement Trailer
YouTube video by nohost_dev
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nohost @nohost.bsky.social · 25/12/2025
Has anyone got any character designer starter packs? Interested in like manga/shonen/fantasy/creatures stuff
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Reposted by nohost
Aaron - Thorgi's Haunted Arcade @thorgisarcade.bsky.social · 25/12/2025
Since there's a big rush of new artists showing up, I'm going to repose my Starter Packs to help everyone find folks. First up, here's the start pack for artists who draw lots of fighting game related art go.bsky.app/RNJYddc
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nohost @nohost.bsky.social · 09/11/2025
i wont normally repost things here but i just made an account there and unclear if it needs a jumpstart or somethin
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nohost @nohost.bsky.social · 09/11/2025
ay i appreciate it
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nohost @nohost.bsky.social · 27/07/2025
added grabs! still thinking of combat in terms of fighting game concepts even though it isnt pvp #indiedev
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nohost @nohost.bsky.social · 19/07/2025
interested composers hmu if you can make weird lofi breakcore swampy battle music #indiedev
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nohost @nohost.bsky.social · 12/07/2025
Thanks!
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nohost @nohost.bsky.social · 11/07/2025
sir there's a frog in the grass outside #indiedev #gamedev
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nohost @nohost.bsky.social · 07/07/2025
somehow this is also a frog #indiedev
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nohost @nohost.bsky.social · 30/06/2025
Yeah I wanted to develop the combat ai more and decided to try to put a small game around it
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nohost @nohost.bsky.social · 28/06/2025
some frogs are bigger than others #indiegamedev
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nohost @nohost.bsky.social · 23/06/2025
soundcloud?
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nohost @nohost.bsky.social · 23/06/2025
i'm very bad at estimating timelines #indiegamedev
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nohost @nohost.bsky.social · 09/06/2025
Nope, side project. I'll probably add him or some other character from this game to project shikai when I get back to it though
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nohost @nohost.bsky.social · 09/06/2025
i am looking for collaborators btw. need help with music, environment art, concept designs... capsule art...
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nohost @nohost.bsky.social · 09/06/2025
do you guys like dialogue options #indiegamedev
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nohost @nohost.bsky.social · 30/05/2025
quick animation practice
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nohost @nohost.bsky.social · 09/05/2025
working on a first trailer. dramatic turn.
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nohost @nohost.bsky.social · 28/04/2025
liked the progress so i made a render #b3d #gamedev
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nohost @nohost.bsky.social · 19/04/2025
you might be on to somethin
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nohost @nohost.bsky.social · 18/04/2025
i grow stronger
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nohost @nohost.bsky.social · 03/02/2025
yeah! gonna need a good clank sound for the shovel melee attack lol
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nohost @nohost.bsky.social · 02/02/2025
WIP on the new zoner character model. can you guess what sort of powers she'll have? #b3d
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nohost @nohost.bsky.social · 29/01/2025
🚀
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nohost @nohost.bsky.social · 29/01/2025
🚨Project Shikai is now wishlistable on Steam!🚨 • Combo-based 𝗳𝗶𝗿𝘀𝘁-𝗽𝗲𝗿𝘀𝗼𝗻 fighter • Expressive movement and defensive play • 𝗥𝗼𝗹𝗹𝗯𝗮𝗰𝗸 𝗻𝗲𝘁𝗰𝗼𝗱𝗲👁️ store.steampowered.com/app/2283230/... #indiegame #gamedev #FGC
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nohost @nohost.bsky.social · 24/01/2025
I'm open to either, this game was not really conceived with any specific lore or world in mind. Though I'm trying to avoid just making a generic magical girl with a staff and calling it a day
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nohost @nohost.bsky.social · 24/01/2025
Yeah that'd be cool! I have in mind a move where the barricade has a forward slant so it can be used for anti airing too potentially
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nohost @nohost.bsky.social · 24/01/2025
I'm more struggling with coming up with a coherent design and theme for the character. Mechanics wise they'd play like a zoner
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nohost @nohost.bsky.social · 24/01/2025
open ended really. im seeking inspiration for an arena fighter.
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nohost @nohost.bsky.social · 24/01/2025
anyone have ideas for a magical combat character they really want to tell me about
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nohost @nohost.bsky.social · 23/01/2025
ripping my eyes out waiting on steam to approve of a store page
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nohost @nohost.bsky.social · 11/01/2025
desktop mate would be crazy for productivity if the waifu started angrily yelling at you whenever you go off task
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nohost @nohost.bsky.social · 07/01/2025
Steam page coming soon! I rarely show what it looks like to just walk around, so here is a chiller update #indiegamedev
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nohost @nohost.bsky.social · 03/01/2025
UI work is pain but a tournamant mode is basically functional! Lots of refactoring but now I can easily swap in other lobby formats like round robin or king of the hill. Can also swap in other game modes (besides deathmatch) whenever I create more.
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nohost @nohost.bsky.social · 01/01/2025
Goals for January: - steam store page - single elimination tournament mode - do more cardio
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nohost @nohost.bsky.social · 29/12/2024
* added heavy knockback special * mana bar now displays gains/losses - playtester suggested! #indiegamedev #fgc
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nohost @nohost.bsky.social · 27/12/2024
400 followers - thanks! 3D melee PvP might be a pretty niche genre, but I think it's ripe for innovation. Super excited to wrap on an initial moveset soon and invite more people to try it out!
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nohost @nohost.bsky.social · 27/12/2024
Added two new moves for closing distance! * rushing uppercut * two-hit jump in attack Still struggling to finalize a moveset tbh. Lots of trial and error, but we're gettin there... #indiegamedev #fightinggame
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nohost @nohost.bsky.social · 23/12/2024
In case you just got here via starter pack, here's the game i'm making! I'm going for uniquely first-person, competitive, melee focused gameplay
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nohost @nohost.bsky.social · 19/12/2024
Some human playtesting! The mind games add a new dynamic you just don't get with the bot #indiedev #fightinggame
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nohost @nohost.bsky.social · 19/12/2024
game jam idea: replace traditional rankings with a pass/fail vote. Each jam can define more stringent/lax passing criteria. Competition can be discouraging imo, and this way everyone gets a shot at that sweet sweet dopamine hit of community approval
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nohost @nohost.bsky.social · 18/12/2024
playtesting against an actual human opponent really opens ur eyes to how no one else knows the secret combo strings
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nohost @nohost.bsky.social · 16/12/2024
I see I see, thanks for this! I definitely need to use stylized framerates and smears more
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nohost @nohost.bsky.social · 16/12/2024
I'm not sure what you mean here. Do you mean slow-mo? Hitstop sort of approximates that effect. The game will support more than just 1v1s duels too, so I'm hesitant to use slow-mo too liberally
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nohost @nohost.bsky.social · 16/12/2024
I probably wont get around to doing the animation like that until I can start on the next character though
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nohost @nohost.bsky.social · 16/12/2024
I've mostly decided that I will want to do a stylized framerate. When I was just blocking out rough animations for another character I didn't interpolate and I think the effect is kinda cool. Kill la Kill IF does this really well. x.com/nohost_dev/s...
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