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nohost

@nohost.bsky.social
670 followers 1K following 134 posts

amateur gamedev. i wanna do collabs nohost_dev on twitter.

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nohost @nohost.bsky.social · 26/01/2026
i wanna make swamp tennis. with a rotund little frog as the ball
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nohost @nohost.bsky.social · 07/01/2026
I announced my game BREKEKEKEX - a frog hunting combat game inspired by Naruto and Smash Bros. Wishlist: store.steampowered.com/app/4012150/... www.youtube.com/watch?v=rOyX... #indiedev #gamedev
youtube.com
BREKEKEKEX - Announcement Trailer
YouTube video by nohost_dev
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nohost @nohost.bsky.social · 25/12/2025
Has anyone got any character designer starter packs? Interested in like manga/shonen/fantasy/creatures stuff
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Aaron - Thorgi's Haunted Arcade @thorgisarcade.bsky.social · 25/12/2025
Since there's a big rush of new artists showing up, I'm going to repose my Starter Packs to help everyone find folks. First up, here's the start pack for artists who draw lots of fighting game related art go.bsky.app/RNJYddc
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nohost @nohost.bsky.social · 27/07/2025
added grabs! still thinking of combat in terms of fighting game concepts even though it isnt pvp #indiedev
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nohost @nohost.bsky.social · 19/07/2025
interested composers hmu if you can make weird lofi breakcore swampy battle music #indiedev
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nohost @nohost.bsky.social · 11/07/2025
sir there's a frog in the grass outside #indiedev #gamedev
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nohost @nohost.bsky.social · 07/07/2025
somehow this is also a frog #indiedev
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nohost @nohost.bsky.social · 28/06/2025
some frogs are bigger than others #indiegamedev
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nohost @nohost.bsky.social · 23/06/2025
i'm very bad at estimating timelines #indiegamedev
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nohost @nohost.bsky.social · 09/06/2025
do you guys like dialogue options #indiegamedev
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nohost @nohost.bsky.social · 30/05/2025
quick animation practice
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nohost @nohost.bsky.social · 09/05/2025
working on a first trailer. dramatic turn.
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nohost @nohost.bsky.social · 28/04/2025
liked the progress so i made a render #b3d #gamedev
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nohost @nohost.bsky.social · 18/04/2025
i grow stronger
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nohost @nohost.bsky.social · 02/02/2025
WIP on the new zoner character model. can you guess what sort of powers she'll have? #b3d
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nohost @nohost.bsky.social · 29/01/2025
🚨Project Shikai is now wishlistable on Steam!🚨 • Combo-based 𝗳𝗶𝗿𝘀𝘁-𝗽𝗲𝗿𝘀𝗼𝗻 fighter • Expressive movement and defensive play • 𝗥𝗼𝗹𝗹𝗯𝗮𝗰𝗸 𝗻𝗲𝘁𝗰𝗼𝗱𝗲👁️ store.steampowered.com/app/2283230/... #indiegame #gamedev #FGC
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nohost @nohost.bsky.social · 24/01/2025
anyone have ideas for a magical combat character they really want to tell me about
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nohost @nohost.bsky.social · 23/01/2025
ripping my eyes out waiting on steam to approve of a store page
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nohost @nohost.bsky.social · 11/01/2025
desktop mate would be crazy for productivity if the waifu started angrily yelling at you whenever you go off task
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nohost @nohost.bsky.social · 07/01/2025
Steam page coming soon! I rarely show what it looks like to just walk around, so here is a chiller update #indiegamedev
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nohost @nohost.bsky.social · 03/01/2025
UI work is pain but a tournamant mode is basically functional! Lots of refactoring but now I can easily swap in other lobby formats like round robin or king of the hill. Can also swap in other game modes (besides deathmatch) whenever I create more.
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nohost @nohost.bsky.social · 01/01/2025
Goals for January: - steam store page - single elimination tournament mode - do more cardio
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nohost @nohost.bsky.social · 29/12/2024
* added heavy knockback special * mana bar now displays gains/losses - playtester suggested! #indiegamedev #fgc
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nohost @nohost.bsky.social · 27/12/2024
400 followers - thanks! 3D melee PvP might be a pretty niche genre, but I think it's ripe for innovation. Super excited to wrap on an initial moveset soon and invite more people to try it out!
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nohost @nohost.bsky.social · 27/12/2024
Added two new moves for closing distance! * rushing uppercut * two-hit jump in attack Still struggling to finalize a moveset tbh. Lots of trial and error, but we're gettin there... #indiegamedev #fightinggame
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nohost @nohost.bsky.social · 23/12/2024
In case you just got here via starter pack, here's the game i'm making! I'm going for uniquely first-person, competitive, melee focused gameplay
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nohost @nohost.bsky.social · 19/12/2024
Some human playtesting! The mind games add a new dynamic you just don't get with the bot #indiedev #fightinggame
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nohost @nohost.bsky.social · 19/12/2024
game jam idea: replace traditional rankings with a pass/fail vote. Each jam can define more stringent/lax passing criteria. Competition can be discouraging imo, and this way everyone gets a shot at that sweet sweet dopamine hit of community approval
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nohost @nohost.bsky.social · 18/12/2024
playtesting against an actual human opponent really opens ur eyes to how no one else knows the secret combo strings
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nohost @nohost.bsky.social · 16/12/2024
Iterated on a sword model. Still pretty basic, but better than the last one, which was just a hastily reshaped katana from my old zoro model #indiedev #fighttinggame
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nohost @nohost.bsky.social · 13/12/2024
Leaning towards adding health bars in addition to the ring-outs. I think more intricate stages in the future could be cool, and 'ring-outs only' might be restrictive.. And off-stage/edge-guarding doesn't translate well to 3D anyway. Thoughts? #indiedev #fightinggame
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nohost @nohost.bsky.social · 07/12/2024
can't wait to get cooked at my own game #indiedev #fightinggame
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nohost @nohost.bsky.social · 03/12/2024
it isn't a fighting game without character intro and victory animations #gamedev #indiefightinggame #unity3d
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nohost @nohost.bsky.social · 23/11/2024
do your friends know i'm making first person smash bros with swords #indiedev
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nohost @nohost.bsky.social · 26/11/2024
it is no longer about the gameplay I just want to make cooler edits #indiedev
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nohost @nohost.bsky.social · 23/11/2024
do your friends know i'm making first person smash bros with swords #indiedev
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nohost @nohost.bsky.social · 13/11/2024
Just made a starter pack for anyone looking to follow more devs building interesting first-person action experiences! Lmk who I missed go.bsky.app/RNadbJk
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nohost @nohost.bsky.social · 18/11/2024
I might be on to something with this #gamedev #indiedev #unity3d
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nohost @nohost.bsky.social · 18/11/2024
Figured out how to use vertex color to adjust outline widths
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nohost @nohost.bsky.social · 15/11/2024
ideas for making the combat more anime? #indiedev
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nohost @nohost.bsky.social · 14/11/2024
Added to the pack, this is insanely cool
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nohost @nohost.bsky.social · 13/11/2024
Dang I tried skybridge a month ago and it found basically 0 people. Just ran it again and it found users for more than half of my twitter follows
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nohost @nohost.bsky.social · 13/11/2024
Just made a starter pack for anyone looking to follow more devs building interesting first-person action experiences! Lmk who I missed go.bsky.app/RNadbJk
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Reposted by nohost
Wabbaboy @wabbaboy.dev · 13/11/2024
Cooking up this swarm/infestation spell that eats up body parts and gets stronger each time it multiplies. It's straight up busted and evil under the right conditions.
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nohost @nohost.bsky.social · 13/11/2024
wip, trying to practice more optimized topology. Also grabbed auto-rig pro a while ago and haven't tried it yet, so I'll probably give it a shot on this model at some point
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nohost @nohost.bsky.social · 13/11/2024
teleporting still needs refinement already kinda cool #indiedev
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jijigri @jijigri.bsky.social · 12/11/2024
SUGAR OVERDRIVE NOW HAS A STEAM PAGE Please show your support by wishlisting the game, that would mean the world! Link in comments ⬇️ #indiegamedev #gamedev #godot #godotengine #indiegames
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nohost @nohost.bsky.social · 12/11/2024
Was using Unity's character controller for player collisions, but to allow teleporting players to phase through others I'll need to write a custom solution...
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nohost @nohost.bsky.social · 11/11/2024
Working on a teleportation type move! Suprisingly have to refactor a bunch to be able to make the model disappear in a way that plays nice with the netcode... but at least the changes will work for all 'sustained' model effects going forward
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