nohost @nohost.bsky.social · 26/01/2026i wanna make swamp tennis. with a rotund little frog as the ball 110
nohost @nohost.bsky.social · 07/01/2026I announced my game BREKEKEKEX - a frog hunting combat game inspired by Naruto and Smash Bros. Wishlist: store.steampowered.com/app/4012150/... www.youtube.com/watch?v=rOyX... #indiedev #gamedevyoutube.comBREKEKEKEX - Announcement TrailerYouTube video by nohost_dev 23218
nohost @nohost.bsky.social · 25/12/2025Has anyone got any character designer starter packs? Interested in like manga/shonen/fantasy/creatures stuff 030
Reposted by nohostAaron - Thorgi's Haunted Arcade @thorgisarcade.bsky.social · 25/12/2025Since there's a big rush of new artists showing up, I'm going to repose my Starter Packs to help everyone find folks. First up, here's the start pack for artists who draw lots of fighting game related art go.bsky.app/RNJYddc 7199106
nohost @nohost.bsky.social · 27/07/2025added grabs! still thinking of combat in terms of fighting game concepts even though it isnt pvp #indiedev 412717
nohost @nohost.bsky.social · 19/07/2025interested composers hmu if you can make weird lofi breakcore swampy battle music #indiedev 25811
nohost @nohost.bsky.social · 11/07/2025sir there's a frog in the grass outside #indiedev #gamedev 3346
nohost @nohost.bsky.social · 02/02/2025WIP on the new zoner character model. can you guess what sort of powers she'll have? #b3d 1210
nohost @nohost.bsky.social · 29/01/2025🚨Project Shikai is now wishlistable on Steam!🚨 • Combo-based 𝗳𝗶𝗿𝘀𝘁-𝗽𝗲𝗿𝘀𝗼𝗻 fighter • Expressive movement and defensive play • 𝗥𝗼𝗹𝗹𝗯𝗮𝗰𝗸 𝗻𝗲𝘁𝗰𝗼𝗱𝗲👁️ store.steampowered.com/app/2283230/... #indiegame #gamedev #FGC 24412
nohost @nohost.bsky.social · 24/01/2025anyone have ideas for a magical combat character they really want to tell me about 320
nohost @nohost.bsky.social · 23/01/2025ripping my eyes out waiting on steam to approve of a store page 080
nohost @nohost.bsky.social · 11/01/2025desktop mate would be crazy for productivity if the waifu started angrily yelling at you whenever you go off task 010
nohost @nohost.bsky.social · 07/01/2025Steam page coming soon! I rarely show what it looks like to just walk around, so here is a chiller update #indiegamedev 0243
nohost @nohost.bsky.social · 03/01/2025UI work is pain but a tournamant mode is basically functional! Lots of refactoring but now I can easily swap in other lobby formats like round robin or king of the hill. Can also swap in other game modes (besides deathmatch) whenever I create more. 030
nohost @nohost.bsky.social · 01/01/2025Goals for January: - steam store page - single elimination tournament mode - do more cardio 050
nohost @nohost.bsky.social · 29/12/2024* added heavy knockback special * mana bar now displays gains/losses - playtester suggested! #indiegamedev #fgc 1181
nohost @nohost.bsky.social · 27/12/2024400 followers - thanks! 3D melee PvP might be a pretty niche genre, but I think it's ripe for innovation. Super excited to wrap on an initial moveset soon and invite more people to try it out! 060
nohost @nohost.bsky.social · 27/12/2024Added two new moves for closing distance! * rushing uppercut * two-hit jump in attack Still struggling to finalize a moveset tbh. Lots of trial and error, but we're gettin there... #indiegamedev #fightinggame 0205
nohost @nohost.bsky.social · 23/12/2024In case you just got here via starter pack, here's the game i'm making! I'm going for uniquely first-person, competitive, melee focused gameplay 0101
nohost @nohost.bsky.social · 19/12/2024Some human playtesting! The mind games add a new dynamic you just don't get with the bot #indiedev #fightinggame 1185
nohost @nohost.bsky.social · 19/12/2024game jam idea: replace traditional rankings with a pass/fail vote. Each jam can define more stringent/lax passing criteria. Competition can be discouraging imo, and this way everyone gets a shot at that sweet sweet dopamine hit of community approval 030
nohost @nohost.bsky.social · 18/12/2024playtesting against an actual human opponent really opens ur eyes to how no one else knows the secret combo strings 060
nohost @nohost.bsky.social · 16/12/2024Iterated on a sword model. Still pretty basic, but better than the last one, which was just a hastily reshaped katana from my old zoro model #indiedev #fighttinggame 1182
nohost @nohost.bsky.social · 13/12/2024Leaning towards adding health bars in addition to the ring-outs. I think more intricate stages in the future could be cool, and 'ring-outs only' might be restrictive.. And off-stage/edge-guarding doesn't translate well to 3D anyway. Thoughts? #indiedev #fightinggame 262
nohost @nohost.bsky.social · 07/12/2024can't wait to get cooked at my own game #indiedev #fightinggame 5306
nohost @nohost.bsky.social · 03/12/2024it isn't a fighting game without character intro and victory animations #gamedev #indiefightinggame #unity3d 2294
Reposted by nohostnohost @nohost.bsky.social · 23/11/2024do your friends know i'm making first person smash bros with swords #indiedev 5458
nohost @nohost.bsky.social · 26/11/2024it is no longer about the gameplay I just want to make cooler edits #indiedev 4337
nohost @nohost.bsky.social · 23/11/2024do your friends know i'm making first person smash bros with swords #indiedev 5458
Reposted by nohostnohost @nohost.bsky.social · 13/11/2024Just made a starter pack for anyone looking to follow more devs building interesting first-person action experiences! Lmk who I missed go.bsky.app/RNadbJk 393
nohost @nohost.bsky.social · 18/11/2024I might be on to something with this #gamedev #indiedev #unity3d 3301
nohost @nohost.bsky.social · 18/11/2024Figured out how to use vertex color to adjust outline widths 2141
nohost @nohost.bsky.social · 13/11/2024Dang I tried skybridge a month ago and it found basically 0 people. Just ran it again and it found users for more than half of my twitter follows 020
nohost @nohost.bsky.social · 13/11/2024Just made a starter pack for anyone looking to follow more devs building interesting first-person action experiences! Lmk who I missed go.bsky.app/RNadbJk 393
Reposted by nohostWabbaboy @wabbaboy.dev · 13/11/2024Cooking up this swarm/infestation spell that eats up body parts and gets stronger each time it multiplies. It's straight up busted and evil under the right conditions. 3598
nohost @nohost.bsky.social · 13/11/2024wip, trying to practice more optimized topology. Also grabbed auto-rig pro a while ago and haven't tried it yet, so I'll probably give it a shot on this model at some point 040
nohost @nohost.bsky.social · 13/11/2024teleporting still needs refinement already kinda cool #indiedev 1281
Reposted by nohostjijigri @jijigri.bsky.social · 12/11/2024SUGAR OVERDRIVE NOW HAS A STEAM PAGE Please show your support by wishlisting the game, that would mean the world! Link in comments ⬇️ #indiegamedev #gamedev #godot #godotengine #indiegames 33310
nohost @nohost.bsky.social · 12/11/2024Was using Unity's character controller for player collisions, but to allow teleporting players to phase through others I'll need to write a custom solution... 120
nohost @nohost.bsky.social · 11/11/2024Working on a teleportation type move! Suprisingly have to refactor a bunch to be able to make the model disappear in a way that plays nice with the netcode... but at least the changes will work for all 'sustained' model effects going forward 030