NO END STUDIO @noendstudio1.bsky.social · 21hShowcasing Wizard and Archer Skills (Work in Progress) ⚔️ #ScreenshotSaturday #IndieGame #GameDev 0215
Reposted by NO END STUDIOMirage @menutowngames.com · 02/10/2026Before I post more later, wanted to clarify... - Website versions of Games are updated first. - Newgrounds and itch. io are updated later. 0121
NO END STUDIO @noendstudio1.bsky.social · 02/10/2026Each skill can have multiple different patterns to create more variety, even though it’s technically the same skill. #IndieDev #GameDev #PixelArt 1218
NO END STUDIO @noendstudio1.bsky.social · 01/10/2026Introducing Pattern Skill, a new skill category in the game. #IndieDev #GameDev #PixelArt 0254
NO END STUDIO @noendstudio1.bsky.social · 30/09/2026Two lightning skills… chaos everywhere ⚡ #IndieDev #GameDev #IndieGame 1208
NO END STUDIO @noendstudio1.bsky.social · 29/09/2026Testing AOE lightning... grouping enemies = bad idea ⚡ #IndieDev #GameDev #IndieGame 0296
NO END STUDIO @noendstudio1.bsky.social · 28/09/2026Improved enemy AI! Less overlap. Before vs After 🧠 #IndieDev #GameDev #IndieGame 0276
NO END STUDIO @noendstudio1.bsky.social · 27/09/2026Lightning has no sides ⚡ #IndieDev #GameDev #PixelArt 0234
NO END STUDIO @noendstudio1.bsky.social · 26/09/2026Solo game dev is a constant battle. You spend too much time making the game. Then you realize nobody knows it exists. You spend too much time marketing. Then you feel guilty for not working on the game. Somehow, you're always behind on one of them 💀 #IndieDev #GameDev #PixelArt 0181
NO END STUDIO @noendstudio1.bsky.social · 25/09/2026Burn them... or GET BURNED! 🔥 #IndieGame #GameDev #PixelArt 0326
NO END STUDIO @noendstudio1.bsky.social · 24/09/2026Electrified and bleeding enemies ⚡🩸 #IndieDev #GameDev #IndieGame 2348
NO END STUDIO @noendstudio1.bsky.social · 23/09/2026Burn + Curse = Meltdown 🔥🔮 #IndieDev #GameDev #PixelArt 0357
NO END STUDIO @noendstudio1.bsky.social · 22/09/2026Curse amplifies all damage 🔮 #IndieDev #GameDev #PixelArt 0362
NO END STUDIO @noendstudio1.bsky.social · 21/09/2026It’s Monday… back to fighting bugs instead of enemies 😂 #IndieDev #GameDev #IndieGame 0193
Reposted by NO END STUDIOMirage @menutowngames.com · 20/09/2026- Added a few more NPCs that can be found through this method, these new ones appear at Night. 0151
NO END STUDIO @noendstudio1.bsky.social · 20/09/2026As a small indie dev, I know how limited indie budgets can be. I don't think game promotion always has to be free, but fair pricing can make a big difference for small developers. I really appreciate everyone who supports and promotes indie games for free 🎮 #IndieDev #GameDev 3224
NO END STUDIO @noendstudio1.bsky.social · 19/09/2026Bleed spreads… then explodes 🩸💥 #IndieDev #GameDev #PixelArt 0325
NO END STUDIO @noendstudio1.bsky.social · 18/09/2026Poison + Burn = Total destruction! ☠️🔥 #IndieDev #GameDev #IndieGame 0214
NO END STUDIO @noendstudio1.bsky.social · 17/09/2026Stacking poison damage is so satisfying 💀💚 #IndieDev #GameDev #PixelArt 2353
NO END STUDIO @noendstudio1.bsky.social · 16/09/2026Burned and cleared 🔥 #IndieDev #GameDev #IndieGame 0262
NO END STUDIO @noendstudio1.bsky.social · 15/09/2026This is so satisfying ⚡ Lightning does the job. #IndieDev #GameDev #IndieGame 2345
NO END STUDIO @noendstudio1.bsky.social · 14/09/2026Electrified: The target is shocked, reducing movement speed by 30%. #IndieDev #GameDev #PixelArt 2243
NO END STUDIO @noendstudio1.bsky.social · 13/09/2026A short preview of the status effects implemented so far. #IndieDev #GameDev #PixelArt 1275
NO END STUDIO @noendstudio1.bsky.social · 12/09/2026I implemented a Bleed effect that lasts 5 seconds. While active, it stores 40% of all damage dealt to the enemy and then explodes when it expires. #IndieDev #GameDev #PixelArt 0305
NO END STUDIO @noendstudio1.bsky.social · 11/09/2026I added particle effects for burn and poison. Players can turn them off in the settings if they experience lag on their device. What do you think? #IndieDev #GameDev #PixelArt 2313
NO END STUDIO @noendstudio1.bsky.social · 10/09/2026Certain enemies will very rarely become immune after being hit, and if they receive a status effect such as burn, it will only take effect after the immunity period ends. #IndieDev #GameDev #PixelArt 0223
NO END STUDIO @noendstudio1.bsky.social · 09/09/2026I’ve implemented outlines for each status effect: orange for burn, green for poison. In the future, I’ll also implement particles for each status effect. #IndieDev #GameDev #PixelArt 0195
NO END STUDIO @noendstudio1.bsky.social · 08/09/2026I added text that shows when it’s a critical hit or when a status effect is applied. For stack #3 (meaning max poison stack) the text is larger so it stands out compared to the other ticks. #IndieDev #GameDev #PixelArt 0294
NO END STUDIO @noendstudio1.bsky.social · 07/09/2026I’ve implemented status effects, for now just burn and poison. This is only the first version, I’ll be adding more status effects and visual elements later. #IndieDev #GameDev #PixelArt 0182
NO END STUDIO @noendstudio1.bsky.social · 06/09/2026I managed to add a small flash when the player takes damage and a slight blink during the invulnerability period. #IndieDev #GameDev #PixelArt 0192
NO END STUDIO @noendstudio1.bsky.social · 05/09/2026Players see one enemy. As a solo game dev, I see 2 months of pathfinding, animations, hitboxes, combat logic, sounds and bugs 💀 #IndieDev #GameDev #PixelArt 1141
NO END STUDIO @noendstudio1.bsky.social · 05/09/2026I made the knockback depend on the strength of the skill, but the enemy’s weight also matters. #IndieDev #GameDev #PixelArt 1312
NO END STUDIO @noendstudio1.bsky.social · 04/09/2026Showcasing the Cavern dungeon mechanics. #IndieDev #GameDev #PixelArt 0201
NO END STUDIO @noendstudio1.bsky.social · 04/09/2026Started making games because I loved playing them. Now I make games, watch other people play games and somehow never play games myself 😅 #IndieDev #GameDev #PixelArt 1193
NO END STUDIO @noendstudio1.bsky.social · 03/09/2026Is it just me, or does fixing one bug somehow create 5 more? 💀 #IndieDev #GameDev #PixelArt 0182
NO END STUDIO @noendstudio1.bsky.social · 03/09/2026Showcasing the Cellar dungeon mechanics. #IndieDev #GameDev #PixelArt 0192
NO END STUDIO @noendstudio1.bsky.social · 02/09/2026First gameplay video on Bluesky 👋 I added an option that lets players choose in the settings how enemies, chests and items appear (materialization or fade effect) #IndieDev #GameDev #PixelArt 0171