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NO END STUDIO

@noendstudio1.bsky.social
200 followers 14 following 56 posts

🎮 Solo indie dev 🎮 Pixel Roguelite with RPG elements | Juicy combat & atmosphere | Discord server: discord.gg/mxnnnrUqP2

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NO END STUDIO @noendstudio1.bsky.social · 21h
Showcasing Wizard and Archer Skills (Work in Progress) ⚔️ #ScreenshotSaturday #IndieGame #GameDev
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Reposted by NO END STUDIO
Mirage @menutowngames.com · 02/10/2026
Before I post more later, wanted to clarify... - Website versions of Games are updated first. - Newgrounds and itch. io are updated later.
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NO END STUDIO @noendstudio1.bsky.social · 02/10/2026
Each skill can have multiple different patterns to create more variety, even though it’s technically the same skill. #IndieDev #GameDev #PixelArt
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NO END STUDIO @noendstudio1.bsky.social · 01/10/2026
Introducing Pattern Skill, a new skill category in the game. #IndieDev #GameDev #PixelArt
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NO END STUDIO @noendstudio1.bsky.social · 30/09/2026
Two lightning skills… chaos everywhere ⚡ #IndieDev #GameDev #IndieGame
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NO END STUDIO @noendstudio1.bsky.social · 29/09/2026
Testing AOE lightning... grouping enemies = bad idea ⚡ #IndieDev #GameDev #IndieGame
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NO END STUDIO @noendstudio1.bsky.social · 28/09/2026
Improved enemy AI! Less overlap. Before vs After 🧠 #IndieDev #GameDev #IndieGame
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NO END STUDIO @noendstudio1.bsky.social · 27/09/2026
Lightning has no sides ⚡ #IndieDev #GameDev #PixelArt
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NO END STUDIO @noendstudio1.bsky.social · 26/09/2026
Solo game dev is a constant battle. You spend too much time making the game. Then you realize nobody knows it exists. You spend too much time marketing. Then you feel guilty for not working on the game. Somehow, you're always behind on one of them 💀 #IndieDev #GameDev #PixelArt
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NO END STUDIO @noendstudio1.bsky.social · 25/09/2026
Burn them... or GET BURNED! 🔥 #IndieGame #GameDev #PixelArt
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NO END STUDIO @noendstudio1.bsky.social · 24/09/2026
Electrified and bleeding enemies ⚡🩸 #IndieDev #GameDev #IndieGame
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NO END STUDIO @noendstudio1.bsky.social · 23/09/2026
Burn + Curse = Meltdown 🔥🔮 #IndieDev #GameDev #PixelArt
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NO END STUDIO @noendstudio1.bsky.social · 22/09/2026
Curse amplifies all damage 🔮 #IndieDev #GameDev #PixelArt
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NO END STUDIO @noendstudio1.bsky.social · 21/09/2026
It’s Monday… back to fighting bugs instead of enemies 😂 #IndieDev #GameDev #IndieGame
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Reposted by NO END STUDIO
Mirage @menutowngames.com · 20/09/2026
- Added a few more NPCs that can be found through this method, these new ones appear at Night.
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NO END STUDIO @noendstudio1.bsky.social · 20/09/2026
As a small indie dev, I know how limited indie budgets can be. I don't think game promotion always has to be free, but fair pricing can make a big difference for small developers. I really appreciate everyone who supports and promotes indie games for free 🎮 #IndieDev #GameDev
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NO END STUDIO @noendstudio1.bsky.social · 19/09/2026
Bleed spreads… then explodes 🩸💥 #IndieDev #GameDev #PixelArt
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NO END STUDIO @noendstudio1.bsky.social · 18/09/2026
Poison + Burn = Total destruction! ☠️🔥 #IndieDev #GameDev #IndieGame
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NO END STUDIO @noendstudio1.bsky.social · 17/09/2026
Stacking poison damage is so satisfying 💀💚 #IndieDev #GameDev #PixelArt
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NO END STUDIO @noendstudio1.bsky.social · 16/09/2026
Burned and cleared 🔥 #IndieDev #GameDev #IndieGame
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NO END STUDIO @noendstudio1.bsky.social · 15/09/2026
This is so satisfying ⚡ Lightning does the job. #IndieDev #GameDev #IndieGame
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NO END STUDIO @noendstudio1.bsky.social · 14/09/2026
Electrified: The target is shocked, reducing movement speed by 30%. #IndieDev #GameDev #PixelArt
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NO END STUDIO @noendstudio1.bsky.social · 13/09/2026
A short preview of the status effects implemented so far. #IndieDev #GameDev #PixelArt
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NO END STUDIO @noendstudio1.bsky.social · 12/09/2026
I implemented a Bleed effect that lasts 5 seconds. While active, it stores 40% of all damage dealt to the enemy and then explodes when it expires. #IndieDev #GameDev #PixelArt
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NO END STUDIO @noendstudio1.bsky.social · 11/09/2026
I added particle effects for burn and poison. Players can turn them off in the settings if they experience lag on their device. What do you think? #IndieDev #GameDev #PixelArt
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NO END STUDIO @noendstudio1.bsky.social · 10/09/2026
Certain enemies will very rarely become immune after being hit, and if they receive a status effect such as burn, it will only take effect after the immunity period ends. #IndieDev #GameDev #PixelArt
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NO END STUDIO @noendstudio1.bsky.social · 09/09/2026
I’ve implemented outlines for each status effect: orange for burn, green for poison. In the future, I’ll also implement particles for each status effect. #IndieDev #GameDev #PixelArt
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NO END STUDIO @noendstudio1.bsky.social · 08/09/2026
I added text that shows when it’s a critical hit or when a status effect is applied. For stack #3 (meaning max poison stack) the text is larger so it stands out compared to the other ticks. #IndieDev #GameDev #PixelArt
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NO END STUDIO @noendstudio1.bsky.social · 07/09/2026
I’ve implemented status effects, for now just burn and poison. This is only the first version, I’ll be adding more status effects and visual elements later. #IndieDev #GameDev #PixelArt
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NO END STUDIO @noendstudio1.bsky.social · 06/09/2026
I managed to add a small flash when the player takes damage and a slight blink during the invulnerability period. #IndieDev #GameDev #PixelArt
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NO END STUDIO @noendstudio1.bsky.social · 05/09/2026
Players see one enemy. As a solo game dev, I see 2 months of pathfinding, animations, hitboxes, combat logic, sounds and bugs 💀 #IndieDev #GameDev #PixelArt
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NO END STUDIO @noendstudio1.bsky.social · 05/09/2026
I made the knockback depend on the strength of the skill, but the enemy’s weight also matters. #IndieDev #GameDev #PixelArt
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NO END STUDIO @noendstudio1.bsky.social · 04/09/2026
Showcasing the Cavern dungeon mechanics. #IndieDev #GameDev #PixelArt
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NO END STUDIO @noendstudio1.bsky.social · 04/09/2026
Started making games because I loved playing them. Now I make games, watch other people play games and somehow never play games myself 😅 #IndieDev #GameDev #PixelArt
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NO END STUDIO @noendstudio1.bsky.social · 03/09/2026
Is it just me, or does fixing one bug somehow create 5 more? 💀 #IndieDev #GameDev #PixelArt
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NO END STUDIO @noendstudio1.bsky.social · 03/09/2026
Showcasing the Cellar dungeon mechanics. #IndieDev #GameDev #PixelArt
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NO END STUDIO @noendstudio1.bsky.social · 02/09/2026
First gameplay video on Bluesky 👋 I added an option that lets players choose in the settings how enemies, chests and items appear (materialization or fade effect) #IndieDev #GameDev #PixelArt
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