Noel Berry @noelfb.bsky.social · 18/08/2026The place it is noticeable is when there are transparent gradients overlapping it, which can cause different pixels to jump to the next value in the palette at different times: 2501
Noel Berry @noelfb.bsky.social · 18/08/2026Our game decides what color everything is by dynamically indexing into a palette based on the red-channel at run time, split evenly into 4 segments. I just noticed the colors we use for drawing stuff isn't evenly distributed, which MOST of the time has no impact 3954
Noel Berry @noelfb.bsky.social · 19/07/2026a drill item + floaty water in City of None (with @liamberry.ca) 1550147
Noel Berry @noelfb.bsky.social · 23/06/2026this just messed me up for a while because apparently C# record structs will not create an parameterless constructor unless it is explicitly defined and `new Struct()` will be the same as `default`. this is wacky dude 6443
Noel Berry @noelfb.bsky.social · 17/05/2026In Kyoto. Caffeinated. Ready to show City of None later this week! 2861
Noel Berry @noelfb.bsky.social · 13/05/2026Gonna be in Kyoto from May 16 -> 26 showing City of None at Bitsummit! We'll be here: 61078
Noel Berry @noelfb.bsky.social · 01/05/2026We will also be demoing City of None in Kyoto at Bit Summit! Looking forward to being there and showing the game! 7801
Noel Berry @noelfb.bsky.social · 12/04/2026OK I'm gonna stream some gamedev in about an hour from now (2:30pm PST). I haven't streamed in forever! Gonna be reworking an enemy I don't like. www.twitch.tv/noelfb 2556
Noel Berry @noelfb.bsky.social · 10/04/2026Yeah, Celeste does this (and also has a separate one for Japanese). although it's not that cool looking imo.... 160
Noel Berry @noelfb.bsky.social · 10/04/2026apparently Linux hit 11% for English speakers on Steam last month. That's pretty cool, imo! (from www.gamingonlinux.com/steam-tracke...) 61449
Noel Berry @noelfb.bsky.social · 09/04/2026Experimenting with the idea of running save files on the title screen for very smooth game-loading ... 702164327
Noel Berry @noelfb.bsky.social · 02/04/2026I got my C# game compiling to android and running on the AYN Thor which is neat. Didn't require any engine changes besides how to load files (also no Audio yet but I assume FMOD has Android binaries) 122194
Noel Berry @noelfb.bsky.social · 01/04/2026unlocking new areas in City of None (with @liamberry.ca) 1557974
Noel Berry @noelfb.bsky.social · 17/03/2026i know everyone is going on about this but i'm watching the digital foundry video on the DLSS5 stuff and they keep going on about how it really understands shadows, meanwhile it's just erasing every shadow and making everything look floaty and blown out. 151509
Noel Berry @noelfb.bsky.social · 17/03/2026experimenting with a new enemy in City of None with @liamberry.ca (haven't done the creature art yet, not sure what it's gonna look like) 2549963
Noel Berry @noelfb.bsky.social · 25/02/2026How are people running Celeste on stuff like the Ayn Thor? I thought it ran an Android OS of some kind, but I see people running Steam games on it? 13592
Noel Berry @noelfb.bsky.social · 25/02/2026it's kinda fun zooming all the way out on big screens while editing 823621
Noel Berry @noelfb.bsky.social · 23/02/2026yeah it's a shader - it's just perlin noise stretched and scrolling, basically. And yeah I don't use resources for this, my little engine hot-reloads the shader so I just mess around with values until I like it. You can use shadertoy online alternatively. 110
Noel Berry @noelfb.bsky.social · 20/02/2026literally half the time spent was not realizing this greyed-out field meant that it had "no value assigned" rather than a set value I couldn't edit. 030
Noel Berry @noelfb.bsky.social · 07/01/2026good game i just wish the devs had given up the rest of their lives for me to enjoy this a little more 😔😔 41063
Noel Berry @noelfb.bsky.social · 06/01/2026still not even 4% but this trend is really cool (from www.gamingonlinux.com/2026/01/valv...) 7702
Noel Berry @noelfb.bsky.social · 16/12/2025just let me request a window position, wayland. 99.99% of people are not using their desktop ui in a 3d virtual VR space, and now my normal desktop app can't position itself like it can on win/mac/x11 lol 7383
Noel Berry @noelfb.bsky.social · 29/10/2025maybe a 3d platformer? (model is modified from: kenney.nl/assets/mini-...) 2802
Noel Berry @noelfb.bsky.social · 12/10/2025Melbourne was really cool! Awesome city, lovely people, hope to visit again some day. Next time I wanna see more outside the city on a longer trip 8581
Noel Berry @noelfb.bsky.social · 25/09/2025genuinely, who cares? public services aren't businesses. it provides services that should be accessible to the entire population. it should not be expected to make that profitable. www.cbc.ca/news/politic... 15605143
Noel Berry @noelfb.bsky.social · 22/09/2025I'm not gonna have time to make anything with this but I started on a tiny interactive web thing for Vancouver Game Garden using @pietepiet.com's art and LDtk (arrow keys): vangamegarden.com/events/02/ga... 615519
Noel Berry @noelfb.bsky.social · 02/09/2025here's a pixelated 3d spinning heart I made for a thing today 422514
Noel Berry @noelfb.bsky.social · 30/08/2025(if you are at all interested in doing this the csproj property is called DocumentationFIle:) 0160
Noel Berry @noelfb.bsky.social · 30/08/2025A C# thing I really like for custom editors is that you can automatically generate xml from your comments, and then load those at runtime and display them using reflection. So now code-comments are also editor docs/information: 914010
Noel Berry @noelfb.bsky.social · 25/07/2025Am I a speedrunner now? (skipping stuff in the new DK game... but then not following through because I assume I need some kinda power up for this wind stuff) 3271
Noel Berry @noelfb.bsky.social · 24/07/2025basically making a circa 2009 flash game (w/ @maddymakesgames.com) 41067
Noel Berry @noelfb.bsky.social · 06/07/2025trying to make something small in javascript and this language is so stupid lol. just trying to parse a json file, apparently "import" is the easiest way now. except it's so janky! 13691
Noel Berry @noelfb.bsky.social · 06/07/2025yeah... this one would just keep adding to the circle but it becomes unwieldy past about 12 items. 170
Noel Berry @noelfb.bsky.social · 06/07/2025experimenting with a radial menu 🤔 (among other things, in City of None with @liamberry.ca) 825819
Noel Berry @noelfb.bsky.social · 19/06/2025I just use C# for 95% of the game - hot reload and compile times being basically 0 in C# means it's very easy to iterate fast. However, I do have a light node system I made for cutscenes, because it's convenient for one-off little events 140
Noel Berry @noelfb.bsky.social · 15/05/2025we custom code a lot of cutscenes because with C# hot reload it's faster and easier, so these are more for one-off little events. The bigger cutscenes still use the same system, but they just end up being a singular custom node haha 110