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Netrosis

@netrosis.net
55 followers 49 following 152 posts
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Netrosis @netrosis.net · 08/10/2026
He’s been trying to stop me from coding for the past hour
A tabby cat protecting its owner from the C++ compiler
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Netrosis @netrosis.net · 12/09/2026
Finished implementing an entity interaction system. Each button flips a light on and off, as well as the axially adjacent buttons and their lights. Hit detection for brushes could use some polish, but that might be because I don't have a crosshair. #gamedev #indiedev
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Netrosis @netrosis.net · 18/08/2026
Any #castlevania fans on here? #art #brushmarker #dracula
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Netrosis @netrosis.net · 31/07/2026
Just got my signed print from AmaLee! (@leeandlie.com) #vtuber #anime
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Netrosis @netrosis.net · 23/07/2026
Just bought a Switch 2. One problem, minor problem, I have no fucking idea what email I had all of my digital purchases on.
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Netrosis @netrosis.net · 28/06/2026
Testing scene transitions for a software rasterizer engine. #indiedev #graphicsprogramming #gamedev
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Netrosis @netrosis.net · 27/06/2026
90’s Plasma shader written in C++ and Objective-C. Only dependencies are AppKit for creating the window and displaying the bitmap. Project is 243 lines of code, compiled program is 70kb. #graphicsprogramming
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Netrosis @netrosis.net · 26/05/2026
Had to make sure the cubemaps were generating properly, so just slapped a bunch over every light in the level. #gamedev #indiedev
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Netrosis @netrosis.net · 25/05/2026
After months of struggling with compute shaders and metal API trying to bake indirect illumination, I took a look at the light volume lump in the Q3 BSP format This looks like a much easier solution than trying to make a ray tracer for HD lightmaps, and I hate that it took this long to look into
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Netrosis @netrosis.net · 10/05/2026
Left: OpenGL version of my lightmap baker Right: Current state of the rewrite in Metal API Current thoughts: I like Metal, but I'd like it more if I didn't have to deal with Objective-C. #indiedev #graphicsprogramming
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Netrosis @netrosis.net · 03/05/2026
Objective-C is still taking some getting used to, but baby steps are being made for converting my lightmap baker to Metal API #gamedev #programming
A colored lightmap test for Apple's Metal API.
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Netrosis @netrosis.net · 20/04/2026
So I’ve recently realized while debugging my sound system that I have mild hearing loss in one ear. Things brings up two things: 1.) I need a visual solution for checking sound levels per-channel 2.) This would actually be a really good accessibility feature in a horror game #gamedev #indiedev
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Netrosis @netrosis.net · 19/04/2026
Testing 3D audio sources in the engine. Song is Ghostin' by Planet Booty. (Listen with headphones for best results) #gamedev #indiedev #gameprogramming
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Netrosis @netrosis.net · 19/03/2026
A friend and I are working on a Castlevania-styled game. Here's the current concepts for the main character, Van Helsing. Thoughts on the outfits? #indiegame #gamedev #indiedev #castlevania
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Netrosis @netrosis.net · 05/03/2026
Does anyone have good resources for doom level rendering in software renderers? Curious what's causing the squash and stretch artifacts in the distance. #gamedev #indiedev
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