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nel != null

@nelnotnull.bsky.social
86 followers 239 following 60 posts

former vtuber, current game dev

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nel != null @nelnotnull.bsky.social · 18/09/2026
This isn't even acknowledging that most times that you're writing the same boilerplate over and over, it indicates an architectural issue! It's an opportunity to learn and be more creative about how software is engineered to be easier to author and maintain!
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nel != null @nelnotnull.bsky.social · 18/09/2026
Especially when we already have so many means to generate code already that don't need LLMs and have the advantage of providing consistent results you have control of: template metaprogramming, scripts to generate code from a recipe, etc.
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nel != null @nelnotnull.bsky.social · 13/03/2026
That's totally fair. I guess my opinion on remakes is often biased towards "does this offer a new play experience over the original?" My experience with the demo was really similar to how I felt playing the original. It's why I'm really hoping they don't remake RE1 (again).
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nel != null @nelnotnull.bsky.social · 12/03/2026
Glad to see a lot of these positives after playing the demo myself. I know I'm not the superfan you are, but the demo came across to me largely as a perspective change chasing RE2make. Even visually it doesn't feel like a crazy improvement because the original's art design is so strong!
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THYSIASTERY (retro-inspired DRPG) @dirgagames.bsky.social · 26/02/2026
The Labyrinth will open soon! We are excited to share the official release date for our debut game, THYSIASTERY. The full version will launch on March 9, 2026. Steam: store.steampowered.com/app/3140180/... #TurnbasedThursday
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nel != null @nelnotnull.bsky.social · 26/02/2026
Damn, they were heavy handed with the CERO D version this time.
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Julia Minamata @juliaminamata.bsky.social · 21/12/2025
Thumbprint cookie as baked by my mom, with the thumbprint cookie charm I designed! 😊 The raspberry jam is from British Columbia and the charm was 100% produced in Toronto 🇨🇦. Have a cozy rest of your weekend! The Crimson Diamond is 25% off for the holidays! store.steampowered.com/app/1098770/...
Thumbprint cookie baked by my mom and the 10k gold thumbprint cookie charm I designed, produced by Cuchara jewelry in Toronto. Shown on a reclaimed piece of fruit wood by Translucent Finishing in Victoria, BC.
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Riley Neville @riley.sbug.games · 09/12/2025
🪱🪱🪱Wirm is out right now!!!🪱🪱🪱 Please enjoy this new trailer voiced by my 2-year-old son, then go buy the game on Steam! store.steampowered.com/app/1934870/...
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The Séance of Blake Manor - COMING TO CONSOLES🔮 @blakemanorgame.bsky.social · 18/12/2025
Have you begun your investigations into the disappearance of Miss Deane? If not now could be the time as The Séance of Blake Manor is 25% off until 5 January as part of the Steam Winter Sale. store.steampowered.com/app/1395520/...
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SKATE STORY @skatestory.com · 05/12/2025
SKATE STORY ON MONDAY
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Spooky Doorway @spookydoorway.com · 27/10/2025
The wait is over. The Séance of Blake Manor is OUT NOW! Begin your investigations into the disappearance of Evelyn Deane. The fate of everyone may just depend on you. store.steampowered.com/app/1395520/...
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POLYGON BIRD Games @polygonbird.games · 07/07/2025
The RADON Daughters have launched their ultimate weapon. Take control of the experimental gunship HALCYON and break out of the CAGE. BIRDCAGE launches on PC and consoles later this year! Wishlist now - tinyurl.com/4cy9szsk
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PAUL CONWAY @doomcube.bsky.social · 11/10/2025
#ScreenshotSaturday. Can you solve the supernatural mystery of Blake Manor. Launching on OCt 27th. Wishlist Now! #Indiegames 👻 store.steampowered.com/app/1395520/...
#ScreenshotSaturday A man with spectacles standing at the bottom of a grand staircase#ScreenshotSaturday 3 red comic panels. A strange panel is carved on a standing stone. A man's eyes are white with power.#ScreenshotSaturday A woman stands agains a black screen. The UI highlights a pin on her shawl.#ScreenshotSaturday A UI showing connecing pieces of information.
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sunset visitor 斜陽過客 | Prove You're Human - Wishlist Now! @sunsetvisitor.studio · 30/09/2025
Hekki, we’re hiring! First up: Senior Programmer! 💠 80k CAD salary 💠 Hybrid/remote work (relocation support available) 💠 Health benefits plan 💠 4-day work week 💠 4 weeks annual paid vacation, unlimited sick/personal days Job listing ⬇️ docs.google.com/forms/d/e/1F...
Sunset Visitor logo on the right with the 1000xRESIST dialogue textbox on the left, with a black background behind. The dialogue box text says, in white: "Sunset Visitor: We're hiring!"
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molegato (Frogun & Twinkle dev) @molegato.com · 23/09/2025
Here's the trailer to my coming game: Twinkle's Galactic Tour! Just an alien gal trying to make it as a singstar 👽⭐ A musical platformer with feels and rocket boots, inspired in 90s anime! #lowpoly #indiegames #gamedev
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Rock Paper Shotgun @rockpapershotgun.bsky.social · 22/09/2025
rockpapershotgun.com
Here are 239 imaginative, daft or broken falling block games featuring laser drones, LocoRocos and playing cards
From Game Boy-style dice games through shipping crate storage sims to tabletop card games, Falling Block Jam 2025 is a neat tribute to a well-worn genre.
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Michelle Keep @jmkeep.bsky.social · 03/09/2025
Canadians! There is a petition to sign to protest Mastercard and Visa's control over the purchase of legal adult content. This is specifically about the Steam & itchio situation, but language protects adult creators. www.ourcommons.ca/petitions/en... #nsfw #censorship #canpoli @acvalens.net
ourcommons.ca
Petition e-6695 - Petitions
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of the Devil @ Merch Now Live on Fangamer! @nthcircle.bsky.social · 26/08/2025
Episode 2 coming soon. The Devil always collects His Due.
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Necrosoft Games @necrosoftgames.com · 25/08/2025
We hope you'll still support us through this delay - it's tough on everybody as we were doing a massive push to the finish line here, and now we're looking around like zombies. But you'll get more game, more polish, and we'll try to make it worth your while. Still would've liked to fight Silksong.
store.steampowered.com
Demonschool on Steam
Demonschool is a new-style tactics RPG where motion equals action. Defeat big weirdos in between the human and demon worlds as Faye and her misfit companions, while navigating university life on a mys...
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Vancouver Game Garden @vangamegarden.bsky.social · 19/08/2025
The exhibitor list for Vancouver Game Garden 2025 is now live!! 🎮🌱 More than 40 different indie studios will be showcasing their games at this year's event, including games such as 1000xRESIST, Peglin, Beastieball, and many more! ✨ Check out the full list here: vangamegarden.com/exhibitors
A poster for Vancouver Game Garden 2025. The subtitle says "Enjoy works by local developers and artists", the date is Sept 27-28, and the details are "Roundhouse Community Centre, 181 Roundhouse Mews, 11am-5pm - FREE ENTRY! vangamegarden.com"

The poster features retro-inspired pixel art of people wandering through a garden of game demo tables and art displays as well as a section where attendees are watching a presentation.
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Double Fine @doublefine.com · 08/08/2025
Ooh, we have some GREAT sales happening over on @gog.com... BROKEN AGE is 80% off! MASSIVE CHALICE is 80% off! And PSYCHONAUTS 2 is a whopping *85% off* in GOG's Weekly Deals! All of these excellent deals run from Aug 7 - Aug 14, so jump on em! But stretch first. www.gog.com/en/games?dev...
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nel != null @nelnotnull.bsky.social · 08/08/2025
I want to get a better grasp on making shaders and VFX but every time I try to learn I feel so overwhelmed by the volume of information. I don't even know what questions to ask to even kickstart my learning!
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Is This Seat Taken? @potipoti.studio · 07/08/2025
✨🚌 Is This Seat Taken? is OUT NOW! 💺Arrange picky characters. 🕵️‍♀️Piece together satisfying puzzles. 🔶 Follow Nat on their journey. ⬇️⬇️⬇️
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Pie in the Sky is out now on Steam! @monstershopgames.bsky.social · 07/08/2025
Cheeky magpie causes mayhem on the Sydney Harbour Bridge! 🔗⬇️🧵
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Jay Castello 🌻 @jaymcastello.bsky.social · 05/08/2025
ok, i had a pretty big editing contract fall through today. luckily, their loss is your gain! i'm an IGF-nominated editor and writer, and the games i've worked on have been very well received. let's talk about what i could do to help your team tell the story you want to tell! email in my pin 💛
The splash art for Ninja Gaiden Ragebound.The splash art for Many Nights A Whisper.The splash art for The Cosmic Wheel Sisterhood.text that reads "a secret fourth thing I can't talk about yet <3 (actually more than that)"
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nel != null @nelnotnull.bsky.social · 03/08/2025
The positive side of this is I have a concept in mind that I've been refining and I want to start exploring it a bit more! Plus it gives me an excuse to learn how networked multiplayer works in Godot. Thankfully my movement system and camera work can carry over from my platformer.
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nel != null @nelnotnull.bsky.social · 03/08/2025
I've been mulling over my prototype work and thinking about why I haven't been enthusiastic to work on my existing projects. I think it comes down to both projects sticking too close to their inspirations; I need to find something I can make my own rather than just recreating with new tools.
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Vincent // HEARTWORM 📸 THE ATTIC DOOR 🚪 @adinolfi.bsky.social · 31/07/2025
Heartworm - the retro, fixed camera survival horror inspired game I have been working on for five years is out NOW on Steam. Please check it out if you're into that sort of thing! And if you enjoy it, leave a review as it really helps! Thank you store.steampowered.com/app/1257030/...
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nel != null @nelnotnull.bsky.social · 23/07/2025
This has got me thinking about the idea of phone fold screens applied to a portable monitor. You can make a display so thin now I should be able to shove a lightweight 24" display in my backpack it's the future
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nel != null @nelnotnull.bsky.social · 23/07/2025
Gonna be travelling and while the Steam Deck with a dock makes a decent laptop replacement I don't think it's enough screen space for working on game dev haha
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nel != null @nelnotnull.bsky.social · 22/07/2025
For sure, if I do I'll mirror stuff here. I just think that a thread of 10 posts might not be the best reading experience lol
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nel != null @nelnotnull.bsky.social · 22/07/2025
I prescribe Izzy 5000 smooches
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nel != null @nelnotnull.bsky.social · 22/07/2025
I'd been wondering if Godot had something like UE's AnimNotify and I'm glad you posted this before it became a headache for me!
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nel != null @nelnotnull.bsky.social · 22/07/2025
I completely forgot to talk about graphics! I've done little but plug in Zorochase's retro shader collection and muck with those as a basis. I will probably play with that more going forward but the distance fog and 3-point texture filtering worked great out of the box! github.com/Zorochase/ul...
github.com
GitHub - Zorochase/ultimate-retro-shader-collection: Shaders bringing 5th-gen console aesthetics to Godot 4.
Shaders bringing 5th-gen console aesthetics to Godot 4. - Zorochase/ultimate-retro-shader-collection
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nel != null @nelnotnull.bsky.social · 22/07/2025
Sorry for the big chain of posts, I could probably use a blog site over BlueSky for this. Looking forward to sharing more stuff as I find time to work on this more!
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nel != null @nelnotnull.bsky.social · 22/07/2025
www.youtube.com/watch?v=cClm...
youtube.com
Tutorial: Rigging for lowpoly characters
YouTube video by molegato
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nel != null @nelnotnull.bsky.social · 22/07/2025
As for 3D modelling, it was fun once I got past Blender's initially intimidating UX. Here are a couple videos that I found useful for learning if anyone is looking for a good intro for making low poly characters: www.youtube.com/watch?v=-XYr...
youtube.com
Creating Stylized Low Poly Characters in Blender
YouTube video by lacruzo
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nel != null @nelnotnull.bsky.social · 22/07/2025
This could get a little funky around walls though, so I stuck the focus point on a spring arm too and it worked well enough. I also put a soft clamp on camera height when airborne so it doesn't jerk upward when jumping. Making the camera pivot a Top Level flagged node was key to enabling all this.
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nel != null @nelnotnull.bsky.social · 22/07/2025
Under player control, it's just a standard spring arm with restricted pitch. After a delay, the camera can control its own rotation. Tooie's camera focuses ahead of Banjo's facing and I found that worked well for me. I just stuck a focus point on the player and rotate the camera towards it.
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nel != null @nelnotnull.bsky.social · 22/07/2025
Camera system needs more iteration. It feels decent but it's not robust enough to move/re-anchor/change focus. But for following the player and showing them what they need to see it works decently. I made it a bit of a hybrid of the behaviour I observed contrasting Psychonauts 2 and Banjo-Tooie:
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nel != null @nelnotnull.bsky.social · 22/07/2025
I made my modes as Nodes instead of Objects because I found it more intuitive to work in the scene hierarchy instead of an array of properties. That made it easy for me to customize them to get a feel I liked and define transitions. This isn't going to scale well and is messy but it works for now.
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nel != null @nelnotnull.bsky.social · 22/07/2025
Regarding the jump, I started out looking to reverse engineer some of the concepts described here: www.doublefine.com/news/devin-a.... Basically making a trimmed down version of the things I like from UE's CharacterMovementComponent with a multi-stage jump each with their own properties.
doublefine.com
Behind the Code: Designing Raz's Jump
Skip down past this Video Gallery. Skip up past this Video Gallery. Skip down past this Image Gallery. Psychonauts 2: Jumping - Jump hold button…
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nel != null @nelnotnull.bsky.social · 22/07/2025
Overall, learning Godot has been fun. A nice break from a day job working with an older, proprietary engine and my previous hobby work on the Playdate. GDScript is cool and I appreciate the optional typing but I don't think I'll ever be a convert to whitespace-delimited languages...
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nel != null @nelnotnull.bsky.social · 22/07/2025
I set out with a small list of things I wanted to try out: - Learn the basics of Godot - Adapt some info from DoubleFine's Raz jump post-mortum - Make a 3rd person camera that feels decent with and without player input - Sculpt, rig, and animate my first 3D character
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nel != null @nelnotnull.bsky.social · 22/07/2025
Figured it was about time to show a little of what I've been fiddling with in Godot: a 3D platformer prototype! I'm going to put a little blabbing about what I've done so far in the replies if you want to read more.
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LuBu @lubu.bsky.social · 18/07/2025
I'm going to present my current Playdate-project next Monday at @indietreff.bsky.social in Hamburg. It's called 🛡️G l o o m G a t e⚔️ and it's an action RPG with reaction based fights, a node based overworld, Souls-Like elements and still looooots of missing features. But I'm getting there😅
A 1-Bit game on the Playdate handheld. A knight is standing battle ready across a giant stone monster
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nel != null @nelnotnull.bsky.social · 16/07/2025
I've run into the same thing trying to explain my personal projects several times and it's so hard to get them to understand that I'm fighting burnout from my day job and even if I got something to release I don't have money or time for marketing so no one would see it.
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Siactro @siactro.bsky.social · 15/07/2025
🐣Toree Saturn is officially coming to Switch 1 and Steam on August 8th! 🐣 (also, feel free to watch the trailer till the very end...😏) It will be purchasable and playaple on Switch 2 as well (still the switch 1 version though). #indiedev #lowpoly youtu.be/UlAUqaSSk8s?...
youtu.be
Toree Saturn - Release Date Trailer
YouTube video by Siactro
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Talha Kaya @taloketo.bsky.social · 15/04/2025
Mashina is our new stop-motion digging and mining game, right after our studio debut Judero, and it’s coming out soon!! Please wishlist 🙏🏻🙏🏻🙏🏻 store.steampowered.com/app/3395930/...
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nel != null @nelnotnull.bsky.social · 15/07/2025
Fighting mental block on my one project by starting another. Is it a good idea? I dunno, but it's fun!
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