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nel != null

@nelnotnull.bsky.social
84 followers 240 following 60 posts

former vtuber, current game dev

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nel != null @nelnotnull.bsky.social · 22/07/2025
I made my modes as Nodes instead of Objects because I found it more intuitive to work in the scene hierarchy instead of an array of properties. That made it easy for me to customize them to get a feel I liked and define transitions. This isn't going to scale well and is messy but it works for now.
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nel != null @nelnotnull.bsky.social · 22/07/2025
Figured it was about time to show a little of what I've been fiddling with in Godot: a 3D platformer prototype! I'm going to put a little blabbing about what I've done so far in the replies if you want to read more.
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nel != null @nelnotnull.bsky.social · 14/06/2025
CHICKEN WORLD!
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nel != null @nelnotnull.bsky.social · 14/06/2025
Chicken zone!
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nel != null @nelnotnull.bsky.social · 14/06/2025
Chicken zone.
Chicken zone
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nel != null @nelnotnull.bsky.social · 01/06/2025
Finished revising my placeholder tileset so I'm finally ready to show what I've been working on: an action RPG for the #playdate starring a young witch who can't use any magic (yet?)! I'll be sharing progress as I work towards a playable demo (coming sooner than later, hopefully)!
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nel != null @nelnotnull.bsky.social · 28/05/2025
Alright, non-joke version of what I'm working on. Just finished revising my tileset for the first area and I'm actually happy with it (for now)! I need to update how the map is drawn in-game so it respects the layering and add a little animation to the water but I think it's coming along nicely.
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nel != null @nelnotnull.bsky.social · 08/05/2025
I could share what my #playdate project actually is but I think this is much better than actual gameplay.
A cat stares at the viewer. A RPG shop menu is overlayed and the cat says "Buy something, stupid."
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