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Vlad Nefrace

@nefrace.ru
175 followers 179 following 47 posts

Making small games using ordinary (and not so) engines. Godot, Go, Odin+Raylib, PICO-8, TIC-80 nefrace.itch.io

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Vlad Nefrace @nefrace.ru · 05/10/2026
Movie Night #murderdrones #fanart #murderdronescyn #murderdronesn
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Vlad Nefrace @nefrace.ru · 25/08/2026
First attempt at doing something using drawing tablet #fanart #murderdrones #cyn #murderdronescyn
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Vlad Nefrace @nefrace.ru · 19/08/2026
An appetizer #murderdrones #fanart #murderdronesfanart #cyn
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Vlad Nefrace @nefrace.ru · 08/08/2026
Material collection goes as planned #murderdrones #Cyn #fanart
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Vlad Nefrace @nefrace.ru · 26/07/2026
дай отпор #murderdrones #fanart #murderdronesfanart #murderdronesdoll
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Vlad Nefrace @nefrace.ru · 25/07/2026
Feeling nothing #murderdrones #fanart #serialdesignationv
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Vlad Nefrace @nefrace.ru · 21/07/2026
The Long-Awaited Dinner #murderdrones #fanart #cyn
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Vlad Nefrace @nefrace.ru · 21/07/2026
Trying more simplistic art style because shading is hard lol #murderdrones #serialdesignationv #murderdronesv #fanart
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Vlad Nefrace @nefrace.ru · 20/07/2026
Looks like after a long break I've started my drawing journey. It was mostly inspired by Murder Drones and one specific character that I've specifically liked. Out of random tried to do the job in vector graphics with no previous experience "The Queen//The Fool" #murderdrones #Cyn #tessaelliott
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Vlad Nefrace @nefrace.ru · 20/05/2025
Sometimes you just need to learn basics so you know what you're doing. Odin + Raylib, custom simple lighting and dithering shaders + Trenchbroom maps and basic sphere-to-triangle collisions for the player. Loads instantaneous. Runs on potato PC.
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Vlad Nefrace @nefrace.ru · 21/01/2025
Welp, stupid code is fun but optimizations are also fun sometimes. So I've made a grid system for the scene to optimize collision detection and drawing. Now every moving object doesn't check every single other one. Now it can run at 200 fps on and old dual core laptop! #Odin #raylib #gamedev
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Vlad Nefrace @nefrace.ru · 06/01/2025
Stupid code is not stupid if it works for you. Made a simple elastic collisions with naive object querying (every object loops over every other object) and simplest optimizations (if velocity is 0 then don't query). Still don't know if I need it. Also maybe gonna try Box2D. #odin #raylib #gamedev
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Vlad Nefrace @nefrace.ru · 30/12/2024
Some really small update on the new project I started making literally yesterday. Gonna be kinda simple arkadey space shooter with some ship configuration, interstellar traveling and (i hope so) fun gameplay! Need to be sure the controls feel fun first. Made with #raylib and #odin
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Vlad Nefrace @nefrace.ru · 14/11/2024
Oh wow! That was really unexpected. Guess I need to post more new things then (: Well, I'm not doing anything besides of main job right now, but I have some plans for Odin gamedev, learning about multithreading and writing some simple turn-based multiplayer. December is going to be a fun month!
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Vlad Nefrace @nefrace.ru · 02/11/2024
Nothing interesting happened lately so here's some random old photos that i've made #photography #photo
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Vlad Nefrace @nefrace.ru · 25/10/2024
Also i'm a bit of photographer (just as hobby) #photography
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Vlad Nefrace @nefrace.ru · 25/10/2024
The last one for today. Ragnarøkkr - fly on the rocket-powered chariot and fight Jormungand. Made in two days with Raylib and Odin (that one is on point here lol) nefrace.itch.io/ragnarokkr #odinlang #raylib #gamedev
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Vlad Nefrace @nefrace.ru · 25/10/2024
The Opening - you need to go to the deepest layers of the mysterious dungeon to retrieve the artifact that would help to seal the opening to that dungeon forever (that was the plan but we didn't implement half of the ideas) Godot 4.3, made for GBJam #12 nefrace.itch.io/the-opening #gamedev #godot
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Vlad Nefrace @nefrace.ru · 25/10/2024
Arkadodge - a small arkanoid with procedural levels and the additional mechanic - you need to dodge the blocks you've broken. Odin + Raylib, for that project i've made my own small tween library and it was super easy and fun! No public links now, sorry #odinlang #raylib
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Vlad Nefrace @nefrace.ru · 25/10/2024
Sorry, the last one was made for Pashtet Jam #3. That one is for #4 Shotgun Jump - made with Odin+Raylib, built for web using some Emscripten magic. You can only move by shooting in the opposite direction. Don't get caught! nefrace.itch.io/shotgunjump #raylib #odinlang #gamedev
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Vlad Nefrace @nefrace.ru · 25/10/2024
Operation Continental - another fun experiment, now with TIC-80 and Odin. Made for Pashtet Jam #4 in 2 days Clean the highest hotel in the city from bandits floor by floor. Watch out for the civilians! nefrace.itch.io/operation-continental #tic80 #odinlang #gamedev
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Vlad Nefrace @nefrace.ru · 25/10/2024
StarSpace - clean up the pathway in front of the space portal before the cruiser hits some debris! Godot 4.1, made for GBJam #11 nefrace.itch.io/starspace #godot #gamedev
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Vlad Nefrace @nefrace.ru · 25/10/2024
Night By The Fire - keep close to the campfire and defend it's fire and your life from various monsters (there's only two types of them and the campfire mechanics are unfinished lol :'D ) Made with Godot 4.0 in two days for Pashtet Jam #1 nefrace.itch.io/night-by-the... #godot #gamedev
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Vlad Nefrace @nefrace.ru · 25/10/2024
Christmas Lights Massacre - a small experiment using Go + WASM4 fantasy console. Jump around christmas lights and shoot some demons! nefrace.itch.io/christmas-li... #golang #wasm4 #gamedev
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