Naval Estimates @navalestimates.bsky.social · 07/09/2026Build 1.3.0 is out. Italy and France join the nation roster, along with a 1928 start date. Torpedoes are added, both as deck mounted tubes as well as internal torpedo rooms. Alongside, a massive rework to hull forms, deck flare and sheer, as well as machinery weights and power curves. 0103 0
Naval Estimates @navalestimates.bsky.social · 29/08/2026And of course, since we already have the 3d view and penetration visualization there... might as well combine the two. Something incredibly satisfying about slotting these two pieces of the whole together. 1132 0
Naval Estimates @navalestimates.bsky.social · 29/08/2026Naval gunnery in this era is a numbers game - even with a perfect solution, hits are not guaranteed. Now you can look at what the accuracy values on your guns (and now turrets) actually mean in practice. 0153 0
Naval Estimates @navalestimates.bsky.social · 18/08/2026We might have you covered on the paint choices. 140 0
Naval Estimates @navalestimates.bsky.social · 18/08/2026For today's new arrivals: yes, it's real, free, and plays in your browser. Welcome! Current state: four navies, three start dates, regular design competitions (US 1920 running), and a tool to fire guns at your own ship. Coming next: France, Italy, torpedoes and a big focus on lighter ships. 082 0
Naval Estimates @navalestimates.bsky.social · 17/08/2026Also in version 1.2.X, the first version of the penetration analysis tool - fire a gun (from your design library, or freely specified) at your ship, and see what's vulnerable. 094 0
Naval Estimates @navalestimates.bsky.social · 17/08/2026Build 1.2.0 (and a pair of hotfixes) is out, bringing with it the US and Japan, 1920, and masts and various other additions! 121 0
Naval Estimates @navalestimates.bsky.social · 14/08/2026One of the entries from the German BC competition, now sporting masts and rigging. 061 0
Naval Estimates @navalestimates.bsky.social · 02/08/2026The first design competition is over. Congratulations for khang and his Royal Sovereign II design on the win! 030 0
Naval Estimates @navalestimates.bsky.social · 24/07/2026A few last minute additions - customizable deck and hull colours in the 3d visualizer, and some new details on the ship models - casemates with proper embrasures (which can cut up to the deck above), and blast bags (bloomers in USN parlance). 040 0
Naval Estimates @navalestimates.bsky.social · 20/07/2026After you design your ship, it can be interesting to take a look at its armour layout in 3D. This short video demonstrates that, and the new effective thickness option for the ship 3D visualizer. 030 0
Naval Estimates @navalestimates.bsky.social · 19/07/2026Launch week. Mon — Turret designer deep dive. Wed — Why this game exists: SpringSharp, Grigsby, Okun — and where RTW & Ultimate Admiral succeed, and fall just short. Thu — What's in Friday's build, what isn't, what's next. Fri — Naval Estimates: The Dreadnought Age. Free, in your browser. 010 0
Naval Estimates @navalestimates.bsky.social · 12/07/2026The gun is only one half of the equation... how you get the ammunition to it is another, and can vary significantly depending on circumstances. 010 0
Naval Estimates @navalestimates.bsky.social · 10/07/2026The whole design pipeline: forge the guns, assemble the turrets, draft the hulls that carry them - a guided walkthrough if you want it, or turn it off and just play. Save your designs, share them, and enter the weekly competition on the Discord: discord.gg/rKDwhXuwUR 010 0