nauta @nauta.one · 11/02/2026Just updated @ligo.at to use permissions, including its very own at.ligo.authFull permission set! The permission sets are cool because they let you add human readable title and description. 050
nauta @nauta.one · 17/12/2025I also have another bot that messages me whenever there's a report in @waterfinder.org 👀 000
nauta @nauta.one · 15/12/2025wrote a "sendmail" unix command implementation that actually sends me a telegram dm 100
nauta @nauta.one · 25/11/2025This is the proof of concept. I just think some people won't know their handle ends in *.bsky.social or whatever. 000
nauta @nauta.one · 16/10/2025today i learned that you can have multiple push urls for the same git origin, so it pushes to multiple hosts with one command 3153
nauta @nauta.one · 06/10/2025Today's progress on my atproto links website is being able to drag and drop the links to sort them. Not 100% sure about the design yet but I can change that anytime. 110
nauta @nauta.one · 05/10/2025Working this weekend on a "linktree"-style link page sort of website, on top of atproto. Got an mvp working but it's *very* web 1.0 coded. I still need to make the editor much nicer. 130
nauta @nauta.one · 16/01/2025Your sleep paralysis demon. Drawing sprites is not my thing. #GameDev 060
nauta @nauta.one · 14/01/2025Everytime I fix something I break something else… but at this point the game is mostly feature complete! Welcome “Avoid the ◼️”, releasing very soon. #GameDev #SoloDev #IndieGame 1183
nauta @nauta.one · 14/01/2025Turns out that compiling my zig game for the apple watch in release mode is buggy for some reason — it works fine in debug mode. I'll need to debug further but for now I'll release in debug I guess. #GameDev 170
nauta @nauta.one · 31/12/2024In case you don't believe me. Left is the C source that targets WebAssembly, right is the Zig source for desktop. #GameDev #SoloDev 0112
nauta @nauta.one · 29/12/2024Added circle shapes to my custom collision detection engine so the hurt boxes resemble the actual sprites better. #raylib #GameDev #SoloDev 0141
nauta @nauta.one · 29/12/2024Same Zig code running on web (wasm), apple watch and native desktop. There's still some UI glitches on the watch but let's see if I can fix them today (challenge?) #GameDev #SoloDev 0120
nauta @nauta.one · 26/12/2024Not only there's a smash burger bar in every corner in my city, now they're smashing my stack too... #GameDev 060
nauta @nauta.one · 03/12/2024Added a collision debug mode to the game so I can see exactly where the hit boxes are #GameDev #SoloDev 0133
nauta @nauta.one · 03/12/2024I got the endless runner part working last night, now I just need to make the map interesting... (and fix some collisions so the character doesn't jump on its own) #GameDev #SoloDev 070
nauta @nauta.one · 26/11/2024Sneak peek of my latest idea: main game input is the watch crown. I'm reusing assets from a previous game but maybe it's a sequel?? Anyway got the Zig code running on the smart watch, had to write more Core Graphics glue code which I never look forward to. #Zig #GameDev #SoloDev 3345
nauta @nauta.one · 25/11/2024Implemented animated sprites and camera shake in my little engine so I had to test it with this little guy, he's so chill. #Zig #GameDev #SoloDev 2180
nauta @nauta.one · 22/11/2024messing around and got my zig game running on the browser through wasm, but yeah the images aren't loading #GameDev 001
nauta @nauta.one · 18/11/2024Last update before the release: Users will be able to send feedback on how accurate the fountain/restroom description is. I still have to decide but the comments will probably be public (with moderation) to serve as a public log and source for #OpenStreetMap edits. 010
nauta @nauta.one · 16/11/2024Next in my fountains/restrooms finding app is I've redesigned the detail page. It used to be *a lot* of text. Now it's some images that you can check at a glance. And yes, every icon has accessibility labels. #BuildInPublic #OpenStreetMaps 000
nauta @nauta.one · 15/11/2024I'm updating one of my existing apps, it used to only show drinking fountains, but now it locates public restrooms too! Also, it does show if one has a fee. Excited to release this version in the near future. 100
nauta @nauta.one · 24/10/2024I finally got the same #ziglang game code running both on desktop (with #raylib) and on the Apple Watch through an abstracted graphics library. This will allow faster development on desktop while ensuring it will look the same on the watch. #gamedev (assets are placeholders) 160
nauta @nauta.one · 26/11/2023My plan was to make an iOS calculator visually similar to the stock one, but with more features. But point 5.2.5 of the App Store guidelines prevents just that, that's why I added theming in the first place. 100
nauta @nauta.one · 12/11/2023I got distracted implementing mouse drag and zoom on mouse scroll in raylib, was very straightforward. The clustering algorithm is still a bit finicky. Let's see if I can work on it today! 100