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Nastys Dev

@nastys.dev
71 followers 277 following 50 posts

Quiet worlds with sharp edges. Currently forging Windfall — a herbalist, her donkey, and the memory stones. nastys.dev | Bear blog: bear.nastys.dev

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Nastys Dev @nastys.dev · 20h
Like your game. Was happy to play it yesterday
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Nastys Dev @nastys.dev · 29/09/2026
For now, I'm just walking around and talking to people. 😁
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Nastys Dev @nastys.dev · 29/09/2026
Waiting for Windfall’s Steam page to pass review so I can finally share it! 👀 Meanwhile, I’m at DevGAMM. Want to chat? Look for this T-shirt and come say hi! #DevGAMM #Windfall_Game #indiedev #gamedev
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Nastys Dev @nastys.dev · 24/09/2026
Yesterday’s #LeLoup talk at #BCON26 is still on my mind. I love how Xilam blends drawing with 3D, and it’s making me think about the visual style of my own games. Time to dive into Grease Pencil ✏️ #Xilam #Blender
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Nastys Dev @nastys.dev · 23/09/2026
At Blender Conference in Amsterdam today! 🧡 I use Blender to build the world of Windfall, so it’s lovely to spend a day surrounded by people who make things with it. Time to collect ideas, meet fellow creators, and try not to come home with seventeen new projects. #bcon #Blender3D #indiedev
A blue Blender flag hangs above the entrance to an ornate historic building in Amsterdam. Tall arched windows and stone columns frame the doorway, with a few conference attendees gathered outside.
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Nastys Dev @nastys.dev · 21/09/2026
Sorry for the silence — I've been building Serena's lakehouse. Now it's getting textures: weathered planks, a turf roof, a stone plinth sunk into the ground. Still raw, but it finally looks lived in. #gamedev #indiedev #b3d #SubstancePainter #UE5 #Windfall_Game
A small wooden cabin with a steep turf roof stands in a wide autumn meadow under a blue sky with light clouds. Its walls are vertical weathered planks, dark grey-brown, framed by thick corner posts and diagonal braces. Heavy hewn barge boards cross above the gable, with a round ridge log on top. The cabin sits on a low plinth of rough grey stones with two big stone steps at the door. A wooden barrel, a stack of firewood and a small fence stand beside it. Pine trees and rolling hills in the background, blurred dry grass in the foreground.
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Nastys Dev @nastys.dev · 26/08/2026
Windfall remains my main project, but it isn’t my only game. I’m also making HEQET, an Ancient Egyptian beer brewing sim, and Leningrad: Siege of Winter, about civilian life during the siege 1941 - 1944. Both are made in Godot. #indiedev #gamedev #Windfall_Game #godot
Early screenshot from Leningrad: a dark, sparsely furnished apartment during the siege. A small iron stove casts warm slatted light across the floor; taped windows, a bed, shelves, a table, a chair and stacked firewood are barely visible in the gloom.Early first-person screenshot from HEQET: a sunlit ancient Egyptian brewery courtyard surrounded by pale mud-brick walls. The player carries an empty water jug past bundles of grain, pottery and a large brewing vessel; the prototype UI shows workers, beer production, time and coins.
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Nastys Dev @nastys.dev · 25/08/2026
Looks amazing! Will test with pleasure
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Nastys Dev @nastys.dev · 25/08/2026
UPD on my Fiverr side quest: 11 days ago, my first-ever message to an artist got my account permanently suspended for “phishing or malware.” Today, it was restored. No explanation. Just “We are glad to have you back.” Apparently, I wasn’t malware after all. 😄 #indiedev #gamedev #Windfall_Game
static.klipy.com
Futurama: Good News, Everyone!
ALT: Futurama: Good News, Everyone!
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Nastys Dev @nastys.dev · 25/08/2026
Serena's full turnaround, front to back. Two silhouettes — with the shawl and without — so the same character reads as herself whichever way the camera catches her. Art by [Temurise](www.artstation.com/temurise) #Windfall_Game #indiedev #gamedev #characterart #conceptart
Character turnaround sheet: front, side, and back views of the
same woman, each shown both with and without a fringed knitted
shawl. Includes a colour palette (navy, dusty rose, olive, deep
red, brown) and reference swatches for hair styling and the
shawl's knit texture.
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Nastys Dev @nastys.dev · 23/08/2026
Serena, in three colourways. Layered wool, a knitted shawl, and whatever she gathered that morning still tied at her belt. Art by Temurise: [www.artstation.com/temurise] #Windfall_Game #indiedev #gamedev #characterart #conceptart
Character concept art: three full-body versions of the same woman,
side by side against a dark grey background. She is middle-aged and
pale, with dark hair pinned back and a faint warm smile. Each version
wears the same outfit in different colours: a fringed knitted shawl
fastened at the chest, a belted tunic with embroidery, a long skirt,
laced ankle boots, a satchel on a shoulder strap, and a bundle of
dried twigs tied at her waist. Left: olive shawl over a deep red tunic
and blue skirt. Centre: grey-blue shawl over an olive tunic and navy
skirt. Right: dusty pink shawl over a dark green tunic and brown skirt.
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Nastys Dev @nastys.dev · 22/08/2026
We drink coffee with Baileys on weekends. It gives us a great pick-me-up in the morning.
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Nastys Dev @nastys.dev · 21/08/2026
Serena, the lake witch — first silhouette pass. Mira is built for the road: boots, apron, ready to move. Serena is the opposite. She hasn't left her lake in years. Which one reads most like someone who's been waiting? #Windfall_Game #conceptart #characterdesign #indiedev #gamedev
Fifteen greyscale character concept sketches arranged in a 5×3 grid. The same faceless woman in each, standing with arms slightly out, wearing different outfits. The designs range from practical travelling clothes — aprons, belted tunics, boots, satchels — to long layered skirts with shawls and capelets, to heavy ragged cloaks with torn, trailing hems. No colour; the studies use only light and dark values to compare silhouettes.
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Nastys Dev @nastys.dev · 21/08/2026
Amazing froggy!!
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Nastys Dev @nastys.dev · 19/08/2026
Brewing System in Windfall, first raw version. The cauldron holds a real volume — pour water and the level rises, add a herb and the color follows. Boiling isn't a timer: the pot heats up, and a fuller pot takes longer to get there. #indiedev #gamedev #UnrealEngine #cozygames #Windfall_Game
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Nastys Dev @nastys.dev · 14/08/2026
First time using Fiverr: — Created an account — Found a Steam capsule artist — Sent my first message about a commission — Got permanently suspended for “phishing or malware activity” All in about 10 minutes. Indie dev comes with unexpected side quests. 😆 #IndieDev #GameDev
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Nastys Dev @nastys.dev · 10/08/2026
I prefer penusbmic bsky.app/profile/penu... He is great and has a really good tutorials
bsky.app
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Nastys Dev @nastys.dev · 09/08/2026
UPD: Sorry, everyone! An artist has already been found. Thank you so much for all the replies and messages! ❤️
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Nastys Dev @nastys.dev · 09/08/2026
For textures, I was thinking 4K for the main texture sets, but I’m open to your recommendations based on the character and UE5 workflow.
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Nastys Dev @nastys.dev · 09/08/2026
I don’t have a strict target polycount yet. The character is intended for a PC game in Unreal Engine 5 and will be seen fairly close to the camera, so I’m looking for a reasonable game-ready budget rather than aggressive optimization.
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Nastys Dev @nastys.dev · 09/08/2026
Hello! I’m aiming for a semi-realistic style rather than full photorealism — realistic proportions, materials and clothing, but still preserving the slightly stylized look of the concept art.
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Nastys Dev @nastys.dev · 09/08/2026
Which means I’m looking for a 3D character artist! This is a paid commission — modeling, texturing & game-ready character setup for Unreal Engine 5. Interested? Reply or DM me with your portfolio and rates! #GameDev #IndieDev #3DArtist #GameArt #Windfall_Game
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Nastys Dev @nastys.dev · 09/08/2026
While I’m working on the potion-brewing system, meet Mira — the protagonist of Windfall 🌿 Her full concept art is finally ready, created by the wonderful Temurise. Mira is a herbalist, a traveler, and the person at the heart of Windfall. And now it’s finally time to bring her into 3D.
Concept art of Mira, the protagonist of Windfall. Two full-body front views show her with and without a worn rust-red cloak. She wears a muted green tunic, dark trousers and boots, leather belts and herbalist pouches. She has short brown hair with a long braided strand.Character turnaround of Mira from Windfall, showing front, back and side views with and without her cloak. Details include layered travel clothes, leather belts and pouches, a long braid, worn fabric edges, and a roughly patched rust-red cloak.
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Nastys Dev @nastys.dev · 06/08/2026
No brewing UI in Windfall. No bars, no timers, no numbers. It's all in the pot: how thick the liquid moves, whether it foams when you stir, the scale at the rim if you boiled it too long. Add something that shouldn't be there and you'll see that too. Footage soon. #gamedev #indiedev #windfall_game
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Nastys Dev @nastys.dev · 05/08/2026
It’s way too hot to be productive… …but the potion brewing system isn’t going to build itself. 🧪🌿 What’s your go-to cold drink? #IndieDev #GameDev #SubstancePainter #windfall_game
A black cast-iron cauldron filled with bright green potion. The cauldron has a worn, handcrafted look and sits on a plain white background. A work-in-progress 3D asset for the game Windfall.
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Nastys Dev @nastys.dev · 05/08/2026
Всегда) это фундамент моего бытия
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Nastys Dev @nastys.dev · 05/08/2026
Всегда интересно почитать о науке. Ты молодец!
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Nastys Dev @nastys.dev · 05/08/2026
Вообще бомба!
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Nastys Dev @nastys.dev · 05/08/2026
Coool. Pixel art is my Achilles heel
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Nastys Dev @nastys.dev · 05/08/2026
Молодец!
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Nastys Dev @nastys.dev · 05/08/2026
Cool environment. Will try you demo)
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Nastys Dev @nastys.dev · 05/08/2026
very atmospheric!
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Nastys Dev @nastys.dev · 05/08/2026
Looking great!
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Nastys Dev @nastys.dev · 05/08/2026
Windfall is a solo project — for now. UI and art are outsourced; everything else (world, systems, code, 3D, the website, this account) is on me. I’m starting to look for people to bring on — properly, not just for one-off tasks. #gamedev #indiedev #solodev #windfall_game
A photo of a laptop screen showing Unreal Engine: a woman with red hair stands on a dirt path at sunset, a grey donkey and cart in the distance, rolling hills beyond.
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Nastys Dev @nastys.dev · 04/08/2026
The takeaway isn't that one engine is better. It's that sometimes you're not bad at this and not lazy — you just picked a tool that doesn't fit the problem. The clearest sign I'd found the right one: I wanted to open the project tomorrow. Full write-up: bear.nastys.dev/switching-to...
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Nastys Dev @nastys.dev · 04/08/2026
I don't regret those months though. That’s where I learned to think about games as systems, not pretty pictures., and where most of Windfall's core ideas took shape — painfully, because I had to cut them down to get anything working.
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Nastys Dev @nastys.dev · 04/08/2026
On day one I put together a scene that finally looked like the game I’d been picturing for months. Crooked, a bit ugly in places — but alive. In Godot I’d been spending more effort fighting the tools than building the world. Alive landscapes would tank the framerate.
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Nastys Dev @nastys.dev · 04/08/2026
When I first opened Unreal I expected to suffer. After months in Godot, switching engines felt insane — new interface, new principles, new everything. What actually happened was different. #gamedev #indiedev #unrealengine #godot
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Nastys Dev @nastys.dev · 04/08/2026
In Windfall, how you prepare an ingredient matters as much as what it is. A root chopped gives a third of its strength; ground to powder, all of it. Nobody tells you — you either work it out, or a kenner mentions it and your notebook quietly updates. #gamedev #indiedev #gamedesign #windfall_game
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Nastys Dev @nastys.dev · 03/08/2026
In the north they're called kenners — from an old word for knowing. Some are old, some barely thirty. Each knows which root stops a fever and which stops a heart. They survived the Sundering alone, and no two of them agree about what happened. #gamedev #indiedev #worldbuilding #windfall_game
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Nastys Dev @nastys.dev · 03/08/2026
Which is why the Collectors go after them. Destroy a stone and you don't just break rock — you erase a piece of the world's memory. What kind of fantasy is closest to you? #gamedev #indiedev #indiegame #worldbuilding #windfall_game
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Nastys Dev @nastys.dev · 03/08/2026
In Windfall there are memory stones. Ancient boulders at crossroads. People stop, leave small offerings, or just stand quiet for a minute before moving on. They're said to hold what shouldn't be forgotten: promises, grief, gratitude, old myths.
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Nastys Dev @nastys.dev · 03/08/2026
No heroes conjured out of thin air. A girl lives her life, then — bang — circumstances turn her into a chosen one and the villagers can't cook porridge without her wisdom. I don't want that. Wonder should feel rare. Or so ordinary that nobody panics anymore.
A tall standing stone carved with glowing golden runes, rising from wet ground in misty forest at dawn, pale light breaking through fog behind dark spruces.
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Nastys Dev @nastys.dev · 03/08/2026
I'm interested in fantasy that could exist just around the corner. Where magic isn't a fireworks display but part of daily life. Where a witch isn't a mighty sorceress with a hooked nose — she's someone you go to for advice or medicine.
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Nastys Dev @nastys.dev · 03/08/2026
When people say "fantasy," they usually picture dragons, prophecies, great battles, magic that reshapes the world. I like those stories. But that's not the one I want to tell.
A woman in a rough linen tunic stands beside a grey donkey and a wooden cart on a dirt road, golden evening light across rolling grassland hills.
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Nastys Dev @nastys.dev · 02/08/2026
Two things. You carry an atlas mapped 50 years ago — a ford here, a grove there — and the land rarely matches it anymore. Reading that gap is a big part of the game. And the world keeps shifting as you travel, so even a road you’ve already taken won’t be quite the same.
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Nastys Dev @nastys.dev · 02/08/2026
Mira's been through a few versions. Practical northern layers, an apothecary belt, and a digging staff — no pointy hats in this world. Art by Temurise #gamedev #indiedev #conceptart #characterdesign #indiegame #windfall
concept art of main hero
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Nastys Dev @nastys.dev · 30/07/2026
You are great! Love your art and especially Dome Keaper very mush♥️
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Nastys Dev @nastys.dev · 30/07/2026
Agree, but we will try to do this. 😊
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Nastys Dev @nastys.dev · 30/07/2026
Nasty's Dev — a small studio making atmospheric games about myth, memory, and roads no one walks twice. Currently forging Windfall: a herbalist, her donkey, and the memory stones. nastys.dev
nastys.dev
Nasty's Dev — Quiet Worlds with Sharp Edges
Nasty's Dev is an indie game studio crafting atmospheric games about myth, memory, and quiet worlds with sharp edges. Currently forging Windfall.
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