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NamaTakahashi

@namataka.bsky.social
3.5K followers 315 following 479 posts

Japanese Indie Dev / #Öoo / #ElecHead 『Öoo』 is Out Now: store.steampowered.com/app/2721890/…

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NamaTakahashi @namataka.bsky.social · 19h
😎
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NamaTakahashi @namataka.bsky.social · 10/10/2026
Order of the Sinking Star I just finished the endgame. Best Sokoban ever!
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NamaTakahashi @namataka.bsky.social · 09/10/2026
Order of the Sinking Star The southern area is basically Braid.
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NamaTakahashi @namataka.bsky.social · 09/10/2026
Order of the Sinking Star this level is crazy
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NamaTakahashi @namataka.bsky.social · 05/10/2026
😭
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NamaTakahashi @namataka.bsky.social · 05/10/2026
I'm powered up💪
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NamaTakahashi @namataka.bsky.social · 05/10/2026
🥰
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NamaTakahashi @namataka.bsky.social · 05/10/2026
I can't wait!!
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NamaTakahashi @namataka.bsky.social · 05/10/2026
I regret naming my game “Öoo” because I can’t search for people’s reactions on Bluesky 😭
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Reposted by NamaTakahashi
Wario64 @wario64.bsky.social · 29/09/2026
Öoo ElecHead Double Pack (Switch English/JPN import) up for preorder on VGP ($24.68 US Dollars) buff.ly/ep9AcNO #ad
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NamaTakahashi @namataka.bsky.social · 30/09/2026
On this project I'm working on right now, I can barely remember meeting any of my self-imposed deadlines. If I worked at a company, I'd probably be fired by now.
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NamaTakahashi @namataka.bsky.social · 29/09/2026
🥰
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NamaTakahashi @namataka.bsky.social · 18/09/2026
Then I’ll come by on the 20th!
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NamaTakahashi @namataka.bsky.social · 18/09/2026
I’ll be there on the 20th too! Would it be easier to meet sometime in the afternoon that day?
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NamaTakahashi @namataka.bsky.social · 17/09/2026
Got it! I’ll head over earlier then!
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NamaTakahashi @namataka.bsky.social · 17/09/2026
I just saw this message! I’ll head over tomorrow afternoon!
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NamaTakahashi @namataka.bsky.social · 17/09/2026
I’m at TGS!
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Reposted by NamaTakahashi
MONOMOON | Gentle Giant Games @gentlegiantgames.bsky.social · 15/09/2026
MONOMOON, my non-linear game about exploration and discovery launches on Steam November 11th! With no proper instructions, you must deduce and achieve your goals as you solve puzzles, find mysterious items, and uncover secrets hiding right under your nose.
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NamaTakahashi @namataka.bsky.social · 13/09/2026
Onimusha: Way of the Sword. Early on I was like, “I don’t even need to heal, this is easy,” but then the enemies got pretty tough later on and I was like, “Well... I haven’t healed at all up to this point...” and somehow I ended up doing a weird no-healing challenge for no reason...
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NamaTakahashi @namataka.bsky.social · 12/09/2026
Öoo was made with GameMaker
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NamaTakahashi @namataka.bsky.social · 12/09/2026
🥰
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NamaTakahashi @namataka.bsky.social · 12/09/2026
I used to think working on a game for years must be incredibly hard, but once you’ve spent a few months on it, that “I’ve already come this far…” feeling starts piling up, and somehow quitting just stops feeling like an option.
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NamaTakahashi @namataka.bsky.social · 09/09/2026
Onimusha: Way of the Sword. Being able to rematch a boss right away might be more important than I thought. “I kinda just won” or “I wish I’d won in a cooler way” can leave you feeling a little unsatisfied. Being able to rematch right away lets you go for a win you’re actually happy with.
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NamaTakahashi @namataka.bsky.social · 08/09/2026
I feel like the history of The Legend of Zelda is also the history of puzzles.
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NamaTakahashi @namataka.bsky.social · 07/09/2026
“Can be completed in 2–3 hours” is a pretty effective selling point for me.
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NamaTakahashi @namataka.bsky.social · 07/09/2026
Onimusha: Way of the Sword. If I’m truly unrivaled, let me fight this old man.
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NamaTakahashi @namataka.bsky.social · 05/09/2026
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NamaTakahashi @namataka.bsky.social · 05/09/2026
Seen this animation more than my parents.
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NamaTakahashi @namataka.bsky.social · 05/09/2026
Onimusha: Way of the Sword very cinematic
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NamaTakahashi @namataka.bsky.social · 04/09/2026
🍜+🍚+🥚
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NamaTakahashi @namataka.bsky.social · 02/09/2026
Lately, I’ve been thinking that the skills needed for development are all different, but they actually influence each other. Technical skills can create fun ideas, design skills can make up for technical limitations, and marketing can also lead to new ideas.
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NamaTakahashi @namataka.bsky.social · 01/09/2026
I actually think that if you factor in making a living, developing games as a team might be harder than developing them solo.
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NamaTakahashi @namataka.bsky.social · 01/09/2026
fromsoftware games often put an unbeatable enemy early on, then let you beat them later or on a second playthrough to show how much you’ve grown. I think that’s structurally pretty similar to a “knowledge unlock.”
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NamaTakahashi @namataka.bsky.social · 30/08/2026
I think one of the best things about SEKIRO is that the final boss is the most fun fight in the game.
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NamaTakahashi @namataka.bsky.social · 29/08/2026
I feel like math might have the deepest “knowledge unlocks” of any field.
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NamaTakahashi @namataka.bsky.social · 27/08/2026
I didn’t know who Shigeru Miyamoto was back then either, and when I found out he was behind Donkey Kong, Mario, Zelda, and Pikmin, I remember thinking, “Wait, he made all of those?! That’s insane.”
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NamaTakahashi @namataka.bsky.social · 27/08/2026
Before I started making games, I thought every game released on Nintendo consoles was made by Nintendo.
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NamaTakahashi @namataka.bsky.social · 26/08/2026
That sounds painful.
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NamaTakahashi @namataka.bsky.social · 26/08/2026
I feel like games that are fun to play and games that are fun to make can be pretty different.
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NamaTakahashi @namataka.bsky.social · 25/08/2026
Ö
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NamaTakahashi @namataka.bsky.social · 25/08/2026
I think most puzzle game developers write their own code.
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NamaTakahashi @namataka.bsky.social · 24/08/2026
I managed to beat it without talking to the skulls. I think I only talked to one of them.
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NamaTakahashi @namataka.bsky.social · 24/08/2026
good game� suika-tabetabe-usagi.itch.io/pw7a
suika-tabetabe-usagi.itch.io
PW7A by スイカ食べ食べうさぎ
ロボットが主人公の見下ろし型アドベンチャー(​少しパズル)
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NamaTakahashi @namataka.bsky.social · 17/08/2026
Öoo is coming to GunnyAscend! 💣🐛 So happy to be part of this collaboration! Check it out!
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Reposted by NamaTakahashi
Lee Jackson @gungfuduck.bsky.social · 14/08/2026
Good delivery day! Managed to get one of the Öoo pin badges 😊 @namataka.bsky.social @indie-freaks.bsky.social
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Reposted by NamaTakahashi
Dave Zhang @godsavant.bsky.social · 14/08/2026
Today marks the 17-year anniversary of Askiisoft’s ‘Tower of Heaven’. It was the first game project I ever worked on, and my introduction to the world of indie games. 🧵
Title screen for the Flash version of 'Tower of Heaven', with a Newgrounds logo at the bottom left.Level 1 of 'Tower of Heaven'Intermission room from 'Tower of Heaven'
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NamaTakahashi @namataka.bsky.social · 08/08/2026
🥰
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NamaTakahashi @namataka.bsky.social · 08/08/2026
Just a small note: Tsuyomi, who worked on the music, is missing from the developer credits. Would be great if you could include them too! 🙏
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NamaTakahashi @namataka.bsky.social · 08/08/2026
🥰
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NamaTakahashi @namataka.bsky.social · 08/08/2026
Spikes vibing to the beat
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