Reposted by naamnaam @naam.bsky.social · 08/08/2026....just your bi-weekly reminder that I am working on a _masterpiece_ here... #indiedev #screenshotsaturday 082
Reposted by naamnaam @naam.bsky.social · 08/08/2026...dear gawd this was fun building a navmesh for 😵💫 #Indiedev #vr #diorama #rpg #screenshotsaturday 1124
naam @naam.bsky.social · 08/08/2026....just your bi-weekly reminder that I am working on a _masterpiece_ here... #indiedev #screenshotsaturday 082
naam @naam.bsky.social · 08/08/2026...especially when I decided midway through "wait these are wetlands Dunk should be able to trundle through the shallower pools"... 000
naam @naam.bsky.social · 08/08/2026...dear gawd this was fun building a navmesh for 😵💫 #Indiedev #vr #diorama #rpg #screenshotsaturday 1124
Reposted by naamnaam @naam.bsky.social · 07/08/2026...these particular ones pick a random deviation angle and speed now and then and lerp their velocity towards that continually (leads to nice circly bends!), tending towards the character. They reflect their deviation and velocity when they get to y==0 (*boiiinngg*) #indiedev 032
Reposted by naamnaam @naam.bsky.social · 07/08/2026...it's impossible to spend too much time on bees... #indiedev #vr #diorama #rpg 182
naam @naam.bsky.social · 07/08/2026...these particular ones pick a random deviation angle and speed now and then and lerp their velocity towards that continually (leads to nice circly bends!), tending towards the character. They reflect their deviation and velocity when they get to y==0 (*boiiinngg*) #indiedev 032
naam @naam.bsky.social · 07/08/2026...it's impossible to spend too much time on bees... #indiedev #vr #diorama #rpg 182
Reposted by naamnaam @naam.bsky.social · 06/08/2026every poly handplaced #indiedev #vr #diorama #rpg #madewithblocks 2143
naam @naam.bsky.social · 06/08/2026...I like this process a lot more than the texutring approach. It's a lot more crafting, but way less awkward processing afterwards. I do need to re-create each and every plant for each new diorama, which is fun ^^ #indiedev #vr #diorama #madewithblocks 020
naam @naam.bsky.social · 06/08/2026every poly handplaced #indiedev #vr #diorama #rpg #madewithblocks 2143
Reposted by naamnaam @naam.bsky.social · 04/08/2026I'm breaking my no-texture rule to see if I can make modelling the upcomming loads of nature somewhat more managable : ) Can you spot the textured parts? ^^ Not sure yet tho... it's less modelling but way more processing (mostly UVing), and the look, hm... #indiedev #vr #diorama 1122
naam @naam.bsky.social · 04/08/2026...thanks insta! That seems like a wonderful follow suggestion 020
naam @naam.bsky.social · 04/08/2026I mean, I like how it merges with the poly shapes, but... it's feels like cluttered visual complexity just for the sake of it. The hand placed poly shapes feel much more deliberate, more handicrafted, no? ...maybe I just have to soldier on hand placing every poly ^^ 010
naam @naam.bsky.social · 04/08/2026I'm breaking my no-texture rule to see if I can make modelling the upcomming loads of nature somewhat more managable : ) Can you spot the textured parts? ^^ Not sure yet tho... it's less modelling but way more processing (mostly UVing), and the look, hm... #indiedev #vr #diorama 1122
Reposted by naamnaam @naam.bsky.social · 07/07/2026I love it when that happens... went to check a simple display thing to enhance the battle pathing display and boom, full hex motion, pathing and neighbour checking all suddenly* implemented and working yay! (*1.5 week counts as suddenly right?) #indiedev #vr #diorama #rpg 182
naam @naam.bsky.social · 07/07/2026...shame now that placement feels really tactical, I deffo need to implement some sort of aggro system to make it all count! 000
naam @naam.bsky.social · 07/07/2026I love it when that happens... went to check a simple display thing to enhance the battle pathing display and boom, full hex motion, pathing and neighbour checking all suddenly* implemented and working yay! (*1.5 week counts as suddenly right?) #indiedev #vr #diorama #rpg 182
Reposted by naamnaam @naam.bsky.social · 23/06/2026... this tuesday evening I'm focussing on the really important stuff... #indiedev 171
naam @naam.bsky.social · 23/06/2026(...tho honestly I'm just postponing starting on a major imapct scene by perfecting all the other ones ^^ ) 000
naam @naam.bsky.social · 23/06/2026(it actually _is_ important because it's so much funnier in the cutscene somehow ^^) 100
naam @naam.bsky.social · 23/06/2026... this tuesday evening I'm focussing on the really important stuff... #indiedev 171
Reposted by naamnaam @naam.bsky.social · 21/06/2026...meanwhile I'm just plodding away at staging and adding little convo bits to the caves today, such fun! #indiedev #vr #diorama #rpg #fauxrpg #madewithblocks 182
naam @naam.bsky.social · 21/06/2026... it's so heartwarming to be part of the crowd with experience in quietly building out cave dialogue #botreplies 130
naam @naam.bsky.social · 21/06/2026...meanwhile I'm just plodding away at staging and adding little convo bits to the caves today, such fun! #indiedev #vr #diorama #rpg #fauxrpg #madewithblocks 182
Reposted by naamnaam @naam.bsky.social · 20/06/2026...also finally sat down and made myself a proper flame shader ^^ dunno how long these blocky yellow bits have been static pear shapes, mustve been three years! : D #screenshotsaturday #indiedev 1152
Reposted by naamnaam @naam.bsky.social · 20/06/2026...I forget how much I like the paths that my silly little bat-flight algorithm produces : ) #indiedev #screenshotsaturday #vr 092
naam @naam.bsky.social · 20/06/2026...for who is wondering: using U as seed per shape, V for influence, scrolling in U through a noise texture on four different V offsets (flicker, bounce, waggle X and Y). Mesh pivot as an extra seed since these are static but can be instanced! some sneaky curves and whallah! #indiedev 040
naam @naam.bsky.social · 20/06/2026...also finally sat down and made myself a proper flame shader ^^ dunno how long these blocky yellow bits have been static pear shapes, mustve been three years! : D #screenshotsaturday #indiedev 1152
naam @naam.bsky.social · 20/06/2026...I forget how much I like the paths that my silly little bat-flight algorithm produces : ) #indiedev #screenshotsaturday #vr 092
Reposted by naamnaam @naam.bsky.social · 17/06/2026...think I'm finished with the instrumentation, much better! Fixed the weird bassline as well and added some wappery spaciousness ; ) need to balance it out, few tiny details left! But I think I'll keep it : ) #indiedev #gamemusic 182
naam @naam.bsky.social · 17/06/2026...think I'm finished with the instrumentation, much better! Fixed the weird bassline as well and added some wappery spaciousness ; ) need to balance it out, few tiny details left! But I think I'll keep it : ) #indiedev #gamemusic 182
naam @naam.bsky.social · 15/06/2026That's the word I was looking for, contemplative ^^ yeah I need to sit on it for a while, maybe I need something more mysterious. Thanks! 010
Reposted by naamnaam @naam.bsky.social · 14/06/2026...finally were able to make a first pass at the caves music! A bit too solemn maybe, but, I like it for what it is : ) what do you think? #indiedev #vr #diorama #rpg #gamemusic 133
naam @naam.bsky.social · 14/06/2026...finally were able to make a first pass at the caves music! A bit too solemn maybe, but, I like it for what it is : ) what do you think? #indiedev #vr #diorama #rpg #gamemusic 133
naam @naam.bsky.social · 08/06/2026...added an 0.2s delay between dialogue bubbles and it reads so much better but also my devving suffers because now you cant clicketyclicketyclick through a conversation at top speed anymore haha! #indiedev 060
Reposted by naamnaam @naam.bsky.social · 07/06/2026...oh dear what happened here? #indiedev #vr #diorama #rpg #fauxrpg #madewithblocks 081
naam @naam.bsky.social · 07/06/2026...thinking of making the game take place on planet Urf, on the continent of Yurp, but it might be too silly... #indiedev 011
Reposted by naamnaam @naam.bsky.social · 07/06/2026...spending a good hour or two mulling over the ramifications of a deceptively tiny and actually optional plot-point is gamedev too, right? ...else I may have wasted the afternoon right now ^^ #indiedev 0122
naam @naam.bsky.social · 07/06/2026...oh dear what happened here? #indiedev #vr #diorama #rpg #fauxrpg #madewithblocks 081
naam @naam.bsky.social · 07/06/2026...spending a good hour or two mulling over the ramifications of a deceptively tiny and actually optional plot-point is gamedev too, right? ...else I may have wasted the afternoon right now ^^ #indiedev 0122
Reposted by naamnaam @naam.bsky.social · 04/06/2026...finishing touches on the tutos, always add dangly bits #indiedev 051
naam @naam.bsky.social · 04/06/2026...finishing touches on the tutos, always add dangly bits #indiedev 051
naam @naam.bsky.social · 02/06/2026...created an SLItemSpawner scriplet to do away with the awkward BasicItemSpawner for ChoreActivity spawning of Realitems during InvoDiscovery tutos also squashies were applied to improper OnDisable/OnDestroy unsubscribes of InventoryPanelDisplay Repops how've you been? #indiedev 020
naam @naam.bsky.social · 01/06/2026...I can happily report that now I have made the drophovers respect navmesh placement of the popshandle not only do portals highlight properly but also bugs surfaced around picking up nonbattler popshandles that are now squashed also fixing trinket multies in the same go yay! #indiedev 040
Reposted by naamnaam @naam.bsky.social · 30/05/2026... what else would you find in empty pockets? #indiedev #vr #diorama #rpg 081
naam @naam.bsky.social · 30/05/2026... what else would you find in empty pockets? #indiedev #vr #diorama #rpg 081
Reposted by naamnaam @naam.bsky.social · 30/05/2026...spent waaaay too much time watching fights in debug view but can report evasion spot picks now work 99±1% of the time now woot! #indiedev #vr #diorama #rpg #screenshotsaturday 062