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MusicMaster

@musicmasterost.bsky.social
40 followers 85 following 166 posts

Official Blue sky account of MusicMaster Pfp by @galawookie.bsky.social He/They youtube.com/@musicmasterost?si=bmqk…

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🩸ZomEnderIg🩸 @enderinlight.bsky.social · 04/10/2026
CW: Hella blood. Zombie Rhea! I bet you shes hard to take down due to her high resilience and raw strength. #furry #furryart #art #halloween
This version of Rhea was unfortunate to become a zombie thus posing a very dangerous threat.
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🩸ZomEnderIg🩸 @enderinlight.bsky.social · 01/10/2026
WAKE UP wake up! ITS DA FIRST OF DA MONTH!
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Ballaam @ballaam.dk64randomizer.com · 27/09/2026
Life is all about learning things when you have the motivation on how to do something. If you want to make something, learn how to make it. It's a rewarding and fun experience trying to learn a new hobby. Everyone who you think is great at what they do didn't get there in 1 day.
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🩸ZomEnderIg🩸 @enderinlight.bsky.social · 26/09/2026
BROOO THEY ADDING A NEW DIMENSION TO DA BASE GAME IM SO HYPED FR Minecraft live was fire too 🔥
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iam8bit @iam8bit.com · 23/09/2026
Tap back into Ooo with our Adventure Time: Distant Lands collection! with records + CDs for the soundtracks to both Obsidian and BMO's Mixtape, there's no better time to lock in your preorder. www.iam8bit.com/collections/adventu…
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🩸ZomEnderIg🩸 @enderinlight.bsky.social · 15/09/2026
Im going all out for halloween drawings so just be a aware yeah?
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🩸ZomEnderIg🩸 @enderinlight.bsky.social · 15/09/2026
Nothing burger of a video but I really liked how welk the music fits well with the rain. anyways this is part of the realm
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Ballaam @ballaam.dk64randomizer.com · 09/09/2026
Multiplayer mod progress
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Ballaam @ballaam.dk64randomizer.com · 06/09/2026
Work in Progress
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2dos @ DK64Randomizer.com @2dos.dk64randomizer.com · 29/08/2026
The DK64 recomp is now out! Play "DK64 Rekongpiled" now! Playable on Windows, Mac and Linux, just provide your own DK64 rom. No generative AI used at any point in the process. www.youtube.com/watch?v=oVUvGGXTk0E dk64recomp.com
youtube.com
DK64 RECOMP RELEASE ANNOUNCEMENT
YouTube video by 2dos
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Ballaam @ballaam.dk64randomizer.com · 30/08/2026
I swear all AI bros just cough up the same "it's like a carpenter using a circular saw" analogy every time without fully considering that the analogy just isn't correct. AI isn't a circular saw It's asking another "carpenter" to do the job who has a history of not following orders.
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Ballaam @ballaam.dk64randomizer.com · 30/08/2026
Released a whole bunch of mods for Rekongpiled: - Start with all kongs unlocked - Slower beetle - Fixed beaver bother - Open coin door in Helm by default All available on the mod page for DK64 Rekongpiled: dk64recomp.com/mods.html (Yes I did have a lot of fun making the thumbnails)
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🩸ZomEnderIg🩸 @enderinlight.bsky.social · 28/08/2026
I would be lying if I said I didn’t jump 💔
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2dos @ DK64Randomizer.com @2dos.dk64randomizer.com · 27/08/2026
Generative AI has not been used in ANY point of the process of making the DK64 recomp. We have not generated a single line of code with AI, and we're not even referencing it to solve a difficult problem. All code has been human made, backed with years of working with DK64 and referencing RT64 devs.
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🩸ZomEnderIg🩸 @enderinlight.bsky.social · 20/08/2026
I should probably update but hey my coms are still open!
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Ballaam @ballaam.dk64randomizer.com · 25/08/2026
Donk Recomp: We have fixed (easily) the biggest issue with the recomp left - The audio engine. There's a race condition within the audio code. On higher-end systems, this would not result in any issue. However, on lower-end systems, it could do one of two things: Kill the audio or crash the game.
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Ballaam @ballaam.dk64randomizer.com · 15/08/2026
DK looking at the mouse controls that I'm trying to implement right now
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Ballaam @ballaam.dk64randomizer.com · 29/07/2026
Rabbit Race with no lag, behaving like N64. No induced lag. Just telling the rabbit to listen to how much lag is present vs what N64 usually runs at. Also, finally figured out how to get weather working past 4:3 bounds.
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Emily K @emkultra64.com · 24/07/2026
so sick of all of these low-effort "recomps." Devs spent years disassembling, translating and commenting Mario 64, others made APIs and translation layers to make recompilation more effective and now fuckin slop coders are standing on the shoulders of both to make what is functionally bad emulation
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Ballaam @ballaam.dk64randomizer.com · 25/07/2026
When Nintendo builds an emulator, they compete with the entire history of fan and official emulation. Recomps face the same standard. If you're making a recomp, you're up against emulation, and the original release. Make your recomp the best it can be.
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Ballaam @ballaam.dk64randomizer.com · 24/07/2026
🧵 Donk Recomp: The framebuffer has been a pretty weird thing to get my head around. The game uses a LOT of dual-perspective effects for transitions, which relies on a snapshot of the previous frame overlaid on top of gameplay to create neat transitions like the warp transition.
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Ballaam @ballaam.dk64randomizer.com · 23/07/2026
Recomp chunk fix & general testing stream: www.twitch.tv/theballaam96/
twitch.tv
theballaam96 - Twitch
DK64 Recomp - Testing a chunk fix & long form testing
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Ballaam @ballaam.dk64randomizer.com · 22/07/2026
Gonna do a testing stream for Recomp within the next hour. Still got some bugs we need to fix, but wanted to test a chunk fix I have with just running around different parts of the game. Will also be a great opportunity for me to note more UI things I need to shift around
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Ballaam @ballaam.dk64randomizer.com · 19/07/2026
Yo dawg, I heard you liked expanded minigame UI Turns out each minigame has it's own function for drawing the "GET/HIT" etc counter. The timer on the top right provided some interesting challenge (some code plundering revealed the fact that I was a bit of an idiot with my initial approach)
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Ballaam @ballaam.dk64randomizer.com · 17/07/2026
Donk Recomp: Interpolation issues when the camera makes a sudden cut between one perspective and another during a cutscene has been fixed. Without disabling, it leads to the interpolation algorithm trying to make it's best guess on what the inter frames should be, and failing kinda badly at it.
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Ballaam @ballaam.dk64randomizer.com · 12/07/2026
The DK64 Recomp passes "the vine test". Unlike NSO, our solution doesn't involve adding lag or modifying the internal framerate.
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Ballaam @ballaam.dk64randomizer.com · 11/07/2026
Everything being under the microscope means that even super subtle effects that many wouldn't notice (like the misting in Castle Underground) won't look like an eyesore because there's an obvious 4:3 cutoff with it if we didn't adjust it.
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Ballaam @ballaam.dk64randomizer.com · 11/07/2026
Which is what that above screenshot is demonstrating, the sandstorm, which'd normally be 4:3 with default RT64, will now automatically scale according to your window size because of the modifications we're making. Every part of the game is under the microscope.
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Ballaam @ballaam.dk64randomizer.com · 11/07/2026
These changes in graphical code does make it more optimized, and also makes it so that RT64 can understand that it should expand those overlays to take up the whole viewport regardless of how wide your screen is.
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Ballaam @ballaam.dk64randomizer.com · 11/07/2026
We're aiming for TRUE widescreen, which RT64, when handled correctly can greatly assist with. This does mean that we're having to not only change a bunch of calls in the game to remove some of the... fun things with DK64, but it also means having to change some of the graphical code too.
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Ballaam @ballaam.dk64randomizer.com · 11/07/2026
It'd be incredibly easy for our recomp to just change this value and be done, but you'd then get stretched HUDs, weird effects upon entering a new map where the game messes with the FOV. These side-effects would be even more noticeable on ultrawide. 100% not the right way to go for a quality port.
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Ballaam @ballaam.dk64randomizer.com · 11/07/2026
A lot of comments on 2dos's original trailer say "didn't this game already have widescreen", which yes, it did, but with an asterisk. Instead of actual widescreen, it uses something called anamorphic widescreen where it changes the FOV so that when the 4:3 image is scaled to 16:9, it looks okay.
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Ballaam @ballaam.dk64randomizer.com · 11/07/2026
🧵 Recomp work still in progress. A lot of what we're working on right now isn't the super interesting stuff to make lots of posts about, but mostly us trying to make changes the right way. Widescreen is one of those things where we want to get things done correctly, even if it takes a little longer.
Aztec Sandstorm in 16:9
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Ballaam @ballaam.dk64randomizer.com · 09/07/2026
Great article from @wes.readonlymemo.com for @pcgamer.com about the state of recomps and vibe coding. Myself and @2dos.dk64randomizer.com had a wonderful chat with Wes about DK64 Recompiled, which you can find here: www.pcgamer.com/gaming-indus...
pcgamer.com
PC ports of old console games are the new AI vibe coding battleground
With projects like Donkey Kong 64 Recompiled, human programmers stake a claim on the art and science of retro game recompilation.
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Ballaam @ballaam.dk64randomizer.com · 08/07/2026
DK64 is art Context: Testing out fixing the sprite rendering function for Recomp. Currently that function, when we modify it, crashes the game. So I'm trying to figure out why it crashes. Turns out when you bully DK64 enough, you get this:
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Kaptajnen @kaptajnen.bsky.social · 29/06/2026
This is the big one, guys! The #DonkeyKong 64 #Recomp by @ballaam.dk64randomizer.com, @killklli.com & umedmuzl.bsky.social Is set to release this summer! Featuring 60fps and beyond 1440p and above Widescreen options mod support Full Trailer youtu.be/RYIZZZ33vAI #retrogaming #decomp #decompilation
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Ballaam @ballaam.dk64randomizer.com · 05/06/2026
Donkey Kong 64 on Nintendo Switch Online: What changed? What is newly possible? What weird things have been found? After a bunch of data mining and tests from the speedrunning community, here is what we know.
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🩸ZomEnderIg🩸 @enderinlight.bsky.social · 01/07/2026
WAKE UP wake up! ITS DA FIRST OF DA MONTH!
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🩸ZomEnderIg🩸 @enderinlight.bsky.social · 08/06/2026
Did it again
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🩸ZomEnderIg🩸 @enderinlight.bsky.social · 20/05/2026
Whos got sketch ideas in their noggin real quick
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Jen Gee @dluognej.bsky.social · 05/05/2026
I have to get up to pee. Gustav says no. #DemsDaRules
Grey cat sitting on blanketed legs, denying my request to get up and use the bathroom because he's comfy, dagnabit!
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Finch @finchwing.bsky.social · 05/05/2026
Birch fox 🤙
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EddySmash @eddysmash2407.bsky.social · 05/05/2026
Fox McCloud, roll out!! 🚀🛰️ #FoxMcCloud #StarFox #TheSuperMarioGalaxyMovie #Nintendo
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🩸ZomEnderIg🩸 @enderinlight.bsky.social · 02/05/2026
Yk when I do draw and in the process of it I always think to myself “Im so glad I’m not using AI.” and instantly makes me feel better.
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🩸ZomEnderIg🩸 @enderinlight.bsky.social · 01/05/2026
WAKE UP wake up! ITS DA FIRST OF DA MONTH!
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🩸ZomEnderIg🩸 @enderinlight.bsky.social · 01/05/2026
Im out of ideas atm recommendations on what to draw or sum?
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🩸ZomEnderIg🩸 @enderinlight.bsky.social · 28/04/2026
Who’s ready for summer? these two are thats for sure though. #furryart #furryartist #ocart #art
Rhea and Black Bear getting ready for summertime
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🩸ZomEnderIg🩸 @enderinlight.bsky.social · 24/04/2026
Lowkey when you just live yk #furryart #furryartist #ocart #art
This was an excuse to draw that chain broken image lol
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🩸ZomEnderIg🩸 @enderinlight.bsky.social · 05/04/2026
Happy easter y’all! sorry no drawing for this year but have Easter Ender
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🩸ZomEnderIg🩸 @enderinlight.bsky.social · 01/04/2026
Hello I’m benny and welcome to my Bluesky!! (I didn’t steal it trust me) I hope you enjoy it here as much as I am so far!
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