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musaqh.bsky.social

@musaqh.bsky.social
37 followers 6 following 13 posts
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filoppi.bsky.social @filoppi.bsky.social · 27/05/2026
HDR in 007 First Light seems fine from a technical pov: - UE inspired Filmic Tonemap (w/ custom params for HDR highlights) - 16x sRGB SDR Grading LUT - Luminance based SDR->HDR restoration - Unnecessary (?) small shadow lift in HDR - Proper UI blend for both SDR & HDR - Output encoding done properly
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filoppi.bsky.social @filoppi.bsky.social · 27/05/2026
The code is similar to @musaqh.bsky.social's Hitman 3 RenoDX mod, which improved that game’s HDR. We’d be glad if the developers took feedback from our community!
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filoppi.bsky.social @filoppi.bsky.social · 06/04/2026
If you are thirsty for old games with a graphical makeover, Call of Duty Black Ops 3 recently received a Luma mod (from DabVeed) with HDR and DLSS: nexusmods.com/callofdutybl...
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musaqh.bsky.social @musaqh.bsky.social · 24/03/2026
1/ I dug into Death Stranding 2: On the Beach's HDR code to analyze how it works and how it can be improved. Shoutout to JDSP for the comparison video. Watch it on at least a 1000 nit display to avoid clipping. www.youtube.com/watch?v=fJaL... #gamedev #HDR #RenoDX
youtube.com
Death Stranding 2 - SDR vs HDR Comparison
YouTube video by JDSP
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filoppi.bsky.social @filoppi.bsky.social · 25/09/2025
Just so it happens that I released a Remastered mod for Deus Ex Human Revolution the day the DX remaster was announced I added HDR rendering+output, improved SDR, fixed 4k and Ultrawide support, + fixed graphics issues HDR images and DL tinyurl.com/3wh847sf We just went reddit tinyurl.com/49m9uuwf
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filoppi.bsky.social @filoppi.bsky.social · 24/09/2025
@dark1x.bsky.social @dachsjaeger.bsky.social please call this out, it can't keep happening. This is like the 5th Unreal game this year that shipped without grading in HDR. Let's do a DF video with Luma and RenoDX and bring some light to developers that are clearly struggling with this new tech.
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filoppi.bsky.social @filoppi.bsky.social · 24/09/2025
The state of HDR in the game industry right now is catastrophic. Silent Hill F, AAA game, shipped w/out color grading in HDR, on top of the raised blacks that come with all UE HDR games It doesn't look as it's supposed to in HDR, atmospehre is completely gone, devs either didn't know or care for it
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filoppi.bsky.social @filoppi.bsky.social · 24/09/2025
And honestly I don't know which one is worse 😢. SDR will eventually die, and players with either be forced to play on old tech, or play a version with broken mood. I have easily applicable code to use SDR LUTs in the HDR grading path for Unreal, so if you need help with that, give me a call!
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filoppi.bsky.social @filoppi.bsky.social · 14/05/2025
This is due to what we call "sRGB mismatch". In SDR 90% of games encode colors with the sRGB formula, instead of using gamma 2.2, which is the formula that ~all displays use to decode. This causes a contrast boost near black in SDR that ends up missing in HDR, causing raised shadow in comparison.
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