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Munro

@munrowyman.bsky.social
225 followers 106 following 180 posts

Technical Artist | Retro Indie Dev | NYC munro.itch.io

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Munro @munrowyman.bsky.social · 16/08/2026
My entry for this year's #lowrezjam, now with more symptoms including big-mode! munro.itch.io/lil-pharma #pico8 #screenshotsaturday #indiedev
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Munro @munrowyman.bsky.social · 08/08/2026
Patients, pills, and ᵽooks. #pico8 #screenshotsaturday #indiedev
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Munro @munrowyman.bsky.social · 06/08/2026
BIG WHALE
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Munro @munrowyman.bsky.social · 05/08/2026
I really want to make a trippy ray caster some time. So many weird behaviors to exploit for effects.
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Munro @munrowyman.bsky.social · 02/08/2026
one thousand falling block games
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Munro @munrowyman.bsky.social · 01/08/2026
Focusing on a magnifying glass today for #lowrezjam! #pico8 #screenshotsaturday
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Munro @munrowyman.bsky.social · 31/07/2026
*Compression did not like that
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Munro @munrowyman.bsky.social · 30/07/2026
To win stupid prizes?
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Munro @munrowyman.bsky.social · 27/07/2026
Did an irl fishing trip for first time in a long time. Which led to the question: "What if you could use items as bait... any item" Totally not related to my playtesters' tendencies to chuck random junk in the lake. #pico8
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Munro @munrowyman.bsky.social · 21/07/2026
CASELAKE Take to the lake and catch fish to fit into your oversized briefcase: using guns! Sell fish ashore to buy more guns, ammo, and upgrades. But remember: Some things are better thrown back. Early half-baked prototype for #summerslowjams: munro.itch.io/caselake
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Munro @munrowyman.bsky.social · 19/07/2026
I may have to fix the reeling code a bit.. #pixelart #pico8 #screenshotsaturday
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Munro @munrowyman.bsky.social · 14/07/2026
Ready for the autobahn.
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Munro @munrowyman.bsky.social · 12/07/2026
9. Million. Megabytes!
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Munro @munrowyman.bsky.social · 06/07/2026
Hmm I have rotational item sprites and the enemies double as items. what if I just... yeah there's gas here. #pico8 #pixelart #indiedev
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Munro @munrowyman.bsky.social · 02/07/2026
Testing out some improvements to the rotation system using seagulls. Plan is they'll try to steal your fish and are annoying to fit. #pico8 #pixelart
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Munro @munrowyman.bsky.social · 02/07/2026
I may have started another inventory tetris game. It's about fishing. Using guns. To sell fish to buy more guns. Hoping to finish up a playable prototype, cross my fingers. #pico8 #pixelart #indiedev
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Munro @munrowyman.bsky.social · 11/06/2026
Teaching a little #picoCAD 2 intro workshop at #ITPCamp2026 today. Doing a simple chest model as example but then got kind of into it. Can't wait to see what others make! #lowpoly
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Munro @munrowyman.bsky.social · 26/05/2026
The pebbles do a job of acting as motion markers.
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Munro @munrowyman.bsky.social · 25/05/2026
if(btn(5)and u>0)goto g if(btn(4)and e==c)e=1z-=5 cls()for i,f in ipairs(q)do r=cos(f.x/6)*2y=i*15x=f.x?"ᶜf◜ "..(f.u or o==i and"◀"or""),x+9+r,y+1 rrectfill(x,y+4,13+r,5,1)circfill(x,y,8,f.c)if(x>83and f.u==c)u+=1z+=u<2and o==i and m*5or 0f.u=u if(x<96and e)f.x+=v(f.s)end?"▒ "..z,99,1 flip()goto _
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Munro @munrowyman.bsky.social · 25/05/2026
v=rnd n=0z=5s=v()m=2::g::u=0o,e=1srand(s)d={}for i=0,8do add(d,{x=9,s=v(),l=0,c=i+5})end srand(t()+s)q={}for i=0,m do add(q,del(d,v(d)))end m+=1?"debt" if(z<0)goto g ::_::p=btnp()if(e==c)o+=p\8%2-p\4%2
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Munro @munrowyman.bsky.social · 25/05/2026
SNAIL RACING HAS NEVER BEEN MORE EXCITING. munro.itch.io/mollusk-paddock #pico8 #tweettweetjam #indiedev
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Munro @munrowyman.bsky.social · 20/05/2026
døg
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Munro @munrowyman.bsky.social · 14/05/2026
A fascinating etymological journey.
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Munro @munrowyman.bsky.social · 03/05/2026
Oh this is cool, going check out some of the other recs!
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Munro @munrowyman.bsky.social · 03/05/2026
Cool seeing one of my games featured on Splore. To celebrate, updated to the latest so please try out while finish up on polish. www.lexaloffle.com/bbs/?tid=151... #pico8
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Munro @munrowyman.bsky.social · 11/04/2026
Continuing to address my longest running playtester feedback: the default pico8 font is hard to read. Finally made the switch over to the more legible large font for the patrons. #pixelart #pico8 #gamedev #screenshotsaturday
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Munro @munrowyman.bsky.social · 07/04/2026
*𝘣𝘭𝘶𝘦 𝘥𝘢𝘯𝘶𝘣𝘦 𝘸𝘢𝘭𝘵𝘻 𝘪𝘯𝘵𝘦𝘯𝘴𝘪𝘧𝘪𝘦𝘴*
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Munro @munrowyman.bsky.social · 06/04/2026
Through informal polling, currently hovering at a 40/60 split of librarians/non-librarians on play-testing so tracks. One night jumped up to 50/50! My other favorite trivia: the librarians have consistently been some of the quickest players.
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Munro @munrowyman.bsky.social · 05/04/2026
Continuing on tutorial and polish after playtesting. Designing it to be playable at a fast pace. Also accounting for the player going off script with a load of edge case checks. Ordered couple NES-style controllers to slap 🅾️❎ stickers on! #pico8 #pixelart #indiedev
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Munro @munrowyman.bsky.social · 03/04/2026
fire
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Munro @munrowyman.bsky.social · 29/03/2026
Manualy, was kind of relaxing ngl. Might post it the discord for others to use with some instructions.
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Munro @munrowyman.bsky.social · 29/03/2026
Fun demaking a model that's already lowpoly. Worked out a semi-decent way to make reference layers. This speed up the modeling part, though is hacky. The animation portion was a bit painful between the rotating cylinder and recoil+6 shots, requiring a load of animation clips. Looks like DDR!
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Munro @munrowyman.bsky.social · 29/03/2026
EINHORN #picocad2 #signalis #lowpoly #survivalhorror
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Munro @munrowyman.bsky.social · 28/03/2026
Bully for you. #picocad2 #lowpoly #marathon #pixelart
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Munro @munrowyman.bsky.social · 19/03/2026
Animation tricks: Swap heads for emote For recoil, swap gun with movable parts with a merged one Charging animation is a scaling cube inside the gun Ponytail physics courtesy of mixing random rotations Easing curves! Begun to lag when all on screen so feels very nostalgic for picoCAD1 haha.
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Munro @munrowyman.bsky.social · 19/03/2026
Full-Stop Heathcliff #picocad2 #lowpoly #limbuscompany #림버스 #リンバス
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Munro @munrowyman.bsky.social · 17/03/2026
"Ironclad" #slaythespire2 #picocad2 #pixelart #lowpoly
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Munro @munrowyman.bsky.social · 14/03/2026
Working on an interactive tutorial to make the controls more immediate. Using highlights and fading out other walls to direct attention, will see how it all holds up in next playtest! #pico8 #pixelart #screenshotsaturday #indiedev
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Munro @munrowyman.bsky.social · 19/02/2026
Tri-Tachyon function l(x,y,r,c)for i=0,r,2do circfill(x,y,i,c)flip()end end pal(1,-4,1)cls(1)l(63,64,59,7)l(63,64,54,1)for z=9,95do line(63-z*.57,z,63+z*.57,z,7)flip()end for z=61,9,-2do for a=0,1,1/3do l(63+sin(a)*z,64-cos(a)*z,2,1)end end l(63,63,22,1)l(63,63,15,7)::_::goto _ #starsector #pico8
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Munro @munrowyman.bsky.social · 16/02/2026
poke(21-😐,2)::_::cls()if(t()%4<2)q={}?"\^t³z\#8iff system\nlevel 3 - disengaged",24,52,7 for i=1,#q do l=q[i]x=l[1]y=l[2]rect(x,y,x+16,y+16,8-i\#q)?i+666,x,y+18 circ(x+8,y+8,8,0)end add(q,{rnd(120),rnd(120)})for i=0,9do z=6^13+rnd(8192)memcpy(z,z+rnd(8)-4,64)end circfill(63,63,63,6144)flip()goto _
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Munro @munrowyman.bsky.social · 16/02/2026
"Fell Bullet" (298 chars) #pixelart #postcart #limbuscompany #림버스 #リンバス
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Munro @munrowyman.bsky.social · 15/02/2026
function r(i)srand(i+s)x=ord(q,i)-13y=ord(q,i+1)-13return x,y,x<63and x-rnd(8)or x-4,y-rnd(8)end q='𝘲…?웃𝘲{3y𝘥u𝘲q0b𝘲b𝘣[𝘫𝘱-𝘯4𝘧𝘪𝘤𝘱7-07-𝘨"7•𝘦⁘𝘲⁙'::_::cls()poke(13-😐,5)s=t()for z=3,11,8do for i=1,#q,2do c,d,e,f=r(i)for v=1,#q,2do a,b,g,h=r(v)if(abs(c-a)+abs(d-b)<32)line(e,f,g,h,z)end flip()end end goto _
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Munro @munrowyman.bsky.social · 15/02/2026
"Biometric" (300 chars) “We can model the future facial structure and- and thus predict probability of-” stammered the lone face in a sea of silent black boxes. #pixelart #postcart #indiedev #pico8
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Munro @munrowyman.bsky.social · 12/02/2026
pal({-15,-4,12},1)e=circfill::_::k="\^c1\^$"for i=1,704do k..=i%6-t()*4%24<-9and("_clear")[i%6+1]or chr(rnd(74)+48)end ?k,0,0,0 poke(63-😐,242)for i=0,9do for l=9,61do c=63+l*sin(i/5)s=68-l*cos(i/5)if(i<5and l>26)e(c,s,sin(l/100+.5)*9+6,2) if(i>4and l<20)e(c,s,2,0)end end e(63,67,9,2)flip()goto _
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Munro @munrowyman.bsky.social · 12/02/2026
"Prescript" (296 chars) #pixelart #postcart #limbuscompany #림버스 #リンバス
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Munro @munrowyman.bsky.social · 09/02/2026
"Sefirot" function s(i)return(("1020210211")[i]*32-32)*a+63+a*20,("1224456679")[i]*13end pal({-14,2,-8,-7,9,10},1)cls(1)::_::for r=0,49do a=sin(r/350+t()/8)for i=1,10do n,m=s(i)circ(n,m,5,r/7)for j=0,7do if(ord(('そh@𝘩@`𝘩(「▮ ')[i])-16&2^j>0)f,g=s(i+j-2)line(n,m,f,g)end end end flip()goto _ #postcart
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Reposted by Munro
Michał Rostocki @rostok.bsky.social · 08/02/2026
"The Thief's Journal" My fellow prisoners were moths. They danced frantically beneath the light, blinded by that dangerous urge to disregard the risks. Stupid bastards. source in a post below #pico8 #codeart #tweetcart #postcart #generative #sizecoding
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Munro @munrowyman.bsky.social · 08/02/2026
What looks like without the pal call.
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Munro @munrowyman.bsky.social · 08/02/2026
function f(y,x,r,n)poke(63-😐,240|n)for i=0,r do circfill(63+k*x,69-j*y,i,255)flip()end end j=0k=0pal({[0]=9,0,9,9,0,0,1,0,9,0,1,9,9,0,0,9},1)cls()f(0,0,31,4)f(0,0,24,8)f(0,0,8,2)for a=0,1,1/3do j=cos(a)k=sin(a)f(28,28,32,1)f(36,36,25,2)f(-28,-28,13,8)f(10,-10,2,2)end::_::goto _
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Munro @munrowyman.bsky.social · 08/02/2026
"Biohazard" (278 chars) #pixelart #postcart #pico8 #screenshotsaturday
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