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Multiversal Maproom

@multiversalmaproom.bsky.social
27 followers 10 following 39 posts

Fantasy cartography and vector calculus. Still under construction.

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Multiversal Maproom @multiversalmaproom.bsky.social · 30/09/2026
New video out! This one is about adding multiple languages and having placenames shift in realistic ways over time. I think I ended up building the world's first Yiddish-language fantasy name generator as part of putting this together? #worldbuilding #fantasy #ttrpg youtu.be/0Ht9CT_H5k4
youtu.be
Fantasy Mapmaking | Placename Origins
YouTube video by Multiversal Maproom
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Multiversal Maproom @multiversalmaproom.bsky.social · 28/09/2026
Also tried it with Tocharian B, which feels like an interesting substrate language for long-ago places on a fantasy map. Some name-parts repeat, like "Tronk" which means "cave" or "hollow". It's unrelated to "Trank" which means "lament".
A fantasy map of a continent with Tocharian B fantasy place names like Ratre Kucatak, Walkwe Kercci, Aryatewe Trank, Mortartsetse Tronk, and Kaumpirko Tronk.
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Multiversal Maproom @multiversalmaproom.bsky.social · 28/09/2026
Testing the ability of name generation to handle multiple languages. Because I've been reading a Yiddish translation of LotR, I went with Yiddish, so this is possibly the first Yiddish-language fantasy placename generation algorithm? #ttrpg #fantasy #worldbuilding
A fantasy map of a continent with Yiddish fantasy place names like Gedile Kheyfets, Yankel's Geret, Mekhashefslevade, Epl Veyg, and Pater fun Bosyaks Grub.
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Multiversal Maproom @multiversalmaproom.bsky.social · 16/09/2026
New video out! This one is about how place names change over time, so they accurately reflect a history of a settlement being e.g. cursed or holy or ruined. Really pleased with how this is coming along. #fantasy #ttrpg #worldbuilding youtu.be/Kq2LNNgYn9U
youtu.be
Fantasy Mapmaking | Dynamic Names
YouTube video by Multiversal Maproom
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Multiversal Maproom @multiversalmaproom.bsky.social · 03/09/2026
At this point I'm running out of ways to show everything going on with settlements on the same map? Taking this as a sign we're just about maxed out on complexity and I need to start generating GIS compatible outputs #fantasy #ttrpg #worldbuilding
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Multiversal Maproom @multiversalmaproom.bsky.social · 27/08/2026
A new version of the name generation demo is live! This one adds some new fields, fixes some bugs, and drastically increases the vocabulary. If you could click around a bit and let me know if it works, I'd really appreciate that. #ttrpgs #worldbuilding #maps malkacodes.github.io
Sample output from the context aware name generator, where selecting "arcane", "ancient", and "cursed" has generated the name "Accursed Bloodburn".
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Multiversal Maproom @multiversalmaproom.bsky.social · 21/08/2026
Oh gosh I hope not 🌜🌜🐺📉
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Multiversal Maproom @multiversalmaproom.bsky.social · 21/08/2026
Got a demo of the name generator up and running! This doesn't have a lot of features yet - I mostly wanted to see whether building this kind of demo with PyScript was even feasible. If you could please try it out and let me know if it works, I'd really appreciate it. #fantasy #ttrpg #worldbuilding
malkacodes.github.io
Context Aware Name Generator demo
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Multiversal Maproom @multiversalmaproom.bsky.social · 19/08/2026
Somehow this project has gone from "it sure would be cool to have fantasy mapmaking software that did the things I wanted it to do" to "guess I need to learn web app development" but a very rough name generation demo is in the works. #fantasy #ttrpg #mapmaking #worldbuilding
A rough demo of a fantasy name generator that lets you select attributes (e.g. temperature, elevation, latitude) and outputs a procedurally generated fantasy name. I've selected the attributes "rich", "port", and "arcane", and it's returned the name Shadowport.
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Multiversal Maproom @multiversalmaproom.bsky.social · 12/08/2026
Getting started on place name generation! We want to procedurally generate names that reflect the geography of the places we're naming. I tweaked the code while working on this video, and at one point every placename started with "blood", but that's fixed now. #fantasy #ttrpg #worldbuilding #maps
youtu.be
Fantasy Mapmaking | Naming Places
YouTube video by Multiversal Maproom
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Multiversal Maproom @multiversalmaproom.bsky.social · 07/08/2026
So I agree that if we'd turned up the arcanity really high in the settings and that had yielded a world with a bunch of Moon Villages then that would be interesting. In this case, though, I deliberately ran low-arcanity world generation to test out all the tags, so it feels more like Moon Moon.
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Multiversal Maproom @multiversalmaproom.bsky.social · 06/08/2026
Procedural fantasy place name generation that takes into account the attributes of the places it's naming is turning out to be trickier than expected. No notes about Magemirestead, Blood Willowhaven, or Yellowoakfort. Less certain about Wallhall, Fort Snowoak, and the multiple Moon Villages.
Magesmirestead
Farpine Crossing
Oakhall
Blood Willowhaven
Fort Mire
Moon Village
Guinevere's Field
Blessedhall
Whitewind
Bloodwall
Wallhall
Redwall Manor
Fort Snowoak
Bloodhollow Abode
Fort Willow
Yellowpine
Yellowoakfort
Moon Village
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Multiversal Maproom @multiversalmaproom.bsky.social · 06/08/2026
If I want place names that accurately reflect the attributes of the places I'm naming (and not just using RNG to name a remote mining town in the mountains Angel Moon Bay) I need to tell the computer which words correspond to which attributes. A lot of mind-numbing spreadsheet-building this week.
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Reposted by Multiversal Maproom
Multiversal Maproom @multiversalmaproom.bsky.social · 31/07/2026
We're finally back at it! Generating political borders that looked halfway reasonable took way too long. I think this turned out pretty well, though. #worldbuilding #ttrpg #fantasy #maps
youtu.be
Fantasy Mapmaking | Building Borders
YouTube video by Multiversal Maproom
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Multiversal Maproom @multiversalmaproom.bsky.social · 31/07/2026
We're finally back at it! Generating political borders that looked halfway reasonable took way too long. I think this turned out pretty well, though. #worldbuilding #ttrpg #fantasy #maps
youtu.be
Fantasy Mapmaking | Building Borders
YouTube video by Multiversal Maproom
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Multiversal Maproom @multiversalmaproom.bsky.social · 07/07/2026
In this week's video, we talk about iterating through many eras of history to layer on deep lore with interesting storytelling potential. I also can't make up my mind about how to pronounce "ruin". Sorry about that. #worldbuilding #ttrpg #fantasymaps
youtu.be
Fantasy Mapmaking | Layering Lore
YouTube video by Multiversal Maproom
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Reposted by Multiversal Maproom
Multiversal Maproom @multiversalmaproom.bsky.social · 06/07/2026
Not sure how gif quality turns out on here but check out this procedurally generated world map going through ten eras. We get settlements cycling between small towns, ancient cities, cursed sites, ruined cities, and back to uninhabited settlement sites. #fantasymaps #worldbuilding #ttrpg #fantasy
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Reposted by Multiversal Maproom
Multiversal Maproom @multiversalmaproom.bsky.social · 06/07/2026
Part of what's fun about procedural map generation is that sometimes you get worlds that don't really work out the way they're supposed to, but there's interesting storytelling potential anyway. Like, this world has no holy cities, but lots of cursed ones. #fantasymaps #worldbuilding #ttrpg #fantasy
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Multiversal Maproom @multiversalmaproom.bsky.social · 06/07/2026
Part of what's fun about procedural map generation is that sometimes you get worlds that don't really work out the way they're supposed to, but there's interesting storytelling potential anyway. Like, this world has no holy cities, but lots of cursed ones. #fantasymaps #worldbuilding #ttrpg #fantasy
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Multiversal Maproom @multiversalmaproom.bsky.social · 06/07/2026
Not sure how gif quality turns out on here but check out this procedurally generated world map going through ten eras. We get settlements cycling between small towns, ancient cities, cursed sites, ruined cities, and back to uninhabited settlement sites. #fantasymaps #worldbuilding #ttrpg #fantasy
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Multiversal Maproom @multiversalmaproom.bsky.social · 18/06/2026
Getting into the fun parts of procedurally generated mapmaking. This week's video is all about urban geography, hierarchies of places, and how to assign populations to cities. #fantasymaps #worldbuilding #ttrpg #fantasy #dndmaps
youtu.be
Fantasy Mapmaking | Sizing Cities
YouTube video by Multiversal Maproom
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Multiversal Maproom @multiversalmaproom.bsky.social · 12/06/2026
Enjoy a very rough draft of place name generation complete with some awful fantasy placeholder names #fantasy #ttrpg #worldbuilding
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Multiversal Maproom @multiversalmaproom.bsky.social · 05/06/2026
New video out! This one is all about placing settlements on the map. Some new algorithm design in here that I'm really excited about. Things are looking a lot more lively now that we can start seeing where the cities would go. #worldbuilding #ttrpg #fantasy #maps
youtu.be
Fantasy Mapmaking | Siting Settlements
YouTube video by Multiversal Maproom
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Multiversal Maproom @multiversalmaproom.bsky.social · 04/06/2026
Working on settlement placement and yeah this is the part of the whole fantasy mapmaking software that I've wanted to get to the whole time. The dots are potential settlement locations and the rings are the radius around them they need to control to be viable. #fantasymaps #ttrpg #worldbuilding
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Multiversal Maproom @multiversalmaproom.bsky.social · 30/05/2026
Got another video out! This one is about biomes but also K-means clustering and the worldbuilding iceberg. Also from here on out we're switching to social geography so it's all cities and polities and trade routes and stuff, which I'm really excited about. #fantasy #maps #ttrpg
youtu.be
Fantasy Mapmaking Software | Building Biomes
YouTube video by Multiversal Maproom
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Multiversal Maproom @multiversalmaproom.bsky.social · 16/05/2026
This week's video is all about adding lakes and rivers! Every possible error happened while recording this, so it took about half a dozen tries. I think the lakes and rivers are looking pretty solid, though. #fantasymaps #worldbuilding #ttrpg
youtu.be
Fantasy Mapmaking | Part 5: Moister Maps
YouTube video by Multiversal Maproom
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Multiversal Maproom @multiversalmaproom.bsky.social · 13/05/2026
Got inland lakes working! Took a really brute-force approach of finding inland low points and filling them up from there until precipitation plus evaporation didn't provide enough water to go any deeper. #fantasymaps #worldbuilding #ttrpg
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Multiversal Maproom @multiversalmaproom.bsky.social · 11/05/2026
In between videos I've been putting in some time fixing parts of the basic terrain map that had been bothering me (especially edge oceans and island generation) and it's still not perfect but this is way closer to what I'd originally envisioned. #fantasymaps #worldbuilding #ttrpg
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Multiversal Maproom @multiversalmaproom.bsky.social · 08/05/2026
This week's video is all about using real-world data to inform climate generation for a fantasy world. It turns out that temperatures are easy to model! Precipitation, not so much. #fantasymaps #worldbuilding #ttrpg
youtu.be
Fantasy Mapmaking Software | Part 4: Climate Norms
YouTube video by Multiversal Maproom
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Multiversal Maproom @multiversalmaproom.bsky.social · 01/05/2026
In this week's video, I get into the process of labelling features like mountains and islands. This is one of those steps that's going to make things way smoother further down the line for this project. Looking forward to hearing what people think of this! #fantasymaps #worldbuilding #ttrpg
youtu.be
Fantasy Mapmaking | Part 3: Natural Features
YouTube video by Multiversal Maproom
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Multiversal Maproom @multiversalmaproom.bsky.social · 30/04/2026
Starting to feel more satisfied with terrain generation and the underlying magic layer #fantasymaps #worldbuilding #ttrpg
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Multiversal Maproom @multiversalmaproom.bsky.social · 22/04/2026
Put together another video! This one is about adding magic to a fantasy map. A lot of slime mould talk in here. #fantasy #worldbuilding #ttrpg #maps youtu.be/1oheH9b6hjs
youtu.be
Fantasy Mapmaking | Part 2: Mapping Magic
YouTube video by Multiversal Maproom
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Multiversal Maproom @multiversalmaproom.bsky.social · 22/04/2026
The slime mould algorithm is working! I can generate interesting organic flows between magic sites. Very pleased with this. #fantasy #worldbuilding #ttrpg #maps
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Multiversal Maproom @multiversalmaproom.bsky.social · 20/04/2026
Trying to use slime mould growth algorithms to build ley lines that aren't just boring geodesics. So far I think this seems promising? Going to take some messing around with parameters though. #fantasy #worldbuilding #ttrpg #maps #cartography
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Multiversal Maproom @multiversalmaproom.bsky.social · 14/04/2026
Made a video to try to describe what I'm doing here with the map generation. I've never done any video editing (or video recording) before, and so this took about times as long to make as the underlying terrain generation code. Anyway, I'd be really grateful for any feedback on this.
youtube.com
Fantasy Mapmaking | Part 1: Terrain Generation
YouTube video by Multiversal Maproom
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Multiversal Maproom @multiversalmaproom.bsky.social · 26/03/2026
Inscrutable! But good to know.
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Multiversal Maproom @multiversalmaproom.bsky.social · 26/03/2026
And a couple more comparisons:
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Multiversal Maproom @multiversalmaproom.bsky.social · 26/03/2026
Tweaked the coastlines for slightly more steepness and added more islands! It's subtle, but I'm really pleased with how this is looking. Here are some before and after comparisons: #fantasy #worldbuilding #ttrpg #maps
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Multiversal Maproom @multiversalmaproom.bsky.social · 13/03/2026
Finally graduated to some more realistically-built oceans! Very psyched with how this is turning out. #fantasy#worldbuilding #ttrpg
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Multiversal Maproom @multiversalmaproom.bsky.social · 23/02/2026
Building a gallery of coastline inspiration for fantasy maps and realizing that a lot of what makes a map look useful for fantasy worldbuilding goes way beyond what Perlin noise can accomplish.
I think the Clayoquot Sound is top tier for fantastic hyperrealistic coastlines:

Look at those islands! Those straits! Those long glacial lakes! This is the kind of map where adventurers could go on a quest and discover remote secrets. The kind of map where you can imagine crystalline bridges or fantasy paddlewheelers or barges pulled by giant tortoises. Excellent geography, even if it's going to be basically impossible to simulate with Perlin noise or anything like it.The Virgin Islands and this chunk of the edge of Puerto Rico is also excellent coastline design:

Look how the islands trail off from the mainland! Great design for complex political intrigue, a campaign that takes you all the way from the mainland in the west to the end of the archipelago in the west, an overall direction and flow that even St Croix way to the south runs parallel to. Also tricky to think about how to get these long parallel flows from something like Perlin noise, but it's definitely a feature of satisfying-looking island chains.Auckland has such a ridiculous coastline for a metropolitan city it does not even seem plausibly realistic:

Big deep harbours on both sides, with a city on the isthmus in between. So many opportunities for naturally delineated districts, and multiple ports and wharves with wildly different vibes. Rangitoto right there north of the city just hanging out as a giant obvious volcano in the middle of all of this.Lombok, Sumbawa, and this whole stretch of the Lesser Sunda Islands is also a prime archipelago:

Look at all those volcanos! Look at those narrow straits, those tiny islets, those isolated geographies - great for fantasy worldbuilding with a ton of complex polities, or a narrative that requires visiting a bunch of nearby locations that are plausibly very different in vibe. The coastlines also have very different fractal roughness in different places, which makes this map look like it could be 100 km across or it could be the whole world.
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Multiversal Maproom @multiversalmaproom.bsky.social · 08/02/2026
This BSky account will mostly just be for images of works in progresss. For longer-form blog entries about what I'm doing here, check out the Tumblr for this project: www.tumblr.com/multiversal-...
tumblr.com
Post by @multiversal-maproom · 3 images
💬 0  🔁 0  ❤️ 0 · fantasy map generation and what we're trying to do here · So this blog is documenting my project to build new fantasy map generation software. I love maps, and I love TTRPGs and fa…
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Multiversal Maproom @multiversalmaproom.bsky.social · 08/02/2026
I'm working on fantasy map generation software that builds hyperrealistic terrain, creates interesting and locally consistent placenames, and outputs everything as shapefiles for editing and overlaying. First step is Perlin noise terrain generation! #worldbuilding #ttrpg #fantasy
Perlin noise coloured and contoured to look like a topographic terrain map.
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