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Multiplayer

@multiplayer.app
65 followers 189 following 835 posts

The debugging agent for developers. Try it for free: go.multiplayer.app

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Multiplayer @multiplayer.app · 18/08/2026
Big news: Multiplayer is joining FilingRamp 🎉 Four years ago we set out to help teams work better on distributed systems. Along the way we grew to thousands of users and found success building alongside the FilingRamp team. Together, we're bringing real AI to the InsurTech space.
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Multiplayer @multiplayer.app · 10/08/2026
Myth: connecting your agent to your APM closes the debugging loop. Reality: the agent inherits every structural limitation of the data underneath it. Our CTO @tomjohnson3.bsky.social explains it best in this article 👇
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Multiplayer @multiplayer.app · 06/08/2026
When something breaks on mobile, Multiplayer captures it and sends your coding agent the exact runtime data it needs to fix it automatically.
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Multiplayer @multiplayer.app · 04/08/2026
What data is your AI agent actually working from?
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Multiplayer @multiplayer.app · 03/08/2026
If only your coding agent could generate PRs from unsampled, pre-correlated, full-stack data… oh wait, it can 😏
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Multiplayer @multiplayer.app · 30/07/2026
The best support ticket is the one that never gets filed …
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Multiplayer @multiplayer.app · 27/07/2026
Issues are our answer to noisy alerts and duplicate PRs. We aggressively correlate data per session. We then aggressively deduplicate and group sessions into issues. The same bug appearing across a hundred user sessions becomes one issue. ✨
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Multiplayer @multiplayer.app · 23/07/2026
Your terminal shows the debugging sessions you're running. The web dashboard tab shows every debugging session anyone on the team ran, today or three weeks ago.
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Multiplayer @multiplayer.app · 20/07/2026
Why trust our word for it when you can watch the debugging agent catch and fix a bug yourself? One command. 👇
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Multiplayer @multiplayer.app · 13/07/2026
One npm install. Try a demo. Setup existing project. Arrow keys, Enter. That’s it. That’s all you need to do to get full-stack, unsampled, runtime data into your coding agent.
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Multiplayer @multiplayer.app · 08/07/2026
Targeted runtime visibility without managing your own infrastructure OR targeted runtime visibility with full control. No wrong choice, only great options 😉
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Multiplayer @multiplayer.app · 07/07/2026
Dev: What kind of game is Multiplayer? Me: The kind were you squash bugs in prod. 😇 Check the live demo today. Just one command line: npm install -g @multiplayer-app/cli && multiplayer
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Multiplayer @multiplayer.app · 30/06/2026
Multiplayer monitors your internal apps continuously and fixes bugs before your teammates notice them, automatically, with no manual debugging required.
The reality of internal tool debugging is scattered bug reports, vague repro steps, long resolution times and inefficient workflowsMultiplayer is a debugging agent that give you runtime visibility without missing any data
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Multiplayer @multiplayer.app · 26/06/2026
“Full runtime context” that's sampled, missing request/response content and headers, and stops at service boundaries, isn't full runtime context.
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Multiplayer @multiplayer.app · 24/06/2026
New Relic observes systems. Multiplayer fixes bugs. Unsampled, full-stack runtime data for your coding agent without the Ops-focused overhead and vendor lock-in.
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Multiplayer @multiplayer.app · 20/06/2026
Sampled, incomplete data means plausible-looking PRs that fail in production. Multiplayer feeds your coding agent full-stack, unsampled runtime data so fixes actually work.
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Multiplayer @multiplayer.app · 17/06/2026
Why Multiplayer's architecture is unique: → Session-based data collection → Local-first architecture that only sends data for new issues → Un-sampled, full-stack data → Automatic data correlation → Intelligent issue grouping, triage and deduplication → Release context and metadata included
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Multiplayer @multiplayer.app · 11/06/2026
With Multiplayer there’s no proprietary agent lock-in, no bloated telemetry bills, just the runtime data your coding agent needs.
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Multiplayer @multiplayer.app · 10/06/2026
Yes, there's a lot going on under the hood. No, you don't have to care about any of it. One copy/paste in your terminal and Multiplayer handles the rest: data gathering, triage, deduplication, coding agent prompting, PR creation. You just review and merge.
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Multiplayer @multiplayer.app · 09/06/2026
AI agents generate code that breaks in prod. Use Multiplayer with your favorite coding agent to fix application bugs automatically with full-stack, unsampled runtime data.
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Multiplayer @multiplayer.app · 08/06/2026
Session-based runtime data collection for coding agents. One copy/paste in your terminal, and you're done: npm install -g @multiplayer-app/cli && multiplayer
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Multiplayer @multiplayer.app · 05/06/2026
Watching the debugging agent fix my bugs
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Multiplayer @multiplayer.app · 04/06/2026
Multiplayer produces fewer, better PRs: local-first, full-stack, deduplicated, un-sampled, … better data for any coding agent (or developer).
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Multiplayer @multiplayer.app · 03/06/2026
We capture the actual runtime context you (and your coding agent) need: • User clicks • Session metadata • Network requests • Console messages • Error rate metrics and errors (not sampled!) • Stack traces, spans, and logs (not sampled!) • Req/res headers and content from deep in your system
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Multiplayer @multiplayer.app · 01/06/2026
Watching the debugging agent fix bugs in real-time. One copy/paste in your terminal, and you can too: npm install -g @multiplayer-app/cli && multiplayer
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Multiplayer @multiplayer.app · 29/05/2026
One line. That’s it. All you need to start saving hours of debugging time.
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Multiplayer @multiplayer.app · 28/05/2026
Install the Multiplayer debugging agent in your console. Run it locally. No source code access required.
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Multiplayer @multiplayer.app · 27/05/2026
Multiplayer: the debugging agent for developers. We connect your favorite coding agent to prod to fix application bugs automatically. Run us locally and eliminate PR slop.
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Multiplayer @multiplayer.app · 18/05/2026
Proud to see our Director of Community and DevRel and on stage at @cloudnativedaysitaly.org 💜 The cognitive cost of too much choice is part of why we built our debugging agent to run locally, right next to your coding agent: less context switching, less decision fatigue, more fixing.
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Multiplayer @multiplayer.app · 18/03/2026
📅 Today, Wed, 18 MAR 2026 🕘 10:00 AM PDT | 1:00 PM EDT | 6:00 PM CET A panel on agentic observability with @tomjohnson3.bsky.social, @rustyrazorblade.com orblade.com, @michele.dash0.com, and @renice.bsky.social Hosted by @dash0.com and @leaddev.com Save your spot: leaddev.com/event/a-blue...
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Multiplayer @multiplayer.app · 17/03/2026
Our CTO #Thomas Johnson will be joining @rustyrazorblade.com, @michele.dash0.com, and @renice.bsky.social for a panel on agentic observability, hosted by @dash0.com and @leaddev.com 📅 Tomorrow, WED, 18 MAR 2026 🕘 9:00 AM PST | 12:00 PM EST | 6:00 PM CET
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Multiplayer @multiplayer.app · 10/03/2026
Same vibe: teams spending hours tuning sampling rates, retention policies, and log filters, instead spending a few minutes setting up full stack session recordings. 👀
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Multiplayer @multiplayer.app · 06/03/2026
Modern session recording tools have evolved beyond user analytics to become essential debugging and development platforms that capture complete request/response payloads, distributed traces, and frontend-backend correlations.
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Multiplayer @multiplayer.app · 26/02/2026
The real question isn't "can you capture external API data?" It's "do you capture it reliably, or does it require manual discipline (that often breaks down)?" With custom logging, you CAN technically capture everything. BUT...
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Multiplayer @multiplayer.app · 25/02/2026
By the time you find out about an intermittent bug, the context is gone (sampled away or never captured)… or is it? 😇 Maybe you just don’t have the right tool to automatically record the full-stack, session-based context when the bug occurs.
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Multiplayer @multiplayer.app · 23/02/2026
Fixing the debugging data problem requires rethinking what you collect and when you collect it. www.multiplayer.app/blog/why-obs...
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Multiplayer @multiplayer.app · 20/02/2026
With Multiplayer, you get: ✅ 100% traces (no missing data or outrageous bills) ✅ Full request/response payloads and headers ✅ Internal AND external API calls ✅ User steps and frontend data (annotatable) ✅ Full-stack data correlated by session (no manual stitching)
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Multiplayer @multiplayer.app · 18/02/2026
Complexity is a choice.
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Multiplayer @multiplayer.app · 17/02/2026
Get started *for free* and in just a few minutes: multiplayer.app/docs
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Multiplayer @multiplayer.app · 17/02/2026
Here’s how Multiplayer fits into it 👇 Our session-based correlation includes: ✓ Frontend actions ✓ Backend requests (un-sampled) ✓ External API calls ✓ Full req/res payloads ✓ One timeline
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Multiplayer @multiplayer.app · 17/02/2026
Distributed tracing, APM platforms, and error monitoring have all improved correlation in their domains. But the full end-to-end correlation is still an emerging category 👇
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Multiplayer @multiplayer.app · 17/02/2026
Instead of: Here are logs from 6 tools, figure it out. You get: Here's everything that happened in this user's session, already correlated. Here's how. 🧵
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Multiplayer @multiplayer.app · 13/02/2026
What is spec-driven development? The approach: Write comprehensive specs → detailed technical plans → task breakdowns → then let AI generate code. Sound familiar? We used to call this Big Design Up Front (BDUF). We spent decades running away from it. 🧵
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Multiplayer @multiplayer.app · 10/02/2026
Something feels backwards here.
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Multiplayer @multiplayer.app · 29/01/2026
The difference between 'works fine' and 'production is down' is usually smaller than you think.
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Multiplayer @multiplayer.app · 28/01/2026
GitHub Copilot can scaffold your payment integration in 30 seconds. But when customers report "checkout is broken ❌," you're spending 60 minutes manually correlating: • Browser DevTools for frontend data • Backend logs • Stripe's dashboard for API responses • Sentry for error traces ...
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Multiplayer @multiplayer.app · 27/01/2026
"We need better observability" Adds 47 console.log() statements "We need to see API responses" Screenshots Postman for the 10th time "We need request headers" Digs through network tab while user waits OR... you could just use a full stack session recording with automatic request/response capture.
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Multiplayer @multiplayer.app · 21/01/2026
Turns out it's a lot easier when you can just... see what happened.
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Multiplayer @multiplayer.app · 20/01/2026
🎁 The best gift you can give your engineering team? Automatic visibility into request/response content AND headers from EVERY internal service call and external dependency. ❌ No more "Can you add more logs?" ✅ Just complete, correlated, end-to-end payloads, captured automatically
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Multiplayer @multiplayer.app · 14/01/2026
Tried Multiplayer but didn’t finish setup? We want to understand why and we’ll compensate you for your time. Just book the time 👇 that works for you and tell us what we can do better. No sales pitch. Just feedback.
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