Reposted by Mr ZyanideAlex Tardif @longbool.bsky.social · 30/12/2025New post up! Bindless Oriented Graphics Programming alextardif.com/BindlessProg...alextardif.comAlex Tardif: Graphics Programmer 16718
Reposted by Mr ZyanideAlasdair Beckett-King @misterabk.bsky.social · 09/07/2025When I found a pub with an inverted normal map. (If you understand what this means, you have to repost.) 521857893
Mr Zyanide @mrzyanide.zyanidelab.com · 13/01/2025I'm gonna ask a very dumb question but are tensor cores used when doing matrix stuff on compute shaders? 200
Mr Zyanide @mrzyanide.zyanidelab.com · 23/12/2024It's moving, actually it was what inspired my latest blog post about semi-metal brdfs. I had to pause its development for about a year because life. 010
Mr Zyanide @mrzyanide.zyanidelab.com · 12/12/2024I'm on the fence on that one, the site has no backend code. 100
Mr Zyanide @mrzyanide.zyanidelab.com · 12/12/2024Want your BRDF to be environmentally friendly? Here's a terrible option to keep semi-metals energy conserving www.zyanidelab.com/semi-metalli...zyanidelab.comEnergy Preserving Semi-Metallic BRDFReduce the carbon footprint of your BRDF 1448
Mr Zyanide @mrzyanide.zyanidelab.com · 03/12/2024I get to be the pedantic dude that points out that a 13900k is an i9 😬 120
Mr Zyanide @mrzyanide.zyanidelab.com · 19/11/2024Try to blend in instead xkcd.com/451/xkcd.comImpostor 000
Mr Zyanide @mrzyanide.zyanidelab.com · 15/11/2024I can play your video just fine both in iOS and the web page 100
Mr Zyanide @mrzyanide.zyanidelab.com · 11/11/2024The end result is the depression and the triangle is a mere byproduct. 000
Mr Zyanide @mrzyanide.zyanidelab.com · 01/11/2024Wait! .. so this was outside your door ... the plot thickens 🤔 030
Mr Zyanide @mrzyanide.zyanidelab.com · 29/10/2024Ohh, I see, rasterized rendering with rt reflections ... interesting 🤔 000
Mr Zyanide @mrzyanide.zyanidelab.com · 29/10/2024I thought about it, I’m not sure if RT would work with the whole doom 3 artistic vision. Quake 4 on the other hand 😁 110
Mr Zyanide @mrzyanide.zyanidelab.com · 28/10/2024So am I, I wish I had more time to work on this project! 110
Mr Zyanide @mrzyanide.zyanidelab.com · 25/10/2024Re-posting some of my previous blog posts. Here's a post explaining some concepts of ReSTIR without using math! zyanidelab.com/how-to-add-t...zyanidelab.comHow to add thousands of lights to your renderer and not die in the processWhy ReSTIR is good for you. 0163
Mr Zyanide @mrzyanide.zyanidelab.com · 22/10/2024Configuring himem.sys and the IRQ ports for the sound card. When a wrong pointer operation would reset the computer, those were the days! 🥹 030
Mr Zyanide @mrzyanide.zyanidelab.com · 21/10/2024If you want to read some of my gfx nonsense, my blog is at : zyanidelab.comzyanidelab.comZyanide's LabRay tracing addict. RTXing Jedi Outcast. 030
Mr Zyanide @mrzyanide.zyanidelab.com · 21/10/2024Since gfx dev is taking off here, I'll introduce myself! I'm working on real time ray tracing. I previously worked at Womp doing brdf/lighting/denoising stuff both for realtime and offline rendering. On my spare time I'm converting JK2/JK3 to ray tracing, mainly misusing ReSTIR. 4403