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Mr Zyanide

@mrzyanide.zyanidelab.com
761 followers 359 following 28 posts

Ray tracing addict. ReSTIR enthusiast. RTXing Jedi Outcast / Academy.

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Reposted by Mr Zyanide
Alex Tardif @longbool.bsky.social · 30/12/2025
New post up! Bindless Oriented Graphics Programming alextardif.com/BindlessProg...
alextardif.com
Alex Tardif: Graphics Programmer
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Reposted by Mr Zyanide
Alasdair Beckett-King @misterabk.bsky.social · 09/07/2025
When I found a pub with an inverted normal map. (If you understand what this means, you have to repost.)
A whitewashed pub wall, with mortar standing proud of the stones.
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Mr Zyanide @mrzyanide.zyanidelab.com · 13/01/2025
I'm gonna ask a very dumb question but are tensor cores used when doing matrix stuff on compute shaders?
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Mr Zyanide @mrzyanide.zyanidelab.com · 23/12/2024
It's moving, actually it was what inspired my latest blog post about semi-metal brdfs. I had to pause its development for about a year because life.
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Mr Zyanide @mrzyanide.zyanidelab.com · 22/12/2024
Awesome interview! And the Metallica shirt 🔥
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Mr Zyanide @mrzyanide.zyanidelab.com · 13/12/2024
User experience is a good point.
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Mr Zyanide @mrzyanide.zyanidelab.com · 12/12/2024
I'm on the fence on that one, the site has no backend code.
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Mr Zyanide @mrzyanide.zyanidelab.com · 12/12/2024
Want your BRDF to be environmentally friendly? Here's a terrible option to keep semi-metals energy conserving www.zyanidelab.com/semi-metalli...
zyanidelab.com
Energy Preserving Semi-Metallic BRDF
Reduce the carbon footprint of your BRDF
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Mr Zyanide @mrzyanide.zyanidelab.com · 05/12/2024
ReSTIR!!!
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Mr Zyanide @mrzyanide.zyanidelab.com · 04/12/2024
😅
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Mr Zyanide @mrzyanide.zyanidelab.com · 03/12/2024
I get to be the pedantic dude that points out that a 13900k is an i9 😬
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Mr Zyanide @mrzyanide.zyanidelab.com · 20/11/2024
Jedi academy !! 😱
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Mr Zyanide @mrzyanide.zyanidelab.com · 19/11/2024
Try to blend in instead xkcd.com/451/
xkcd.com
Impostor
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Mr Zyanide @mrzyanide.zyanidelab.com · 15/11/2024
In a computer graphics related one
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Mr Zyanide @mrzyanide.zyanidelab.com · 15/11/2024
I can play your video just fine both in iOS and the web page
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Mr Zyanide @mrzyanide.zyanidelab.com · 15/11/2024
Chaotic evil
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Mr Zyanide @mrzyanide.zyanidelab.com · 11/11/2024
The end result is the depression and the triangle is a mere byproduct.
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Mr Zyanide @mrzyanide.zyanidelab.com · 10/11/2024
Home-made, range free, vegan rays 👌
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Mr Zyanide @mrzyanide.zyanidelab.com · 02/11/2024
Sounds absolutely reasonable
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Mr Zyanide @mrzyanide.zyanidelab.com · 01/11/2024
Wait! .. so this was outside your door ... the plot thickens 🤔
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Mr Zyanide @mrzyanide.zyanidelab.com · 01/11/2024
By "someone" you mean you, right?
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Mr Zyanide @mrzyanide.zyanidelab.com · 29/10/2024
Ohh, I see, rasterized rendering with rt reflections ... interesting 🤔
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Mr Zyanide @mrzyanide.zyanidelab.com · 29/10/2024
I thought about it, I’m not sure if RT would work with the whole doom 3 artistic vision. Quake 4 on the other hand 😁
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Mr Zyanide @mrzyanide.zyanidelab.com · 28/10/2024
Yep, that's the idea
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Mr Zyanide @mrzyanide.zyanidelab.com · 28/10/2024
So am I, I wish I had more time to work on this project!
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Mr Zyanide @mrzyanide.zyanidelab.com · 25/10/2024
Re-posting some of my previous blog posts. Here's a post explaining some concepts of ReSTIR without using math! zyanidelab.com/how-to-add-t...
zyanidelab.com
How to add thousands of lights to your renderer and not die in the process
Why ReSTIR is good for you.
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Mr Zyanide @mrzyanide.zyanidelab.com · 25/10/2024
Bring on the rays!
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Mr Zyanide @mrzyanide.zyanidelab.com · 22/10/2024
Configuring himem.sys and the IRQ ports for the sound card. When a wrong pointer operation would reset the computer, those were the days! 🥹
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Mr Zyanide @mrzyanide.zyanidelab.com · 21/10/2024
If you want to read some of my gfx nonsense, my blog is at : zyanidelab.com
zyanidelab.com
Zyanide's Lab
Ray tracing addict. RTXing Jedi Outcast.
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Mr Zyanide @mrzyanide.zyanidelab.com · 21/10/2024
Since gfx dev is taking off here, I'll introduce myself! I'm working on real time ray tracing. I previously worked at Womp doing brdf/lighting/denoising stuff both for realtime and offline rendering. On my spare time I'm converting JK2/JK3 to ray tracing, mainly misusing ReSTIR.
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