Reposted by Mr ZyanideAlex Tardif @longbool.bsky.social · 30/12/2025New post up! Bindless Oriented Graphics Programming alextardif.com/BindlessProg...alextardif.comAlex Tardif: Graphics Programmer 16718
Reposted by Mr ZyanideAlasdair Beckett-King @misterabk.bsky.social · 09/07/2025When I found a pub with an inverted normal map. (If you understand what this means, you have to repost.) 521857893
Mr Zyanide @mrzyanide.zyanidelab.com · 12/12/2024Want your BRDF to be environmentally friendly? Here's a terrible option to keep semi-metals energy conserving www.zyanidelab.com/semi-metalli...zyanidelab.comEnergy Preserving Semi-Metallic BRDFReduce the carbon footprint of your BRDF 1448
Mr Zyanide @mrzyanide.zyanidelab.com · 25/10/2024Re-posting some of my previous blog posts. Here's a post explaining some concepts of ReSTIR without using math! zyanidelab.com/how-to-add-t...zyanidelab.comHow to add thousands of lights to your renderer and not die in the processWhy ReSTIR is good for you. 0163
Mr Zyanide @mrzyanide.zyanidelab.com · 21/10/2024Since gfx dev is taking off here, I'll introduce myself! I'm working on real time ray tracing. I previously worked at Womp doing brdf/lighting/denoising stuff both for realtime and offline rendering. On my spare time I'm converting JK2/JK3 to ray tracing, mainly misusing ReSTIR. 4403