Sign in

mordhaze.bsky.social

@mordhaze.bsky.social
6 followers 6 following 25 posts

🌲 Creating Echoes of Nawia • A 3D sandbox RPG set in a dynamic, procedurally generated Pagan dark fantasy world. The old gods are watching. 👇 Dev updates

PostsRepliesMedia
mordhaze.bsky.social @mordhaze.bsky.social · 27/09/2026
Around 90% of the visuals are placeholders, but this is one of the biggest updates I’ve made in a while. New trees, water and lava, better clouds with local weather zones, and a new world generator built around it. Sand and gravel have physics, just not shown here. #EchoesOfNawia #GameDev #MonoGame
0151
mordhaze.bsky.social @mordhaze.bsky.social · 22/09/2026
I’m fighting with modular 3D tree pieces right now, and I’m really curious to see how it turns out. 🌲 I have a pretty clear idea in my head of how the system should work, but it’s still a long way from behaving the way I want. 😅 #EchoesOfNawia #GameDev #MonoGame
0112
mordhaze.bsky.social @mordhaze.bsky.social · 20/09/2026
Ah, #EchoesOfNawia finally has something as basic as torches :D You can finally walk into caves and actually see something in there. XD #GameDev #MonoGame
1195
mordhaze.bsky.social @mordhaze.bsky.social · 16/09/2026
The weather system is coming together. :D It already has wind, multiple weather types, and even weather fronts. Rain and storms will be local instead of affecting the whole world. 🌧️⛈️ No particles yet, but the cloud and weather logic is already working. #EchoesOfNawia #GameDev #MonoGame
062
mordhaze.bsky.social @mordhaze.bsky.social · 15/09/2026
Another bit of real progress. :D The sun finally seems to have the right effect now, and I’ve also added the first clouds. ☀️☁️ They’re still a bit buggy, of course. XD #EchoesOfNawia #GameDev #MonoGame
062
mordhaze.bsky.social @mordhaze.bsky.social · 07/09/2026
The shadow map and shadow pass really kicked my ass. 😅 Combining them with a moving sun was much harder than I expected, and there are still plenty of things to improve. But at least it finally works well enough to build on. :D #EchoesOfNawia #GameDev #MonoGame
0102
mordhaze.bsky.social @mordhaze.bsky.social · 05/09/2026
Tested Astra Medium on my ~160k LOC MonoGame repo. 5 prompts, 22m 48s total, +950/-80 lines. It fixed my lighting bug, added sun/moon/ambient lighting, lunar-phase brightness, debug tools and even updated the docs unprompted. Great result, but it burned 114% of one 5h quota. #GameDev #CSharp #AI
072
mordhaze.bsky.social @mordhaze.bsky.social · 04/09/2026
The lighting is slowly starting to work. It’s still very basic, there are plenty of bugs, and this is actually my first time writing an .fx shader, so I still don’t fully understand everything that’s happening XD But hey, I have to learn it somehow. #EchoesOfNawia #GameDev #MonoGame
091
mordhaze.bsky.social @mordhaze.bsky.social · 01/09/2026
The day-night cycle is finally working. Next up: slowly getting the lighting to behave properly throughout the whole cycle. One step closer to making the world actually feel alive. 🌙☀️ #EchoesOfNawia #GameDev #MonoGame
081
mordhaze.bsky.social @mordhaze.bsky.social · 30/08/2026
This will probably be my last autotiling post for a while. I think the system is finally 100% debugged. @arride.bsky.social and I can now focus on the final 3D models, while she also works on the textures and I finally get to move on to other parts of the game. :D #EchoesOfNawia #GameDev #MonoGame
093
mordhaze.bsky.social @mordhaze.bsky.social · 29/08/2026
I’m finally digging my way out of all the crazy bugs, and the terrain is slowly starting to change. After that, I’ll only have to cry a little and keep reworking the 3D models and textures until they finally match the shape I want XD #EchoesOfNawia #GameDev #MonoGame
051
mordhaze.bsky.social @mordhaze.bsky.social · 27/08/2026
t’s been a while since my last post. This autotiling system is extremely complicated, and it’s very easy to introduce bugs that break mesh continuity. 😅 The good news is that once this part is stable, progress should speed up again. #EchoesOfNawia #GameDev #MonoGame
050
mordhaze.bsky.social @mordhaze.bsky.social · 24/08/2026
Autotile V2 is slowly coming back to life. The new blocks already look much cleaner, but the whole system still needs a lot more work before I can call it finished. At least it’s finally moving in the right direction again. 😅 #EchoesOfNawia #GameDev #MonoGame
0102
mordhaze.bsky.social @mordhaze.bsky.social · 23/08/2026
I just finished 68 models for the autotiling system. 😅 They look much better, but they also require Autotile V2, which should solve many of the current system’s limitations and weird edge cases. So… 68 models later, I’ve created myself another problem. XD #EchoesOfNawia #GameDev #Blender
0112
mordhaze.bsky.social @mordhaze.bsky.social · 20/08/2026
Yes, I know the blocks are ugly right now. XD But they’re finally connecting correctly! That’s a huge milestone for me, because I’ve been fighting with this autotiling system for a long time. Seeing the right blocks get selected feels like real progress. 😅 #EchoesOfNawia #GameDev #MonoGame
2123
mordhaze.bsky.social @mordhaze.bsky.social · 19/08/2026
Autotiling has been one of the hardest battles in this project. XD 3D model loading works. Textures work. But the tile selection logic is still broken. Sometimes it picks the wrong block, sometimes it ignores rules, and fixing one case often reveals another. 😅 #EchoesOfNawia #GameDev #MonoGame
084
mordhaze.bsky.social @mordhaze.bsky.social · 09/08/2026
#EchoesOfNawia suddenly started using 25 GB of RAM. 😅🔥 The culprit: every chunk created two 1024×1024 RenderTarget2Ds, and thousands piled up during fast exploration. Fixed it with a bounded pool that reuses them between active chunks. 📉 Custom engines are fun. XD #GameDev #MonoGame
071
mordhaze.bsky.social @mordhaze.bsky.social · 08/08/2026
#EchoesOfNawia finally has a proper menu. 😅 The background is still a placeholder, with an animated version and original music coming. 🎨🎵 Polish and English will be supported from the start, so no need to pronounce gżegżółka. 🇵🇱🇬🇧 It’s finally starting to feel like a real game. :D #GameDev #IndieDev
0132