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Moochi Games - Jackstrap

@moochi.bsky.social
3.2K followers 5.8K following 652 posts

moochi.games - Jackstrap game Solo #gamedev, #godot, hand drawn animations.

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Moochi Games - Jackstrap @moochi.bsky.social · 12h
before: 77 mystery files named "sin título 4_1" after: " foo_ahh_01" , " ha_03" , " hoo_ah_02" , and " woo_ah_01" this is a professional game development studio
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Moochi Games - Jackstrap @moochi.bsky.social · 23h
on second thought...should I keep these POW/PAF/BAM comic effects?
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Moochi Games - Jackstrap @moochi.bsky.social · 03/10/2026
"so, what do you do for work?" me: "I'm an indie game developer." my art reference folder: 😬
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Moochi Games - Jackstrap @moochi.bsky.social · 01/10/2026
Chompers is already running, attacking and dying beautifully. Three core enemies, a couple variants, clearer silhouettes, better scale, and proper animation sets for each. Devlog 30: locking down Jackstrap's first enemy lineup. zurl.co/19iFy
zurl.co
Devlog 30 - Locking the First Enemy Lineup
The first public enemy lineup gets narrowed down, with scale tests, stronger silhouettes, and the first full animation passes.
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Moochi Games - Jackstrap @moochi.bsky.social · 30/09/2026
Godot editor plugins are dangerously appealing. I'll start by wanting one button and 40 minutes later I'm designing a tiny application inside the editor.
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Moochi Games - Jackstrap @moochi.bsky.social · 30/09/2026
one punch. several drawings. far too much time.
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Reposted by Moochi Games - Jackstrap
Velour Shirt @object.works · 29/09/2026
This is a metaphor for so many things these days that I couldn't choose
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Moochi Games - Jackstrap @moochi.bsky.social · 29/09/2026
just sent my lawyer a ZIP with 20 legal files and threw in a REAMDE.md so he knows how to navigate it. lol, no idea if people do that, but if someone sent me 20 files, I’d definitely appreciate it.
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Moochi Games - Jackstrap @moochi.bsky.social · 28/09/2026
this probably isn't staying in the game. which is a shame because POW/PAF/BAM was doing a lot of work here.
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Moochi Games - Jackstrap @moochi.bsky.social · 27/09/2026
This must be the most egregious and annoying dark pattern. @Xiaomi makes you wait 60s to press a button for you to download your _own_ data. ...then tells you you could wait 15 working days for it. I almost lost it when I saw this. guess I'm buying the fit air after all
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Moochi Games - Jackstrap @moochi.bsky.social · 27/09/2026
I love tiny CLI scripts that do exactly one boring thing I keep having to do. not everything needs an app. sometimes I just want one command I can forget about.
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Moochi Games - Jackstrap @moochi.bsky.social · 25/09/2026
new devlog up. the Nutcracker problem: how do you avoid every enemy looking like the same wooden soldier in a different hat? answer: huge mouths, big gums, and moves inspired by the creepy, jerky Attack on Titan runs. it gets under your skin zurl.co/y45iA
zurl.co
Devlog 29 - Designing the Nutcracker Army
Nutcracker research, bigger mouths, stranger movement, and the first serious pass at making the enemy cast feel distinct.
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Moochi Games - Jackstrap @moochi.bsky.social · 24/09/2026
Devlog 28 I made Jackstrap a soundtrack: Nutcracker meets heavy chiptune — and it SLAPS. Then I asked AI to turn Jack into a 3D model. It had no idea who Jack is. Comedy gold, zero usable results. New devlog is up — come laugh at the AI's attempts. zurl.co/vxTzE
zurl.co
Devlog 28 - A Soundtrack Direction and a Failed 3D Test
The soundtrack direction takes a big step forward, while AI 3D reconstruction proves much less useful for Jack than expected.
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Moochi Games - Jackstrap @moochi.bsky.social · 23/09/2026
I have a bad habit where if a workflow annoys me twice I start writing a tool for it. sometimes the tool takes longer than the workflow ever would. still feels correct.
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Moochi Games - Jackstrap @moochi.bsky.social · 23/09/2026
this is what Jackstrap's UI looked like a few months ago vs now. same game, but the UI finally looks like it belongs in the same sketchbook.
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Moochi Games - Jackstrap @moochi.bsky.social · 21/09/2026
hand-drawing 8 directions sounded reasonable until every move needed 8 opinions.
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Moochi Games - Jackstrap @moochi.bsky.social · 20/09/2026
spent basically all of yesterday not working because I had promised some friends I'd finish a poster for our association. side quest completed. main quest untouched.
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Moochi Games - Jackstrap @moochi.bsky.social · 18/09/2026
I've been pretty quiet here for a while. already changing that. more game stuff, more tools, more half-finished experiments, and probably more opinions about software than anyone asked for.
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Moochi Games - Jackstrap @moochi.bsky.social · 18/09/2026
Jackstrap is a hand-drawn arena survivor about protecting the family jewels from an army of nutcrackers. that sentence is also most of the design document. this is the first nutcracker enemy, learning to walk
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Moochi Games - Jackstrap @moochi.bsky.social · 18/09/2026
before the Nutcracker Legion I tried urchins, porcupines, balls, road rollers... none of them really belonged to the same game. the nutcrackers did.
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Moochi Games - Jackstrap @moochi.bsky.social · 17/09/2026
devlog 27: more directions, more enemies. filled in missing attack art, pushed nutcracker variants until they started becoming actual enemy types, and fixed a bunch of annoying engine issues along the way. zurl.co/gysAY
zurl.co
Devlog 27 - More Directions, More Enemies
Directional attack art, early enemy categories, engine fixes, and a useful combat reference from Final Fantasy XII.
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Moochi Games - Jackstrap @moochi.bsky.social · 16/09/2026
the nutcrackers are starting to infect more than just the enemy art. devlog 26: clearer movement roles, cleaner attack flow, new enemy behaviors, and a deep dive into heavier, weirder versions of tchaikovsky’s the nutcracker. zurl.co/jSuRd
zurl.co
Devlog 26 - Movement Rules, Nutcracker Music, and Combat Polish
Movement behavior, combat flow, enemy attack ideas, and the heavier Nutcracker-inspired music direction.
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Moochi Games - Jackstrap @moochi.bsky.social · 15/09/2026
oh, and those are screenshots of jackstrap's gamedev whiteboard. it scrolls down to infinity
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Moochi Games - Jackstrap @moochi.bsky.social · 15/09/2026
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Moochi Games - Jackstrap @moochi.bsky.social · 15/09/2026
I've shown Jack a lot, but not nearly enough of the other half of Jackstrap: the enemies. at this point, I think the Nutcrackers are just as important to the game's identity as Jack himself. so here's where they came from.
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Moochi Games - Jackstrap @moochi.bsky.social · 15/09/2026
I’ve been pretty bad at keeping up with social media while working on jackstrap. so I’m fixing that. from now on I’m going to make an effort to post regularly, like every day. reminders are set and I got a pretty big backlog of stuff I never shared. expect more jackstrap here.
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Moochi Games - Jackstrap @moochi.bsky.social · 15/09/2026
Devlog 25 - Game Feel and Movement Effects zurl.co/xrlfk
zurl.co
Devlog 25 - Game Feel and Movement Effects
Game feel, attack polish, movement differentiation, and slide bonus ideas.
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Moochi Games - Jackstrap @moochi.bsky.social · 09/09/2026
Early this summer I started storyboarding a short promo for Jackstrap. The goal: explain the stupid premise and the actual game in under a minute. This devlog is about figuring out the scenes, gameplay beats, and how to make the pitch actually clear. zurl.co/hQ9W6
zurl.co
Devlog 24 - Storyboarding the Jackstrap Promo Video
A more precise storyboard for a vertical gameplay-first Jackstrap promo video.
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Moochi Games - Jackstrap @moochi.bsky.social · 08/09/2026
Earlier this summer, I made a fake prestige movie poster for Jackstrap. It was fun. It also exposed a bigger problem: Jackstrap is easy to explain as a joke, but harder to explain as a game. So now I’m working on a proper explainer trailer. Devlog 23: zurl.co/iLoTS
moochi.games
Devlog 23 - Explaining Jackstrap Better
A fake movie-poster experiment leads to a clearer plan for a Jackstrap explainer video.
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Moochi Games - Jackstrap @moochi.bsky.social · 31/08/2026
End of summer feels like a good time for a quick Jackstrap refresher: Jackstrap is a hand-drawn arena survival game where Jack protects the Family Jewels from an increasingly deranged army of Nutcrackers. Move, build combos, survive. Very serious business.
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Moochi Games - Jackstrap @moochi.bsky.social · 30/08/2026
Jack's test run animations vs current WIP assets
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Moochi Games - Jackstrap @moochi.bsky.social · 30/08/2026
Building Jackstrap around a roughly 32-color palette, with #7D4BC3 as the star of the show. Limited enough to keep the art coherent, flexible enough that I don't have to fight the palette. Would you keep the palette tighter, or let it grow?
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Moochi Games - Jackstrap @moochi.bsky.social · 28/08/2026
Gave the devlogs a little cleanup. Now has a two-column layout, with media and text side by side. Much easier to read and browse. Still deliberately simple, not trying to win awards with the website... I just want a place to document making the game. zurl.co/oFlGa
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Moochi Games - Jackstrap @moochi.bsky.social · 27/08/2026
Devlog 22: Meet the Nutcracker Legion This feels like a big milestone for Jackstrap: I finally found the enemy that makes the whole game click. Jack protects the Family Jewels, nutcrackers wanna to crack 'em. zurl.co/lqAfjHonestly, I should've seen this coming sooner.
moochi.games
Devlog 22 - Meet the Nutcracker Legion
The Nutcracker dolls become the core enemy concept for Jackstrap.
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Moochi Games - Jackstrap @moochi.bsky.social · 26/08/2026
Better hit timing. Clearer attacks. Snappier impact. And one very crispy Jack. 🔥 Devlog #21 - Fire Deaths and Better Hit Timing zurl.co/NBUqB
zurl.co
Devlog 21 - Fire Deaths and Better Hit Timing
Hit VFX tests, Jack's fire death animation, punch differentiation, and attack timing categories.
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Moochi Games - Jackstrap @moochi.bsky.social · 25/08/2026
Devlog 20 - Hit Effects and Asset Structure zurl.co/9It3d making hits feel better, and cleaning up how the game assets are organized.
zurl.co
Devlog 20 - Hit Effects and Asset Structure
Ground-crack hit VFX ideas, asset organization, attack planning, and enemy interaction tests.
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Moochi Games - Jackstrap @moochi.bsky.social · 24/08/2026
I was spending too much time maintaining animation files instead of drawing. So I changed the workflow: 8 fully drawn files → 5 fully drawn + 3 shade-only files generated from 2 layers in the opposite direction. moochi.games/jackstrap/up...
moochi.games
Devlog 19 - Fewer Files, More Animations
A major animation workflow cleanup, larger sprite exports, and early combo UI work.
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Moochi Games - Jackstrap @moochi.bsky.social · 23/08/2026
Summer + kids + me being lazy with social media = my Jackstrap devlogs are ridiculously behind. Here’s the latest one I’ve published. I already have several more buffered, and the actual game is much further along than what you see here: moochi.games/jackstrap/up...
moochi.games
Devlog 18 - Punch VFX and Game Feel
Testing punch impact effects, game feel, and animation timing for Jackstrap.
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Moochi Games - Jackstrap @moochi.bsky.social · 23/08/2026
Summer + kids + me being lazy with social media = my Jackstrap devlogs are ridiculously behind. Here’s the latest one I’ve published. I already have several more buffered, and the actual game is much further along than what you see here: moochi.games/jackstrap/up...
moochi.games
Devlog 18 - Punch VFX and Game Feel
Testing punch impact effects, game feel, and animation timing for Jackstrap.
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Moochi Games - Jackstrap @moochi.bsky.social · 05/08/2026
Been quiet for a while because I’m on vacation with the kids, but Jackstrap hasn’t been completely idle. We’ve been working on the game’s music, and I’ll have something to tease soon.
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Moochi Games - Jackstrap @moochi.bsky.social · 02/07/2026
Devlog 17 - Movement Animations and Animation Tracking zurl.co/XlYnV
zurl.co
Devlog 17 - Movement Animations and Animation Tracking
Movement animation progress, animation tracking, shadows, and early upgrade UI work for Jackstrap.
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Moochi Games - Jackstrap @moochi.bsky.social · 02/07/2026
I just got incorrectly charged for Linkedin Premium. I went to check transactions to see how much this dark pattern cost me. €82.64 euros per month! What the actual fuck?! This due to how they show buttons/information, but also, what the hell is that price? shame on you @linkedin.com
my lovely transactions
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Moochi Games - Jackstrap @moochi.bsky.social · 29/06/2026
I know X isn't everyone's cup of tea 😅 But if you're still there, feel free to follow me there too. I cross-post most Jackstrap updates, and sometimes things show up there first. 👉 x.com/moochigames
x.com
Moochi | jackstrap (@moochigames) on X
indie game developer https://t.co/pMXPyzEyEW
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Moochi Games - Jackstrap @moochi.bsky.social · 28/06/2026
Jackstrap Devlog 16 - Website, Open Development, Shadows, and Translation zurl.co/UxWZV
zurl.co
Jackstrap Devlog 16 - Website, Open Development, Shadows, and Translation
Short Jackstrap development update.
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Moochi Games - Jackstrap @moochi.bsky.social · 25/06/2026
Jackstrap Devlog 15 - Larger Sprite Canvas and Open Dev Decision zurl.co/EZ44z
zurl.co
Jackstrap Devlog 15 - Larger Sprite Canvas and Open Dev Decision
Short Jackstrap development update.
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Moochi Games - Jackstrap @moochi.bsky.social · 23/06/2026
introducing: the nutcracker legion. the very serious, and totally mature enemy faction for Jackstrap, the game about a living jockstrap. #gamedev #jackstrap #indiegame
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Moochi Games - Jackstrap @moochi.bsky.social · 23/06/2026
Jackstrap Devlog 14 - UI Variations and North/South Attacks zurl.co/EqBFn
zurl.co
Jackstrap Devlog 14 - UI Variations and North/South Attacks
Short Jackstrap development update.
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Moochi Games - Jackstrap @moochi.bsky.social · 21/06/2026
After intense, high-level game design thinking, I have identified the perfect enemy faction for my game about defending testicles: nutcrackers. Yes, this is the level of maturity we’re working with. #indiegame #gamedev #Jackstrap
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Moochi Games - Jackstrap @moochi.bsky.social · 19/06/2026
Adding tiny variant-specific details is dangerous. Now I want every version of Jack to die differently. #indiegame #gamedev #Jackstrap #handdrawn #2Dgame
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Moochi Games - Jackstrap @moochi.bsky.social · 17/06/2026
Jackstrap Devlog 13 - UI, Family Jewels, and New Animations zurl.co/CUc28
zurl.co
Jackstrap Devlog 13 - UI, Family Jewels, and New Animations
Short Jackstrap development update.
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