Moochi Games - Jackstrap @moochi.bsky.social · 12hbefore: 77 mystery files named "sin título 4_1" after: " foo_ahh_01" , " ha_03" , " hoo_ah_02" , and " woo_ah_01" this is a professional game development studio 010
Moochi Games - Jackstrap @moochi.bsky.social · 23hon second thought...should I keep these POW/PAF/BAM comic effects? 000
Moochi Games - Jackstrap @moochi.bsky.social · 03/10/2026"so, what do you do for work?" me: "I'm an indie game developer." my art reference folder: 😬 000
Moochi Games - Jackstrap @moochi.bsky.social · 01/10/2026Chompers is already running, attacking and dying beautifully. Three core enemies, a couple variants, clearer silhouettes, better scale, and proper animation sets for each. Devlog 30: locking down Jackstrap's first enemy lineup. zurl.co/19iFyzurl.coDevlog 30 - Locking the First Enemy LineupThe first public enemy lineup gets narrowed down, with scale tests, stronger silhouettes, and the first full animation passes. 021
Moochi Games - Jackstrap @moochi.bsky.social · 30/09/2026Godot editor plugins are dangerously appealing. I'll start by wanting one button and 40 minutes later I'm designing a tiny application inside the editor. 040
Moochi Games - Jackstrap @moochi.bsky.social · 30/09/2026one punch. several drawings. far too much time. 000
Reposted by Moochi Games - JackstrapVelour Shirt @object.works · 29/09/2026This is a metaphor for so many things these days that I couldn't choose 682146711
Moochi Games - Jackstrap @moochi.bsky.social · 29/09/2026just sent my lawyer a ZIP with 20 legal files and threw in a REAMDE.md so he knows how to navigate it. lol, no idea if people do that, but if someone sent me 20 files, I’d definitely appreciate it. 000
Moochi Games - Jackstrap @moochi.bsky.social · 28/09/2026this probably isn't staying in the game. which is a shame because POW/PAF/BAM was doing a lot of work here. 000
Moochi Games - Jackstrap @moochi.bsky.social · 27/09/2026This must be the most egregious and annoying dark pattern. @Xiaomi makes you wait 60s to press a button for you to download your _own_ data. ...then tells you you could wait 15 working days for it. I almost lost it when I saw this. guess I'm buying the fit air after all 000
Moochi Games - Jackstrap @moochi.bsky.social · 27/09/2026I love tiny CLI scripts that do exactly one boring thing I keep having to do. not everything needs an app. sometimes I just want one command I can forget about. 000
Moochi Games - Jackstrap @moochi.bsky.social · 25/09/2026new devlog up. the Nutcracker problem: how do you avoid every enemy looking like the same wooden soldier in a different hat? answer: huge mouths, big gums, and moves inspired by the creepy, jerky Attack on Titan runs. it gets under your skin zurl.co/y45iAzurl.coDevlog 29 - Designing the Nutcracker ArmyNutcracker research, bigger mouths, stranger movement, and the first serious pass at making the enemy cast feel distinct. 021
Moochi Games - Jackstrap @moochi.bsky.social · 24/09/2026Devlog 28 I made Jackstrap a soundtrack: Nutcracker meets heavy chiptune — and it SLAPS. Then I asked AI to turn Jack into a 3D model. It had no idea who Jack is. Comedy gold, zero usable results. New devlog is up — come laugh at the AI's attempts. zurl.co/vxTzEzurl.coDevlog 28 - A Soundtrack Direction and a Failed 3D TestThe soundtrack direction takes a big step forward, while AI 3D reconstruction proves much less useful for Jack than expected. 121
Moochi Games - Jackstrap @moochi.bsky.social · 23/09/2026I have a bad habit where if a workflow annoys me twice I start writing a tool for it. sometimes the tool takes longer than the workflow ever would. still feels correct. 220
Moochi Games - Jackstrap @moochi.bsky.social · 23/09/2026this is what Jackstrap's UI looked like a few months ago vs now. same game, but the UI finally looks like it belongs in the same sketchbook. 000
Moochi Games - Jackstrap @moochi.bsky.social · 21/09/2026hand-drawing 8 directions sounded reasonable until every move needed 8 opinions. 010
Moochi Games - Jackstrap @moochi.bsky.social · 20/09/2026spent basically all of yesterday not working because I had promised some friends I'd finish a poster for our association. side quest completed. main quest untouched. 001
Moochi Games - Jackstrap @moochi.bsky.social · 18/09/2026I've been pretty quiet here for a while. already changing that. more game stuff, more tools, more half-finished experiments, and probably more opinions about software than anyone asked for. 011
Moochi Games - Jackstrap @moochi.bsky.social · 18/09/2026Jackstrap is a hand-drawn arena survivor about protecting the family jewels from an army of nutcrackers. that sentence is also most of the design document. this is the first nutcracker enemy, learning to walk 000
Moochi Games - Jackstrap @moochi.bsky.social · 18/09/2026before the Nutcracker Legion I tried urchins, porcupines, balls, road rollers... none of them really belonged to the same game. the nutcrackers did. 020
Moochi Games - Jackstrap @moochi.bsky.social · 17/09/2026devlog 27: more directions, more enemies. filled in missing attack art, pushed nutcracker variants until they started becoming actual enemy types, and fixed a bunch of annoying engine issues along the way. zurl.co/gysAYzurl.coDevlog 27 - More Directions, More EnemiesDirectional attack art, early enemy categories, engine fixes, and a useful combat reference from Final Fantasy XII. 011
Moochi Games - Jackstrap @moochi.bsky.social · 16/09/2026the nutcrackers are starting to infect more than just the enemy art. devlog 26: clearer movement roles, cleaner attack flow, new enemy behaviors, and a deep dive into heavier, weirder versions of tchaikovsky’s the nutcracker. zurl.co/jSuRdzurl.coDevlog 26 - Movement Rules, Nutcracker Music, and Combat PolishMovement behavior, combat flow, enemy attack ideas, and the heavier Nutcracker-inspired music direction. 000
Moochi Games - Jackstrap @moochi.bsky.social · 15/09/2026oh, and those are screenshots of jackstrap's gamedev whiteboard. it scrolls down to infinity 010
Moochi Games - Jackstrap @moochi.bsky.social · 15/09/2026I've shown Jack a lot, but not nearly enough of the other half of Jackstrap: the enemies. at this point, I think the Nutcrackers are just as important to the game's identity as Jack himself. so here's where they came from. 100
Moochi Games - Jackstrap @moochi.bsky.social · 15/09/2026I’ve been pretty bad at keeping up with social media while working on jackstrap. so I’m fixing that. from now on I’m going to make an effort to post regularly, like every day. reminders are set and I got a pretty big backlog of stuff I never shared. expect more jackstrap here. 000
Moochi Games - Jackstrap @moochi.bsky.social · 15/09/2026Devlog 25 - Game Feel and Movement Effects zurl.co/xrlfkzurl.coDevlog 25 - Game Feel and Movement EffectsGame feel, attack polish, movement differentiation, and slide bonus ideas. 000
Moochi Games - Jackstrap @moochi.bsky.social · 09/09/2026Early this summer I started storyboarding a short promo for Jackstrap. The goal: explain the stupid premise and the actual game in under a minute. This devlog is about figuring out the scenes, gameplay beats, and how to make the pitch actually clear. zurl.co/hQ9W6zurl.coDevlog 24 - Storyboarding the Jackstrap Promo VideoA more precise storyboard for a vertical gameplay-first Jackstrap promo video. 010
Moochi Games - Jackstrap @moochi.bsky.social · 08/09/2026Earlier this summer, I made a fake prestige movie poster for Jackstrap. It was fun. It also exposed a bigger problem: Jackstrap is easy to explain as a joke, but harder to explain as a game. So now I’m working on a proper explainer trailer. Devlog 23: zurl.co/iLoTSmoochi.gamesDevlog 23 - Explaining Jackstrap BetterA fake movie-poster experiment leads to a clearer plan for a Jackstrap explainer video. 000
Moochi Games - Jackstrap @moochi.bsky.social · 31/08/2026End of summer feels like a good time for a quick Jackstrap refresher: Jackstrap is a hand-drawn arena survival game where Jack protects the Family Jewels from an increasingly deranged army of Nutcrackers. Move, build combos, survive. Very serious business. 000
Moochi Games - Jackstrap @moochi.bsky.social · 30/08/2026Jack's test run animations vs current WIP assets 010
Moochi Games - Jackstrap @moochi.bsky.social · 30/08/2026Building Jackstrap around a roughly 32-color palette, with #7D4BC3 as the star of the show. Limited enough to keep the art coherent, flexible enough that I don't have to fight the palette. Would you keep the palette tighter, or let it grow? 020
Moochi Games - Jackstrap @moochi.bsky.social · 28/08/2026Gave the devlogs a little cleanup. Now has a two-column layout, with media and text side by side. Much easier to read and browse. Still deliberately simple, not trying to win awards with the website... I just want a place to document making the game. zurl.co/oFlGa 010
Moochi Games - Jackstrap @moochi.bsky.social · 27/08/2026Devlog 22: Meet the Nutcracker Legion This feels like a big milestone for Jackstrap: I finally found the enemy that makes the whole game click. Jack protects the Family Jewels, nutcrackers wanna to crack 'em. zurl.co/lqAfjHonestly, I should've seen this coming sooner.moochi.gamesDevlog 22 - Meet the Nutcracker LegionThe Nutcracker dolls become the core enemy concept for Jackstrap. 000
Moochi Games - Jackstrap @moochi.bsky.social · 26/08/2026Better hit timing. Clearer attacks. Snappier impact. And one very crispy Jack. 🔥 Devlog #21 - Fire Deaths and Better Hit Timing zurl.co/NBUqBzurl.coDevlog 21 - Fire Deaths and Better Hit TimingHit VFX tests, Jack's fire death animation, punch differentiation, and attack timing categories. 000
Moochi Games - Jackstrap @moochi.bsky.social · 25/08/2026Devlog 20 - Hit Effects and Asset Structure zurl.co/9It3d making hits feel better, and cleaning up how the game assets are organized.zurl.coDevlog 20 - Hit Effects and Asset StructureGround-crack hit VFX ideas, asset organization, attack planning, and enemy interaction tests. 000
Moochi Games - Jackstrap @moochi.bsky.social · 24/08/2026I was spending too much time maintaining animation files instead of drawing. So I changed the workflow: 8 fully drawn files → 5 fully drawn + 3 shade-only files generated from 2 layers in the opposite direction. moochi.games/jackstrap/up...moochi.gamesDevlog 19 - Fewer Files, More AnimationsA major animation workflow cleanup, larger sprite exports, and early combo UI work. 010
Moochi Games - Jackstrap @moochi.bsky.social · 23/08/2026Summer + kids + me being lazy with social media = my Jackstrap devlogs are ridiculously behind. Here’s the latest one I’ve published. I already have several more buffered, and the actual game is much further along than what you see here: moochi.games/jackstrap/up...moochi.gamesDevlog 18 - Punch VFX and Game FeelTesting punch impact effects, game feel, and animation timing for Jackstrap. 000
Moochi Games - Jackstrap @moochi.bsky.social · 23/08/2026Summer + kids + me being lazy with social media = my Jackstrap devlogs are ridiculously behind. Here’s the latest one I’ve published. I already have several more buffered, and the actual game is much further along than what you see here: moochi.games/jackstrap/up...moochi.gamesDevlog 18 - Punch VFX and Game FeelTesting punch impact effects, game feel, and animation timing for Jackstrap. 000
Moochi Games - Jackstrap @moochi.bsky.social · 05/08/2026Been quiet for a while because I’m on vacation with the kids, but Jackstrap hasn’t been completely idle. We’ve been working on the game’s music, and I’ll have something to tease soon. 000
Moochi Games - Jackstrap @moochi.bsky.social · 02/07/2026Devlog 17 - Movement Animations and Animation Tracking zurl.co/XlYnVzurl.coDevlog 17 - Movement Animations and Animation TrackingMovement animation progress, animation tracking, shadows, and early upgrade UI work for Jackstrap. 020
Moochi Games - Jackstrap @moochi.bsky.social · 02/07/2026I just got incorrectly charged for Linkedin Premium. I went to check transactions to see how much this dark pattern cost me. €82.64 euros per month! What the actual fuck?! This due to how they show buttons/information, but also, what the hell is that price? shame on you @linkedin.com 000
Moochi Games - Jackstrap @moochi.bsky.social · 29/06/2026I know X isn't everyone's cup of tea 😅 But if you're still there, feel free to follow me there too. I cross-post most Jackstrap updates, and sometimes things show up there first. 👉 x.com/moochigamesx.comMoochi | jackstrap (@moochigames) on Xindie game developer https://t.co/pMXPyzEyEW 000
Moochi Games - Jackstrap @moochi.bsky.social · 28/06/2026Jackstrap Devlog 16 - Website, Open Development, Shadows, and Translation zurl.co/UxWZVzurl.coJackstrap Devlog 16 - Website, Open Development, Shadows, and TranslationShort Jackstrap development update. 000
Moochi Games - Jackstrap @moochi.bsky.social · 25/06/2026Jackstrap Devlog 15 - Larger Sprite Canvas and Open Dev Decision zurl.co/EZ44zzurl.coJackstrap Devlog 15 - Larger Sprite Canvas and Open Dev DecisionShort Jackstrap development update. 000
Moochi Games - Jackstrap @moochi.bsky.social · 23/06/2026introducing: the nutcracker legion. the very serious, and totally mature enemy faction for Jackstrap, the game about a living jockstrap. #gamedev #jackstrap #indiegame 071
Moochi Games - Jackstrap @moochi.bsky.social · 23/06/2026Jackstrap Devlog 14 - UI Variations and North/South Attacks zurl.co/EqBFnzurl.coJackstrap Devlog 14 - UI Variations and North/South AttacksShort Jackstrap development update. 000
Moochi Games - Jackstrap @moochi.bsky.social · 21/06/2026After intense, high-level game design thinking, I have identified the perfect enemy faction for my game about defending testicles: nutcrackers. Yes, this is the level of maturity we’re working with. #indiegame #gamedev #Jackstrap 062
Moochi Games - Jackstrap @moochi.bsky.social · 19/06/2026Adding tiny variant-specific details is dangerous. Now I want every version of Jack to die differently. #indiegame #gamedev #Jackstrap #handdrawn #2Dgame 081
Moochi Games - Jackstrap @moochi.bsky.social · 17/06/2026Jackstrap Devlog 13 - UI, Family Jewels, and New Animations zurl.co/CUc28zurl.coJackstrap Devlog 13 - UI, Family Jewels, and New AnimationsShort Jackstrap development update. 000