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Monospace Games

@monospace.games
57 followers 42 following 126 posts

Solo Dev -*- Author of Monospace Engine -*- Website: monospace.games

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Monospace Games @monospace.games · 04/10/2026
Studying some basic anatomy rn and it surprised me to learn that when you rotate your hand the motion is entirely in your forearm, with the ulna and radius bones completely crossing over Makes sense when you think about it but I definitely wasn't conscious of the motion before
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Monospace Games @monospace.games · 02/10/2026
Looking up the discussion from back when it was airing online it seems like a lot of anime-only watchers felt the same. The funny thing is the manga did not spell out the setting any differently, I guess it's just a matter of difference between the mediums
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Monospace Games @monospace.games · 02/10/2026
Finished watching JJK S3, some thoughts: - Sendai Colony definitely wasn't a great way to end the season, too high energy - Glad that they included that shot of Miwa ominously walking - It was a lot more atmospheric than I expected it to be, but harder to follow than the manga
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Monospace Games @monospace.games · 01/10/2026
Just posted a monthly progress update on my website:
Progress Update: October 1st, 2026

Last month I completed the remaining work on the audio assets, added some additional polish to the soundboard, and began designing themes for it. The visual aspects of the work are not coming to me as fast as I had hoped though, so I plan to continue with that this month.
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Monospace Games @monospace.games · 26/09/2026
Finally started watching JJK season 3 today, currently at episode 3 Visually it's very impressive but I feel like I'd have a hard time following the story if I had not read the manga
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Monospace Games @monospace.games · 25/09/2026
Also made a few adjustments to my website earlier today to make image uploads more convenient, so that I can do these checks more often and don't have to realize something is wrong after uploading to social media.
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Monospace Games @monospace.games · 25/09/2026
mechanical about palette design is obviously not very appealing. I currently do these color calculations in emacs using ct.el whenever necessary, but I'd rather avoid that approach.
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Monospace Games @monospace.games · 25/09/2026
Aside from making a habit of examining your work on multiple screens, the best way to cope with these color differences is probably to be mindful of the contrast ratios between different visual elements. WCAG guidelines seem like a reasonable starting point, but being too
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Monospace Games @monospace.games · 25/09/2026
It always takes me by surprise how different the same colors can look on different screens. This iteration should hopefully work better.
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Monospace Games @monospace.games · 24/09/2026
Some more recent UI work
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Monospace Games @monospace.games · 20/09/2026
Experimenting with skeuomorphic UI design
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Monospace Games @monospace.games · 09/09/2026
Until this week my concerns about AI revolved around its socioeconomic implications, unethical practices in the accumulation of training data, and its cognitive effects. But now I'm more concerned about its capabilities not plateauing, which I assumed would have happened by now.
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Monospace Games @monospace.games · 01/09/2026
Just posted a monthly progress update on my website: #gamedev #enginedev #indiedev
Progress Update: September 1st, 2026

I've spent the last month going over various sample databases, and learning a bit about audio editing, musical instruments, and music theory in general. Currently I have three instrument soundsets and a basic SFX library down (though the latter is still in need of some editing), and I hope that these will serve as a good foundation for games made with the engine, as well as being useful in the soundboard as default presets.

Once the remaining work on the audio assets is out of the way I hope to add some visual polish to the engine.
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Monospace Games @monospace.games · 05/08/2026
Great work again on the EFF shirt this year! Your art really leaves an impression
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Monospace Games @monospace.games · 03/08/2026
I'm thinking of keeping the current behavior as default and implementing an additional raw keyboard query function alongside it, because when you have only one query mode it's either too hard to detect if shift is being pressed at all, or if it's being pressed alone.
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Monospace Games @monospace.games · 03/08/2026
While working on an octave modifier for the soundboard which works by holding down the shift key I had to implement some workarounds around this, which it turns out ended up being more complicated and bug prone than I expected in edge cases.
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Monospace Games @monospace.games · 03/08/2026
Finally solved a bug that had been kicking my ass lately. My game engine treats keys with modifiers as semantically unique (e.g. Keyboard["SHIFT+X"] and Keyboard["X"] are not simultaneously true). Usually this is what you want but apparently not always. (1/3)
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Monospace Games @monospace.games · 02/08/2026
Just posted a monthly progress update on my website: #enginedev #indiedev #gamedev
Progress Update: August 1st, 2026

The soundboard is now functionally complete but it still lacks assets. This month I'm hoping to develop a small library of sample sounds, implement a few instrument presets, and maybe some alternate skins. Once those are out of the way I intend to release a new version of the engine, and continue catching up with the documentation work.
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Monospace Games @monospace.games · 29/07/2026
We have to go back to Symbolic AI programs written in Lisp
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Monospace Games @monospace.games · 29/07/2026
If you had told me 5-10 years ago that AI would get where it is today and I would have no interest in it I would not have believed you But the way we got here, and the way AI is being leveraged, is so rife with ethical issues that IMO the best thing to do is to steer clear of it
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Monospace Games @monospace.games · 24/07/2026
Just found out about Uruky while checking my nginx logs. Seems like it's an EU-based, privacy focused alternative to Kagi. Might just be my impression, but I feel like activity in the search engine space has been ticking up over the past few years.
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Monospace Games @monospace.games · 22/07/2026
Looked a bit into this game and love the art style, especially for prehistoric life
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Monospace Games @monospace.games · 21/07/2026
Thank you for your great work! Your Bending Emacs series has been extremely informative for me.
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Monospace Games @monospace.games · 21/07/2026
I had forgotten that Lua does not let you modify iteration variables, so this little example really threw me for a loop today (pun intended)
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Monospace Games @monospace.games · 21/07/2026
It's surprising that the GNU Project still has not made an official decision about LLM generated code. (Apparently - please let me know if I missed something, but I can't find anything other than Stallman saying that they were in the process of deliberation ~4 months ago)
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Monospace Games @monospace.games · 20/07/2026
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Monospace Games @monospace.games · 20/07/2026
The only way I can make sense of all the amorphous wording around the tooling is to view the issue strictly from an emacs viewpoint, e.g. through ACP, and tools like agent-shell by @xenodium.bsky.social
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Monospace Games @monospace.games · 20/07/2026
Taking some time out of my day today to learn what the vibecoders are up to. Not that I'm going to vibecode myself (even setting aside all ethical/cognitive issues, I'm just too detail oriented for it), but it's not a good idea to be so oblivious to what's going on in the space.
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Monospace Games @monospace.games · 20/07/2026
Coffee didn't work today
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Monospace Games @monospace.games · 16/07/2026
People are rightfully upset about Sony's decision to kill physical game media, but that same transition happened on PC through Steam ages ago, and noone cared because it was opt-in and convenient. If you're going to care about digital ownership rights care about them everywhere.
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Monospace Games @monospace.games · 11/07/2026
I haven't read One Piece in like a year but apparently Luffy gets skewered in the latest chapter so I should probably catch up before Oda reveals 🅖🅔🅐🅡 🅓🅔🅐🅣🅗
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Monospace Games @monospace.games · 11/07/2026
RIP Millie
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Monospace Games @monospace.games · 09/07/2026
Currently reading up on the GNU Free Documentation License and apparently it forbids actions such as restricting read permissions of a local copy of a file licensed with it or storing it in an encrypted way??? (according to the Debian legal team)
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Monospace Games @monospace.games · 08/07/2026
The security update is now available on Debian Stable
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Monospace Games @monospace.games · 01/07/2026
Just posted a monthly progress update on my website: #gamedev #enginedev #indiedev
Progress Update: July 1st, 2026

Last month went as planned - I completed the sandboxing work for the time being, documented it in the manual, and returned to working on the soundboard. Most of the soundboard work so far has been about elaborating the features and the general look and feel of the program. This month I'm hoping to continue that work, and see if I can get it demo-ready.
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Monospace Games @monospace.games · 27/06/2026
Anthropic's email setup is broken and they keep trying to send email that fail DKIM, DMARC checks. This has been going on since at least last year. I guess AGI isn't here yet. @anthropic.com here are some logs to help you figure it out.
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Monospace Games @monospace.games · 26/06/2026
News from the Postfix mailing list: a scan of the codebase using Mythos has found some new denial of service vulnerabilities, and the fixes will go up in about a week. This comes after a recent review using Opus 4.6, so I guess the Mythos hype wasn't all smoke and mirrors.
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Monospace Games @monospace.games · 16/06/2026
Been writing tomes of documentation for my game engine lately. Generally a good principle in software design is to minimize the amount of explanation you need to do, but sometimes you can't avoid complexity. Thankfully this is all aimed at advanced use cases. #enginedev #indiedev #gamedev
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Monospace Games @monospace.games · 13/06/2026
Testament to the state of the sofware industry: freeCodeCamp monthly sponsors have finally fallen below 10k after peaking in March 2025 at 11k. Also the first item in their latest newsletter is an ad about how you can get past CAPTCHAs and ratelimits to build AI datasets. Bleak.
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Monospace Games @monospace.games · 01/06/2026
Just posted a monthly progress update on my website: #gamedev #enginedev #indiedev
Progress Update: June 1st, 2026

Sandboxing work continues - since the last progress update I've mostly been working on improving the sandboxing features of stateful APIs such as Window and Audio. In June I'm hoping to finish this work, update the documentation to reflect the changes implemented over the last two months, and hopefully bubble back up to where I had left off, which was the soundboard app.
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Monospace Games @monospace.games · 23/05/2026
I know Togashi did not have the opportunity to bring the manga to the conclusion he had originally envisioned, but I can't help but think that his vision of deconstructing the characters and their motivations still shone through.
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Monospace Games @monospace.games · 23/05/2026
The main thread that unites the arcs of the three main characters featured heavily in the final season is them finding purpose and overcoming trauma through the love they have for others, and I think it was done very well, especially in Hiei's case.
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Monospace Games @monospace.games · 23/05/2026
Just finished watching Yu Yu Hakusho, and apparently it's been exactly one year to the day since I began watching it! I really loved it, even the final arc, and found the conclusions for the main cast surprisingly poignant.
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Monospace Games @monospace.games · 02/05/2026
Just posted a monthly progress update on my website: #gamedev #enginedev #indiedev
Progress Update: May 1st, 2026

My main concern over April was implementing the sandboxing fixes I had mentioned in the previous progress update, and generally improving the engine's sandboxing capabilities. This work is now mostly finished but certain aspects of it still need to be ironed out, so this month I'm hoping to focus on that.
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Monospace Games @monospace.games · 26/04/2026
Actually on second thought I'm not even sure if they're macros, it looks more like you're heavily leveraging GCC statement expressions instead
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Monospace Games @monospace.games · 26/04/2026
This seems very non-standard C, almost like lisp in C skin. Which C version are you targeting? I assume most of the magic lies in the handler and cont macros
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Monospace Games @monospace.games · 10/04/2026
Watching Yu Yu Hakusho again, glad to see these three back for the demon world tournament. Love the undercover outfits too, especially Botan's
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Monospace Games @monospace.games · 03/04/2026
Telnet on debian got another urgent security update today The original telnet is over 50 years old People underestimate how hard software is
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Monospace Games @monospace.games · 01/04/2026
Hey I remember you from /r/gameenginedevs! Good luck with your engine!
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Monospace Games @monospace.games · 01/04/2026
Uhh, punch drunk love? I'm all out of ideas
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