Sign in

monntyy.bsky.social

@monntyy.bsky.social
116 followers 335 following 76 posts

@FullSail Alumni || Withered Games || Indie dev || el jefe || Environment Artist

PostsRepliesMedia
monntyy.bsky.social @monntyy.bsky.social · 01/01/2026
when i started vs the last dungeon i modeled in 2025. I love being able to push myself every day to get better and focus my passion on this. Never give up your dreams 2026 we turning up! #gamedev #3D
051
monntyy.bsky.social @monntyy.bsky.social · 01/01/2026
i’m proud of you raph
020
monntyy.bsky.social @monntyy.bsky.social · 19/06/2025
DevLog: Withered Road With gameplay systems implemented I have to start thinking about integrating animations for #Scarlet. Using Control Rig for basic movement seems to be the best option for iterations later on. #gamedev #kickstarter #unrealengine5
091
monntyy.bsky.social @monntyy.bsky.social · 26/05/2025
Rise and shine #gamedev ! I made some breakfast to kick this monday off to good start.
041
monntyy.bsky.social @monntyy.bsky.social · 21/05/2025
Surface detail and micronoise closeup
000
monntyy.bsky.social @monntyy.bsky.social · 21/05/2025
Went back into Zbrush to sculpt my roots again. Significant boost in quality this time around! Layered atlases of bark debris, leaves and twigs. Custom grunge map for my dirt. Final result: @Substance3D #mayterials #Gamedev 7.) Forest_Ground
1227
monntyy.bsky.social @monntyy.bsky.social · 15/05/2025
Time to rip some demons to shreds😈 Support my game dev journey, come watch me wreak havoc and climb my way out of hell. Ask me questions, learn something or just say hello :) twitch.tv/monntyy
010
monntyy.bsky.social @monntyy.bsky.social · 14/05/2025
sooo ur killin it
010
monntyy.bsky.social @monntyy.bsky.social · 14/05/2025
#Mayterials continues today! I am creating all of the textures I will be using for my prototype. @Substance3D #Gamedev 6.) Mossy Riverbed
071
monntyy.bsky.social @monntyy.bsky.social · 13/05/2025
Posting the materials I have made for the month of May. #Mayterials @Substance3D 4.) Muddy Forest
050
monntyy.bsky.social @monntyy.bsky.social · 13/05/2025
Posting the materials I have made for the month of May. #Mayterials @Substance3D 3.) Cobblestone with moss. (stones sculpted in Zbrush)
0194
monntyy.bsky.social @monntyy.bsky.social · 13/05/2025
Posting the materials I have made for the month of May. #Mayterials @Substance3D 2.) Broken Floor Tiles
050
monntyy.bsky.social @monntyy.bsky.social · 13/05/2025
A bit late on #mayterials, but Ill be catching up! Ill be posting the materials I am working on for my prototype. @Substance3D 1.) Broken Asphalt
050
monntyy.bsky.social @monntyy.bsky.social · 03/05/2025
life goals
000
monntyy.bsky.social @monntyy.bsky.social · 18/04/2025
Dynamic Sky Blueprint, with a ton of floats and 16 hours later and i have myself a fully customizable volumetric system with day an night cycle (only using night for this level). Now we are setting the vibe! #GameDev #UnrealEngine
092
monntyy.bsky.social @monntyy.bsky.social · 31/03/2025
Dialing in on a gameplay loop that I will have fun playing. I miss action packed platformers like Ratchet and Clank. Block out almost there. Not sure the art direction I want to take yet but the last few years spent on game art will pay off. #leveldesign #gamedev #blocktober
194
monntyy.bsky.social @monntyy.bsky.social · 30/03/2025
bro hit that flow state
120
monntyy.bsky.social @monntyy.bsky.social · 07/12/2024
Has_Metallic == True; #GameDev #UnrealEngine
0142
monntyy.bsky.social @monntyy.bsky.social · 02/12/2024
just wait till you escape 😈 it gets even crazier
010
monntyy.bsky.social @monntyy.bsky.social · 01/12/2024
destruction
010
monntyy.bsky.social @monntyy.bsky.social · 30/11/2024
The level of detail achieved from learning how to create quality materials is an invaluable skill. #UnrealEngine5 #gamedev
0284
monntyy.bsky.social @monntyy.bsky.social · 25/11/2024
i care !
000
monntyy.bsky.social @monntyy.bsky.social · 18/11/2024
does bluesky like homemade pizza???
110
monntyy.bsky.social @monntyy.bsky.social · 17/11/2024
6k for the culture #valorant #pcgamer
000
monntyy.bsky.social @monntyy.bsky.social · 16/11/2024
it’s surpassed act 1 by a long shot!
010
monntyy.bsky.social @monntyy.bsky.social · 16/11/2024
Sometimes I feel like i'm doing so much for absolutely no reason. I'm burnt out. But we keep going and hope this hard work pays off. My hardware did not make this process any easier. Between a hundred blue screens we have finished this roof. #gamedev #gameart
1221
monntyy.bsky.social @monntyy.bsky.social · 15/11/2024
Bluesky's open, quote one art to promote yourself #art #digitalart #3dart #gamedev
1101
monntyy.bsky.social @monntyy.bsky.social · 15/11/2024
would love to be involved
010
monntyy.bsky.social @monntyy.bsky.social · 14/11/2024
The modularity is making this process a lot easier 😅. This is why planning your environments is so important! Clean work. #gameart #gamedev
1578
monntyy.bsky.social @monntyy.bsky.social · 13/11/2024
you make great quality art, you will gain even more here if it actually collapses over there.
040
monntyy.bsky.social @monntyy.bsky.social · 12/11/2024
Okay so pretty high lol! but i’m building the meshes with nanite in unreal and that’s given me a massive ceiling. The door frame is moderate, we’re talking about 10-15k max on bigger and more intricate carved wood. the one tile is 35k, i had to dynamesh to merge the parts and everything else is low
010
monntyy.bsky.social @monntyy.bsky.social · 12/11/2024
Getting close to my reference! Lots more left to do but we are crushing it! #gameart #gamedev
151
monntyy.bsky.social @monntyy.bsky.social · 12/11/2024
burning the midnight oil
010
monntyy.bsky.social @monntyy.bsky.social · 12/11/2024
on the right track i'd say! Ornate japanese roof tile @maxonzbrush #gameart #gamedev
0161
monntyy.bsky.social @monntyy.bsky.social · 10/11/2024
Soup season has been successful this year! Fresh baked bread bowl and broccoli cheddar reallllly hits that cozy spot!
020
monntyy.bsky.social @monntyy.bsky.social · 09/11/2024
it looks great!
010
monntyy.bsky.social @monntyy.bsky.social · 09/11/2024
The key is attention to detail. #gamedev #3dart
081
monntyy.bsky.social @monntyy.bsky.social · 01/11/2024
I think im done with materials and sculpting for this scene. Now we are cooking up some assets to replace the blockout #gamedev #unrealengine5
020
monntyy.bsky.social @monntyy.bsky.social · 29/10/2024
Tileable walls with displacement ✅ Mossy stairs ✅ Now we make the modular walls, gate and roof tiles. #gamedev #UnrealEngine5
020
monntyy.bsky.social @monntyy.bsky.social · 28/10/2024
Okay this is coming out so cool! Using a grayscale texture mask that I made in substance painter for my asset, I can scatter the moss I created in SpeedTree all over any surface. #gamedev #UnrealEngine5
040
monntyy.bsky.social @monntyy.bsky.social · 27/10/2024
the whole point of using a technique like this is to offer a solution for higher resolution feel of a texture actually being rendered lower than the average. like 1024/512 but preserving the quality of a 2k or 4k texture with minimal impact on resources.
000
monntyy.bsky.social @monntyy.bsky.social · 27/10/2024
Some Shader Magic for the finishing touches on these steps. From Detail Normal optimization to procedural dirt, moss and roughness. #gamedev #UnrealEngine5
010
monntyy.bsky.social @monntyy.bsky.social · 27/10/2024
I had my eyes on a row machine and it looks intense. Regardless of taste we all need to stay active! Keeps your brain sharp
010
monntyy.bsky.social @monntyy.bsky.social · 27/10/2024
pick up a mid weight kettlebell online somewhere and your life will change! Full body exercises, low impact and solid results! I hate running even though i grew up playing lacrosse. All that gaming and desk work caught up to me and i’ve seen massive change just from diet and kettlebells.
100
monntyy.bsky.social @monntyy.bsky.social · 27/10/2024
in a scenario where you would be close to a texture. tight enclosed areas. there are always good reasons to have a high quality texture but i think that’s what budgets are for. stay within those bounds and your game will run fine.
000
monntyy.bsky.social @monntyy.bsky.social · 26/10/2024
Detail normals allow you to output quality assets at lower texture resolution. A 4k texture reduced to 1024 with minimal loss is a huge step in optimizing your game considering these days texture resolution eats up more resources than polygon count. #gamedev #UnrealEngine5
080
monntyy.bsky.social @monntyy.bsky.social · 24/10/2024
my work buddy 🥰
010
monntyy.bsky.social @monntyy.bsky.social · 23/10/2024
Stairs asset textured ✅✅✅ using #substance3D painter. #3dart
050
monntyy.bsky.social @monntyy.bsky.social · 22/10/2024
In the spirit of #Blocktober I wanted to reshare my latest environment project! #3dart
040
monntyy.bsky.social @monntyy.bsky.social · 22/10/2024
I think my next step is to really understand lighting in UE. #3dart
000