monntyy.bsky.social @monntyy.bsky.social · 01/01/2026when i started vs the last dungeon i modeled in 2025. I love being able to push myself every day to get better and focus my passion on this. Never give up your dreams 2026 we turning up! #gamedev #3D 051
monntyy.bsky.social @monntyy.bsky.social · 19/06/2025DevLog: Withered Road With gameplay systems implemented I have to start thinking about integrating animations for #Scarlet. Using Control Rig for basic movement seems to be the best option for iterations later on. #gamedev #kickstarter #unrealengine5 091
monntyy.bsky.social @monntyy.bsky.social · 26/05/2025Rise and shine #gamedev ! I made some breakfast to kick this monday off to good start. 041
monntyy.bsky.social @monntyy.bsky.social · 21/05/2025Went back into Zbrush to sculpt my roots again. Significant boost in quality this time around! Layered atlases of bark debris, leaves and twigs. Custom grunge map for my dirt. Final result: @Substance3D #mayterials #Gamedev 7.) Forest_Ground 1227
monntyy.bsky.social @monntyy.bsky.social · 15/05/2025Time to rip some demons to shreds😈 Support my game dev journey, come watch me wreak havoc and climb my way out of hell. Ask me questions, learn something or just say hello :) twitch.tv/monntyy 010
monntyy.bsky.social @monntyy.bsky.social · 14/05/2025#Mayterials continues today! I am creating all of the textures I will be using for my prototype. @Substance3D #Gamedev 6.) Mossy Riverbed 071
monntyy.bsky.social @monntyy.bsky.social · 13/05/2025Posting the materials I have made for the month of May. #Mayterials @Substance3D 4.) Muddy Forest 050
monntyy.bsky.social @monntyy.bsky.social · 13/05/2025Posting the materials I have made for the month of May. #Mayterials @Substance3D 3.) Cobblestone with moss. (stones sculpted in Zbrush) 0194
monntyy.bsky.social @monntyy.bsky.social · 13/05/2025Posting the materials I have made for the month of May. #Mayterials @Substance3D 2.) Broken Floor Tiles 050
monntyy.bsky.social @monntyy.bsky.social · 13/05/2025A bit late on #mayterials, but Ill be catching up! Ill be posting the materials I am working on for my prototype. @Substance3D 1.) Broken Asphalt 050
monntyy.bsky.social @monntyy.bsky.social · 18/04/2025Dynamic Sky Blueprint, with a ton of floats and 16 hours later and i have myself a fully customizable volumetric system with day an night cycle (only using night for this level). Now we are setting the vibe! #GameDev #UnrealEngine 092
monntyy.bsky.social @monntyy.bsky.social · 31/03/2025Dialing in on a gameplay loop that I will have fun playing. I miss action packed platformers like Ratchet and Clank. Block out almost there. Not sure the art direction I want to take yet but the last few years spent on game art will pay off. #leveldesign #gamedev #blocktober 194
monntyy.bsky.social @monntyy.bsky.social · 07/12/2024Has_Metallic == True; #GameDev #UnrealEngine 0142
monntyy.bsky.social @monntyy.bsky.social · 30/11/2024The level of detail achieved from learning how to create quality materials is an invaluable skill. #UnrealEngine5 #gamedev 0284
monntyy.bsky.social @monntyy.bsky.social · 16/11/2024Sometimes I feel like i'm doing so much for absolutely no reason. I'm burnt out. But we keep going and hope this hard work pays off. My hardware did not make this process any easier. Between a hundred blue screens we have finished this roof. #gamedev #gameart 1221
monntyy.bsky.social @monntyy.bsky.social · 15/11/2024Bluesky's open, quote one art to promote yourself #art #digitalart #3dart #gamedev 1101
monntyy.bsky.social @monntyy.bsky.social · 14/11/2024The modularity is making this process a lot easier 😅. This is why planning your environments is so important! Clean work. #gameart #gamedev 1578
monntyy.bsky.social @monntyy.bsky.social · 12/11/2024Getting close to my reference! Lots more left to do but we are crushing it! #gameart #gamedev 151
monntyy.bsky.social @monntyy.bsky.social · 12/11/2024on the right track i'd say! Ornate japanese roof tile @maxonzbrush #gameart #gamedev 0161
monntyy.bsky.social @monntyy.bsky.social · 10/11/2024Soup season has been successful this year! Fresh baked bread bowl and broccoli cheddar reallllly hits that cozy spot! 020
monntyy.bsky.social @monntyy.bsky.social · 09/11/2024The key is attention to detail. #gamedev #3dart 081
monntyy.bsky.social @monntyy.bsky.social · 01/11/2024I think im done with materials and sculpting for this scene. Now we are cooking up some assets to replace the blockout #gamedev #unrealengine5 020
monntyy.bsky.social @monntyy.bsky.social · 29/10/2024Tileable walls with displacement ✅ Mossy stairs ✅ Now we make the modular walls, gate and roof tiles. #gamedev #UnrealEngine5 020
monntyy.bsky.social @monntyy.bsky.social · 28/10/2024Okay this is coming out so cool! Using a grayscale texture mask that I made in substance painter for my asset, I can scatter the moss I created in SpeedTree all over any surface. #gamedev #UnrealEngine5 040
monntyy.bsky.social @monntyy.bsky.social · 27/10/2024Some Shader Magic for the finishing touches on these steps. From Detail Normal optimization to procedural dirt, moss and roughness. #gamedev #UnrealEngine5 010
monntyy.bsky.social @monntyy.bsky.social · 26/10/2024Detail normals allow you to output quality assets at lower texture resolution. A 4k texture reduced to 1024 with minimal loss is a huge step in optimizing your game considering these days texture resolution eats up more resources than polygon count. #gamedev #UnrealEngine5 080
monntyy.bsky.social @monntyy.bsky.social · 23/10/2024Stairs asset textured ✅✅✅ using #substance3D painter. #3dart 050
monntyy.bsky.social @monntyy.bsky.social · 22/10/2024In the spirit of #Blocktober I wanted to reshare my latest environment project! #3dart 040
monntyy.bsky.social @monntyy.bsky.social · 22/10/2024Hi my name is Anthony, I am a game design graduate on my path to mastery as an Environment Artist. This is my most recent environment. I am proud of what I can accomplish through determination. Every day I prove to myself that I can make a living out of this. So here’s to make that a reality! #3dart 160
monntyy.bsky.social @monntyy.bsky.social · 21/10/2024We survived UV hell, onto texturing and making these steps look pretty! #3dart 010
monntyy.bsky.social @monntyy.bsky.social · 21/10/2024UV’s are … fun. I’m going to be busy tonight. #3dart 120
monntyy.bsky.social @monntyy.bsky.social · 21/10/2024Base shapes done for my steps. Now we optimize and polish with substance materials! Zbrush is cool 😎 #3dart 010
monntyy.bsky.social @monntyy.bsky.social · 20/10/2024Talented in more ways than one! I love eating good food, and making it is art in itself! 100
monntyy.bsky.social @monntyy.bsky.social · 20/10/2024don’t think this app needs timeline cleanses! but here’s a kitty to make your day a little better. 040
monntyy.bsky.social @monntyy.bsky.social · 20/10/2024Been sculpting stairs in ZBrush today.These are base shapes however. Most of the detail will come from the materials ive made. If anyone with sculpting experience has any advice on rocks and technique I am open to any and all feedback! #3dart 000
monntyy.bsky.social @monntyy.bsky.social · 17/10/2024Everyone moving to blue sky again. Hopefully we can foster a better community for game devs to interact and network. Twitter has been on a downslope for a long time but the way you are able to communicate with people you look up to or get feedback and grow in your craft is what i want to see here. 000
monntyy.bsky.social @monntyy.bsky.social · 17/10/2024Tileable Stone wall material sculpted in Zbrush and finished off in Designer. stone master material made for variation and major details. Tertiary details added with masks from the bake. Using Marmoset for baking is such a great tool. The rock displacement is beautifully rendered in marmoset. 040
monntyy.bsky.social @monntyy.bsky.social · 03/10/2024Submarine Environment, modeled from scratch, textured and final render in UE 010
monntyy.bsky.social @monntyy.bsky.social · 03/10/2024Stone and wood materials for a temple environment 010
monntyy.bsky.social @monntyy.bsky.social · 23/09/2024Blockout complete! Now to replace it all. I’ll be working with speed tree, zbrush, designer and painter. Continuously raising my bar. Gonna be utilizing the power of nanite to really breathe some life into this environment. #environmentartist #gamedev #worldbuilding 120
monntyy.bsky.social @monntyy.bsky.social · 08/01/2024Getting into #Substance3D Designer and made some old wobbly floorboards for an upcoming project. Making all the textures and assets by hand has been a real accomplishment for me. My mastery as a game dev increases every day. 030
monntyy.bsky.social @monntyy.bsky.social · 03/01/2024Completed some Organic Sculpt practice through art station. Beginning to really grasp and master my 3D skills. I’ve started making my own PBR textures as well. Created using #blender and #quixel Mixer 020