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monntyy.bsky.social

@monntyy.bsky.social
116 followers 335 following 76 posts

@FullSail Alumni || Withered Games || Indie dev || el jefe || Environment Artist

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monntyy.bsky.social @monntyy.bsky.social · 01/01/2026
when i started vs the last dungeon i modeled in 2025. I love being able to push myself every day to get better and focus my passion on this. Never give up your dreams 2026 we turning up! #gamedev #3D
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monntyy.bsky.social @monntyy.bsky.social · 19/06/2025
DevLog: Withered Road With gameplay systems implemented I have to start thinking about integrating animations for #Scarlet. Using Control Rig for basic movement seems to be the best option for iterations later on. #gamedev #kickstarter #unrealengine5
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monntyy.bsky.social @monntyy.bsky.social · 26/05/2025
Rise and shine #gamedev ! I made some breakfast to kick this monday off to good start.
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monntyy.bsky.social @monntyy.bsky.social · 21/05/2025
Went back into Zbrush to sculpt my roots again. Significant boost in quality this time around! Layered atlases of bark debris, leaves and twigs. Custom grunge map for my dirt. Final result: @Substance3D #mayterials #Gamedev 7.) Forest_Ground
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monntyy.bsky.social @monntyy.bsky.social · 15/05/2025
Time to rip some demons to shreds😈 Support my game dev journey, come watch me wreak havoc and climb my way out of hell. Ask me questions, learn something or just say hello :) twitch.tv/monntyy
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monntyy.bsky.social @monntyy.bsky.social · 14/05/2025
#Mayterials continues today! I am creating all of the textures I will be using for my prototype. @Substance3D #Gamedev 6.) Mossy Riverbed
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monntyy.bsky.social @monntyy.bsky.social · 13/05/2025
Posting the materials I have made for the month of May. #Mayterials @Substance3D 4.) Muddy Forest
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monntyy.bsky.social @monntyy.bsky.social · 13/05/2025
Posting the materials I have made for the month of May. #Mayterials @Substance3D 3.) Cobblestone with moss. (stones sculpted in Zbrush)
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monntyy.bsky.social @monntyy.bsky.social · 13/05/2025
Posting the materials I have made for the month of May. #Mayterials @Substance3D 2.) Broken Floor Tiles
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monntyy.bsky.social @monntyy.bsky.social · 13/05/2025
A bit late on #mayterials, but Ill be catching up! Ill be posting the materials I am working on for my prototype. @Substance3D 1.) Broken Asphalt
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monntyy.bsky.social @monntyy.bsky.social · 18/04/2025
Dynamic Sky Blueprint, with a ton of floats and 16 hours later and i have myself a fully customizable volumetric system with day an night cycle (only using night for this level). Now we are setting the vibe! #GameDev #UnrealEngine
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monntyy.bsky.social @monntyy.bsky.social · 31/03/2025
Dialing in on a gameplay loop that I will have fun playing. I miss action packed platformers like Ratchet and Clank. Block out almost there. Not sure the art direction I want to take yet but the last few years spent on game art will pay off. #leveldesign #gamedev #blocktober
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monntyy.bsky.social @monntyy.bsky.social · 07/12/2024
Has_Metallic == True; #GameDev #UnrealEngine
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monntyy.bsky.social @monntyy.bsky.social · 30/11/2024
The level of detail achieved from learning how to create quality materials is an invaluable skill. #UnrealEngine5 #gamedev
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monntyy.bsky.social @monntyy.bsky.social · 18/11/2024
does bluesky like homemade pizza???
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monntyy.bsky.social @monntyy.bsky.social · 17/11/2024
6k for the culture #valorant #pcgamer
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monntyy.bsky.social @monntyy.bsky.social · 16/11/2024
Sometimes I feel like i'm doing so much for absolutely no reason. I'm burnt out. But we keep going and hope this hard work pays off. My hardware did not make this process any easier. Between a hundred blue screens we have finished this roof. #gamedev #gameart
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monntyy.bsky.social @monntyy.bsky.social · 15/11/2024
Bluesky's open, quote one art to promote yourself #art #digitalart #3dart #gamedev
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monntyy.bsky.social @monntyy.bsky.social · 14/11/2024
The modularity is making this process a lot easier 😅. This is why planning your environments is so important! Clean work. #gameart #gamedev
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monntyy.bsky.social @monntyy.bsky.social · 12/11/2024
Getting close to my reference! Lots more left to do but we are crushing it! #gameart #gamedev
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monntyy.bsky.social @monntyy.bsky.social · 12/11/2024
on the right track i'd say! Ornate japanese roof tile @maxonzbrush #gameart #gamedev
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monntyy.bsky.social @monntyy.bsky.social · 10/11/2024
Soup season has been successful this year! Fresh baked bread bowl and broccoli cheddar reallllly hits that cozy spot!
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monntyy.bsky.social @monntyy.bsky.social · 09/11/2024
The key is attention to detail. #gamedev #3dart
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monntyy.bsky.social @monntyy.bsky.social · 01/11/2024
I think im done with materials and sculpting for this scene. Now we are cooking up some assets to replace the blockout #gamedev #unrealengine5
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monntyy.bsky.social @monntyy.bsky.social · 29/10/2024
Tileable walls with displacement ✅ Mossy stairs ✅ Now we make the modular walls, gate and roof tiles. #gamedev #UnrealEngine5
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monntyy.bsky.social @monntyy.bsky.social · 28/10/2024
Okay this is coming out so cool! Using a grayscale texture mask that I made in substance painter for my asset, I can scatter the moss I created in SpeedTree all over any surface. #gamedev #UnrealEngine5
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monntyy.bsky.social @monntyy.bsky.social · 27/10/2024
Some Shader Magic for the finishing touches on these steps. From Detail Normal optimization to procedural dirt, moss and roughness. #gamedev #UnrealEngine5
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monntyy.bsky.social @monntyy.bsky.social · 26/10/2024
Detail normals allow you to output quality assets at lower texture resolution. A 4k texture reduced to 1024 with minimal loss is a huge step in optimizing your game considering these days texture resolution eats up more resources than polygon count. #gamedev #UnrealEngine5
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monntyy.bsky.social @monntyy.bsky.social · 24/10/2024
my work buddy 🥰
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monntyy.bsky.social @monntyy.bsky.social · 23/10/2024
Stairs asset textured ✅✅✅ using #substance3D painter. #3dart
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monntyy.bsky.social @monntyy.bsky.social · 22/10/2024
In the spirit of #Blocktober I wanted to reshare my latest environment project! #3dart
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monntyy.bsky.social @monntyy.bsky.social · 22/10/2024
Hi my name is Anthony, I am a game design graduate on my path to mastery as an Environment Artist. This is my most recent environment. I am proud of what I can accomplish through determination. Every day I prove to myself that I can make a living out of this. So here’s to make that a reality! #3dart
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monntyy.bsky.social @monntyy.bsky.social · 21/10/2024
We survived UV hell, onto texturing and making these steps look pretty! #3dart
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monntyy.bsky.social @monntyy.bsky.social · 21/10/2024
UV’s are … fun. I’m going to be busy tonight. #3dart
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monntyy.bsky.social @monntyy.bsky.social · 21/10/2024
Base shapes done for my steps. Now we optimize and polish with substance materials! Zbrush is cool 😎 #3dart
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monntyy.bsky.social @monntyy.bsky.social · 20/10/2024
Talented in more ways than one! I love eating good food, and making it is art in itself!
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monntyy.bsky.social @monntyy.bsky.social · 20/10/2024
don’t think this app needs timeline cleanses! but here’s a kitty to make your day a little better.
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monntyy.bsky.social @monntyy.bsky.social · 20/10/2024
Been sculpting stairs in ZBrush today.These are base shapes however. Most of the detail will come from the materials ive made. If anyone with sculpting experience has any advice on rocks and technique I am open to any and all feedback! #3dart
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monntyy.bsky.social @monntyy.bsky.social · 17/10/2024
Everyone moving to blue sky again. Hopefully we can foster a better community for game devs to interact and network. Twitter has been on a downslope for a long time but the way you are able to communicate with people you look up to or get feedback and grow in your craft is what i want to see here.
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monntyy.bsky.social @monntyy.bsky.social · 17/10/2024
Tileable Stone wall material sculpted in Zbrush and finished off in Designer. stone master material made for variation and major details. Tertiary details added with masks from the bake. Using Marmoset for baking is such a great tool. The rock displacement is beautifully rendered in marmoset.
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monntyy.bsky.social @monntyy.bsky.social · 03/10/2024
Submarine Environment, modeled from scratch, textured and final render in UE
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monntyy.bsky.social @monntyy.bsky.social · 03/10/2024
Stone and wood materials for a temple environment
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monntyy.bsky.social @monntyy.bsky.social · 23/09/2024
Blockout complete! Now to replace it all. I’ll be working with speed tree, zbrush, designer and painter. Continuously raising my bar. Gonna be utilizing the power of nanite to really breathe some life into this environment. #environmentartist #gamedev #worldbuilding
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monntyy.bsky.social @monntyy.bsky.social · 08/01/2024
Getting into #Substance3D Designer and made some old wobbly floorboards for an upcoming project. Making all the textures and assets by hand has been a real accomplishment for me. My mastery as a game dev increases every day.
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monntyy.bsky.social @monntyy.bsky.social · 03/01/2024
Completed some Organic Sculpt practice through art station. Beginning to really grasp and master my 3D skills. I’ve started making my own PBR textures as well. Created using #blender and #quixel Mixer
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