Reposted by Mohit Malik🔸🍳RachelDfs @similicuir.bsky.social · 16/01/202613/31 🧡 #heavyjan #HEAVYPAINT 14911
Reposted by Mohit Malik🔸celestialmaze @cmzw.bsky.social · 16/10/2025released 16 .blend files for free (using blender 5.0's shader repeat zone) ko-fi.com/s/a622de0db9 514926
Reposted by Mohit Malik🔸Julien Kaspar @julienkaspart.bsky.social · 24/06/2025I put together a little trailer for our Steam store page. The project is basically done at this point and I'm super stoked to finally release it soon! store.steampowered.com/app/3775050/... #b3d #godotengine #gamedev 422146
Mohit Malik🔸 @mohit3dart.bsky.social · 24/06/2025I might release this one later, gotta work a little more on this! hoping to pick it up next week ✨ 000
Reposted by Mohit Malik🔸Blender Studio @studio.blender.org · 09/06/2025Our open source game project has a Steam page! Wishlist it now to get notified once it releases: store.steampowered.com/app/3775050/... Learn more and get the production assets on Blender Studio website: studio.blender.org/blog/steam-p... #b3d #godotengine #gamedev #BlenderStudio #dogwalkstore.steampowered.comDOGWALK on SteamPlay as a big adorable dog and explore a hand-crafted winter forest with a little kid in tow. A short, free, open source project brought to you by Blender Studio. 119951
Mohit Malik🔸 @mohit3dart.bsky.social · 06/06/2025final wrap! did things I once thought were impossible with blender, learned a lot, and grateful for all the support! #b3d #mayterials2025 13511
Mohit Malik🔸 @mohit3dart.bsky.social · 05/06/2025all the mayterials I made using blender shader nodes #b3d #mayterials2025 47016
Reposted by Mohit Malik🔸Julien Kaspar @julienkaspart.bsky.social · 04/06/2025Implementing stop-motion style animation for DOGWALK was fascinating. We animated the characters on 2s (meaning 12 fps). To make the movement sync up I made sure the animation blending & character rotation is matching that, instead of just using linear interpolation! #b3d #godotengine #gamedev 732243
Mohit Malik🔸 @mohit3dart.bsky.social · 30/05/2025obsessed with these iridescent tiles • illuminated wip #b3d #mayterials 0356
Mohit Malik🔸 @mohit3dart.bsky.social · 26/05/2025now no one can say it's unorganized • ceramic wip #b3d #mayterials 2464
Mohit Malik🔸 @mohit3dart.bsky.social · 22/05/2025thank you so much :) I'd recommend checking out @nodegroup.xyz's youtube playlist shorturl.at/qtraO also, I hate that most people don't know this, but blender studio's inhouse tech artist @simonthommes.bsky.social made a full in depth course on procedural texturing studio.blender.org/training/pro...studio.blender.orgProcedural Shading: Fundamentals and Beyond - Blender StudioA comprehensive training series about procedural shading in Blender 120
Mohit Malik🔸 @mohit3dart.bsky.social · 22/05/2025thank you! blender mainly uses node based shader editor but iirc it supports open shading language so you can write shaders in code format, though OSL is limited to CPU rendering 020
Mohit Malik🔸 @mohit3dart.bsky.social · 22/05/2025speaking of foss, you should check out materialmaker.org amazing open source alternative to substance designer 030
Mohit Malik🔸 @mohit3dart.bsky.social · 22/05/2025...you can tweak parameters in real time with your final lighting setup all without switching software, makes material animation much easier. geomety driven effects where materials dynamically react to object attributes like curvature, position and normals. also, blender is free and open source :) 120
Mohit Malik🔸 @mohit3dart.bsky.social · 22/05/2025...since blender works in vector space, textures aren't bound by pixel resolution, fully zoomable without losing details. no UV mapping required and 3D textures, a great example is seamless wood grain material, inside and out. procedural materials use wayy less memory than high res image textures... 120
Mohit Malik🔸 @mohit3dart.bsky.social · 22/05/2025glad you think so! I haven't used designer but from what I know, making tileable textures is much easier in SD. it allows pixel based operations such as blur, bevel, dilate etc. things that aren't possible in blender shader nodes, since it works in vector space, but blender has its own advantages... 220
Mohit Malik🔸 @mohit3dart.bsky.social · 17/05/2025making progress, but slow • fortress wip #b3d #mayterials 3648
Reposted by Mohit Malik🔸Ezgi Y. Akhan ^-^ @ezgiyurekli.bsky.social · 13/05/2025#06 - Ceramic I love working on tile type materials, and this one was so much fun. I really enjoyed exploring shapes and colors. #Mayterials #Mayterials2025 211428
Mohit Malik🔸 @mohit3dart.bsky.social · 17/05/2025me too, def didn't know what it was :D en.wikipedia.org/wiki/Scree 100
Mohit Malik🔸 @mohit3dart.bsky.social · 14/05/2025fortress wip • got a clever way to do uneven tiles in blender shader nodes #b3d #mayterials 0204