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Marco Lizza 👾

@mode13h.dev
2.2K followers 1.4K following 1.1K posts

Unconventional #swengineer 🏙 and passionate #gamedev 🌃. Working on my 🕹 game engine 🎮, find details @ tofuengine.org Father of a daughter 👩 and two dogs 🐶🐶. Music lover 🎶 and amateur musician 🎸. Not eating animals 🥗. Read my blog 📖 @ mode13h.dev

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Marco Lizza 👾 @mode13h.dev · 11h
Ma tu nei hai mai conosciuti? Ho avuto colleghi e ho collaborato con persone che scriveva PESSIMO codice assolutamente SOVRACOMPLICATO... ma era più per incapacità (o "deviata capacità") che per volontà di tenersi la sedia stretta.
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Marco Lizza 👾 @mode13h.dev · 26/09/2026
Stan Schembri... 🌹
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Marco Lizza 👾 @mode13h.dev · 26/09/2026
Commodore's designers did... :> ( different times, different choices ) Truth being said, I personally would go with no more than 256 :D most likely 32 or 64.
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Marco Lizza 👾 @mode13h.dev · 26/09/2026
Eight sprites per scanline is the answer. :) ( tricks excluded )
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Marco Lizza 👾 @mode13h.dev · 25/09/2026
Data East arcades' style was so peculiar... I always loved it.
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Marco Lizza 👾 @mode13h.dev · 23/09/2026
I played it for the first time in the early 00's on ZSNES... I was speachless.
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Marco Lizza 👾 @mode13h.dev · 23/09/2026
I would say... Manic Mansion, this definitely turned me into a wannabe game programmer.
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Marco Lizza 👾 @mode13h.dev · 18/09/2026
In realtà non solo secondo i dizionari. :P Poi, che sia comune un inspeigabile spostamento dell'accento nel parlato comune, è un altro discorso. :D
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Marco Lizza 👾 @mode13h.dev · 17/09/2026
It's time for Tofu Engine to feature a nice and stylish boot-animation... ... of course I'm ending in creating a declarative-finite-state-machine interpreter and runner... ... over-engineering? Naaa... #gamedev #indiedev #gameengines
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Marco Lizza 👾 @mode13h.dev · 15/09/2026
Loved that game.
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Marco Lizza 👾 @mode13h.dev · 14/09/2026
One of the best splash/boot screen ever.
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Marco Lizza 👾 @mode13h.dev · 14/09/2026
Talisman? <3
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Marco Lizza 👾 @mode13h.dev · 12/09/2026
Certamente, e francamente non ne vedo il problema. O meglio, posso intravedere margine di ottimizzazione, ma non è compatibile con gli utenti a lungo termine :)
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Marco Lizza 👾 @mode13h.dev · 12/09/2026
Basta crearsi una gruppo Whatsapp/Telegram/whatever che sia chiama "Lista della Spesa". :D
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Marco Lizza 👾 @mode13h.dev · 12/09/2026
Sì, appunto. Ma è un non problema, per me. Mi faccio la lista su un foglio di carta, se proprio esco all'ultimo. Altrimenti, si segna sulla lavagnetta di cui sopra e si fa una foto prima di uscire (e ce la si manda).
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Marco Lizza 👾 @mode13h.dev · 12/09/2026
Una lavagnetta in cucina e Whatsapp. Ma non ne capisco nemmeno la necessità. Solitamente si va insieme a fare la spesa oppure ci si dice cosa comprare. Mi ha sempre un po' sorpreso questa necessità della "condivisione della lista della spesa". Personalmente lo vedo come un non-problema.
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Marco Lizza 👾 @mode13h.dev · 11/09/2026
Ooooh! Nice harvest! I still have some other tomatoes to fetch from the kitchen garden. Yesterday I got some Fatalii yellow chilies... 😈
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Marco Lizza 👾 @mode13h.dev · 11/09/2026
You are absolutely right, Fabien. I don't think I'm in the position to write a book on SEGA hardware, but I have a book project. I'm still unsure on WHEN and HOW I will be able to do it, 'though. :) PS: I'm now looking forward to read your next book, then!
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Marco Lizza 👾 @mode13h.dev · 11/09/2026
One of the games that "made me" a game-programmer... absolute masterpiece.
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Marco Lizza 👾 @mode13h.dev · 11/09/2026
So... PHYSINT will be an Xbox/Microsoft exclusive? Darn, seems like I will buying an Xbox in the near future, then... :> #gaming #kojima #metalgear
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Marco Lizza 👾 @mode13h.dev · 09/09/2026
Such memories! We had it, back at high school for the computer science classes! >D
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Marco Lizza 👾 @mode13h.dev · 09/09/2026
Giusto qualche anno prima...
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Marco Lizza 👾 @mode13h.dev · 08/09/2026
It makes perfect sense to dedicate a single social channel to a specific interest, I concur. :)
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Marco Lizza 👾 @mode13h.dev · 08/09/2026
BTW, welcome on-board! :)
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Marco Lizza 👾 @mode13h.dev · 08/09/2026
Gamer since... ever. :) But also coder (also, since I can remember), music enthusiast e musician. Ah, yes, and gamer.
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Marco Lizza 👾 @mode13h.dev · 08/09/2026
The SMS is definitely a hell of a console. Awesome job!
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Marco Lizza 👾 @mode13h.dev · 08/09/2026
Really enjoyable tie-in, I loved it and finished back in the day. I occasionally replay it, to finish it. Not too difficult with a surprisingly well balanced gameplay. Also, quite faithful to the movie (oddly enough there's the octopus level which is lacking in the movie as well!
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Marco Lizza 👾 @mode13h.dev · 07/09/2026
Almost 35 years have passed, and I'm still thrilled by the #demoscene magic.
youtube.com
PC 64k Intro - Upon Their Ruins - by Altair - 1st place at Xenium 2026 Demoparty
YouTube video by KK/Altair
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Marco Lizza 👾 @mode13h.dev · 06/09/2026
My deepest condolences.
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Marco Lizza 👾 @mode13h.dev · 06/09/2026
You would be surprised on hearing what a severely untrained six years old Maltese dog can do. :| ( we adopted her two years ago, her former owner kept her always confined into a box, unattended )
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Marco Lizza 👾 @mode13h.dev · 04/09/2026
My list of confort-movies: - Back To The Future (the three of them) - The Simpsons (The Movie) - The Rocky Horror Picture Show - Young Frankenstein - Terminator II
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Marco Lizza 👾 @mode13h.dev · 04/09/2026
The allowances I (cherrfully) wasted on this one!!! 😂
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Marco Lizza 👾 @mode13h.dev · 04/09/2026
Seems perceptually sound to me, having higher count in green bits and lower for the blue. The remaining 40 colors could be used for very specific colors. Much like Windows 95's palette did.
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Marco Lizza 👾 @mode13h.dev · 03/09/2026
New reading! 📖 I really would love a new book from @fabinou.bsky.social on Sega's arcade hardwares (Super Scaler?)!!! 🤖 #gamedev #retrocoding #capcom
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Marco Lizza 👾 @mode13h.dev · 03/09/2026
static.klipy.com
Hah Righttt
ALT: Hah Righttt
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Marco Lizza 👾 @mode13h.dev · 03/09/2026
Without saying your age, what is your favourite movie that came out when you were 20 years old
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Marco Lizza 👾 @mode13h.dev · 03/09/2026
You spared yourself quite some pain, then. 😁 ( you can give it a try with MAME if you are brave enough )
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Marco Lizza 👾 @mode13h.dev · 03/09/2026
Truth being said, also the original arcade version features a very sub-par playability, IMO.
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Marco Lizza 👾 @mode13h.dev · 03/09/2026
Totally agree. I'm repainting one of the samples I own, lime green. It's gonna be gorgeous. :)
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Marco Lizza 👾 @mode13h.dev · 03/09/2026
Gosh, you definitely have some guts! :D The game is just unbearable do to the main character movements, collisions, enemies... everything. Yuck!!! :D
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Marco Lizza 👾 @mode13h.dev · 03/09/2026
Gosh, the pixel art is so awesome in this one.
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Marco Lizza 👾 @mode13h.dev · 03/09/2026
We all know what Domark, Tiertex, and US Gold means for the C64 (most of the times). :| I always liked the overall aestethic of Strider (especially the arcade), but the games is very very dull. Pass.
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Marco Lizza 👾 @mode13h.dev · 02/09/2026
I've been struggled months in deciding the "best" name for the class that abstracts the audio sub-system in Tofu Engine. I settled with `Speakers` but never liked that... ... then, four years later, I had an epiphany: `Mixer` is the correct name. At last! 😆 #gamedev #indiedev #gameengine
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Marco Lizza 👾 @mode13h.dev · 02/09/2026
I have four of them, perfectly working... >D
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Marco Lizza 👾 @mode13h.dev · 29/08/2026
The very first GTAs aged well. Not so sure about Vice City, for example.
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Marco Lizza 👾 @mode13h.dev · 28/08/2026
Oh, my. This is insane. It would have been a masterpiece, back then. #retrogaming #dragonslair #commodore64
youtube.com
C64 Dragon's Lair FMV v01 Demonstration + Playthrough
YouTube video by daddlertl3
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Marco Lizza 👾 @mode13h.dev · 25/08/2026
Happy birthday, Linux! #linux #coding #computing
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Marco Lizza 👾 @mode13h.dev · 23/08/2026
Loved the music, nice world exploration... I hated the RTS portions of the game.
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Marco Lizza 👾 @mode13h.dev · 17/08/2026
By the way, Tofu Engine already supports Mode7-like transformations when moving data canvas-to-canvas. However, Copperlist-like transfer is more efficient for a lot of effects. #gamedev #indiedev #gameengine
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Marco Lizza 👾 @mode13h.dev · 17/08/2026
One of the (IMO) coolest features of my game engine (namely Tofu Engine) is a copperlist-like programmable cancas-to-vram transfer. Now, I'm adding this feature also to canvas-to-canvas transfer. This will unlock a lot of cool effects! #gamedev #indiedev #gameengine
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