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Marco Lizza 👾

@mode13h.dev
2.2K followers 1.4K following 1.1K posts

Unconventional #swengineer 🏙 and passionate #gamedev 🌃. Working on my 🕹 game engine 🎮, find details @ tofuengine.org Father of a daughter 👩 and two dogs 🐶🐶. Music lover 🎶 and amateur musician 🎸. Not eating animals 🥗. Read my blog 📖 @ mode13h.dev

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Marco Lizza 👾 @mode13h.dev · 17/09/2026
It's time for Tofu Engine to feature a nice and stylish boot-animation... ... of course I'm ending in creating a declarative-finite-state-machine interpreter and runner... ... over-engineering? Naaa... #gamedev #indiedev #gameengines
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Marco Lizza 👾 @mode13h.dev · 11/09/2026
So... PHYSINT will be an Xbox/Microsoft exclusive? Darn, seems like I will buying an Xbox in the near future, then... :> #gaming #kojima #metalgear
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Marco Lizza 👾 @mode13h.dev · 09/09/2026
Giusto qualche anno prima...
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Marco Lizza 👾 @mode13h.dev · 07/09/2026
Almost 35 years have passed, and I'm still thrilled by the #demoscene magic.
youtube.com
PC 64k Intro - Upon Their Ruins - by Altair - 1st place at Xenium 2026 Demoparty
YouTube video by KK/Altair
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Marco Lizza 👾 @mode13h.dev · 03/09/2026
New reading! 📖 I really would love a new book from @fabinou.bsky.social on Sega's arcade hardwares (Super Scaler?)!!! 🤖 #gamedev #retrocoding #capcom
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Marco Lizza 👾 @mode13h.dev · 03/09/2026
Without saying your age, what is your favourite movie that came out when you were 20 years old
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Marco Lizza 👾 @mode13h.dev · 02/09/2026
I've been struggled months in deciding the "best" name for the class that abstracts the audio sub-system in Tofu Engine. I settled with `Speakers` but never liked that... ... then, four years later, I had an epiphany: `Mixer` is the correct name. At last! 😆 #gamedev #indiedev #gameengine
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Marco Lizza 👾 @mode13h.dev · 28/08/2026
Oh, my. This is insane. It would have been a masterpiece, back then. #retrogaming #dragonslair #commodore64
youtube.com
C64 Dragon's Lair FMV v01 Demonstration + Playthrough
YouTube video by daddlertl3
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Marco Lizza 👾 @mode13h.dev · 25/08/2026
Happy birthday, Linux! #linux #coding #computing
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Marco Lizza 👾 @mode13h.dev · 17/08/2026
By the way, Tofu Engine already supports Mode7-like transformations when moving data canvas-to-canvas. However, Copperlist-like transfer is more efficient for a lot of effects. #gamedev #indiedev #gameengine
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Marco Lizza 👾 @mode13h.dev · 17/08/2026
One of the (IMO) coolest features of my game engine (namely Tofu Engine) is a copperlist-like programmable cancas-to-vram transfer. Now, I'm adding this feature also to canvas-to-canvas transfer. This will unlock a lot of cool effects! #gamedev #indiedev #gameengine
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Marco Lizza 👾 @mode13h.dev · 07/08/2026
I know that I'm totally biased, but when working to my game-engine listening to SID music just make the perfect background music... ... what are you preferred artists/tunes of the era? #gamedev #indiedev #chiptune
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Marco Lizza 👾 @mode13h.dev · 31/07/2026
Glorious, as usual. #indiedev #demoscene #retrocoding
youtube.com
Rodents in the Attic (Small C64 demo)
YouTube video by lftkryo
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Marco Lizza 👾 @mode13h.dev · 30/07/2026
Almost ready with the vector class in my game engine, fixed here and that, also to optimize the operations. One more step done! I was working on the software renderer and I needed to have a break... :) #gamedev #indiedev #gameengine
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Marco Lizza 👾 @mode13h.dev · 05/07/2026
A piece of ancient gaming history: such great memories of those times! :D #gaming #gamedev #retrogaming
youtube.com
Mattel Intellivision vs Atari 2600 - The very first console war! | White_Pointer Gaming
YouTube video by White_Pointer Gaming
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Marco Lizza 👾 @mode13h.dev · 29/06/2026
Is fixed-point math still worth using, today? New post mode13h.dev/is-fixed-poi... and new library github.com/MarcoLizza/l... #gamedev #indiedev #gameengine
github.com
GitHub - MarcoLizza/libfix32: Basic portable single-header fixed-point math library. Built for simplicity.
Basic portable single-header fixed-point math library. Built for simplicity. - MarcoLizza/libfix32
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Marco Lizza 👾 @mode13h.dev · 25/06/2026
Playing "Dave The Diver"... gosh, it's so much fun! :) #gamedev #indiedev #pixelart
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Marco Lizza 👾 @mode13h.dev · 09/06/2026
Is fixed-point math still worth and useful in 2026? Not as a geneal purpose approach, but when used in some specific (restricted) contexts... definitely yes. Devlog in the making on how I reconsidered its use in my game engine. #gamedev #indiedev #gameengine
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Marco Lizza 👾 @mode13h.dev · 04/06/2026
I'm currently playing Stellar Blade. Honestly, I nice game, very polished and classy. The Nier: Automata vibes are really nice (I loved Nier, back them). However, the gameplay is so dull... #gaming #stellarblade
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Marco Lizza 👾 @mode13h.dev · 12/05/2026
I've optimize (yet again) my game-engine's roto-scaler. I'm baffled. Apparently very few information exist online on incremental inverse mapping and half-extent based AABB compuation. Or I'm simply at finding any of it! :D Time for a new devlog... #gamedev #gameengine #gamemath
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Marco Lizza 👾 @mode13h.dev · 30/04/2026
It's always such a fun to watch someone dissecting how old-school games were implemented. :) #gamedev #retrogame #amiga
youtube.com
How Amiga Games Work - Episode 25 - Banshee AGA
YouTube video by psquaredish
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Reposted by Marco Lizza 👾
castpixel ⚧️⚢ @castpixel.bsky.social · 28/04/2026
Looking for work. Worked on Minecraft. Available immediately for contract or full-time, illustration / art direction / visual development. castpixel.artstation.com DMs open. Boosts appreciated.
castpixel.artstation.com
Christina Antoinette Neofotistou (aka castpixel)
Principal Illustrator - Art lead - Animator - Pixelartist
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Marco Lizza 👾 @mode13h.dev · 28/04/2026
Reworking yet another piece of Tofu Engine. The Rotoscaler was implemented with a (partially optimized) per-pixel explicit inverse tranformation from the target buffer to the source one. Time to implement the incremental version I have in mind since a while... :) #gamedev #indiedev #gameengine
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castpixel ⚧️⚢ @castpixel.bsky.social · 21/04/2026
I made a game in 3 days for #ldjam Fling a bat and explore levels using echolocation. Like billiards but weird. Let me know how it plays for you? Thank you! castpixel.itch.io/ping
The tiny bat exploring a dangerous cavernAn elf with a very 90s game aesthetic A bellshroomAvoid the green slime
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Marco Lizza 👾 @mode13h.dev · 19/04/2026
Insanely awesome. As usual. #vgmusic #sidwave #mattgray
mattgray1.bandcamp.com
Central Park Main Theme From Last Ninja 2 (R5 Version), by Matt Gray
track by Matt Gray
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Marco Lizza 👾 @mode13h.dev · 15/04/2026
Working on a SID chip emulator, inspired by Nuked-OPN2 ym3438... just for fun, this is something I wanted to do since... ever. It occurred to me that probably already exists something similar out there. :P Well, let's ear how it works in my game engine... #gamedev #indiedev
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Marco Lizza 👾 @mode13h.dev · 09/04/2026
She worked for WB Games... that's so cool! ( and the pixel-art is awesome, as usual )
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Marco Lizza 👾 @mode13h.dev · 31/03/2026
Truly awesome art, here... #pixelart #gameart #gamedev
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Marco Lizza 👾 @mode13h.dev · 31/03/2026
I truly hope in a future where the reference platform for gaming is Linux... ... and I try and contribute with my tiny game engine, which is a multiplatform Linux-first project. #gamedev #indiedev #gamingonlinux
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Marco Lizza 👾 @mode13h.dev · 17/03/2026
This is what I personally consider Amiga's swan song. One of the last games I played before leaving the platform for good. Possibly the best shooter. #amiga #shmup #retrogaming
youtube.com
Disposable Hero Longplay (Amiga) [50 FPS]
YouTube video by AL82 Retrogaming Longplays
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Marco Lizza 👾 @mode13h.dev · 17/03/2026
Anybody aware of a chiptune-like synth library? Something like DuinoTune/tinytune but still supported or more recent? #gamedev #indiedev #chiptune
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castpixel ⚧️⚢ @castpixel.bsky.social · 16/03/2026
Showcasing my phone guitar instrument Android app - midi out to your favorite DAW - auto chords (open/ barre/ power/ slash) - looper! - full pedal FX chain - 3 amp cabs - lefty mode,of course - ultra-low latency - very playable for live performing - hex keyboard out next week! #indiedev
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Marco Lizza 👾 @mode13h.dev · 10/03/2026
Over the course of the last two months, I reworked my game-engine's rendering/graphics sub-system. I took notes during the process. Now the not-so-easy task to reorganize them and put it together... 😅 A devlog will follow soon enough. I hope. 😆 #gamedev #indiedev #gamenegine
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Marco Lizza 👾 @mode13h.dev · 13/02/2026
Drop a teacher.
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Marco Lizza 👾 @mode13h.dev · 13/02/2026
I need some help from my fellow Pico-8 users out there. Regarding `pal()` and `palt()`, in what order are they conceptually applied? Is transparency applied to the original pixel color, or to the remapped one? #pico8 #indiedev #gamedev
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snow-kiss @snow-kiss.bsky.social · 09/02/2026
Putting up a new pixel art still. Feel free to tell me what stands out to you in the comments! Your feedback means a lot—drop a comment below. #IndieGameDev #IndieGames #PixelArt #GameDev #IndieGame #IndieDev #SoloDev
j3a9
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Commodore 64 News #c64 @c64news.bsky.social · 09/02/2026
Another Single from Reformation 5: The Palace Main Theme #c64 remix64.com/news/another-single-fro…
remix64.com
Another Single from Reformation 5: The Palace Main Theme
Matt Gray has released another single from his upcoming Reformation 5 album: the main theme of The Palace level from The Last Ninja. Although Matt has already tackled this tune on his Reformation 3 album, he has reworked it significantly. It's availabe now on Bandcamp.
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Marco Lizza 👾 @mode13h.dev · 09/02/2026
So... ... texture double-buffering and PBO ring implemented. The upload and draw phases of the rendering system are as detached as possible (for now). Now, on to reworking the transparency management to improve performance even more. #gamedev #indiedev #gamengine
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Marco Lizza 👾 @mode13h.dev · 06/02/2026
Adding both texture double (or triple) buffering AND a decoupling PBOs ring-buffer has proved simpler than expected. No longer CPU x GPU stalls! Yatta! :) #gamedev #indiedev #gameengine
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Marco Lizza 👾 @mode13h.dev · 05/02/2026
I'm heavily reworking the OpenGL backend of my game engine, once again. I want to squeeze performances and keep my software renderer. :D Current phase: adding triple-buffering, considering PBOs... #gamedev #indiedev #opengl #gameengine
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Marco Lizza 👾 @mode13h.dev · 02/02/2026
I just learned my new favourite foreign word: smoutebollen. 😅
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Marco Lizza 👾 @mode13h.dev · 02/02/2026
I guess I'll hang my keyboard on the wall and go and do something different, just like gardening... #retrocoding #c64 #demoscene
youtube.com
FairLight & Genesis Project - The Hat (C64 Demo)
YouTube video by FairLight - Home of the Real Crackers
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Marco Lizza 👾 @mode13h.dev · 20/01/2026
I could listen to Matt's songs and remixes all day long. I will do it! :D And you should too!!! #chiptune #synthwave #vgmusic
mattgray1.bandcamp.com
Sanxion Loader (26 Remix), by Matt Gray
track by Matt Gray
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Reposted by Marco Lizza 👾
castpixel ⚧️⚢ @castpixel.bsky.social · 16/01/2026
thanks for saying y'all like the interface. I *was* a UI artist at minecraft for a year and a half :)
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Reposted by Marco Lizza 👾
Kenney @kenney.nl · 04/01/2026
I've released an asset pack containing essentials, it's 10kb with default UV texture and < 1kb without so please game engine makers: include this by default. (Open for suggestions to add more!) kenney.nl/assets/devel...
kenney.nl
Development Essentials · Kenney
Download this package (13 assets) for free, CC0 licensed!
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Marco Lizza 👾 @mode13h.dev · 27/12/2025
Updating my #gameengine to run Lua v5.5.0. Easy peasy! #indiedev #gamedev
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Reposted by Marco Lizza 👾
zep.p8 @lexaloffle.bsky.social · 22/12/2025
Trying out chooser() for #picotron 0.2.2: a simpler way to select one or more files / carts / folders without messing around with create_process() and on_event() to interact with filenav.
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Marco Lizza 👾 @mode13h.dev · 22/12/2025
On a lighter note, and not related to game development, yesterday I was wondering how many adult males use hair dye, given the wide variety of products of this type available in shops...
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Marco Lizza 👾 @mode13h.dev · 12/12/2025
I have a brand new GMKtec K12 mini-PC whose internal fan is, IMO, too "noisy". Not loud, but there's an annoying drone noise that I'd like to fix. Has anyone had experience in replacing a miniPC fan? #minipc #pcbuild #gmktek
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Marco Lizza 👾 @mode13h.dev · 12/12/2025
Instant buy on day-one, for me! Can't wait to play it! :D
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