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Mobile Last

@mobilelast.bsky.social
387 followers 705 following 1.2K posts

🎮Spare-time solo game dev. Currently building Hanaa — a turn-based local multiplayer racing with a '70s vibe. Casual fun: aim, push, and hope for the best. 🕹️Try the free demo for Windows: mobilelast.itch.io/hanaa Feedback welcome. Thanks!

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Reposted by Mobile Last
Hungry Horrors | Play on Steam @clumsybearstudio.com · 11h
We're honoured to be this week's official #TurnBasedThursday host #GameDev and #IndieDev, share your turn based games in the replies with a screenshot or clip and your store link. Don't forget the hashtag! Players, ❤️ 🔁 and wishlist your favourites. It's spooky season, so bring your monsters.
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Mobile Last @mobilelast.bsky.social · 06/10/2026
A late announcement: I let Hanaa 0.19.0 loose on Friday with its new handsome racers, full gamepad support, and lots of technical improvements. Feel free to give it a try and tell me what you think! It's #free. #IndieGame #Release mobilelast.itch.io/hanaa/devlog...
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Mobile Last @mobilelast.bsky.social · 06/10/2026
One of the easiest things to forget.
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Mobile Last @mobilelast.bsky.social · 05/10/2026
#Devlog 70. It seems I completely forgot to post about the latest game version on Friday. I’ll do that tomorrow. #GameDev #GameDevelopment mobilelast.itch.io/hanaa/devlog...
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Mobile Last @mobilelast.bsky.social · 05/10/2026
Quite a change in mood. Like going from an office coffee room to Hogwarts.
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Mobile Last @mobilelast.bsky.social · 03/10/2026
Jack-o'-lanterns certainly have their creepiness, but I'd say their Finnish counterpart can be even scarier. And it doesn't stop frightening people until Christmas (or Joulu, as we call it here) is over. #ScreenshotSaturday #GameDev #IndieGame #Kekripukki
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Mobile Last @mobilelast.bsky.social · 03/10/2026
Looks very organic. Could easily be mistaken for a real being.
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Mobile Last @mobilelast.bsky.social · 03/10/2026
Great visuals and audio. Although the style is quite abstract, it's still easy to tell what's going on.
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Sam Redfern @psychicsoftware.com · 01/10/2026
It's #TurnBasedThursday! I'm delighted to be this week’s official host. As the spooky season nears, let's summon some turn based games! Devs - show us your games... and don't forget the #TurnBasedThursday hashtag, & 🔁 re-share Players - ❤️, ✅ wishlist & 🔁 re-share #indiedev #indiegame
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Mobile Last @mobilelast.bsky.social · 28/09/2026
#Devlog 69 about a week when I've had the rare feeling that everything is somehow very much under control.🥁✨ #GameDev #ItchIo mobilelast.itch.io/hanaa/devlog...
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Mobile Last @mobilelast.bsky.social · 26/09/2026
A milestone achieved! Every feature in the game is now usable with gamepads. Selecting a racer in hot-seat mode and changing its head was the last piece to fall into place. #ScreenshotSaturday #GameDev #IndieGame #UI
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Mobile Last @mobilelast.bsky.social · 26/09/2026
A typical morning exercise for a jazz musician.
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Mobile Last @mobilelast.bsky.social · 26/09/2026
Looks great. Certainly not a place I'd like to be in, though.
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Mobile Last @mobilelast.bsky.social · 26/09/2026
That cloth simulation and the ripping look somehow very satisfying.
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Mobile Last @mobilelast.bsky.social · 25/09/2026
Thanks a lot!
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Miles | Hibera Demo out NOW @milesthemighty.bsky.social · 24/09/2026
So excited and proud to be hosting the official #TurnBasedThursday on Bsky! I'm hosting live from NEXUS in Dublin today! I want to see all your #GameDev updates, so hit me with your art, trailers, and infos! Show Me What You Got!
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Mobile Last @mobilelast.bsky.social · 23/09/2026
Time to end this early Halloween with closeups of the finalized pumpkin-headed racer. Pleasingly, there was no shortage of good tutorials this time. #Blender #Substance #Unity #3DModel
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Mobile Last @mobilelast.bsky.social · 21/09/2026
#Devlog 68. Looks like last week was quite nicely balanced mix of visual, technical, and social stuff. #GameDev #ItchIo mobilelast.itch.io/hanaa/devlog...
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Mobile Last @mobilelast.bsky.social · 19/09/2026
I haven't added themed heads since the Easter witch and Yule hat, so I made sure the Halloween decorations were ready in time. The Finnish Kekripukki head is a bit more of a challenge, but it's on my list too. #ScreenshotSaturday #GameDev #IndieGame
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Mobile Last @mobilelast.bsky.social · 19/09/2026
Judging by the movement, she's looking for the bar bathroom in high heels, very late at night.
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Mobile Last @mobilelast.bsky.social · 19/09/2026
Beautiful. I can almost feel the breeze.
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Mobile Last @mobilelast.bsky.social · 17/09/2026
NatureManufacture has some great AAA-level assets, but stripping and optimizing millions of shader variants for my needs is quite a cumbersome job. Luckily, there’s an easier solution. #Shader #Programming #UI
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Kriegsfront Tactics @kriegsfront.bsky.social · 17/09/2026
No rushing. Just big brains chilling and taking turns. 🧠 It's our turn to host the official #TurnBasedThursday again. Now it’s your turn to show us what you’ve got! 👇
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Mobile Last @mobilelast.bsky.social · 14/09/2026
#Devlog 67. A little tech, a little flowers, and lots of progress. Dependency-wise, the game is almost up to date, which means it's time for something fun. #GameDev #ItchIo mobilelast.itch.io/hanaa/devlog...
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Mobile Last @mobilelast.bsky.social · 14/09/2026
📢
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Mobile Last @mobilelast.bsky.social · 13/09/2026
Positive ending to my dreaded tech-week. The update to #Unity 6.5 went almost as smoothly as 6.4. Only the UI-Extensions middleware had issues, but as I only used it for experiments, not in the game itself, I didn't bother fixing it. Just removed the whole thing. #IndieGameDev
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Mobile Last @mobilelast.bsky.social · 12/09/2026
Looks right to me. Lovely colors.
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Mobile Last @mobilelast.bsky.social · 12/09/2026
Color-wise, fall will always be my favourite. Also in this case.
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Mobile Last @mobilelast.bsky.social · 12/09/2026
Years ago, when I was in the military draft, there was a psychological test with an infamous question that went something like "Have you ever felt urged to draw flowers?" I don't remember what I answered, but now the answer would be clear. #ScreenshotSaturday #GameDev #IndieGame #Inkscape #Gimp
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Mobile Last @mobilelast.bsky.social · 12/09/2026
Those books must be pretty damn captivating. There's a mosquito the size of a bird sucking blood from their faces, and they don't even seem to notice.
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Mobile Last @mobilelast.bsky.social · 12/09/2026
Looks like some sort of modern dance performance.
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Reposted by Mobile Last
M - making games @sharkbombs.bsky.social · 10/09/2026
Turn-based is BASED! Honored and excited to be this week's official #TurnBasedThursday host! #gamedevs be ready to share your games using the hashtag and #gamers, smash that 🔁 Repost & ❤️ Like buttons on your favorites ones!
An artwork showing two battle-ready, stylized characters among a flurry of cards. The title reads #TurnBasedThursday. In the bottom left there are two cards reading "DEVS - show us your projects" a "PLAYERS - find your next favorite game" respectively.
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Mobile Last @mobilelast.bsky.social · 11/09/2026
A boring technical update. Unlike the previous try, this time the update to #Unity 6.4 went smoothly. Also cleaned up a bunch of audit issues, optimized audio handling, and upgraded all middleware. If I manage to gather enough courage and disk space, I may even go to 6.5 this weekend. #GameDev
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Mobile Last @mobilelast.bsky.social · 11/09/2026
Those archers shoot so fast, they look like fiddlers.
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Mobile Last @mobilelast.bsky.social · 11/09/2026
It would be nice if I could pause five times per month for free.
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Mobile Last @mobilelast.bsky.social · 11/09/2026
I'm not much of a planner. I think I'll clean things up a little, then go at least as far as devlog 100 and see what kind of mess I've made once again.
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Mobile Last @mobilelast.bsky.social · 11/09/2026
Physical objects have a kind of randomness that’s hard to reproduce intentionally. I once made quite a convincing mountain terrain by crushing a sheet of paper, spreading it out again, scanning it, and turning it into a height map.
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Mobile Last @mobilelast.bsky.social · 11/09/2026
A paid feature?
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Mobile Last @mobilelast.bsky.social · 07/09/2026
#Devlog 66. Technical debt is starting to take its toll, and focusing on it might mean fewer visual enhancements in the near future. Hopefully, there won't be any deteriorations either. #GameDev #SoloDev mobilelast.itch.io/hanaa/devlog...
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Mobile Last @mobilelast.bsky.social · 05/09/2026
After multiple victorious races, the winner deserves a certificate. This has been a good exercise in all kinds of #Inkscape tricks. #ScreenshotSaturday #GameDev #IndieGame
Cup winner certificate
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Mobile Last @mobilelast.bsky.social · 05/09/2026
Interesting. You can never have too many good detective games.
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Folk Emerging 🦣 stone age 4X (OUT NOW) @curiousdynamics.bsky.social · 03/09/2026
Excited to host this week's official #TurnBasedThursday thread! 🎮 If you're a #gamedev with a turn-based game, showcase it in the replies, and use the hashtag #TurnBasedThursday. We're all boosting this thread! ♖ If you love turn-based #Gaming: ❤️, 🔁, & follow your faves!
hunting for great turn-based games
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eyesolated @eyesolateddev.bsky.social · 05/09/2026
#IndieDevs, how are you trying to connect with content creators? Tell us in the comments below and share your successes/failures/lessons learnt if you want. #ContentCreators - feel free to post your favorite way of being contacted by unknown developers! #GameDev #IndieGame
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Mobile Last @mobilelast.bsky.social · 05/09/2026
Somehow, the lighting on the one on the right feels more natural to me. I prefer that one.
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Mobile Last @mobilelast.bsky.social · 05/09/2026
0.18.0 introduces a completely new feature: the Party Cup. It was a hard and unlucky release right to the very end, but hopefully worth it. mobilelast.itch.io/hanaa/devlog...
mobilelast.itch.io
Release 0.18.0
There you go — Hanaa 0.18.0 ! I’ve been completely out of luck with this release. I had a hard time deciding on a clear direction, and last-minute testing kept revealing new issues. So I missed la...
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Mobile Last @mobilelast.bsky.social · 05/09/2026
Are you familiar with Hanaa, one of the few (if not the only) #LocalMultiplayer #TurnBased #Racing #IndieGame around? The latest version is freely available on Itch. Give it a go, and let your opinion shape the development! mobilelast.itch.io/hanaa
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Mobile Last @mobilelast.bsky.social · 05/09/2026
Sunset, struggling, following others' trails... There's almost too much symbolism in this clip.
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Mobile Last @mobilelast.bsky.social · 31/08/2026
#Devlog 65. Failed to stick to my monthly release routine. Missing a release date must be the most professional thing I've done with this game so far. #GameDev #DevLife mobilelast.itch.io/hanaa/devlog...
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Mobile Last @mobilelast.bsky.social · 29/08/2026
That night forest shot sure looks moody. And the eye movements nicely reflect the character's insecurity.
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Artbarian Games @artbariangames.bsky.social · 29/08/2026
Guys, I was just making a silly little ball game and I think I've accidentally set new standard for pillow physics in the AAA industry??? 🫠 (Sound on please!) #indiegame #physics #gamedev #screenshotsaturday
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