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Mobile Last

@mobilelast.bsky.social
384 followers 699 following 1.2K posts

🎮Spare-time solo game dev. Currently building Hanaa — a turn-based local multiplayer racing with a '70s vibe. Casual fun: aim, push, and hope for the best. 🕹️Try the free demo for Windows: mobilelast.itch.io/hanaa Feedback welcome. Thanks!

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Mobile Last @mobilelast.bsky.social · 28/09/2026
#Devlog 69 about a week when I've had the rare feeling that everything is somehow very much under control.🥁✨ #GameDev #ItchIo mobilelast.itch.io/hanaa/devlog...
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Mobile Last @mobilelast.bsky.social · 26/09/2026
A milestone achieved! Every feature in the game is now usable with gamepads. Selecting a racer in hot-seat mode and changing its head was the last piece to fall into place. #ScreenshotSaturday #GameDev #IndieGame #UI
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Miles | Hibera Demo out NOW @milesthemighty.bsky.social · 24/09/2026
So excited and proud to be hosting the official #TurnBasedThursday on Bsky! I'm hosting live from NEXUS in Dublin today! I want to see all your #GameDev updates, so hit me with your art, trailers, and infos! Show Me What You Got!
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Mobile Last @mobilelast.bsky.social · 23/09/2026
Time to end this early Halloween with closeups of the finalized pumpkin-headed racer. Pleasingly, there was no shortage of good tutorials this time. #Blender #Substance #Unity #3DModel
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Mobile Last @mobilelast.bsky.social · 21/09/2026
#Devlog 68. Looks like last week was quite nicely balanced mix of visual, technical, and social stuff. #GameDev #ItchIo mobilelast.itch.io/hanaa/devlog...
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Mobile Last @mobilelast.bsky.social · 19/09/2026
I haven't added themed heads since the Easter witch and Yule hat, so I made sure the Halloween decorations were ready in time. The Finnish Kekripukki head is a bit more of a challenge, but it's on my list too. #ScreenshotSaturday #GameDev #IndieGame
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Mobile Last @mobilelast.bsky.social · 17/09/2026
NatureManufacture has some great AAA-level assets, but stripping and optimizing millions of shader variants for my needs is quite a cumbersome job. Luckily, there’s an easier solution. #Shader #Programming #UI
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Kriegsfront Tactics @kriegsfront.bsky.social · 17/09/2026
No rushing. Just big brains chilling and taking turns. 🧠 It's our turn to host the official #TurnBasedThursday again. Now it’s your turn to show us what you’ve got! 👇
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Mobile Last @mobilelast.bsky.social · 14/09/2026
#Devlog 67. A little tech, a little flowers, and lots of progress. Dependency-wise, the game is almost up to date, which means it's time for something fun. #GameDev #ItchIo mobilelast.itch.io/hanaa/devlog...
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Mobile Last @mobilelast.bsky.social · 13/09/2026
Positive ending to my dreaded tech-week. The update to #Unity 6.5 went almost as smoothly as 6.4. Only the UI-Extensions middleware had issues, but as I only used it for experiments, not in the game itself, I didn't bother fixing it. Just removed the whole thing. #IndieGameDev
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Mobile Last @mobilelast.bsky.social · 12/09/2026
Years ago, when I was in the military draft, there was a psychological test with an infamous question that went something like "Have you ever felt urged to draw flowers?" I don't remember what I answered, but now the answer would be clear. #ScreenshotSaturday #GameDev #IndieGame #Inkscape #Gimp
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M - making games @sharkbombs.bsky.social · 10/09/2026
Turn-based is BASED! Honored and excited to be this week's official #TurnBasedThursday host! #gamedevs be ready to share your games using the hashtag and #gamers, smash that 🔁 Repost & ❤️ Like buttons on your favorites ones!
An artwork showing two battle-ready, stylized characters among a flurry of cards. The title reads #TurnBasedThursday. In the bottom left there are two cards reading "DEVS - show us your projects" a "PLAYERS - find your next favorite game" respectively.
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Mobile Last @mobilelast.bsky.social · 11/09/2026
A boring technical update. Unlike the previous try, this time the update to #Unity 6.4 went smoothly. Also cleaned up a bunch of audit issues, optimized audio handling, and upgraded all middleware. If I manage to gather enough courage and disk space, I may even go to 6.5 this weekend. #GameDev
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Mobile Last @mobilelast.bsky.social · 07/09/2026
#Devlog 66. Technical debt is starting to take its toll, and focusing on it might mean fewer visual enhancements in the near future. Hopefully, there won't be any deteriorations either. #GameDev #SoloDev mobilelast.itch.io/hanaa/devlog...
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Mobile Last @mobilelast.bsky.social · 05/09/2026
After multiple victorious races, the winner deserves a certificate. This has been a good exercise in all kinds of #Inkscape tricks. #ScreenshotSaturday #GameDev #IndieGame
Cup winner certificate
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Folk Emerging 🦣 stone age 4X (OUT NOW) @curiousdynamics.bsky.social · 03/09/2026
Excited to host this week's official #TurnBasedThursday thread! 🎮 If you're a #gamedev with a turn-based game, showcase it in the replies, and use the hashtag #TurnBasedThursday. We're all boosting this thread! ♖ If you love turn-based #Gaming: ❤️, 🔁, & follow your faves!
hunting for great turn-based games
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eyesolated @eyesolateddev.bsky.social · 05/09/2026
#IndieDevs, how are you trying to connect with content creators? Tell us in the comments below and share your successes/failures/lessons learnt if you want. #ContentCreators - feel free to post your favorite way of being contacted by unknown developers! #GameDev #IndieGame
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Mobile Last @mobilelast.bsky.social · 05/09/2026
Are you familiar with Hanaa, one of the few (if not the only) #LocalMultiplayer #TurnBased #Racing #IndieGame around? The latest version is freely available on Itch. Give it a go, and let your opinion shape the development! mobilelast.itch.io/hanaa
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Mobile Last @mobilelast.bsky.social · 31/08/2026
#Devlog 65. Failed to stick to my monthly release routine. Missing a release date must be the most professional thing I've done with this game so far. #GameDev #DevLife mobilelast.itch.io/hanaa/devlog...
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Artbarian Games @artbariangames.bsky.social · 29/08/2026
Guys, I was just making a silly little ball game and I think I've accidentally set new standard for pillow physics in the AAA industry??? 🫠 (Sound on please!) #indiegame #physics #gamedev #screenshotsaturday
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Mobile Last @mobilelast.bsky.social · 29/08/2026
Not sure if this is for #ScreenshotSaturday or #SoundSaturday. But anyway, I had the flu last week, and my ears kept popping open and getting blocked again. Pretty weird feeling, and I can tell you: these collisions sounded quite psychedelic. #IndieGame #GameDev
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Bacho Khasia @shorapan.bsky.social · 29/08/2026
Wishlist Now : store.steampowered.com/app/4926090/... SHORAPAN is a blend of visual novel and point-and-click adventure, set in a strange city beneath an eternally crimson sky. Every frame, animation, and sound is handcrafted, without the use of AI. #darkfantasy #visualnovel #ScreenshotSaturday
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Indie Game Demos @indiegamedemos.com · 28/08/2026
Acts of Blood | Official Trailer by Eksil Team 💚 Wishlist on Steam: store.steampowered.com/app/3031890/... #gamedev #indiedev #indiegamedev
youtu.be
Acts of Blood | Official Trailer
YouTube video by Indie Game Demos
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Mobile Last @mobilelast.bsky.social · 24/08/2026
Week 64 of the #devlog went without surprises. I guess sometimes that's a good thing. #GameDev #SoloDev mobilelast.itch.io/hanaa/devlog...
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Mobile Last @mobilelast.bsky.social · 21/08/2026
Here it is: the '70s plastic trophy for the cup winner. So genuinely ugly and dirty that I felt like taking a shower after finishing it. #GameDev #Blender #Substance #Inkscape #Unity
Trophy in BlenderTrophy in SubstanceTrophy text sign in InkscapeTrophy in Unity
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Chromatic Ink | Dice Gambit is OUT NOW! @chromaticink.bsky.social · 20/08/2026
It's #TurnBasedThursday, and we're honored to be this week's host! 🎲 Are you a #Gamedev with a turn-based game? Reply below! 🎮 Are you a gamer? Check out all the fantastic games! ❤️ Like, 🔁 Retweet and 💬 Comment on any games that catch your attention!!
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Mobile Last @mobilelast.bsky.social · 17/08/2026
Development goes on steadily; I'm already at #devlog 63. But I have to say: finalizing things is slooooow. #SoloDev #IndieGameDev mobilelast.itch.io/hanaa/devlog...
Untextured trophy.
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Mobile Last @mobilelast.bsky.social · 15/08/2026
According to many testers, this backward-rotating paddle wheel-type gadget has proven to be the hardest challenge in the game. #ScreenshotSaturday #GameDev #IndieGame
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Mobile Last @mobilelast.bsky.social · 13/08/2026
Stakes are getting higher. In the future, the Party Cup winner will be awarded this fancy trophy (or whatever it ends up becoming). #Blender #3D #Modeling
Cup with mirror and subdivision surface modifiers.A modeled 3D trophy.
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GG Studio, Indie Dev🎲 Chill Wizard Playtest is on Steam @ggstudio.bsky.social · 13/08/2026
Stoked to be hosting the official #TurnBasedThursday on Bsky this week! 🔥 #gamedevs and #indiedevs — show us your turn-based projects in the comments (don't forget the hashtag!). Liking what you see? Hit that ❤️/🔁 and tag a dev who needs to be here!
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Mobile Last @mobilelast.bsky.social · 10/08/2026
#Devlog 62. It's been a while since the last major feature, but it seems I haven't completely lost my touch. #IndieGameDev #GameDev mobilelast.itch.io/hanaa/devlog...
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Mobile Last @mobilelast.bsky.social · 08/08/2026
Sometimes, dropping the car is harder than the push itself. #ScreenshotSaturday #IndieGame #GameDev
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Raccoons to Riches 🦝 Out Now! @raccoonstoriches.bsky.social · 06/08/2026
Hi everyone! I'm honoured to be officially hosting #TurnBasedThursday on Bsky this week! So #gamedevs, share your turn based games below with the hashtag! Check out this thread for a ton of great turn-based indie games! ❤️/🔁 your favs, and @ the devs too! Happy Thursday!
A banner image advertising #TurnBasedThursday. The shopkeeper from Raccoons to Riches is waving at the camera in front of an old medieval shop. text reads "#TurnBasedThursday SHOW US WHAT YOU GOT!"
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Mobile Last @mobilelast.bsky.social · 03/08/2026
#Devlog 61. A healthy balance between mindless psychedelia and careful software design. #GameDesign #IndieGame mobilelast.itch.io/hanaa/devlog...
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Mobile Last @mobilelast.bsky.social · 01/08/2026
I've once again been concentrating on the truly essential things. Hanaa definitely needs more psychedelic visuals, so here you go. I have no idea how to use these yet, but experimenting with #shaders takes me right back to the demo scene days. #ScreenshotSaturday #IndieGame #GameDev
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Quasimorph, 1.0.4 is OUT! @quasimorph.bsky.social · 30/07/2026
We're honored to be this week's official #TurnBasedThursday host! #gamedevs #indiedev share your #turnbased games below, and use the hashtag! Like what you see? Don't forget to ❤️/🔁 and feel free to @ other devs!
#TurnBasedThursday
Show us what you got
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Mobile Last @mobilelast.bsky.social · 27/07/2026
#Devlog 60, with enough flowers for the whole summer. And there's still more to come. #GameDev #IndieGame mobilelast.itch.io/hanaa/devlog...
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Mobile Last @mobilelast.bsky.social · 25/07/2026
Hanaa 0.17.0 improves the risk-reward balance and adds a flowery late-summer feel. Grab the free Windows version, give it a try, and let me know what you think! #LocalMultiplayer #TurnBased #Racing #IndieGame #Release mobilelast.itch.io/hanaa/devlog...
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JanduSoft - Porting & Publishing worldwide 🌍 @jandusoft.bsky.social · 25/07/2026
✨ It's #ScreenshotSaturday! ✨ 📸 Post your coolest screenshots! 🔗 Share your Steam page 🔁 Re-post with your community! ❤️ 🖖 Let's show the world our games! #Unity #UnrealEngine #Godot #GameMaker
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Mobile Last @mobilelast.bsky.social · 23/07/2026
"Hana" means flower in Japanese, so flowers were one of the original visual themes of the game. Most of them have somehow disappeared over the past year, so it's time to start bringing them back. Starting with the race summary screen. #GameDev #IndieGame #TurnBasedThursday
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Studio Daimon @studiodaimon.bsky.social · 23/07/2026
Heyy, we're pretty fired up to host this week's official #TurnBasedThursday!🔥 Indie devs!! Are you making a turn-based game? Drop it in the replies and use the hashtag! Players, if you love turn-based games, 🔁/❤️ your favorites! You'll find your next obsession in the replies! #indiedev #indiegame
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Mobile Last @mobilelast.bsky.social · 20/07/2026
#Devlog 59. I finally forced myself to tackle various long-standing cosmetic changes. I also updated the game's #itch page. Go check it out! #IndieGameDev #GameGraphics mobilelast.itch.io/hanaa/devlog...
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Mobile Last @mobilelast.bsky.social · 18/07/2026
Footage from a quick test session. These vintage plastic flowers grow in difficult places, but they're worth picking up. Especially with risky long-distance pushes. #ScreenshotSaturday #GameDev #IndieGame
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Mobile Last @mobilelast.bsky.social · 13/07/2026
#Devlog 58. It feels like I've had enough of the bonus area functionality for now. But what's even harder is starting something new in the middle of summer. #GameDev #IndieGame mobilelast.itch.io/hanaa/devlog...
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Mobile Last @mobilelast.bsky.social · 09/07/2026
Push of the week: even the wildlife can't prevent this controlled nose dive. #TurnBasedThursday #Racing #Game
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Prelude Dark Pain @preludethegame.bsky.social · 09/07/2026
A true honor and pleasure to be this week's #TurnBasedThursday official host! Time to repost, comment and like all the turn-based games that catch your attention and/or you are working on 🫵 Use the hashtag and let's celebrate the turn-based genre together!
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Cosmic Void @cosmicvoidonline.bsky.social · 09/07/2026
5 hours left to grab my detective point‑and‑click adventure Midnight Saturn for 25% off during the Steam Summer Sale! Get it here 👇 store.steampowered.com/app/3909740/... #indiegame #indiedev #pointandclick #adventuregame #summersale #steamsale
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Mobile Last @mobilelast.bsky.social · 08/07/2026
#Whoops. I had forgotten to disable certain debug commands before the release. A good way to sabotage your opponent's game, if you know which key to press. #Game #Glitch
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Mobile Last @mobilelast.bsky.social · 06/07/2026
#Devlog 57. Implementing brand new features always follows the same formula: the more you do, the more you realize there's still left to do. #GameDevelopment #GameDesign mobilelast.itch.io/hanaa/devlog...
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Mobile Last @mobilelast.bsky.social · 04/07/2026
One of Hanaa's fundamental flaws has been, that it doesn't reward taking risks. As an experimental remedy, random bonus points now spawn in difficult spots. Stop on one and your push length doubles, rewarding riskier plays. Still in very #WIP. #ScreenshotSaturday #GameDev #IndieGame
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