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Junelice

@mlgjunedollar.bsky.social
135 followers 109 following 832 posts

the great june money (she/her 20) backloggd.com/u/Junelice

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Junelice @mlgjunedollar.bsky.social · 7h
is ur disc still the same
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Junelice @mlgjunedollar.bsky.social · 08/10/2026
i hope you get un lonely
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Junelice @mlgjunedollar.bsky.social · 08/10/2026
im up n down theze days wbu
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Junelice @mlgjunedollar.bsky.social · 08/10/2026
its me ambu what up ash
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Junelice @mlgjunedollar.bsky.social · 07/10/2026
hai
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Junelice @mlgjunedollar.bsky.social · 06/10/2026
brian fuckin robinson
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Junelice @mlgjunedollar.bsky.social · 05/10/2026
might also have the key to the sa2 review
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Junelice @mlgjunedollar.bsky.social · 05/10/2026
maybe the guwange clear is possible.... I'll do it if penix gets me 30 points
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Junelice @mlgjunedollar.bsky.social · 05/10/2026
combined with the (compared to cave) less exciting stage backgrounds i definitely am missing it tho the boss focus does compensate to an extent getting more story-brained also has me appreciating that kind of thing more esp when level design can be such a black hole even to ppl who love design
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Junelice @mlgjunedollar.bsky.social · 05/10/2026
picked touhou 6 back up and the pretty high amount of random bullets got me thinking about something someone smarter than me said on here wrt shmup routes, blah more statics = more concrete emotional rhythm even at the cost of improv and what we quantify as decision making
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pollyanna❄️ @magicant.bsky.social · 05/10/2026
Sleeping in the car tonight. Yeah.
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faye-faye @narcoticmeadows.bsky.social · 03/10/2026
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Erin Returns From The Grave 🦇🖤🦇 @woodaba.bsky.social · 01/10/2026
addendum to lrt: do not post "guy i thought was annoying now outed for legitimate reason to hate him" or some variation of "i always had a weird feeling about that guy" or "i never liked him" about credible rape accusations. don't make victims speaking an opportunity to post about how epic you are
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Junelice @mlgjunedollar.bsky.social · 29/09/2026
alas I haven't found the rpg that actually executes on this well cuz rpgs are for babies, imo never say never (or always) with art tho
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Junelice @mlgjunedollar.bsky.social · 29/09/2026
it's a funny comparison when survival horror and rpgs are kinda sister genres, i think paired w/ tight resource management that the feeling of uncertainty created by them can be properly terrifying (in a renewable "gamey" way) and so there's value in forcing players into encounters
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Junelice @mlgjunedollar.bsky.social · 25/09/2026
ty penix for the points
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Junelice @mlgjunedollar.bsky.social · 25/09/2026
im not coping
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Junelice @mlgjunedollar.bsky.social · 25/09/2026
he looks bad but i seen the packers rush 3 and get to him in 0.1 seconds
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Junelice @mlgjunedollar.bsky.social · 25/09/2026
my glorious king penix will lead the atlanta falcons to their destined 15 win season
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Junelice @mlgjunedollar.bsky.social · 21/09/2026
ty reyn
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Junelice @mlgjunedollar.bsky.social · 21/09/2026
awesome i hope
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Junelice @mlgjunedollar.bsky.social · 21/09/2026
tyyyy
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Junelice @mlgjunedollar.bsky.social · 21/09/2026
happy birthday to me
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pang @birthbydrip.neocities.org · 20/09/2026
to wrap up my trio of klonoa articles for this year, I've got a look at empire of dreams, another valiant effort by the now production jobbers to keep a namco series trucking. the results actually sets a new standard for klonoa puzzling, and you can read about how in the link below!
first paragraph: While the main Klonoa team finished up Lunatea’s Veil, Namco contracted out their frequent collaborators at Now Production to produce a sequel to Moonlight Museum for the brand-new Game Boy Advance. The result, Empire of Dreams, benefits from only minutely iterating on its predecessor, despite the addition of action-oriented auto-scrollers and bosses to break up the puzzle gameplay. The enemy roster, Moo blocks, and copious amounts of air vents all return, and the level structure retains the now-contextless moon fragments and doors that powered the winding inner loops of Moonlight Museum.1 Thankfully, Empire of Dreams compensates for this by speeding up the entire learning curve, cognizant that most will have not played its obscure prior entry but not beholden to that game’s agonizingly slow opening. Boomies, the cornerstone of these games’ timer- and storage-driven puzzles, appear by the third world, and the early stages lean more into interlocking room designs instead of barren left-to-right affairs. If that’s still not quick enough, each world’s boss unlocks when after a certain number of stages have been beaten, so occasional stages can be skipped for those not interested in full completion.
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Junelice @mlgjunedollar.bsky.social · 18/09/2026
im sorry for your loss
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pollyanna❄️ @magicant.bsky.social · 17/09/2026
Hi, I don't have much in my pocket at the moment, about 100 bucks to spare to weather the week. Any donations would help prolong until I get paid Monday. Thanks.
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pollyanna❄️ @magicant.bsky.social · 16/09/2026
So, time's nearly up and my money's draining fast since my siblings and child still rely on me for their transportation and meals. Had to spend a lot for an oil change, first-time passport registration, and a good meal for them. I'm not going to have enough to hotel hop for the week. Please help.
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Junelice @mlgjunedollar.bsky.social · 15/09/2026
i have oomfs who laughing emoji and oomfs who sob emoji and then those on the generational line who alternate
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Junelice @mlgjunedollar.bsky.social · 14/09/2026
some people just be writing in crazy good metaphors and some people just be using words but i cant do either!!!!
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pang @birthbydrip.neocities.org · 13/09/2026
been a while since my clear so I went back and re-familiarized myself with the original puzzle bobble! it's arguably the most influential true arcade puzzler of all time (tetris and puyo were pc games!) and stunningly unique on every level. link to my review below!
It’s hard to imagine that Puzzle Bobble arose from nowhere in particular, but none of the post-Tetris random-piece puzzle games that came prior resemble it: it’s match-three, but the board is designed by-hand and drops from the ceiling, crumbling only as the player shoots bubbles into it. One might surmise that, in an alternate universe, a continuous lineage from Breakout and Arkanoid to Puzzle Bobble exists, with some intermediary game that blends the real-time paddle of the former with the match-three of the latter, yet none exists. The key genetic trait retained here are the ricochets, a dollop of the basic kinetics from the block-breakers injected into the more modern puzzle concepts. Puzzle Bobble combines this with a hexagonal grid to create craggy playfields where one can sneak bubbles into crevices.
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純狐 @yokuyukihime.yuri.agency · 14/09/2026
junkery
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pollyanna❄️ @magicant.bsky.social · 14/09/2026
The deadline got shortened. I'm being kicked out Wednesday. I plead, I need shelter. Until I get contact for a safe space, please help out with motel expenses. I'm so sorry to be sudden about this. I don't have much time left. ko-fi.com/scarletnaohome paypal.me/theparadises...
ko-fi.com
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Support pollyanna
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Junelice @mlgjunedollar.bsky.social · 14/09/2026
i went to eat dinner and quadruple taked on the score
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Junelice @mlgjunedollar.bsky.social · 13/09/2026
fuck the packers
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Junelice @mlgjunedollar.bsky.social · 12/09/2026
hells yeah .... i finished haruspex a month agoish but still need to changeling
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Junelice @mlgjunedollar.bsky.social · 12/09/2026
thats so cool do u fw patho heavy
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Junelice @mlgjunedollar.bsky.social · 12/09/2026
wait ur the ivy cult person i didnt even realiz
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Junelice @mlgjunedollar.bsky.social · 11/09/2026
fuck matthew
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Junelice @mlgjunedollar.bsky.social · 11/09/2026
again popular kneejerk stuff + gamers tend to remove elements fromcontext to complain rather than considering in them
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Junelice @mlgjunedollar.bsky.social · 11/09/2026
tbh it depends, parries (and less mentioned adjacent mechanics ie dodges) tend to fail in specific ways--flattening combat to call and response, offering an escape hatch to remove commitment and forethought via positioning but they're not totally unique + good parries can avoid them
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Junelice @mlgjunedollar.bsky.social · 11/09/2026
its kinda the same populism u see for anything thats a trend but common implementation does flatten a lot of variables out of combat i na way people dont fw
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Junelice @mlgjunedollar.bsky.social · 10/09/2026
now that im in a fantasy league there's no sadness in my heart about drake's performance even though i still hate the seahawks
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Junelice @mlgjunedollar.bsky.social · 09/09/2026
but i dont waaaaaannna route
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Junelice @mlgjunedollar.bsky.social · 03/09/2026
rpgs... why.... why is this happening..
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Junelice @mlgjunedollar.bsky.social · 03/09/2026
not having fast forward available has probably made it more fun cuz i only run around in the grass when i wanna catch something but some of the more simulationmersive mechanics are quite time wastey + battle anims
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Junelice @mlgjunedollar.bsky.social · 03/09/2026
complex type chart, fairly strict 1v1 focus and the move limit def make for fun teambuilding (albeit aesthetically compulsive) but the encounter design def has that rpg thousand paper cuts quality + loose balance and economy that make it easy to Not think sometimes (baby games i know)
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Junelice @mlgjunedollar.bsky.social · 03/09/2026
how that happen
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Junelice @mlgjunedollar.bsky.social · 03/09/2026
I'd feel bad for clippers fans if i knew any
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Junelice @mlgjunedollar.bsky.social · 03/09/2026
what genre of nerdy bs
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Junelice @mlgjunedollar.bsky.social · 02/09/2026
far worse is that I'm playing Pokemon
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