Sign in

Michal Klos

@mklos.bsky.social
45 followers 57 following 28 posts

R&D, Pixels, Applied ML, Demoscene. Co-Founder @ LEX AI, ex-ByteDance/TikTok AI Lab. ex-games. Opinions are my own. mathstodon.xyz/@klos

PostsRepliesMedia
Michal Klos @mklos.bsky.social · 03/10/2026
000
Michal Klos @mklos.bsky.social · 03/10/2026
Just released Monte Carlo 4K PC Executable Graphics at Deadline 2026 demoparty. Enjoy! www.pouet.net/prod.php?whi...
100
Michal Klos @mklos.bsky.social · 09/03/2026
Pill Engine can into wasm and WebGPU. The binary out of the box is 5mb, way too large github.com/MattSzymonsk...
000
Michal Klos @mklos.bsky.social · 24/10/2025
010
Michal Klos @mklos.bsky.social · 06/10/2025
The modelling has a great character revealed by the light
010
Michal Klos @mklos.bsky.social · 05/10/2025
PS: Size is 3,5kb :)
000
Michal Klos @mklos.bsky.social · 05/10/2025
Full resolution at t.co/VcZcyU6T4J
100
Michal Klos @mklos.bsky.social · 05/10/2025
2nd place in 4K PC Executable Gfx, thank you! Cheers to @deadline-berlin.bsky.social for the awesome party! pouet.net/prod.php?whi... Congrats to Timbrhoggvandi with Forg for the 1st place
271
Michal Klos @mklos.bsky.social · 14/09/2025
The reversing Lady in Tesla S could use a Tuba song. Trombone seems a good fit for EVs indeed. www.youtube.com/watch?v=kmAE...
youtube.com
Family Guy Tuba
YouTube video by Landan MacDonald
000
Michal Klos @mklos.bsky.social · 26/08/2025
Sorry to hear. On the flip side, somebody will get a brilliant chance to work with you
010
Michal Klos @mklos.bsky.social · 23/08/2025
Apple M1 Pro
000
Michal Klos @mklos.bsky.social · 23/08/2025
apple metal-3 + Chrome GPU / Compute [ms] CPU 33.3, GPU 2.8 / CPU 33.3, GPU 1.7 CPU 33.3, GPU 12.1 / CPU 33.2, GPU 8.4 CPU 33.2, GPU 8.4 / CPU 33.3, GPU 31.9 CPU 33.3, GPU 31.9 / CPU 33.3, GPU 31.9 CPU 33.3, GPU 31.9 / CPU 33.3, GPU 31.9 CPU 250.3, GPU 255.5 / CPU 250.3, GPU 255.5
100
Michal Klos @mklos.bsky.social · 23/08/2025
I got two, maybe because I live in Europe and heard some gossip from German friends
010
Michal Klos @mklos.bsky.social · 19/08/2025
Well done!
010
Michal Klos @mklos.bsky.social · 28/04/2025
Isn't it caching?
100
Michal Klos @mklos.bsky.social · 21/04/2025
2nd place in 4K PC Executable Gfx, thank you! Cheers to @revision-party.bsky.social for the awesome party! Congrats to @iapafoto.bsky.social for the 1st place
030
Michal Klos @mklos.bsky.social · 20/04/2025
Thanks! A had a lot of fun researching group B when making it
010
Michal Klos @mklos.bsky.social · 20/04/2025
Just released quattro 4K PC Executable Graphics at Revision 2025 demoparty. Enjoy! www.pouet.net/prod.php?whi... #revision2025 #revisionparty2025 #revision #glsl
151
Michal Klos @mklos.bsky.social · 31/03/2025
Very true, there is a common model for company growth. At certain maturity the there is not much more revenue to win quickly and high costs need to be cut. Win market share then get break even... ohh uber cost same as old taxi but habits already changed anyway longwavecapital.com/the-small-ca...
000
Michal Klos @mklos.bsky.social · 09/03/2025
Wonderful stage for Real-Time demos! Typo in Evaluation? "The jury will meet in early May 2024"
000
Michal Klos @mklos.bsky.social · 26/02/2025
Could agree, the academic math notation is a skill on it's own to wrap the mind around. Back in the College, after couple of lectures on integrals my class mate said "it's just inverse derivative" and it clicked.
000
Michal Klos @mklos.bsky.social · 21/02/2025
4 was actually quite deadly for OpenGL. In China they would skip 4. www.mja.com.au/system/files...
mja.com.au
120
Reposted by Michal Klos
Shannon Woods 🦡🖥️👾 @shannonin3d.bsky.social · 31/01/2025
Hurrah, I'm pretty excited about this: Slang has landed support for cooperative vectors! shader-slang.org/blog/2025/01...
shader-slang.org
Now Available: Matrix-vector operations using tensor cores
0349
Michal Klos @mklos.bsky.social · 29/01/2025
Cool, is this compute already on top of RHI with support for WebGPU and some desktop API?
100
Michal Klos @mklos.bsky.social · 26/01/2025
Last time in a corp, a data schema like thrift or protobuf worked well as an interface between C++ projects. In one experimental engine editor would consume structs by RTTI, but it's not standard across projects either :D
000
Michal Klos @mklos.bsky.social · 03/01/2025
Poor man's hot-reload, the trick is fast compilation time. Enabled by a flag in build script
000
Michal Klos @mklos.bsky.social · 01/01/2025
Raylib
020
Reposted by Michal Klos
Tomasz Oryński @torynski.mastodon.scot.ap.brid.gy · 29/11/2024
The Polish Computer Emergency Response Team (which is a government institution) published its report about how social media companies refuse to cooperate in the fight with scams and false advertising (because they benefit from it, obviously). Facebook now blocks posts that link to this report. […]
cert.pl
Stanowisko CERT Polska dot. ograniczania przez firmę Meta widoczności artykułu na temat oszustw na tej platformie.
W odpowiedzi na coraz częstsze sygnały dotyczące ograniczania widoczności postów linkujących do opracowanej przez ekspertów CERT Polska analizy oszustw na platformach społecznościowych, chcemy podkreślić, że nie ma w nas zgody na takie działania.
41430
Michal Klos @mklos.bsky.social · 25/11/2024
For mac and linux users, Adam example solver by @demofox.bsky.social compiled with cmake and ninja: github.com/sp0lsh/Adam
031
Michal Klos @mklos.bsky.social · 18/11/2024
Coming from graphics first thing I asked was also 'shaders for audio' too. I did sound on GPU for a demo and you can find examples on shadertoy. Tons of fun. But it makes sense to learn the conventional approach first.
010