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Mist Forge

@mistforgegame.com
282 followers 42 following 45 posts

Survive against a sentient fog of war in this turn-based roguelite with terraforming. 🔗 Steam: store.steampowered.com/app/3013920/… 🔗 Discord: discord.gg/3Gnv54bdaA

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Mist Forge @mistforgegame.com · 04/11/2024
No cool screenshot to share today because we're doing boring work :( Here have this graph I made instead. #GameDev #Unity
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Mist Forge @mistforgegame.com · 01/11/2024
Working on some new mist attack types and accidentally make this horrible monstrosity
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Mist Forge @mistforgegame.com · 31/10/2024
Apparently we're making a horror game now. #GameDev #Unity #Halloween
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Mist Forge @mistforgegame.com · 31/10/2024
We animated the tendrils and honestly kind of regret it. #GameDev #Unity #Halloween store.steampowered.com/app/3013920/...
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Mist Forge @mistforgegame.com · 30/10/2024
Uh...Hey guys. #UhOh #GameDev #Unity store.steampowered.com/app/3013920/...
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Mist Forge @mistforgegame.com · 29/10/2024
Get lost in The Mist store.steampowered.com/app/3013920/... #GameDev #Unity
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Mist Forge @mistforgegame.com · 26/10/2024
The Mist is coming... #ScreenshotSaturday #GameDev #IndieDev #Unity
A screenshot from the game Mist Forge, where the character stands on an island of land, surrounded by a thick, dark purple mist. The Mist has tendrils arching up, pointed at the character, as if rearing up to prepare to attack.
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Mist Forge @mistforgegame.com · 25/10/2024
Oh yeah...this is starting to give those malevolent vibes we want #GameDev
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Mist Forge @mistforgegame.com · 25/10/2024
Yeah....I think this has got some potential #GameDev
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Mist Forge @mistforgegame.com · 25/10/2024
I'm investigating using MudBun to do a procedural mesh for our Mist instead of a volumetric fog. Thoughts? #GameDev #Unity #MudBun
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Mist Forge @mistforgegame.com · 24/10/2024
Pretty happy with this, SHIP IT!
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Mist Forge @mistforgegame.com · 23/10/2024
Neat!
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Mist Forge @mistforgegame.com · 23/10/2024
Shaders are so fun when they work the way you want
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Mist Forge @mistforgegame.com · 23/10/2024
Utilizing the new "mist can be cleared in large chunks" code, if I clear a path from a location to another location I can clear away large triangles. The idea is if the player claims an important location like a Pillar, they "link" together and clear all the mist away. I think this works!
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Mist Forge @mistforgegame.com · 22/10/2024
Working on making the mist clearing a little more interesting by allowing the player to carve out large chunks. I'm not sure it will work with our map scale but it's pretty satisfying to play with. #GameDev #IndieDev #Unity
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Mist Forge @mistforgegame.com · 21/10/2024
Ok, It's not perfect, but it's much much better. All told map gen takes about 8 seconds now. This is me officially celebrating the win! #gamedev #wins #unity #indiedev
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Mist Forge @mistforgegame.com · 21/10/2024
I spent the day fixing a performance issue that was making our map generation take over 45 seconds. I really wanted to share some cool art or a new game mechanic but instead you get to see the new load times! #gamedev #unity #indiedev
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Mist Forge @mistforgegame.com · 20/10/2024
I love this little particle effect, we use this for one of the attacks from The Mist. I wanted a low-poly smoke monster and it works. Gives me Gengar vibes 🤣 #indiedev
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