Mist Forge @mistforgegame.com · 04/11/2024No cool screenshot to share today because we're doing boring work :( Here have this graph I made instead. #GameDev #Unity 050
Mist Forge @mistforgegame.com · 01/11/2024Working on some new mist attack types and accidentally make this horrible monstrosity 041
Mist Forge @mistforgegame.com · 31/10/2024Apparently we're making a horror game now. #GameDev #Unity #Halloween 071
Mist Forge @mistforgegame.com · 31/10/2024We animated the tendrils and honestly kind of regret it. #GameDev #Unity #Halloween store.steampowered.com/app/3013920/... 092
Mist Forge @mistforgegame.com · 30/10/2024Uh...Hey guys. #UhOh #GameDev #Unity store.steampowered.com/app/3013920/... 041
Mist Forge @mistforgegame.com · 29/10/2024Get lost in The Mist store.steampowered.com/app/3013920/... #GameDev #Unity 041
Mist Forge @mistforgegame.com · 26/10/2024The Mist is coming... #ScreenshotSaturday #GameDev #IndieDev #Unity 1113
Mist Forge @mistforgegame.com · 25/10/2024Oh yeah...this is starting to give those malevolent vibes we want #GameDev 041
Mist Forge @mistforgegame.com · 25/10/2024I'm investigating using MudBun to do a procedural mesh for our Mist instead of a volumetric fog. Thoughts? #GameDev #Unity #MudBun 0122
Mist Forge @mistforgegame.com · 23/10/2024Utilizing the new "mist can be cleared in large chunks" code, if I clear a path from a location to another location I can clear away large triangles. The idea is if the player claims an important location like a Pillar, they "link" together and clear all the mist away. I think this works! 021
Mist Forge @mistforgegame.com · 22/10/2024Working on making the mist clearing a little more interesting by allowing the player to carve out large chunks. I'm not sure it will work with our map scale but it's pretty satisfying to play with. #GameDev #IndieDev #Unity 061
Mist Forge @mistforgegame.com · 21/10/2024Ok, It's not perfect, but it's much much better. All told map gen takes about 8 seconds now. This is me officially celebrating the win! #gamedev #wins #unity #indiedev 031
Mist Forge @mistforgegame.com · 21/10/2024I spent the day fixing a performance issue that was making our map generation take over 45 seconds. I really wanted to share some cool art or a new game mechanic but instead you get to see the new load times! #gamedev #unity #indiedev 1100
Mist Forge @mistforgegame.com · 20/10/2024I love this little particle effect, we use this for one of the attacks from The Mist. I wanted a low-poly smoke monster and it works. Gives me Gengar vibes 🤣 #indiedev 061