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Miredly

@mired.space
618 followers 487 following 160 posts

Indie game dev, musician, multimedia tinkerer We've released Tetrenga on Steam! store.steampowered.com/app/3962920/… Portfolio: mired.space/gamedev.html

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Miredly @mired.space · 10/08/2026
POV: You're meeting Alice and Tracey behind the 7/11 to unload three terabytes of hot RAM. You're late, but they're cool. #indiegame #pixelart #gamedev
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Miredly @mired.space · 06/08/2026
This week in Guerilla #Gamedev - accepting I'm bad at pixel art, then spending <more than a week actually> on a 3D -> 2D pipeline in Blender. #pixelart #indiedev
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Miredly @mired.space · 27/06/2026
This week I made the world a bit more vibrant, and did some code plumbing to make the environment skinnable. I learned how to implement the dragon curve in a shader! #godot #screenshotsaturday #indiegame #traceroot
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Miredly @mired.space · 13/06/2026
Put a lot of effort in this week trying to make the different design ideas in Trace Root more cohesive, both graphically and in how the two paradigms fit together. I'm really thrilled with the results and can't wait to get a little bit more polish in and release a demo! #Godot #screenshotsaturday
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Miredly @mired.space · 16/05/2026
This week I spent a lot of time diving into UI design to try and clean up the overall aesthetic, while also doing a little technical design to make the two paradigms gel better. Step by step it's approaching demo status. store.steampowered.com/app/4352590/Trace_Root/ #screenshotsaturday #gamedev
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Miredly @mired.space · 07/05/2026
It's the burger king meme but the logo says "You have no chance to survive" and the tagline is "Make your time"
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Miredly @mired.space · 21/04/2026
Gave PicoCAD2 a try-- Really interesting workflow but it's just not quite there in terms of what I would need to integrate it into TR. If it could export a rigged model with multiple animations I'd be in heaven #PicoCAD #Godot #Indiegamedev
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Miredly @mired.space · 21/02/2026
Replaced a rough 2D backdrop with a quick little intro CS for this dialogue and felt that satisfying little quality ratchet click one more click towards legitimacy #indiegamedev #indiegame #screenshotsaturday
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Miredly @mired.space · 15/11/2025
Since I've been putting a lot of time into little aesthetic things these last few weeks, I decided to do a little before / after comparison for #ScreenshotSaturday
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Miredly @mired.space · 08/11/2025
Happy #ScreenshotSaturday! This week I've spent a lot of time thinking about the readability of powerup deactivation effects- I want it to be easy to tell what's going on when everything else is exploding.
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Miredly @mired.space · 29/10/2025
Ok, I guess I'll make one too- 10 games to get to know me. Kind of a weird collection of stuff I think, but all 10 of these things have had a really profound effect on me, either purely as works of art or how I look at games as a medium.
An image depicting the covers or logos of 10 video games.

The games listed:

Nuclear Throne
Manifold Garden
Final Fantasy Tactics
Final Fantasy XI
Final Fantasy VII
Clair Obscur: Expedition 33
1000XResist
Legend of Zelda: Ocarina of Time
Nier: Automata
Cave Story
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Miredly @mired.space · 25/10/2025
After a couple of weeks of refactoring and bug squashing, I finally got a little time to play with aesthetics this week! Just in time for #screenshotsaturday
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Miredly @mired.space · 26/09/2025
It's been just over 24 hours since Tetrenga went live on Steam with a global leaderboard and someone has already smashed past anything @toffeee.com or I have managed
A screenshot of the Tetrenga leaderboard showing a top score of 1004
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Miredly @mired.space · 12/07/2025
"What if I just start a limited-scope project to learn Godot" - Me, 2023 #screenshotsaturday #indiedev #gamedev #pixelart #godot #indiegame
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Miredly @mired.space · 15/03/2025
Last year at GDC there was someone going around giving out little plastic ducks. I won't be going this year, but whoever you were, know that my partner christened ours Xiao Fen Yazi, and she's become a critically important part of our home.
A closeup shot of a tiny pink plastic duck. In the background is an out of focus rack of audio equipment and an apple keyboard
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Miredly @mired.space · 20/02/2025
Playing with a radial inventory menu for powerups tonight #gamedev #uxui
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Miredly @mired.space · 02/11/2024
It's been a hell of a long week, but I managed to get some serious aseprite work done in time for #screenshotsaturday I've been working for a while to dial in an ultra-minimalist RPG combat system that's fast enough to fit into a bullet-hell context. With animations it's starting to feel good!
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Miredly @mired.space · 25/10/2024
I'm not wildly in to designing sound effects, so I've been putting this one off for a while #gamedev #sounddesign
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Miredly @mired.space · 19/10/2024
Happy #screenshotsaturday ! This week's focus was on replacing the triangle I've been using for a player character with an animated character model. So here's Tracey! #gamedev #godot #traceroot
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Miredly @mired.space · 18/10/2024
Been working on this little bullet-hell rogue-like about floating around in cyberspace-- I'm calling it Trace Root for now~ #TraceRoot #Godot
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