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milicen.bsky.social

@milicen.bsky.social
15 followers 5 following 18 posts

ASO creative designer by day, making mini games on the side. Currently on a quest to ship one small game a week to learn different aspects of game design. My games: milicen.itch.io #gamedev #indiedev #indiegame

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milicen.bsky.social @milicen.bsky.social · 14/10/2026
Another consideration in game dev that I just realized is... Math Balancing or Economy Though I don't have actual money currency in the game, energy and water levels in my case ARE the currency. How do you all approach balancing economy? #gamedev #indegamedev #indiegame #defold #gamedesign
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milicen.bsky.social @milicen.bsky.social · 13/10/2026
There's another side of gamedev that I don't think is talked about enough. That is... designing the store page. Fellow indie devs, how much effort do you put into designing your game's store page? #gamedev #indiedev #indiegamedev #design #gamelisting #creativedesign
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milicen.bsky.social @milicen.bsky.social · 11/10/2026
Ooh, that's a great idea! And perhaps slowing down the music (similar to overcooked music speeding up) or glitching it could do as indicator too 🤔
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milicen.bsky.social @milicen.bsky.social · 11/10/2026
It's officially done! Last Earth — plant and save the last remaining bit of Earth. Play it here 👉 milicen.itch.io/last-on-earth #indiedev #gamedev #indiegamedev #gamejam #defold #minigame
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milicen.bsky.social @milicen.bsky.social · 09/10/2026
One thing I learned about good games in general is that they have clear action feedback. And here's my attempt in deliberately adding a tiny visual feedback indicator for low battery. Any rule of thumb for where and when feedback is needed? #gamedev #indiegame #indiegamedev #defold #gamejam
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milicen.bsky.social @milicen.bsky.social · 08/10/2026
Testing out dithering shader. AI assisted cuz I still don't really understand shading language 😅 Anyone knows any tips or tricks to learn shaders? #gamedev #indiedev #indiegamedev #defold #gamejam #shader
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milicen.bsky.social @milicen.bsky.social · 06/10/2026
Starting another self-led jam. Challenging myself to build something in 3D for the first time ever. And gosh, it really is more complex to dev than 2D game 😅. Here's a sneak peek of what I have so far. Can you guess what the jam theme is? 👀 #GameDev #GameJam #3D #Defold
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milicen.bsky.social @milicen.bsky.social · 05/10/2026
Thanks a lot! :)
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milicen.bsky.social @milicen.bsky.social · 02/10/2026
The cue is always the same, but players learn 4 cycling stage rules to solve the puzzle. I just finished the game and made a post about it — would love your thoughts after you give it a try!
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milicen.bsky.social @milicen.bsky.social · 02/10/2026
Aaand... the game jam is complete! One thing I learnt from this jam: designing level is not as easy as I thought. There are many considerations to think about, and lots of testing. I'm open to feedback and critiques. Give it a try :) 👉 milicen.itch.io/will-o-mind #GameDev #IndieDev #GameJam
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milicen.bsky.social @milicen.bsky.social · 01/10/2026
I added a tiny indicator for when the rules will change, so they can find it out and time their jumps and position. But they'll still need to explore first before knowing which rules govern which "stage". I got a new update on the game showing this too :)
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milicen.bsky.social @milicen.bsky.social · 01/10/2026
Got the looks in now :) And a tiny demo of the game play. #GameDev #IndieDev #GameJam #Defold #GameArt
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milicen.bsky.social @milicen.bsky.social · 30/09/2026
Since the game basically only has a single level, I can say the rules change mid-level. Still triggered by jumps though haha. Maybe the player is secretly a rule-bender 👀
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milicen.bsky.social @milicen.bsky.social · 30/09/2026
Thanks for the insight. I just created another prototype for this, and I must say, it does make me (as a player) think about how I could use the different rules to get me to where I want.
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milicen.bsky.social @milicen.bsky.social · 30/09/2026
Another level prototype. This time playing around with different level effects (reverse gravity, bouncy, wind force), instead of changing the level layouts. Think I can combine them instead 🤔 #GameDev #IndieDev #GameJam #Defold #Prototype
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milicen.bsky.social @milicen.bsky.social · 29/09/2026
Somewhat. In the prototype, I have 6 slightly different layouts that cycles every jump. But now that you mention readability, perhaps a better way might be to have the same layouts and only vary the workings of each layout (e.g one has obstacles / moving platform / reverse gravity / etc) 🤔
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milicen.bsky.social @milicen.bsky.social · 29/09/2026
Working on a self-led mini game jam. Theme is "One level, but constantly changing". The idea is the level morphs every time the player jumps. #GameDev #IndieDev #GameJam #Defold
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milicen.bsky.social @milicen.bsky.social · 28/09/2026
working on an objective panel UI prototype in Godot for Steamrolla from DevPods #Gamedev #Godot #IndieGames
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