milicen.bsky.social @milicen.bsky.social · 17hAaand... the game jam is complete! One thing I learnt from this jam: designing level is not as easy as I thought. There are many considerations to think about, and lots of testing. I'm open to feedback and critiques. Give it a try :) 👉 milicen.itch.io/will-o-mind #GameDev #IndieDev #GameJam 1116
milicen.bsky.social @milicen.bsky.social · 01/10/2026Got the looks in now :) And a tiny demo of the game play. #GameDev #IndieDev #GameJam #Defold #GameArt 0154
milicen.bsky.social @milicen.bsky.social · 30/09/2026Another level prototype. This time playing around with different level effects (reverse gravity, bouncy, wind force), instead of changing the level layouts. Think I can combine them instead 🤔 #GameDev #IndieDev #GameJam #Defold #Prototype 0185
milicen.bsky.social @milicen.bsky.social · 29/09/2026Working on a self-led mini game jam. Theme is "One level, but constantly changing". The idea is the level morphs every time the player jumps. #GameDev #IndieDev #GameJam #Defold 1173
milicen.bsky.social @milicen.bsky.social · 28/09/2026working on an objective panel UI prototype in Godot for Steamrolla from DevPods #Gamedev #Godot #IndieGames 0225