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mihaivdev.bsky.social

@mihaivdev.bsky.social
10 followers 29 following 10 posts

Tech Artist - Game Dev - Pico8 - C64 - Path of Exile addict

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mihaivdev.bsky.social @mihaivdev.bsky.social · 09/09/2026
Date yourself with a snap of your first ever computer.
A top down image of a HC-90 computer, a Romanian clone of the ZX-Spectrum. It features a black case, with a fairly small, off-white keyboard in the centre. Similar to the ZX-Spectrum there is no built-in display.
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mihaivdev.bsky.social @mihaivdev.bsky.social · 03/09/2026
An interesting thing I noted while playing Unreal (1998), is the Translator device used to read environmental lore. Though it might not be the why it was added, it serves the double purpose of avoiding the need for expensive high-res textures. #gamedev #gaming #unreal #optimisation
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mihaivdev.bsky.social @mihaivdev.bsky.social · 30/08/2026
Rather impressed by Unreal Anthology installing and running great on Windows 11 right out of the box! #retrogaming #unreal #ut99 #ut2004
Unreal Anthology PC game case on a desk.The main menu screen of the original Unreal Tournament, with the Start Network Game window open and the DM-Morpheus map selected.
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mihaivdev.bsky.social @mihaivdev.bsky.social · 08/08/2026
My travel project: "Raytracer in One Weekend" (raytracing.github.io/books/RayTra...) in Picotron. Currently at the end of Chapter 10, metallic shading. 64 colours using the Fluffytron palette (lospec.com/palette-list...), with Bayer4 dithering.
A raytraced scene in Picotron, showing a blue diffuse sphere at the centre, surrounded by 2 metallic spheres either side, sitting on a green ground surface, and in front of a sky like background. The image is rather noisy as a result of rendering using only 64 colours with dithering.
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