mihaivdev.bsky.social @mihaivdev.bsky.social · 09/09/2026Date yourself with a snap of your first ever computer. 000 0
Reposted by @mihaivdev.bsky.socialThel - Pixel art comms open (2/5) @thelxinoe5.bsky.social · 02/09/2026I fit a small wave sim into less than 1024 bytes for the PICO-1K jam! Have fun going splish splash! thelxinoe5.itch.io/1k-wave-sim #pico1k #picotron 417830 0
mihaivdev.bsky.social @mihaivdev.bsky.social · 03/09/2026An interesting thing I noted while playing Unreal (1998), is the Translator device used to read environmental lore. Though it might not be the why it was added, it serves the double purpose of avoiding the need for expensive high-res textures. #gamedev #gaming #unreal #optimisation 0102 0
mihaivdev.bsky.social @mihaivdev.bsky.social · 30/08/2026Rather impressed by Unreal Anthology installing and running great on Windows 11 right out of the box! #retrogaming #unreal #ut99 #ut2004 030 0
mihaivdev.bsky.social @mihaivdev.bsky.social · 29/08/2026A Pokemon-like game in a font (by Michael Mulet). Not just rendered as a font, the game is IN the font. Pretty crazy! www.coderelay.io/fontemon.htmlcoderelay.iocode relay - Fontemon 010 0
mihaivdev.bsky.social @mihaivdev.bsky.social · 08/08/2026My travel project: "Raytracer in One Weekend" (raytracing.github.io/books/RayTra...) in Picotron. Currently at the end of Chapter 10, metallic shading. 64 colours using the Fluffytron palette (lospec.com/palette-list...), with Bayer4 dithering. 010 0