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michaelddennis.bsky.social

@michaelddennis.bsky.social
2.6K followers 265 following 12 posts

RS DeepMind. Works on Unsupervised Environment Design, Problem Specification, Game/Decision Theory, RL, AIS. prev CHAI_Berkeley

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Jonathan Stray @jonathanstray.com · 23/10/2025
GreenEarth is creating open source AI-driven recommender infrastructure for BlueSky. Type a prompt, see your feed change. We are here for the users, the builders, the dreamers. Join us. greenearthsocial.substack.com/p/introducin...
greenearthsocial.substack.com
Introducing GreenEarth
We're building advanced open source algorithms for social media
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Finding the Frame Workshop @findingtheframe.bsky.social · 23/05/2026
Deadline was extended from May 22 to May 29th.
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Finding the Frame Workshop @findingtheframe.bsky.social · 23/05/2026
Finding the Frame will be back at @rl-conference.bsky.social 2026 with a fantastic speaker lineup! We welcome submissions that reflect on the philosophy, practice, and formalisms of reinforcement learning. 📅 Submission deadline: May 29, 2026 (AoE) More details: sites.google.com/view/finding...
sites.google.com
Finding the Frame
About Scientific research is often framed within paradigms of concepts, definitions, axioms, and assumptions — RL is no exception. While such details usually go unchallenged in the pursuit of specific...
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michaelddennis.bsky.social @michaelddennis.bsky.social · 16/02/2026
Anyone have advice on getting the most out of bluesky? Any feeds/clients I should use? Mostly interested in the ML/RL space
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michaelddennis.bsky.social @michaelddennis.bsky.social · 29/01/2026
Huge congrats to the Genie Team on the launch!! 🚀 Glad more people can playing this now!
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Karim Abdel Sadek @karimabdel.bsky.social · 08/07/2025
*New Paper* 🚨 Goal misgeneralization occurs when AI agents learn the wrong reward function, instead of the human's intended goal. 😇 We show that training with a minimax regret objective provably mitigates it, promoting safer and better-aligned RL policies!
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quokkka.bsky.social @quokkka.bsky.social · 26/02/2025
a very interesting multi-criteria optimisation problem for procedural level generation in 3D games could one be inspiration for the environment design as a general sum game or a coalition game, going beyond zero-sum stuff? www.youtube.com/watch?v=Npfo... cc @michaelddennis.bsky.social
youtube.com
Oskar Stålberg: Landscapes of Hex and Square - Summer School on AI and Games 2023
YouTube video by Summer School on AI and Games TV
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Cas (Stephen Casper) @scasper.bsky.social · 17/02/2025
In our recent paper, we outline 15 fully risk-agnostic, process-based, evidence-seeking policy objectives. None of them limit *what* developers can do -- they just affect *reporting* and *visibility.* arxiv.org/abs/2502.096...
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Joel Z Leibo @jzleibo.bsky.social · 31/12/2024
Very happy to announce the publication of our latest paper: A theory of appropriateness with applications to generative artificial intelligence arxiv.org/abs/2412.19010 And happy new year everyone!
arxiv.org
A theory of appropriateness with applications to generative artificial intelligence
What is appropriateness? Humans navigate a multi-scale mosaic of interlocking notions of what is appropriate for different situations. We act one way with our friends, another with our family, and yet...
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Tim Rocktäschel @handle.invalid · 04/12/2024
Excited to reveal Genie 2, our most capable foundation world model that, given a single prompt image, can generate an endless variety of action-controllable, playable 3D worlds. Fantastic cross-team effort by the Open-Endedness Team and many other teams at Google DeepMind! 🧞
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Jeff Clune @jeffclune.com · 04/12/2024
Thrilled to share Genie 2! Endless environments created by text or images, a key to open-ended/AI-Generating Algorithms. Genie 1 showed it's possible. 9 months later, Genie 2 shows jaw-dropping progress.🤯 Witness the magic of scale, again. 📈🚀 Thx to all team members @deep-mind.bsky.social!
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michaelddennis.bsky.social @michaelddennis.bsky.social · 04/12/2024
It’s been a crazy 2 years seeing so many amazingly talented researchers bring GENerative Interactive Environments alive in Genie 1 and 2. the future is agents in generative environments
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Jeff Clune @jeffclune.com · 19/11/2024
The secret to doing good research is always to be a little underemployed. You waste years by not being able to waste hours. - Amos Tversky
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Marc Lanctot @sharky6000.bsky.social · 19/11/2024
Welcome! @natashajaques.bsky.social. 👋 I think you may find one or two people who share your sentiment here... 😁
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