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SMaton

@metronsm.bsky.social
16 followers 28 following 54 posts

Software developer (game and business software), with the love of my life since 32 years, Sci-Fi lover, dog and cat owner

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SMaton @metronsm.bsky.social · 07/09/2026
I read an interview with an analyst in the german Spiegel that Trump would step back and ask JD Vance to take over.
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SMaton @metronsm.bsky.social · 18/08/2026
I'm following your "change to EU" journey. Didn't know ESET. I wonder why they still offer VPN when VPN will become undesired tech in the EU.
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SMaton @metronsm.bsky.social · 18/08/2026
Very nice article. I'm currently in the early stages of a game prototype and I've decided to go the low poly route. I'm wondering how much should go into the texture and how much into the actual geometry. I've the impression that Synty relies strongly on "colour only" textures (no structures)...
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SMaton @metronsm.bsky.social · 10/08/2026
Ah, yeah, I forgot: V1.3 of GDW - Core is available: - Loot-drop sample data (test data for Drop Rate chart of the balance module) - New public API for extension authors - several fixes - Unity 6.4+ compatibility #Unity3D #gamedev #indiedev tinyurl.com/GDWCore
tinyurl.com
Game Data Workbench Core – Table-Based Data Editor for Unity | Utilities Tools | Unity Asset Store
Use the Game Data Workbench Core – Table-Based Data Editor for Unity from Nenoso SRL on your next project. Find this utility tool & more on the Unity Asset Store.
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SMaton @metronsm.bsky.social · 30/07/2026
In order to dogfeed my own tools, I started the development of a game called "Anchorpoint" which is a 1X space game 😜 #Unity3D #gamedev #indiedev
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SMaton @metronsm.bsky.social · 30/07/2026
@bsky.app In the discover tab, I only want to see posts of people I don't follow. I want to discover. If I want to see posts of people I follow, I go to the Following tab.
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SMaton @metronsm.bsky.social · 11/07/2026
Because it's nothing else. But they're not investing into your prior to publishing. I wonder if it would be "profitable" to create a new "fair trade" platform.
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SMaton @metronsm.bsky.social · 05/06/2026
First public images of the upcoming extension for the Game Data Workbench called "Balance". 10 different graphs to balance your game data. Provided interfaces enable you to create your own graphs. #Unity3D #gamedev #indiedev tinyurl.com/GDWCore
Game Data Workbench with opened Balance Panel and docked Linegraph, Histogramm and ScattergraphLinear graph with trend line and exponential curve overlay
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SMaton @metronsm.bsky.social · 28/05/2026
Saved Searches: name and persist search expressions per schema. Personal and Project scopes — Project searches commit to version control. Same model as column layouts. ▾ caret opens saved + recent dropdown. #Unity3D #gamedev #indiedev
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SMaton @metronsm.bsky.social · 28/05/2026
Color: Approximately Equals with tolerance. Flags/LayerMask: bitwise Has Any / Has All / Has None. Vector/Quaternion: per-axis ranges or magnitude. Numeric: Range / ≥ / > / ≤ / < / = / ≠. Click a filter chip to edit it in place -> popup reopens pre-loaded. #Unity3D #gamedev #indiedev
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SMaton @metronsm.bsky.social · 28/05/2026
Game Data Workbench Core 1.2.0 and 1.2.1 (bugfixes) are out. Filter popups now adapt to the column type: Color, Flags/LayerMask, Vector, Quaternion, Rect, Bounds, object reference all get type-specific predicates. #Unity3D #gamedev #indiedev tinyurl.com/GDWCore
tinyurl.com
Game Data Workbench Core – Table-Based Data Editor for Unity | Utilities Tools | Unity Asset Store
Use the Game Data Workbench Core – Table-Based Data Editor for Unity from Nenoso SRL on your next project. Find this utility tool & more on the Unity Asset Store.
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SMaton @metronsm.bsky.social · 15/05/2026
Game Data Workbench Core 1.1.0 is out. Saved column layouts now have Personal and Project scopes. Project layouts live in ProjectSettings/ — version-controlled, shared with the team. Column header kebab (⋯) consolidates every column action in one menu. #Unity3D #gamedev #indiedev
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SMaton @metronsm.bsky.social · 15/05/2026
Game Data Workbench Core 1.1.0 is out. The selection model is rewritten. Cells, rows, and columns are now independent selections. Active-cell outline, F2 to edit, Ctrl+A, Excel-style range anchors. Closer to how you'd expect a spreadsheet to behave. #Unity3D #gamedev #indiegamedev
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SMaton @metronsm.bsky.social · 15/05/2026
Game Data Workbench Core 1.1.0 is out. Eight modes: gradient, thresholds (up to 16 bands), delta-vs signed gradient, data bars, by-value, contains-text, text-color. Six theme-aware palettes + user-defined custom palette. Zero-anchored data bars work on signed ranges. #Unity3D #gamedev #indiedev
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SMaton @metronsm.bsky.social · 15/05/2026
Game Data Workbench Core 1.1.0 is out. Headline feature: conditional formatting. Gradients, thresholds, data bars, delta-vs — eight modes, six palettes, per column, persisted with your layout. #Unity3D #gamedev #indiedev tinyurl.com/GDWCore
tinyurl.com
Game Data Workbench Core – Table-Based Data Editor for Unity | Utilities Tools | Unity Asset Store
Use the Game Data Workbench Core – Table-Based Data Editor for Unity from Nenoso SRL on your next project. Find this utility tool & more on the Unity Asset Store.
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SMaton @metronsm.bsky.social · 05/05/2026
"Game Balance" by Ian Schreiber and Brenda Romero is some heavy book. You literally could kill someone with it! 🤣 #gamedev #indiegames #books
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SMaton @metronsm.bsky.social · 27/04/2026
Sooo many people won't know him X)
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SMaton @metronsm.bsky.social · 20/04/2026
GDW actually has a complete expression engine which can be used in all modules. The functions were missing in the core module and thus, I'll add them (just to be complete ;) ). tinyurl.com/2va3n684
tinyurl.com
Expression Syntax & Functions | GDW
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SMaton @metronsm.bsky.social · 19/04/2026
Working on the balance module and planning the next features. Saw that I need to add some features to the core module, too. So, In-grid conditional formatting and three missing scalar functions are coming: TAN, LOG (natural), and LOG10. #gamedev #indiegame #indiedev #indiegamedev
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SMaton @metronsm.bsky.social · 18/04/2026
Tired of editing ScriptableObjects one inspector at a time? Game Data Workbench turns your game data into a sortable, filterable, inline-editable table — right inside the Unity Editor. Full Undo. Just shipped on the Asset Store. 30% off at launch. #Unity3D #gamedev #indiedev tinyurl.com/GDWCore
tinyurl.com
Game Data Workbench Core – Table-Based Data Editor for Unity | Utilities Tools | Unity Asset Store
Use the Game Data Workbench Core – Table-Based Data Editor for Unity from Nenoso SRL on your next project. Find this utility tool & more on the Unity Asset Store.
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SMaton @metronsm.bsky.social · 06/03/2026
I've read that your home/building has to be pretty well insulated for the heat pump to be real beneficial.
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SMaton @metronsm.bsky.social · 26/02/2026
I like the left one better
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SMaton @metronsm.bsky.social · 26/11/2025
My day to day work consists of maintaining an engineering CAD software for pressure vessels. Constructs are validated by ASME, EN and others. I'm updating it to the latest ruleset. NEVER let mathematicians touch code. They *optimize* formulas you'll never find again in the rulebooks.
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SMaton @metronsm.bsky.social · 19/11/2025
I like data-driven game configuration. If possible, I put as much information as possible into ScriptableObjects (Unity) and fetch the data as needed. So today's work was to create the needed data structures for weapons, armor, shields and ships. Luckily, Odin helps creating the editors.
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SMaton @metronsm.bsky.social · 19/11/2025
Since I like game where you can configure your vehicle through modules, the game I'm currently working on makes extensive usage of this feature. Imagine a space shooter game in top-down view where you select and configure your ship dependent on the game type you're playing. CTF + TDM are different.
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SMaton @metronsm.bsky.social · 18/11/2025
I'm a huge fan of games where players can configure their vehicles in a limited way. The choice of having more fire power or more armor and hull creates a natural balance between play style and needs. First game I played this way was Tanarus ( en.wikipedia.org/wiki/Tanarus... ).
en.wikipedia.org
Tanarus (video game) - Wikipedia
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SMaton @metronsm.bsky.social · 17/11/2025
Update from my game project: The last couple of days I've spend a lot of time fleshing out the game design document and the plans that would drive me forward for this project. The theme is selected, the base context is set and some important, must-have features have been selected.
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SMaton @metronsm.bsky.social · 15/11/2025
When I saw the product, I thought: This can't be real! But then I thought of it and went: yeah, it's the continuation of their actual overpricing policy.
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SMaton @metronsm.bsky.social · 13/11/2025
I'm using it (exclusively the desktop version; I don't like Claude Code). I've installed a bunch of mcps and the only hiccup I saw today was the memory mcp which failed to connect.
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SMaton @metronsm.bsky.social · 12/11/2025
Unity has yet another loss of $127 million in the last quarter (www.gamesindustry.biz/unity-report...). How is Unity still alive when losing so much money quarter after quarter???
gamesindustry.biz
Unity reports modest gains in revenue for Q3 2025 as Unity 6 approaches 10 million downloads
Unity has published its financial results for the third quarter of its fiscal year, seeing modest but better-than-expec…
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SMaton @metronsm.bsky.social · 10/11/2025
[2/2] highly complicated stuff (finite element calculations, pressure vessels CAD software). Ah yes, I'm also working on several side projects: - A table top game (testing and fine tune phase) - A multiplayer space shooter game (early stages) - A QR code online service (almost done)
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SMaton @metronsm.bsky.social · 10/11/2025
So... I think I should post here more often. Who am I? A professional software developer with his own company (1 employee), ADHD, and much too many ideas. Started my career as a game developer at Blue Byte (Settlers, Incubation, ...), switched to "serious" dev early 2000 and now do mostly [1/2]
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Reposted by SMaton
Cliff Harris (Cliffski) @cliffharris.bsky.social · 10/11/2025
Woohoo! My space auto-battler game, currently in development, now has 5,000 wishlists on steam! Awesome. Its a spiritual successor to Gratuitous Space Battles, from 15 years ago, But bigger, better, bolder & more ridiculous :D. Wishlist it! Or Share this post! store.steampowered.com/app/3607230/...
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SMaton @metronsm.bsky.social · 10/11/2025
I'm thinking of avoiding LinkedIn and Facebook. Whenever I visit LinkedIn, I can't help myself seeing the hypocrisy that reigns there (aside all the AI generated posts). And Facebook seems to mainly host angry people... and yet, I go back to see what happens there.
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SMaton @metronsm.bsky.social · 30/04/2025
Great! Looking forward to this. Already wishlisted :)
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SMaton @metronsm.bsky.social · 26/03/2025
This Wildgate character looks familiar... XD @zackrawrr.bsky.social
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SMaton @metronsm.bsky.social · 20/03/2025
This happened in February... as we say in french "Vous êtes en retard d'une guerre" ;)
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SMaton @metronsm.bsky.social · 29/01/2025
E=MC² Energy = Milk * Coffee²
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SMaton @metronsm.bsky.social · 15/01/2025
🚀 New chapter loading... My company is about to become official! Just crossing those final t's and dotting those i's. Can't wait to share more! ✨
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SMaton @metronsm.bsky.social · 01/01/2025
Try cdburnerxp
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SMaton @metronsm.bsky.social · 23/12/2024
Ho, ho, ho everyone! 🎄 ☃️ May this festive season be filled with laughter, delicious meals (turkey and chestnuts, game or tofu—I'm open-minded!), and precious moments with those who matter. 👨‍👩‍👧‍👦 ❄️ So, let’s head into 2025 with the energy of a busy elf… ⛷️ 🎅 Merry Christmas and a wonderful year! 🎅
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SMaton @metronsm.bsky.social · 17/12/2024
Sounds like a christmas miracle 🎄
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SMaton @metronsm.bsky.social · 10/12/2024
Ugh, tell me about it! 😫 Rewriting a 2013 RoR licensing server in C# & Blazor right now. It's like excavating ancient ruins! ⛏️ #legacycode #codinglife
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SMaton @metronsm.bsky.social · 10/12/2024
Haha, so true! Static types = my coding ADHD medication. Keeps me from getting distracted by type errors. 😅 #focus #programminglife
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SMaton @metronsm.bsky.social · 10/12/2024
💯 CVs never tell the whole story! Give me someone with a great attitude any day. Skills can be taught, but personality is priceless. #teamwork #goodvibes
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SMaton @metronsm.bsky.social · 10/12/2024
Yeah, 2024 was a rollercoaster. Got "rescued" by investors, but sometimes I wonder if we were better off drowning. Finally left the company. Hoping 2025 is less...intense. 🤪
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SMaton @metronsm.bsky.social · 04/12/2024
Rate my setup 😁
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SMaton @metronsm.bsky.social · 23/11/2024
Thanks for the image. I put it as my phone background.
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SMaton @metronsm.bsky.social · 23/11/2024
C'est pas faux 🤣
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SMaton @metronsm.bsky.social · 21/11/2024
Finally managed to return the correct license information with my new API and Blazor (7k binary encoded data). The transition was (almost) smooth considering that this is my first venture in Blazor and API creation. Managed to keep the same request path for backwards compatibility.
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