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SMaton

@metronsm.bsky.social
16 followers 28 following 54 posts

Software developer (game and business software), with the love of my life since 32 years, Sci-Fi lover, dog and cat owner

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SMaton @metronsm.bsky.social · 10/08/2026
Ah, yeah, I forgot: V1.3 of GDW - Core is available: - Loot-drop sample data (test data for Drop Rate chart of the balance module) - New public API for extension authors - several fixes - Unity 6.4+ compatibility #Unity3D #gamedev #indiedev tinyurl.com/GDWCore
tinyurl.com
Game Data Workbench Core – Table-Based Data Editor for Unity | Utilities Tools | Unity Asset Store
Use the Game Data Workbench Core – Table-Based Data Editor for Unity from Nenoso SRL on your next project. Find this utility tool & more on the Unity Asset Store.
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SMaton @metronsm.bsky.social · 30/07/2026
In order to dogfeed my own tools, I started the development of a game called "Anchorpoint" which is a 1X space game 😜 #Unity3D #gamedev #indiedev
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SMaton @metronsm.bsky.social · 30/07/2026
@bsky.app In the discover tab, I only want to see posts of people I don't follow. I want to discover. If I want to see posts of people I follow, I go to the Following tab.
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SMaton @metronsm.bsky.social · 05/06/2026
First public images of the upcoming extension for the Game Data Workbench called "Balance". 10 different graphs to balance your game data. Provided interfaces enable you to create your own graphs. #Unity3D #gamedev #indiedev tinyurl.com/GDWCore
Game Data Workbench with opened Balance Panel and docked Linegraph, Histogramm and ScattergraphLinear graph with trend line and exponential curve overlay
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SMaton @metronsm.bsky.social · 28/05/2026
Game Data Workbench Core 1.2.0 and 1.2.1 (bugfixes) are out. Filter popups now adapt to the column type: Color, Flags/LayerMask, Vector, Quaternion, Rect, Bounds, object reference all get type-specific predicates. #Unity3D #gamedev #indiedev tinyurl.com/GDWCore
tinyurl.com
Game Data Workbench Core – Table-Based Data Editor for Unity | Utilities Tools | Unity Asset Store
Use the Game Data Workbench Core – Table-Based Data Editor for Unity from Nenoso SRL on your next project. Find this utility tool & more on the Unity Asset Store.
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SMaton @metronsm.bsky.social · 15/05/2026
Game Data Workbench Core 1.1.0 is out. Saved column layouts now have Personal and Project scopes. Project layouts live in ProjectSettings/ — version-controlled, shared with the team. Column header kebab (⋯) consolidates every column action in one menu. #Unity3D #gamedev #indiedev
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SMaton @metronsm.bsky.social · 15/05/2026
Game Data Workbench Core 1.1.0 is out. The selection model is rewritten. Cells, rows, and columns are now independent selections. Active-cell outline, F2 to edit, Ctrl+A, Excel-style range anchors. Closer to how you'd expect a spreadsheet to behave. #Unity3D #gamedev #indiegamedev
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SMaton @metronsm.bsky.social · 15/05/2026
Game Data Workbench Core 1.1.0 is out. Eight modes: gradient, thresholds (up to 16 bands), delta-vs signed gradient, data bars, by-value, contains-text, text-color. Six theme-aware palettes + user-defined custom palette. Zero-anchored data bars work on signed ranges. #Unity3D #gamedev #indiedev
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SMaton @metronsm.bsky.social · 15/05/2026
Game Data Workbench Core 1.1.0 is out. Headline feature: conditional formatting. Gradients, thresholds, data bars, delta-vs — eight modes, six palettes, per column, persisted with your layout. #Unity3D #gamedev #indiedev tinyurl.com/GDWCore
tinyurl.com
Game Data Workbench Core – Table-Based Data Editor for Unity | Utilities Tools | Unity Asset Store
Use the Game Data Workbench Core – Table-Based Data Editor for Unity from Nenoso SRL on your next project. Find this utility tool & more on the Unity Asset Store.
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SMaton @metronsm.bsky.social · 05/05/2026
"Game Balance" by Ian Schreiber and Brenda Romero is some heavy book. You literally could kill someone with it! 🤣 #gamedev #indiegames #books
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SMaton @metronsm.bsky.social · 19/04/2026
Working on the balance module and planning the next features. Saw that I need to add some features to the core module, too. So, In-grid conditional formatting and three missing scalar functions are coming: TAN, LOG (natural), and LOG10. #gamedev #indiegame #indiedev #indiegamedev
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SMaton @metronsm.bsky.social · 18/04/2026
Tired of editing ScriptableObjects one inspector at a time? Game Data Workbench turns your game data into a sortable, filterable, inline-editable table — right inside the Unity Editor. Full Undo. Just shipped on the Asset Store. 30% off at launch. #Unity3D #gamedev #indiedev tinyurl.com/GDWCore
tinyurl.com
Game Data Workbench Core – Table-Based Data Editor for Unity | Utilities Tools | Unity Asset Store
Use the Game Data Workbench Core – Table-Based Data Editor for Unity from Nenoso SRL on your next project. Find this utility tool & more on the Unity Asset Store.
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SMaton @metronsm.bsky.social · 26/11/2025
My day to day work consists of maintaining an engineering CAD software for pressure vessels. Constructs are validated by ASME, EN and others. I'm updating it to the latest ruleset. NEVER let mathematicians touch code. They *optimize* formulas you'll never find again in the rulebooks.
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SMaton @metronsm.bsky.social · 19/11/2025
I like data-driven game configuration. If possible, I put as much information as possible into ScriptableObjects (Unity) and fetch the data as needed. So today's work was to create the needed data structures for weapons, armor, shields and ships. Luckily, Odin helps creating the editors.
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SMaton @metronsm.bsky.social · 19/11/2025
Since I like game where you can configure your vehicle through modules, the game I'm currently working on makes extensive usage of this feature. Imagine a space shooter game in top-down view where you select and configure your ship dependent on the game type you're playing. CTF + TDM are different.
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SMaton @metronsm.bsky.social · 18/11/2025
I'm a huge fan of games where players can configure their vehicles in a limited way. The choice of having more fire power or more armor and hull creates a natural balance between play style and needs. First game I played this way was Tanarus ( en.wikipedia.org/wiki/Tanarus... ).
en.wikipedia.org
Tanarus (video game) - Wikipedia
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SMaton @metronsm.bsky.social · 17/11/2025
Update from my game project: The last couple of days I've spend a lot of time fleshing out the game design document and the plans that would drive me forward for this project. The theme is selected, the base context is set and some important, must-have features have been selected.
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SMaton @metronsm.bsky.social · 12/11/2025
Unity has yet another loss of $127 million in the last quarter (www.gamesindustry.biz/unity-report...). How is Unity still alive when losing so much money quarter after quarter???
gamesindustry.biz
Unity reports modest gains in revenue for Q3 2025 as Unity 6 approaches 10 million downloads
Unity has published its financial results for the third quarter of its fiscal year, seeing modest but better-than-expec…
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SMaton @metronsm.bsky.social · 10/11/2025
[2/2] highly complicated stuff (finite element calculations, pressure vessels CAD software). Ah yes, I'm also working on several side projects: - A table top game (testing and fine tune phase) - A multiplayer space shooter game (early stages) - A QR code online service (almost done)
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SMaton @metronsm.bsky.social · 10/11/2025
So... I think I should post here more often. Who am I? A professional software developer with his own company (1 employee), ADHD, and much too many ideas. Started my career as a game developer at Blue Byte (Settlers, Incubation, ...), switched to "serious" dev early 2000 and now do mostly [1/2]
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Reposted by SMaton
Cliff Harris (Cliffski) @cliffharris.bsky.social · 10/11/2025
Woohoo! My space auto-battler game, currently in development, now has 5,000 wishlists on steam! Awesome. Its a spiritual successor to Gratuitous Space Battles, from 15 years ago, But bigger, better, bolder & more ridiculous :D. Wishlist it! Or Share this post! store.steampowered.com/app/3607230/...
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SMaton @metronsm.bsky.social · 26/03/2025
This Wildgate character looks familiar... XD @zackrawrr.bsky.social
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SMaton @metronsm.bsky.social · 29/01/2025
E=MC² Energy = Milk * Coffee²
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SMaton @metronsm.bsky.social · 15/01/2025
🚀 New chapter loading... My company is about to become official! Just crossing those final t's and dotting those i's. Can't wait to share more! ✨
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SMaton @metronsm.bsky.social · 23/12/2024
Ho, ho, ho everyone! 🎄 ☃️ May this festive season be filled with laughter, delicious meals (turkey and chestnuts, game or tofu—I'm open-minded!), and precious moments with those who matter. 👨‍👩‍👧‍👦 ❄️ So, let’s head into 2025 with the energy of a busy elf… ⛷️ 🎅 Merry Christmas and a wonderful year! 🎅
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SMaton @metronsm.bsky.social · 04/12/2024
Rate my setup 😁
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SMaton @metronsm.bsky.social · 23/11/2024
C'est pas faux 🤣
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SMaton @metronsm.bsky.social · 21/11/2024
Finally managed to return the correct license information with my new API and Blazor (7k binary encoded data). The transition was (almost) smooth considering that this is my first venture in Blazor and API creation. Managed to keep the same request path for backwards compatibility.
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SMaton @metronsm.bsky.social · 19/11/2024
Infinite memory for AI will truly be a game changer. Many, many times I ran into limits of the current AIs because of the limit of information a discussion can contain. Also, switching forth and back in discussion is difficult. TheAIGRID has summarized the upcoming changes. youtu.be/g1JSZwwtEak?...
youtu.be
OpenAI And Microsoft Just Made A Game changing AI Breakthrough For 2025
YouTube video by TheAIGRID
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SMaton @metronsm.bsky.social · 19/11/2024
ewriting an ancient server app from Ruby on Rails (really old version) to Blazor and .NET. After nearly a decade with C#, diving into Blazor feels refreshingly intuitive. It's amazing how streamlined the transition has been!
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SMaton @metronsm.bsky.social · 19/11/2024
I learned two things this week. 1. Nobody checks your resume. 2. Being a surgeon is harder than it looks on TV...
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