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Mendhap Art

@mendhapart.bsky.social
63 followers 74 following 70 posts

Full time worker + part time game dev 😴 Making games when I should be sleeping 😂 🏰 Medieval Fantasy city builder 🗝️ Snoring Beauty Labyrinth Prototype comings soon 👀 Sleep. Create. Repeat. 📧 mendhap-art.kit.com/1c5fb24c3c

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Mendhap Art @mendhapart.bsky.social · 30/09/2026
BW #6 The game now opens on a real title screen before the Prologue, with first sound effects added. 15 goblin mishaps now trigger as notifications — art still in progress. Wall type choice (Dirt, Stone) when digging, with live cost preview and direct inventory selling. #indiedev #gamedev #godot
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Mendhap Art @mendhapart.bsky.social · 29/09/2026
fuss tripped over his own ceremonial sash mid-gesture the dungeon documented the incident thoroughly (fuss would prefer it hadn't) #indiedev #godot #solodev #trailertuesday
In-game notification from Snoring Beauty's Labyrinth. An illustrated popup shows Fuss, a small green goblin, stumbling over his long ceremonial sash. Below it, the Activity Log reads: “Fuss tripped over his own ceremonial sash mid-gesture.” Other recent dungeon mishaps are visible above it.
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Mendhap Art @mendhapart.bsky.social · 26/09/2026
picked a direction. dug a hole. the dungeon got bigger. corridors now connect rooms — no more islands. #screenshotsaturday #indiedev #godot #gamedev
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Mendhap Art @mendhapart.bsky.social · 15/09/2026
thank you! it's definitely a lot of moving parts behind the scenes 😄 appreciate you stopping by.
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Mendhap Art @mendhapart.bsky.social · 15/09/2026
BW #5 Prologue is now fully playable start to finish, but needs some refinement. Atelier and corridor digging are online. New 3D models received for Bonk, Fuss, and the Adventurer, plus new dungeon props — refinement in progress before they go in-game. #indiedev #gamedev #godot #steamdeck
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Mendhap Art @mendhapart.bsky.social · 12/09/2026
before the dungeon, there was this. a girl on the floor. a light that shouldn't be there. "we can help a little." (early look — still rough around the edges) #screenshotsaturday #indiedev #godot #steamdeck
Illustrated cutscene from the prologue of Snoring Beauty Labyrinth. Wren lies unconscious on the stone floor of a dim, ancient underground chamber, wearing modern clothes. A glowing green crystal floats near the wall, casting soft light across the room. An empty wooden bed sits nearby. On-screen text reads, "We can help a little." A "Begin" button appears at the bottom of the screen.
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Mendhap Art @mendhapart.bsky.social · 12/09/2026
A big batch of progress this week. The Atelier is in — Wren can auto-produce walls from raw materials at a discount, alongside the existing DP-cost option, plus a buy/sell exchange for materials. Corridor digging now lets players connect rooms directly. #indiedev #gamedev #godot #steamdeck
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Reposted by Mendhap Art
seloc0des @selodev.com · 08/09/2026
Hey, you... yeah you... I could use your help and support... Please Wishlist my game, DelveWright on Steam? Thank you <3 #gamedev #steam #godot
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Mendhap Art @mendhapart.bsky.social · 08/09/2026
Wishlisted! 🏰 Looking good as always — the dungeon atmosphere is really coming together. We're still over here making our dungeon manager nap through everything 😴 Good luck with the wishlist push!
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Mendhap Art @mendhapart.bsky.social · 08/09/2026
🌙 First look at our banner for Snoring Beauty Labyrinth! She didn't ask to be a dungeon master. She just wanted to sleep. (Banner is temporary — full reveal coming soon.) #SBLabyrinth #IndieGame #GameDev #IndieDev
A cozy fantasy game banner showing a young woman with dark brown hair sleeping at a wooden table, head resting on her arms. On the table are a dungeon map, a goblin figurine, an inkwell and quill, and an open ledger. Zzz bubbles float above her head. The text reads "Snoring Beauty Labyrinth" in warm golden fantasy font, framed by a stone dungeon wall border with warm amber candlelight glow.
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Mendhap Art @mendhapart.bsky.social · 01/09/2026
meet bonk and fuss. bonk doesn't smile. fuss doesn't stop. the dungeon just got two new problems. #indiedev #godot #TrailerTuesday #gamedev #cozygames
Character reference art of two goblin minions from Snoring Beauty Labyrinth. Left: Bonk, a serious-looking goblin wearing a metal pot as a helmet, holding a crooked wooden spear with a stone tip, dressed in a dark grey tunic with a rope belt and small pouch. Right: Fuss, a cheerful goblin pointing forward with one arm raised, wearing a reddish-brown tunic tied with a sash. Both wear brown boots and have a practical, scrappy look.
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Mendhap Art @mendhapart.bsky.social · 30/08/2026
BW #4 Wren is fully alive — idle, walking, pointing, interacting, plus Sleep Mode that boosts resources. Golems dig full rooms and corridors, dropping resources and rare ores, tracked in a new Inventory panel. #indiedev #godot #gamedev
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Mendhap Art @mendhapart.bsky.social · 29/08/2026
wren used to just be flavor text. now she's the one giving orders. #screenshotsaturday #indiedev #godot #steamdeck
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Mendhap Art @mendhapart.bsky.social · 22/08/2026
the golem dug his first room. took a while. worth it. #screenshotsaturday #indiedev #godot #steamdeck
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Mendhap Art @mendhapart.bsky.social · 16/08/2026
BW #3 Golem digging is stable — fixed pathfinding gaps, stuck-detection, and a DP-refund leak that drained the economy. Fixed the DP economy — a tick timer fired every 5 seconds instead of 5 minutes. Built a decoration editor and reworked the camera for the sprite pipeline. #indiedev #gamedev
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Mendhap Art @mendhapart.bsky.social · 16/08/2026
wren is done. idle. walking. pointing. interacting. sleeping in her own bed now, no more borrowed furniture. five ways to do nothing, perfected. next up: two more residents. you'll meet them soon. #indiedev #gamedev #godot #cozygames
Four-panel character reference sheet of Wren from Snoring Beauty Labyrinth, shown from a 45-degree angle. Top left: idle pose, standing with arms at sides. Top right: walking pose, mid-stride. Bottom left: interacting pose, looking down with one hand extended. Bottom right: pointing pose, arm raised and finger extended forward. Wren wears a green tunic, brown belt with a pouch, brown cargo pants, and brown boots, with dark hair tied up.3D isometric render of Wren sleeping in a wooden bed, viewed from above at an angle. She lies on her back with eyes closed, dark hair spread across the pillow, wearing a green tunic. A sage green blanket covers her lower body, with one arm resting on top of the blanket. The bed has a tall wooden headboard and matching footboard.
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Mendhap Art @mendhapart.bsky.social · 15/08/2026
Wren finally has a proper bed! 🛏️ Replaced the old KayKit placeholder with a custom Wren sleeping asset—it really helps the dungeon feel like a real place now. 4 new Wren sprites didn't make today's build but will be deployed tomorrow! #screenshotsaturday #godot #indiedev #gamedev #blender
Top-down 2D pixel art view of a dimly lit dungeon room with orange tiled floors and stone walls. On the left side, the character Wren is sleeping soundly in a proper wooden bed. Torches mounted on the walls cast a warm glow across the room, and a doorway labeled "Exit" sits at the top center.
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Mendhap Art @mendhapart.bsky.social · 08/08/2026
UI dev pain is universal 😅 that instability meter is a cool detail though.
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Mendhap Art @mendhapart.bsky.social · 08/08/2026
the dungeon is taking shape. wren's room. NE view. N view. Multi view instead of free rotation — keeps the dungeon readable. and yes, that's wren — 2D sprite in a 3D dungeon. the golem is 3D. she isn't. intentional. still placeholder art. but the bones are there. #screenshotsaturday #indiedev #godot
Placeholder side view of Wren's personal room inside the dungeon, showing a bed, torch lighting and basic furniture. 2D side-scrolling perspective.Isometric north-east view of the dungeon room showing stone walls, torchlight, 3D golem and glowing dungeon core orb.Isometric north view of the dungeon room showing Wren as a 2D sprite alongside the 3D golem, dungeon core orb and warm torchlight atmosphere. Work in progress.
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Mendhap Art @mendhapart.bsky.social · 07/08/2026
After 3 days of fever, I'm back. Dropping a screenshot tomorrow as this week's update. The dungeon waited. So did I. #indiedev #solodev
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Mendhap Art @mendhapart.bsky.social · 04/08/2026
Due to asset implementation challenges and some health issues, development slowed down a lot this week. The screenshot and trailer I planned for this week will be delayed — likely until next week at the earliest, and possibly longer. Still moving forward, just slower than expected. #indiedev
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Mendhap Art @mendhapart.bsky.social · 26/07/2026
two weeks of progress. walls stable. golem walks forward now. HUD overhauled — real faces in the panels. also discovered an entire other game quietly running in the background. tripling production. nobody noticed. it's gone now. the dungeon feels lighter. #indiedev #godot #solodev #gamedev
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Mendhap Art @mendhapart.bsky.social · 26/07/2026
Prototype is at 55-60% completion. The technically riskiest systems are resolved — walls, golem, dig-order loop all stable. What's left is narrative wiring and the fourth-wall ending screen. Getting closer. 🌙 #indiedev #gamedev #godot
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Mendhap Art @mendhapart.bsky.social · 23/07/2026
Checking out From Embers now! Will keep the offer in mind if I hit any specific Godot walls 🙂
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Mendhap Art @mendhapart.bsky.social · 23/07/2026
It clicks now, mostly. The anchor system makes sense once you stop thinking in pixel positions and start thinking in ratios. Two days of manual pain was actually a decent teacher. I just wish it had introduced itself sooner.
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Mendhap Art @mendhapart.bsky.social · 23/07/2026
Hey, thanks for the offer! Could you drop the Steam link for From Embers and the itch.io link for your boilerplate systems? Want to check them out.
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Mendhap Art @mendhapart.bsky.social · 23/07/2026
Reference-to-UI translation by far. I'd done a rough pass on a shelved project before, but this was my first real attempt. Spent two days in fixing hell before discovering Godot has a visual UI editor. Rigging has documentation. UI just has humiliation.
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Mendhap Art @mendhapart.bsky.social · 23/07/2026
This week was my first time properly tackling graphics. Translating references into working UI, wiring characters to code, rigging, animations — more involved than expected. Every element has its own quirks. Still figuring it out, but progress is being made. #indiedev #godot #solodev #gamedev
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Mendhap Art @mendhapart.bsky.social · 23/07/2026
want to be the first to know when the prototype drops? sign up here: mendhap-art.kit.com/1c5fb24c3c
mendhap-art.kit.com
New landing page
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Mendhap Art @mendhapart.bsky.social · 21/07/2026
that's a much better reference than I could have found myself 😄 the isometric lock was a deliberate call — wanted the dungeon to feel contained and readable. glad it reads similarly. the aesthetic is still placeholder but the bones are there.
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Mendhap Art @mendhapart.bsky.social · 21/07/2026
thanks! haven't played Link's Awakening myself but I'll take the comparison 😄 camera is locked isometric — fixed angle. fov is still being tweaked to find the right feel.
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Mendhap Art @mendhapart.bsky.social · 21/07/2026
the golem got a makeover. top: where we started. bottom: what we aimed for. the one in blender? that's the actual one I made myself. modeling — okay. rigging — okay. animation — still figuring it out. he's rounder now. friendlier. still has no name. #indiedev #blender #gamedev
Before and after comparison of a low poly 3D golem character. Top row shows the original Tripo placeholder model with armored collar and claw hands. Bottom row shows the reference model — rounder, softer, friendlier design with glowing blue eyes.Self-made low poly 3D golem model in Blender viewport, front view. Stone textured body, glowing blue eyes, rounded friendly design based on reference. Work in progress.
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Mendhap Art @mendhapart.bsky.social · 20/07/2026
meet the new golem. still has no name. still carrying boxes. made him myself this time. modeling — okay. rigging — okay. animation — chopped. he's trying his best. #indiedev #godot #blender
Low poly 3D golem model in Blender viewport, front view. Stone textured body with glowing blue eyes. Self made character model, work in progress.
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Mendhap Art @mendhapart.bsky.social · 19/07/2026
walls fixed. torches lit. golem walks now. hassle meter ticking. dig orders working. bonk and fuss have faces. the dungeon is starting to feel like a real place. wren would approve. if she wasn't busy sleeping. screenshots coming soon. 👀 #indiedev #godot #solodev
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Mendhap Art @mendhapart.bsky.social · 14/07/2026
the dungeon inherited some baggage. turns out there was a whole other game quietly living inside this one. 7 duplicate autoloads. doing nothing. costing everything. it's gone now. the dungeon feels lighter. #indiedev #godot #solodev
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Mendhap Art @mendhapart.bsky.social · 11/07/2026
the activity log. it doesn't say 'you caused this.' it just says what happened. players who pay attention connect the dots. players who don't — Wren still reacts. still figuring this part out honestly. it's early days.
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Mendhap Art @mendhapart.bsky.social · 11/07/2026
Wren is always on screen. she doesn't need to say anything. the player figures it out.
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Mendhap Art @mendhapart.bsky.social · 11/07/2026
both, actually. the meter runs continuously, but how you handle things changes the numbers. still rough and under revision. Wren notices either way.
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Mendhap Art @mendhapart.bsky.social · 10/07/2026
not pure flavor. find out when the prototype drops. 👀
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Mendhap Art @mendhapart.bsky.social · 10/07/2026
yes — the golems are always moving, walls going up, activity log ticking. and there's something that changes when things get too chaotic. Wren notices. she just pretends not to.
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Mendhap Art @mendhapart.bsky.social · 10/07/2026
That’s the beauty of it! It's a cozy comedy game focused on a relaxed, hands-off vibe. The dungeon runs itself, but you can intervene with custom buttons. Just a heads-up: Wren really values her peace, so she might not appreciate you backseat driving too much! 🛌
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Mendhap Art @mendhapart.bsky.social · 10/07/2026
we've been quiet. a dungeon master who just wants to sleep. a dungeon that runs itself. Snoring Beauty Labyrinth. a cozy dungeon management game. night shift built solo dev. Godot. Steam Deck. (Temporary art. real one is coming.) prototype coming soon. 👀 #indiedev #gamedev #godot #solodev #steamdeck
Full body render of Wren, the dungeon mistress of Snoring Beauty Labyrinth. She stands with arms crossed and an unbothered expression, wearing a green tunic, brown belt pouches and boots.
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Mendhap Art @mendhapart.bsky.social · 08/07/2026
555 to 666 is a genuinely great milestone to aim for, congrats 🙌 nearly a year from first wishlist to this many is a solid climb too, the slow build clearly worked.
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Mendhap Art @mendhapart.bsky.social · 08/07/2026
the buttons know what they're for now. inventory. order. custom. the dungeon is getting its act together. slowly. but surely. more coming soon. 👀 #indiedev #godot #solodev
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Mendhap Art @mendhapart.bsky.social · 08/07/2026
opening a character art commission. anime-adjacent, cozy fantasy. outfit redesign only — character design is final. requirements: — ArtStation or similar portfolio — account at least 1 month old — established following $30-50 USD via Ko-fi DMs open! #commissionopen #characterdesign #indiedev
Character reference image of a young woman with dark hair wearing a green shirt. Submitted as style reference for a character art commission.
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Mendhap Art @mendhapart.bsky.social · 06/07/2026
the dungeon inherited some baggage. two systems doing the same job. tripling numbers behind the scenes. quietly. for who knows how long. also added a dialogue box for story moments. boring work. cleaner game. #indiedev #godot #solodev #cozygames
Early in-game debug screenshot showing dungeon management HUD with placeholder names, a dialogue box displaying test dialogue, and Hassle meter showing LOW. Work in progress.
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Mendhap Art @mendhapart.bsky.social · 06/07/2026
told the golem to move. it moonwalked. arms out. full commitment. (nobody taught it that.) #indiedev #godot #cozygames #dungeonkeeper
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Mendhap Art @mendhapart.bsky.social · 04/07/2026
week two done relocated. started a new job. kept the night shift going anyway. HUD is rendering. golems are moving. the dungeon is slowly waking up. scripts fixed. starting area restored. 45% to 65% in one week. not bad for a sleep-deprived solo dev. see you next week 🌙 #indiedev #solodev #cozygames
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Mendhap Art @mendhapart.bsky.social · 04/07/2026
cozy farming RPG — cursed can wait until the dungeon is stable 😄
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Mendhap Art @mendhapart.bsky.social · 04/07/2026
the hud found its home. residents. goblins. golems. everybody has a place now. still empty, but it knows what it's for. #screenshotsaturday #indiedev #godot #cozygames
Early in-game screenshot showing a dungeon management HUD with placeholder character slots, activity log showing napping, and a small isometric dungeon room with glowing orb. Work in progress.
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