Mendhap Art @mendhapart.bsky.social · 30/09/2026BW #6 The game now opens on a real title screen before the Prologue, with first sound effects added. 15 goblin mishaps now trigger as notifications — art still in progress. Wall type choice (Dirt, Stone) when digging, with live cost preview and direct inventory selling. #indiedev #gamedev #godot 0123
Mendhap Art @mendhapart.bsky.social · 29/09/2026fuss tripped over his own ceremonial sash mid-gesture the dungeon documented the incident thoroughly (fuss would prefer it hadn't) #indiedev #godot #solodev #trailertuesday 0103
Mendhap Art @mendhapart.bsky.social · 26/09/2026picked a direction. dug a hole. the dungeon got bigger. corridors now connect rooms — no more islands. #screenshotsaturday #indiedev #godot #gamedev 0166
Mendhap Art @mendhapart.bsky.social · 15/09/2026thank you! it's definitely a lot of moving parts behind the scenes 😄 appreciate you stopping by. 000
Mendhap Art @mendhapart.bsky.social · 15/09/2026BW #5 Prologue is now fully playable start to finish, but needs some refinement. Atelier and corridor digging are online. New 3D models received for Bonk, Fuss, and the Adventurer, plus new dungeon props — refinement in progress before they go in-game. #indiedev #gamedev #godot #steamdeck 0121
Mendhap Art @mendhapart.bsky.social · 12/09/2026before the dungeon, there was this. a girl on the floor. a light that shouldn't be there. "we can help a little." (early look — still rough around the edges) #screenshotsaturday #indiedev #godot #steamdeck 072
Mendhap Art @mendhapart.bsky.social · 12/09/2026A big batch of progress this week. The Atelier is in — Wren can auto-produce walls from raw materials at a discount, alongside the existing DP-cost option, plus a buy/sell exchange for materials. Corridor digging now lets players connect rooms directly. #indiedev #gamedev #godot #steamdeck 0111
Reposted by Mendhap Artseloc0des @selodev.com · 08/09/2026Hey, you... yeah you... I could use your help and support... Please Wishlist my game, DelveWright on Steam? Thank you <3 #gamedev #steam #godot 3196
Mendhap Art @mendhapart.bsky.social · 08/09/2026Wishlisted! 🏰 Looking good as always — the dungeon atmosphere is really coming together. We're still over here making our dungeon manager nap through everything 😴 Good luck with the wishlist push! 110
Mendhap Art @mendhapart.bsky.social · 08/09/2026🌙 First look at our banner for Snoring Beauty Labyrinth! She didn't ask to be a dungeon master. She just wanted to sleep. (Banner is temporary — full reveal coming soon.) #SBLabyrinth #IndieGame #GameDev #IndieDev 0113
Mendhap Art @mendhapart.bsky.social · 01/09/2026meet bonk and fuss. bonk doesn't smile. fuss doesn't stop. the dungeon just got two new problems. #indiedev #godot #TrailerTuesday #gamedev #cozygames 0111
Mendhap Art @mendhapart.bsky.social · 30/08/2026BW #4 Wren is fully alive — idle, walking, pointing, interacting, plus Sleep Mode that boosts resources. Golems dig full rooms and corridors, dropping resources and rare ores, tracked in a new Inventory panel. #indiedev #godot #gamedev 081
Mendhap Art @mendhapart.bsky.social · 29/08/2026wren used to just be flavor text. now she's the one giving orders. #screenshotsaturday #indiedev #godot #steamdeck 071
Mendhap Art @mendhapart.bsky.social · 22/08/2026the golem dug his first room. took a while. worth it. #screenshotsaturday #indiedev #godot #steamdeck 072
Mendhap Art @mendhapart.bsky.social · 16/08/2026BW #3 Golem digging is stable — fixed pathfinding gaps, stuck-detection, and a DP-refund leak that drained the economy. Fixed the DP economy — a tick timer fired every 5 seconds instead of 5 minutes. Built a decoration editor and reworked the camera for the sprite pipeline. #indiedev #gamedev 0100
Mendhap Art @mendhapart.bsky.social · 16/08/2026wren is done. idle. walking. pointing. interacting. sleeping in her own bed now, no more borrowed furniture. five ways to do nothing, perfected. next up: two more residents. you'll meet them soon. #indiedev #gamedev #godot #cozygames 0142
Mendhap Art @mendhapart.bsky.social · 15/08/2026Wren finally has a proper bed! 🛏️ Replaced the old KayKit placeholder with a custom Wren sleeping asset—it really helps the dungeon feel like a real place now. 4 new Wren sprites didn't make today's build but will be deployed tomorrow! #screenshotsaturday #godot #indiedev #gamedev #blender 0114
Mendhap Art @mendhapart.bsky.social · 08/08/2026UI dev pain is universal 😅 that instability meter is a cool detail though. 010
Mendhap Art @mendhapart.bsky.social · 08/08/2026the dungeon is taking shape. wren's room. NE view. N view. Multi view instead of free rotation — keeps the dungeon readable. and yes, that's wren — 2D sprite in a 3D dungeon. the golem is 3D. she isn't. intentional. still placeholder art. but the bones are there. #screenshotsaturday #indiedev #godot 082
Mendhap Art @mendhapart.bsky.social · 07/08/2026After 3 days of fever, I'm back. Dropping a screenshot tomorrow as this week's update. The dungeon waited. So did I. #indiedev #solodev 080
Mendhap Art @mendhapart.bsky.social · 04/08/2026Due to asset implementation challenges and some health issues, development slowed down a lot this week. The screenshot and trailer I planned for this week will be delayed — likely until next week at the earliest, and possibly longer. Still moving forward, just slower than expected. #indiedev 051
Mendhap Art @mendhapart.bsky.social · 26/07/2026two weeks of progress. walls stable. golem walks forward now. HUD overhauled — real faces in the panels. also discovered an entire other game quietly running in the background. tripling production. nobody noticed. it's gone now. the dungeon feels lighter. #indiedev #godot #solodev #gamedev 0132
Mendhap Art @mendhapart.bsky.social · 26/07/2026Prototype is at 55-60% completion. The technically riskiest systems are resolved — walls, golem, dig-order loop all stable. What's left is narrative wiring and the fourth-wall ending screen. Getting closer. 🌙 #indiedev #gamedev #godot 0111
Mendhap Art @mendhapart.bsky.social · 23/07/2026Checking out From Embers now! Will keep the offer in mind if I hit any specific Godot walls 🙂 010
Mendhap Art @mendhapart.bsky.social · 23/07/2026It clicks now, mostly. The anchor system makes sense once you stop thinking in pixel positions and start thinking in ratios. Two days of manual pain was actually a decent teacher. I just wish it had introduced itself sooner. 000
Mendhap Art @mendhapart.bsky.social · 23/07/2026Hey, thanks for the offer! Could you drop the Steam link for From Embers and the itch.io link for your boilerplate systems? Want to check them out. 110
Mendhap Art @mendhapart.bsky.social · 23/07/2026Reference-to-UI translation by far. I'd done a rough pass on a shelved project before, but this was my first real attempt. Spent two days in fixing hell before discovering Godot has a visual UI editor. Rigging has documentation. UI just has humiliation. 100
Mendhap Art @mendhapart.bsky.social · 23/07/2026This week was my first time properly tackling graphics. Translating references into working UI, wiring characters to code, rigging, animations — more involved than expected. Every element has its own quirks. Still figuring it out, but progress is being made. #indiedev #godot #solodev #gamedev 2143
Mendhap Art @mendhapart.bsky.social · 23/07/2026want to be the first to know when the prototype drops? sign up here: mendhap-art.kit.com/1c5fb24c3cmendhap-art.kit.comNew landing page 010
Mendhap Art @mendhapart.bsky.social · 21/07/2026that's a much better reference than I could have found myself 😄 the isometric lock was a deliberate call — wanted the dungeon to feel contained and readable. glad it reads similarly. the aesthetic is still placeholder but the bones are there. 000
Mendhap Art @mendhapart.bsky.social · 21/07/2026thanks! haven't played Link's Awakening myself but I'll take the comparison 😄 camera is locked isometric — fixed angle. fov is still being tweaked to find the right feel. 100
Mendhap Art @mendhapart.bsky.social · 21/07/2026the golem got a makeover. top: where we started. bottom: what we aimed for. the one in blender? that's the actual one I made myself. modeling — okay. rigging — okay. animation — still figuring it out. he's rounder now. friendlier. still has no name. #indiedev #blender #gamedev 0144
Mendhap Art @mendhapart.bsky.social · 20/07/2026meet the new golem. still has no name. still carrying boxes. made him myself this time. modeling — okay. rigging — okay. animation — chopped. he's trying his best. #indiedev #godot #blender 0132
Mendhap Art @mendhapart.bsky.social · 19/07/2026walls fixed. torches lit. golem walks now. hassle meter ticking. dig orders working. bonk and fuss have faces. the dungeon is starting to feel like a real place. wren would approve. if she wasn't busy sleeping. screenshots coming soon. 👀 #indiedev #godot #solodev 0110
Mendhap Art @mendhapart.bsky.social · 14/07/2026the dungeon inherited some baggage. turns out there was a whole other game quietly living inside this one. 7 duplicate autoloads. doing nothing. costing everything. it's gone now. the dungeon feels lighter. #indiedev #godot #solodev 071
Mendhap Art @mendhapart.bsky.social · 11/07/2026the activity log. it doesn't say 'you caused this.' it just says what happened. players who pay attention connect the dots. players who don't — Wren still reacts. still figuring this part out honestly. it's early days. 100
Mendhap Art @mendhapart.bsky.social · 11/07/2026Wren is always on screen. she doesn't need to say anything. the player figures it out. 100
Mendhap Art @mendhapart.bsky.social · 11/07/2026both, actually. the meter runs continuously, but how you handle things changes the numbers. still rough and under revision. Wren notices either way. 100
Mendhap Art @mendhapart.bsky.social · 10/07/2026not pure flavor. find out when the prototype drops. 👀 100
Mendhap Art @mendhapart.bsky.social · 10/07/2026yes — the golems are always moving, walls going up, activity log ticking. and there's something that changes when things get too chaotic. Wren notices. she just pretends not to. 100
Mendhap Art @mendhapart.bsky.social · 10/07/2026That’s the beauty of it! It's a cozy comedy game focused on a relaxed, hands-off vibe. The dungeon runs itself, but you can intervene with custom buttons. Just a heads-up: Wren really values her peace, so she might not appreciate you backseat driving too much! 🛌 110
Mendhap Art @mendhapart.bsky.social · 10/07/2026we've been quiet. a dungeon master who just wants to sleep. a dungeon that runs itself. Snoring Beauty Labyrinth. a cozy dungeon management game. night shift built solo dev. Godot. Steam Deck. (Temporary art. real one is coming.) prototype coming soon. 👀 #indiedev #gamedev #godot #solodev #steamdeck 2241
Mendhap Art @mendhapart.bsky.social · 08/07/2026555 to 666 is a genuinely great milestone to aim for, congrats 🙌 nearly a year from first wishlist to this many is a solid climb too, the slow build clearly worked. 120
Mendhap Art @mendhapart.bsky.social · 08/07/2026the buttons know what they're for now. inventory. order. custom. the dungeon is getting its act together. slowly. but surely. more coming soon. 👀 #indiedev #godot #solodev 1121
Mendhap Art @mendhapart.bsky.social · 08/07/2026opening a character art commission. anime-adjacent, cozy fantasy. outfit redesign only — character design is final. requirements: — ArtStation or similar portfolio — account at least 1 month old — established following $30-50 USD via Ko-fi DMs open! #commissionopen #characterdesign #indiedev 0142
Mendhap Art @mendhapart.bsky.social · 06/07/2026the dungeon inherited some baggage. two systems doing the same job. tripling numbers behind the scenes. quietly. for who knows how long. also added a dialogue box for story moments. boring work. cleaner game. #indiedev #godot #solodev #cozygames 0141
Mendhap Art @mendhapart.bsky.social · 06/07/2026told the golem to move. it moonwalked. arms out. full commitment. (nobody taught it that.) #indiedev #godot #cozygames #dungeonkeeper 0152
Mendhap Art @mendhapart.bsky.social · 04/07/2026week two done relocated. started a new job. kept the night shift going anyway. HUD is rendering. golems are moving. the dungeon is slowly waking up. scripts fixed. starting area restored. 45% to 65% in one week. not bad for a sleep-deprived solo dev. see you next week 🌙 #indiedev #solodev #cozygames 090
Mendhap Art @mendhapart.bsky.social · 04/07/2026cozy farming RPG — cursed can wait until the dungeon is stable 😄 110
Mendhap Art @mendhapart.bsky.social · 04/07/2026the hud found its home. residents. goblins. golems. everybody has a place now. still empty, but it knows what it's for. #screenshotsaturday #indiedev #godot #cozygames 0152